Home > 1|MaD-HaTTeR|zealot5@email.com|Woah..|||6/23/00|16:51:29|24.189.13.105|Woah, i gotta say i love the new layout (i have to admit i wasnt involved in ma

1|MaD-HaTTeR|zealot5@email.com|Woah..|||6/23/00|16:51:29|24.189.13.105|Woah, i gotta say i love the new layout (i have to admit i wasnt involved in ma

1|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|Woah..|||6/23/00|16:51:29|24.189.13.105|Woah, i gotta say i love the new layout (i have to admit i wasnt involved in making it), and im glad to have all the guys from Ancient Nation aboard. I think the new sites gonna be great, so make sure to keep checking :) We got some real good stuff in store for you guys. Now, i guess i gotta start posting news again. doh!
2|<font color=red>sim</font>|geo_cosmic@yahoo.com|CS 6.6 Released|||6/23/00|17:08:26|206.171.168.160|Version 6.6 of the <a href="http://www.counter-strike.net/">Counter-Strike</a> mod for Half-Life is out. That means all you players and server hosts will need to upgrade. You can grab all the various files off the Counter-Strike <a href="http://www.counter-strike.net/downloads.html">downloads</a> page. Only the Linux port is out right now, so you have to wait a few hours for the Windows version. Here's what's new:<blockquote>- added new command 'timeleft'<br>- fixed stalled connection bug<br>- new sniper crosshair<br>- fixes "laggy rifle firing"<br>- fixed many cheats<br>- updated cs_estate<p>New Commands:<br>------------<br>timeleft<br>(tells you how much time is left on the map)</blockquote><br>
3|<font color=red>shiva</font>|shiva@gamesurge.com|Some Site Stuff|||6/23/00|17:08:47|204.244.67.131|Nothing like waking up in the morning and found that the news scripter had been changed while I was asleep. From the sound of things, the CGI crashed, but it's back the way it should be, with bylines on the main and everything. Hopefully, there will be no more problems<p>Also, as if you need solid proof that Netscape really sucks, the infamous Netscape resize bug has stuck this site. I have just put in the code to hopefully correct this problem, though users of 4.72 may have problems with the sideways scrolling on your screen. The NS bug happens when you resize your browser, it causes display problems. Other people may have to scroll sideways to view the entire page. Hopefully, this new code will fix the problem, but if it doesn't, please <a href="http://www.gamesurge.com/feedback.shtml">let us know</a>.
4|<font color=red>Id</font>|nomoment@hotmail.com|Back at it again|||6/23/00|17:12:35|209.148.227.45|As some of you already know, I'm Id, former head news director of both <a href="http://www.ultragaming.com">Ultragaming.com</a> and <a href="http://ancient.gameznet.com">Ancient Nation</a>. So far it looks like I'm the only Ancient Nation staffer to make the switchover to GameSurge, but from the looks of things, expect Thundra to get in on it too. Well, it's good to get back into the posting rounds, as I've been absent for the past few months due to school and assorted matters. The merger between Ancient Nation and Gamesurge is the best of both worlds, and as you can see, the site has benefitted greatly as a whole from the merger. GameSurge is an excellent site on it's own, and with a merger with Ancient Nation, it only got better. So what am I going to do here exactly? Seeing that GameSurge seems to have a more PC focus, I'm going to concentrate more on console news and reviews (I always had anyway). With my position, I hope to give GS more of a console edge, as I did with Ancient Nation. It's good to see that everything is in order right now, and I sure things'll be great in the time to come. I won't be starting my regular posting duties until next week, but when I do, I hope to bring the best.
5|<font color=red>sim</font>|geo_cosmic@yahoo.com|MCM2 Track Editor|||6/23/00|17:15:22|206.171.168.160|That's right, the track editor for Motorcross Madness 2 (codemanded Armadillo) is available for <a href="http://www.microsoft.com/games/motocross2/">download</a> today. Developed by Rainbow Studios, the terrain editor not only lets gamers create a variety of racing tracks, but also lets them populate their racing world with 3D objects and entire ecosystems. Using the editor, gamers can create custom tracks to use in the Baja, Enduro, Freestyle Stunts, Nationals and even Supercross events. Players can also add a variety of obstacles, such as trees, shrubs and hay bales, to make their terrain more competitive. While Armadillo is not a 3D modeler, it is compatible with 3D Studio Max, which allows gamers to create and import their finished model into Armadillo for placement.
6|<font color=red>Raven</font>|Raven@gamesurge.com|Dark Reign 2 Diary|||6/23/00|17:45:14|203.100.22.210|Well to be honest I have really havent been keeping up to date with Dark Reign 2. I do know that the game has now gone gold, and that DR2 is the first commercial strategy game to feature a solid 3d engine, but I didn't realise that the latest title from Pandemic Studios looks absolutely amazing! That was until I read over all the DR 2 Designer Diaries<p><a href="/shivasite/sscgidata/newsdata/comments/%3Ca%20href="http://www.gamespot.com">Gamepost</a> in their <a href="http://www.gamespot.com/features/dr2_dd/061500/index.html">latest diary</a>, have a quick review and summary of DR2, and talk mostly about all of the finishing touches which have been added to game. Not to bad a read, but not as good as some of the <a href="http://www.gamespot.com/features/dr2_dd/">other</a> DR2 diaries. If your interesting in the production side of gaming, then its a good read, and you can view it <a href="/shivasite/sscgidata/newsdata/comments/%3Ca%20href="http://www.gamespot.com/features/dr2_dd/061500/index.html">here</a>.<p>Otherwise you can check the Designers Diary <a href="http://www.gamespot.com/features/dr2_dd/">index</a> to view other additions. Interesting readin :) <p><p>
7|<font color=red>sim</font>|geo_cosmic@yahoo.com|Morrow FAQ|||6/23/00|17:45:23|206.171.168.160|The man over at <A href="http://morrowind.telefragged.com/">Destination: Morrowind</a> (kathode) has put up a <b>gigantic</b> FAQ covering almost everything that there is to know about the latest Elder Scrolls game, Morrowind. Here's a quick snip:<blockquote>4.2 How big is the game world in Morrowind?<br>That��s a more difficult question that it seems on the surface. How does one truly measure a 3d gaming world? You can��t really do it in miles or any standard measurements. It has been stated that Vvardenfell will be approximately 50 times the size of the world of Redguard. However, it has also been said that the world will be slightly smaller than Daggerfall. Suffice it to say that there will be enough world included with the game to keep you experiencing new things for many, many weeks, and in the event that you finally do see it all, you can always add on to it with the TES3 Construction Set.</blockquote><p>Read the rest of it <a href="http://morrowind.telefragged.com/mwfaq.shtml">here</a> and keep on eye open for updates.
8|<font color=red>sim</font>|geo_cosmic@yahoo.com|Morrowind Interview|||6/23/00|17:50:46|206.171.168.160|Billy "Wicked" Wilson of <a href="http://www.voodooextreme.com">VodooExtreme</a> has thrown up an <a href="http://www.voodooextreme.com/games/interviews/morrowind.html">interview</a> with Lead Designer of Morrowind, Ken Rolston, and Bethesda's Director of Marketing and PR, Pete Hines. They did a little talking about Morrowind:<blockquote>Voodoo Extreme: Why announce the game so early, if it is not due until late 2001 (Which, as we all know in the gaming biz, means late 2002 :)? <p>PH: In terms of development cycle, we didn't really announce it "early." Morrowind has been a work in process since we finished Daggerfall four years ago. We announced it when we did because we think it can be the greatest RPG ever and we wanted to get people involved in the development process and give ourselves enough time to talk about this huge game we have. Plus, I really think we're going to make our release date. Of course, I also though Brain Donors was a really funny movie, so my judgment is sometimes called into question.</blockquote><p>Read the rest <a href="http://www.voodooextreme.com/games/interviews/morrowind.html">here</a> or hop on over to the official Morrowind <a href="http://www.elderscrolls.com/cgi-bin/forumdisplay.cgi?action=topics&forum=Morrowind&number=1&DaysPrune=45&LastLogin=">forum</a> to talk about the game. You'll probably see me there :)<br>
9|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|Paul Steed at Rogue|||6/23/00|17:51:19|24.189.13.105|ex-id employee Paul Steed is doing some contract work for Rogue Entertainment. This is all coming right from <a href=http://www.gamespy.com/news/june00/6-23-00-2.shtm>GameSpy</a>. Here's what they had to say:<blockquote>Paul Steed is doing contract work for Rogue Entertainment, which happens to be right around the corner for id's offices. Rogue is working on American McGee's Alice, and has also done mission packs for the Quake series. <p>Barrett Alexander, CEO at Rogue, confirmed that Steed was indeed handling some work for them. <p>"Paul is augmenting our staff and doing some character animation work for the team," Alexander said. "He is helping us stay on track." </blockquote>
10|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|Grand Prix Legends Patch|||6/23/00|18:11:30|24.189.13.105|Sierra has just released a new beta patch for their Grand Prix Legends, which will fix a bug that was intoduced in v1.1.0.3, which caused the game to run pretty slow. Anyway, you can grab it right <a href=http://www.3dfxmania.com/patches/grandprixlegends.shtml>here</a>, off 3DFiles.
11|<font color=red>sim</font>|geo_cosmic@yahoo.com|Alice Screenshots|||6/23/00|18:15:20|206.171.168.160|There are four new screenshots on the <a href="http://www.alice.ea.com/">Alice site</a>. These latest shots show a a ton of Army Ants, as well as Alice kicking some enemy butt. For more information on this crazy game, check out <a href="http://alice.stomped.com/info.html">Alice.Stomped</a>, it's a good collection of what's known about the game.
12|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|Verant Interview|||6/23/00|18:23:34|24.189.13.105|It looks like EQAnswers.com has just kicked up a new interview with Gordon "Abashi" Wrinn, the Internet Relations Manager (does that mean he spends his days surfing the net, putting out good press for their game or something?) at Verant Software. Check it out right <a href=http://www.eqanswers.com/default.asp?dest=readnews&datakey=1569>here</a>. Dig the snippage:<blockquote>EQanswers: Do you admit that the way testing was done on the server provided you with little information? Whose idea was it to buff characters and be given near godly equipment considered a helpful way to test low level zones, which they could slaughter anything without trouble?<p>Abashi: To the extent that we felt that the environment on the Test server had gotten to a point that it was not fulfilling its goal, yes, the information provided by the testing process began to approach the point where it was less useful than was necessary. This is what prompted the wipe. As for giving high-level items to lower-level characters, no one here would 'test' a zone by doing that. I am, however, certain that some of the items found their way from the higher level characters to the lower level ones from time to time, which further corrupted the environment. That said, I don't place any of the blame upon the players on the Test Server. Instead the problem was in our internal policies that allowed those situations to occur.</blockquote>
13|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|Q3A Map Pak|||6/23/00|18:30:45|24.189.13.105|The level design team working on EA's upcoming Q3A Engine powered game, The World Is Not Enough, has just tossed out a new "fun little map pak for Q3A." The pak contains 13 new maps, with some custum shaders and textures. You can grab it right <a href=http://3ddownloads.com/showfile.php3?file_id=88336>here</a> off of 3D Downloads.
14|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|Deus Ex in Stores|||6/23/00|18:34:26|24.189.13.105|Thats right, it seems that Deus Ex is now sitting patiently on your local computer stores shelf, waiting for you. What are you waiting for?
15|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|Grand Prix 3 Shots|||6/23/00|18:45:33|24.189.13.105|Thats right my kiddies, Infolder has some new shots up from Grand Prix 3. They all look pretty sweet, do all you racing sim fans should check it out. Check them out right <a href=http://www.infolder.com/posting.php3?id=823>here<a/>. Oh, and the sites not in english, but that doesnt really matter since we only want the pics, lol.
16|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|Diablo 2 Shipping Date|||6/23/00|18:54:09|24.189.13.105|GFraizer fom Blizzard has just </a><a href=http://www.battle.net/forums/diablo2-betabuzz/posts/vo/99081.shtml>announced</a> that their upcoming RPG, Diablo II, will be shipping on June 28th, and should be in stores that weekend. Pretty cool.
17|<font color=red>sim</font>|geo_cosmic@yahoo.com|The Conquerors Site Launch|||6/23/00|19:10:40|206.171.168.160|Microsoft has a new site open for business; the <a href="http://www.microsoft.com/games/conquerors/">Age of Empires 2: The Conquerors</a> website. Here's what Microsoft had to say about it:<blockquote>The official Conquerors site offers gamers a wealth of information, including a detailed features list outlining new additions to game play, such as ship formations, ram garrisoning, farm queuing and smart villagers. The site also features a selection of in-game screenshots, AVI, historical background information for each of the five new civilizations, and details on each of the four new campaigns.</blockquote><p>Check it all out by click <a href="http://www.microsoft.com/games/conquerors/">here</a>.<br>
18|<font color=red>shiva</font>|shiva@gamesurge.com|Editorials Now Up|||6/23/00|19:59:38|204.244.67.131|The first part of the merger of content between GameSurge and Ancient Nation begins, with the <a href="http://www.gamesurge.com/features/editorials.shtml">Editorials section</a> now up and running. There seems to be a rather lot of editorials, with the <a href="http://www.gamesurge.com/features/editorials/shivaSite/index.shtml">shivaSite</a> articles added as well, I lost count, but it looks to be over 50 or so. The latest editorial can be found in the <a href="http://www.gamesurge.com/features/editorials/shivaSite/index.shtml">shivaSite</a> section, called <a href="http://www.gamesurge.com/features/editorials/shivaSite/crystal_ball.shtml">The Crystal Ball</a>, which are comments I made on the E3, and about the various console manufactors. Here is a little slice from that article:<blockquote>"I guess that even though the world wide market outside of Japan is larger than the Japanese market, Nintendo is Nintendo. The funny thing is if your the number 2 game manufacturer, and looking at becoming the number 3 manufacturer real fast, you would think that at least you would do something about it rather than let your biggest competitors get more free publicity on every single game news medium, while you just sit there and say, "Just you wait, we have something better." Come to think of it, that's exactly what Nintendo has been doing since they released that the NES. Nintendo though has seemed to have forgotten that they no longer control 90 percent of the market. Remember the Virtual GameBoy? And yes, we have been waiting for that "something better", and no, we haven't seen it yet."</blockquote>More new articles are on their way, and should be put up shortly.
19|<font color=red>shiva</font>|shiva@gamesurge.com|New Editorial - Netcode Crack and Debacle. |||6/23/00|20:37:21|204.244.67.223|A brand new <a href="http://www.gamesurge.com/features/editorials.shtml">editorial</a> has been placed up here on GameSurge, a discussion about Valve's attempt to reduce the lag in Half-Life 1.1.0.0 and Counter-Strike. Written by Crepidus [WT], it's a interesting piece on Valve's latest attempt. Here is a small piece taken from the article:<blockquote>"Valve made a very bold move with their latest implementation of netcode for halfLife 1.1.0.0. This is a giant step backwards with respect to technological trends. What a debacle, and here is why: *I've tested both as a modem and DSL client. The hit scoring and position prediction are weighted towards the highest common denominator of ping, leaving a Low Ping client with a completely unrealistic experience.* In an attempt to reduce lag and even the playing field for Clients with High Pings, Valve simply ��Castrated�� the playability of Low Ping Clients."</blockquote>Some very good points are made in this editorial, which you can view <a href="http://www.gamesurge.com/features/editorials/netcode.shtml">directly here</a>. <p>If you would like to submit a editorial, you can contact me directly at my private email address, <a href="mailto:shiva@cwk.imag.net">shiva@cwk.imag.net</a>, as it appears that our server host, GameFan Networks, has yet to hook up our email accounts fo this domain. Please send all submissions as a htm file, saved as .shtml if you can. Images I ask to be zipped up, or else I will start recieving letter bombs from my ISP. :)
20|<font color=red>sim</font>|geo_cosmic@yahoo.com|Deus Ex Review|||6/23/00|23:34:13|206.171.168.159|<a href="http://www.incite.com/">Incite</a> has a <a href="http://www.incite.com/incite/plsql/incite_main.main?right_menu_depth=0&left_menu_depth=0&in_id=12322&in_type=%25&in_platform=%25">review</a> of Deus Ex, the adventure/role-playing/action game from the mind of Warren Spector. Here's the ctrl+c:<blockquote>It's also perhaps the most interactive first-person game since Duke Nukem 3D. However, at the heart of Deus Ex lie the traits Spector's games (Ultima Underworld, System Shock, Thief: The Dark Project) are best known for: A deep story, huge game environments, and absorbing gameplay that encourages players to use their cerebellum more than their rocket-launcher.</blockquote><p>Read the rest <a href="http://www.incite.com/incite/plsql/incite_main.main?right_menu_depth=0&left_menu_depth=0&in_id=12322&in_type=%25&in_platform=%25">here</a>.<p><p>
21|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|Counter-Strike 6.6 Released|||6/24/00|00:19:08|24.189.13.105|Thats right boys and girls, 3DFiles has just tossed up Counter-Strike beta 6.6 patch! It even comes in two spicy flovors, 2.1 megs for the 6.5-6.6 upgrade, or 58 megs for the full install. You can grab it right <a href=http://www.3dfiles.com/games/halflife.shtml>here</a>.
22|<font color=red>Raven</font>|Raven@gamesurge.com|Icewind Dale preview|||6/24/00|07:19:54|203.100.25.53|<i>Icewind Dale</i>, is a new Role Playing Game title, about to be released by Bioware. This game will return players into the exciting world, of the <i>Forgotten Realm</i>. Icewind, is based off an improved version of the Infinity graphics engine used in Baldurs Gate. The game itself very looks good and is highly anticipated, with all abid Bioware fans, eagerly awaiting this title. <p><a href="http://www.playnow.com.au/">PlayNow</a> has just posted up a <A href="http://www.playnow.com.au/previews/Preview301.asp">preview</a> of Icewind Dale. The preview is a little on the short side, and doesn't contain much new info. However anyone who hasn't been keeping up to date on Icewind Dale, will find the preview a nice easy to read article, which should bring them up to speed. Plenty of screenshots, all in all, not a bad preview. You can caugh it <a href="/shivasite/sscgidata/newsdata/comments/%3CA%20href="http://www.playnow.com.au/previews/Preview301.asp">">here</a>. Heres a quote from the article:<blockquote>"Black Isle have stated that this game is going to be more straight-forward than BG and it will concentrate more on getting into the action. This is apparent as soon as you jump into the game. Creating your whole party instead of just one character makes a huge difference; you can start at full firepower, letting you rack up experience much more quickly. The larger pool of cash also means that you can concentrate your gold where it's needed, like decent armour for your warriors and even a composite bow if you need one."</blockquote> <p><p>
23|<font color=red>Raven</font>|Raven@gamesurge.com|Unreal 2|||6/24/00|07:27:50|203.100.25.53|This news comes from <a href="http://damagegaming.com/">www.damagegaming.com</a>. I couldn't find anything to support this information on the <a href="http://unreal.epicgames.com/">Official Unreal</a> website, but maybe I just wasn't looking hard enough :/. Anyway here is the new information:<blockquote>"It has been announced that Unreal 2 will be focused primarily on the single player aspect of gaming. To me that is great is great news. I think everybody wants to have a night when they can just sit down and have an emmersing game without dealing with people. But dont get the wrong idea, a good FPS should always have multiplayer, and Unreal 2 will have one, it just wont be the primary selling point like UT."</blockquote><br>
24|<font color=red>Raven</font>|Raven@gamesurge.com|New Pokemon game for N64|||6/24/00|07:36:32|203.100.25.53|The global Pokemon trade, is an entity ever expanding. From games, to books, to vidoes, to cards, to food, to toys, to yada, to yada, you don't have to look very far to find somthing related to Pokemon. <p>It appears that Nintendo plans to keep the Pokemon trade on N64 going strong, with its recent announcment at E3 of a brand new Pokemon game entitled Pok��mon Puzzle League, for their console the N64. Heres some information about Pokemon Puzzler off <a href="http://gamecenter.com/News/Item/0,3,0-4365,00.html?st.gc.fd.lgn.gn">Gamecenter's</a> website:<blockquote>"Pok��mon Puzzle League is essentially Tetris Attack with more Pok��mon than you could shake a stick at. There will be six modes: Main Stadium, in which you can go up against the computer or another player; Marathon Field, which features constant play; Time Zone, which has time-limited play; Puzzle University; Pok��mon Spa, in which you challenge Team Rocket; and Mimic Mansion, in which you learn how to play the game by copying the computer. You will work to defeat all 16 trainers to become the Pok��mon Puzzle Master."</blockquote>Looks kinda interesting, but I am getting a little sick of Pokemon myself, how bout you ? <br>
25|<font color=red>Raven</font>|Raven@gamesurge.com|Perfect Dark Review|||6/24/00|07:43:07|203.100.25.53|Alot of people have been asking me about the brand new game Perfect Dark recently. This game is a first person shooter, that comes from the designers of smash hit FPS titles including James Bond -Goldeneye. <a href="http://www.gamesfirst.com/">Gamefirst</a> have <a href="http://www.gamesfirst.com/reviews/sarah/pd/pd.htm">reviewed</a> and rating this new title, and anyone who is curious about Perfect Dark should definately read this review. Very well done, plenty of detail. You can get it at <a href="http://www.gamesfirst.com/reviews/sarah/pd/pd.htm">http://www.gamesfirst.com/reviews/sarah/pd/pd.htm</a>.
26|<font color=red>Raven</font>|Raven@gamesurge.com|Final Fantasy IX Screenshots|||6/24/00|07:56:20|203.100.25.53|There really is much need for an intro to this article, after all we know what Final Fantasy is, and we all know that FF9 is a game with a unique storyline, that revamps features and cycles from other FF games, aswell as introducing new magic and skill sets. <p>So here the news, <a href="http://www.zdnet.com/gamespot/">Gamespot</a> has just put up <a href="http://www.zdnet.com/gamespot/filters/products/0,11114,197338,00.html">5 news screenshots</a>, which takes their entire screenshot archieve up to 62 shots. The <a href="http://www.zdnet.com/gamespot/filters/products/0,11114,197338,00.html">shots</a> look great and highlight the fact that FF9 is going to be a wonderful title.
27|<font color=red>Raven</font>|Raven@gamesurge.com|UO2 team comment on RPGs|||6/24/00|08:09:11|203.100.25.53|Jeremey Gaffney, from the Ultima Online 2 team, made afew interesting <a href="http://www.uo2.com/comments-dev_14.html">comments</a> about the gaming industry and the current state of playability in games. He said that the introduction of online gaming to the gaming industry will change present trends and successful business models. A question which originally came up at E3 concerning the failed emphasis on gameplay in modern games, has sparked Gaffney's four paragraph responce. You can read his responce <a href="http://www.uo2.com/comments-dev_14.html">here</a>, its very "deep" and some might find it a little boring, but diehard gamers will probably want to read it. Heres a quote <blockquote>"A question that came up at E3 occasionally (and has been mentioned on the boards) is an interesting one. People often worry that because of the attention we've paid to being able to have lots of pretty graphics (smooth, interesting animations, lots of stuff on the screen, lots of variety of creatures, etc.) that there isn't as much attention paid to the gameplay. After all, many single-player games have sold well based largely on having pretty graphics and no attention to replayability, so there is an industry trend towards that being a successful business model. This is an industry trend, however, that is likely to change with the advent of online gaming."</Blockquote>
28|<font color=red>sim</font>|geo_cosmic@yahoo.com|Missing CS Sniper Scope|||6/24/00|12:01:45|207.212.108.188|The latest patch for <a href="http://www.counter-strike.net">Counter-Strike</a> (beta 6.6) has just been released and it already needs a fix! Unfortunately, the new sniper scope was missing from the latest update and that means you need to download it. You can grab the small update (1k) right <a href="http://www.counter-strike.net/files/snipercross.zip">here</a>.
29|<font color=red>sim</font>|geo_cosmic@yahoo.com|CS The Movie|||6/24/00|12:29:58|207.212.108.154|This may be old news to some, but I just found out that there is a Counter-Strike <a href="http://counter-strike.stomped.com/cs_movie.html">movie</a> in development! It��s an action comedy based on Half-Life��s mod, Counter-Strike and it's being made by a guy named DSS, his family and friends. You can check out <a href="http://counter-strike.stomped.com/cs_movie/news_4.html">pictures</a> of the replica guns that are going to be used in the movie or read up about the movie in the <a href="http://counter-strike.stomped.com/cs_movie/news_3.html">FAQ</a>.<br>
30|<font color=red>sim</font>|geo_cosmic@yahoo.com|Aquarius Screenshots|||6/24/00|12:42:58|207.212.108.154|Developer Jack in the Box Computing sent <a href="http://www.ga-strategy.com/">GA-Strategy</a> new EMBM enhanced screenshots from their upcoming strategy hybrid, Aquarius. The shots show off the games Environmental Bump-Mapping effects (cool water and glass effects). You can view screenshots <a href="http://www.ga-strategy.com/cgi-bin/stratscreen.cgi?1/emb5.jpg">one</a>, <a href="http://www.ga-strategy.com/cgi-bin/stratscreen.cgi?1/emb1.jpg">two</a>, and <a href="http://www.ga-strategy.com/cgi-bin/stratscreen.cgi?1/emb6.jpg">three</a> or check out their <a href="http://www.ga-strategy.com/images/aquarius/index65.shtml">first look</a> at the game.
31|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|Soldier Screenies|||6/24/00|17:20:42|24.189.13.105|Gaming Age has just gotten their grubby little hands on a bunch of new screen shots from Sinister Game's upcoming action game, Soldier. Check them out right <a href=http://cgi.gaming-age.com/gaming/news/news.pl?y=2000&m=6&nid=23-145.db>here</a>.
32|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|OC'ing that new AMD chip of yours|||6/24/00|17:26:47|24.189.13.105|Tom's Hardware has just kicked up a new guide to overclocking that new AMD processor of yours. They cover how to OC the new Duron and Athlon-Thunderbird chips. Check it out right <a href=http://www.tomshardware.com/cpu/00q2/000623/index.html>here</a>. Dig the snippage:<blockquote>In the last 9 months we have learned that AMD has finally reached a position where it can supply processors that are fully competitive to the counterparts from Intel. When AMD's Athlon processor was released in August 1999 it was even significantly ahead of any Intel product and it took AMD's arch enemy no less than three months to come up with a solution that could properly compete with Athlon. Since AMD's Thunderbird release on June 5, 2000 both processor makers are pretty much on par, so that it is up to the customer to decide whose solution he prefers. Basically, AMD's new Thunderbird is superior to Intel's 'Coppermine' Pentium III in floating point intensive applications, while Pentium III can score points with software that makes heavy usage of Intel's proprietary 'streaming SIMD extensions', short 'SSE'. Since last Monday (June 19, 2000) AMD is now also in the position to attack Intel's low-cost processor 'Celeron'. At the same price AMD's new Duron processor is significantly faster than the Intel's Celeron. </blockquote>
33|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|Video Card Buyers Guide|||6/24/00|17:33:35|24.189.13.105|Ace's Hardware has just posted their newest guide to computer parts, a guide to finding the best video card for you. They cover alot of the pro's and con's of the Voodoo 5 5500, and the new GeForce 2 GTS. Check it out right <a href=http://www.aceshardware.com/Spades/read.php?article_id=5000166>here</a>. Clippage for your viewing pleasure:<blockquote>SUMA, a Korean company sent us the Suma Platinum Geforce 2. This card has a huge heatsink on the chip and SUMA promises to offer the cheapest Geforce 2 card around. You might remember SUMA from our review of the 64 MB Geforce DDR. ASUS sent us the V7700, which is one of the more expensive GeForce 2 cards, especially in its "Deluxe version." <p>Back to our comparison of the two chipsets. You might not believe it, but all Geforce 2 GTS cards also feature HARDWARE FSAA. You probably know that the 5.22 Drivers give you the option to enable FSAA, but a common misconception is that the Geforce does software FSAA, while the Voodoo5 does FSAA in the hardware. That is not the case, however. <p>Nvidia was so clever to utilize its mostly thumb twiddling T&L unit (More info about the T&L unit ) to do some "supersampling." Simply said, the T&L unit calculates the Anti Aliased pixels of an image at a certain (lower) resolution by "averaging" the color of, for example, four neighboring pixels of a much higher resolution image. The OGSS super-sampling technique is described in detail at Beyond3D. </blockquote>
34|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|New SoF Multi-Player test Monday|||6/24/00|17:40:43|24.189.13.105|Rick Johnson from Raven has just slapped up <a href=http://www2.ravensoft.com/ubb/Forum10/HTML/000427.html>a post</a> on the Raven message boards, with word that he will be putting out a new Soldier of Fortune multiplayer test on monday, to try to isolate and fix all the crashing going on in SoF. Anyway, here is what he said:<blockquote>I'm going to put out a test .exe which back-dates out the latest code from WON to see if their stuff is what is causing all of the crashes (which based on the crash addresses, I believe it is). I'll also release a new eaxsnd.dll and eaxman.dll which have bugs fixed by creative as well..</blockquote>
35|<font color=red>sim</font>|geo_cosmic@yahoo.com|Project IGI Preview|||6/24/00|18:11:00|206.171.168.188|<a href="http://www.playerofgames.com/">Player Of Games</a> has a two page <A href="http://www.playerofgames.com/readarticlepage.asp?id=14&page=1&t=3&c=0&s=0">preview</a> of Project IGI (I'm Going In) up. Here's a snip from it:<blockquote>Project IGI, or ��I��m Going In�� as it will be known in the US is the upcoming revolutionary adventure game from Innerloop Studios based in Norway. IGI is a first person shooter which gives the player freedom to traverse huge polygonal terrains, infiltrate enemy encampments and take on the opposing henchmen in a style reminiscent of a James Bond movie.</blockquote><p>Read the rest <a href="http://www.playerofgames.com/readarticlepage.asp?id=14&page=1&t=3&c=0&s=0">here</a> and remember, this game uses a flight sim engine, so look forward to wide open spaces :)<p>
36|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|Monkey Island 4 Shot|||6/24/00|18:22:58|24.189.13.105|There is a new screenshot of Monkey Island 4 over on the offical Monkey Island 4 Site. Check it out right <a href=http://www.lucasarts.com/e3/default_monkey.htm>here</a>.
37|<font color=red>sim</font>|geo_cosmic@yahoo.com|Write for Arcanum|||6/24/00|21:12:25|207.212.108.160|<a href="http://www.trokiagames.com/">Trokia Games</a> is in need of volunteer writers for their upcoming game, Arcanum. They want people to write novels, newspaper articles, and other literature for the game world. Here's the official 'skinny' from the the official Arcanum <a href="http://community.sierra.com/cgi-bin/WebX.fcgi?14@124.HuwEao90fCw^1@.ee6b4c8">message board</a>:<blockquote>This is a call to arms! (Or to pens...) Currently, we are beginning to fill out some of the books/literature of Arcanum, so that people can go into the library or a bookstore and spend an afternoon reading about Arcanum...<p>SO! If there are people out there who are interested in the possibility of being published for the first time, and running across one of their works in the Library of Tarant, or the Ancient Annals in Tulla...send me some stuff! Anything will do....histories, fiction, poetry, scientific essays, newspaper articles, etc, etc, etc.<p>Just remember...whenever possible, we are trying to stay in the period around the turn of the century. When writing, think about what was important at that time (and what wasn't...no aliens!). Take those ideas, and project them into Arcanum... <p>If anyone's interested, send them to... cmoore@troikagames.com</blockquote><br>
38|<font color=red>shiva</font>|shiva@gamesurge.com|The Strategy Index Guide Returns.|||6/25/00|06:27:05|204.244.67.217|A very popular feature at the old GameSurge site returns, redone and updated with a new look and attitude. <a href="http://www.gamesurge.com/strategies/strat_indexsgn.shtml">The Strategy Index Guide</a> makes its return appearance, as the process starts on converting the old GameSurge content into the new site. Even though GameSurge will have one of the largest collections of strategies on the internet shortly, it just isn't enough. The Strategy Index Guide Page is a very large collection of some of the best editorials, walkthroughs, strategies, and information on some of the top games, collected from some of the premier websites around the internet. With support for over 55 games, containing links too thousands of articles, this is THE place for your strategy needs.<p>Every once in a while, we place a spotlight on a particular game, and for our first spotlight, we choose Quake 3:Arena. This intense action game is one of those "for all the marbles" type games, needing brains, skill, and reflexes. It can also be a very difficult game to play. We have collected some of the best links to terrific articles from the best Quake sites, written by some of the top players. Learn to be the best, from some of the best players in the world.<p>Changes to the Guide include a compete makeover to all the pages, with the layout for each of the pages completely redone. Because of the huge amount of work re-doing the guide, as there are nearly 60 separate games, and tens of thousands of links, I felt it was a lot simpler to unify the layout from page to page. It all looks pretty much the same, and should be easier for our regular fans of the guide to view, and to find the information that they need.<p>As well, the guide has been organized into 3 separate main pages, sorted by <a href="http://www.gamesurge.com/strategies/strat_indexsgn.shtml">game name</a>, <a href="http://www.gamesurge.com/strategies/strat_indexsgenre.shtml">genre</a>, and by <a href="http://www.gamesurge.com/strategies/strat_indexssys.shtml">game system</a>.<p>On a side note, if I don't have to look at these pages for the next little while, I would be a happy man. Anyone of you who have viewed the pages before knows what I mean. This guide was put together by several different people, all with different ways of doing things, and alas, different editors. A good case in point was one of the pages was 337k in size! That same page is now 41k in size, which only goes to show you that Microsoft Front Page is truly a evil piece of software. :)<br>
39|<font color=red>shiva</font>|shiva@gamesurge.com|Shogun Review|||6/25/00|10:18:45|204.244.67.162|<img src="/pc/shogun/thumbnails/shogun06.jpg" width="122" height="96" align="left">Zero makes his debut as a staff reviewer here at GameSurge with a look at the Electronic Arts computer game, Shogun. This massive multi-player/turnbased strategy game is getting some good buzz around the community, with it's combination of Koei style strategy married with 3d style graphics. Complete with new screenshots of the game, the article goes more in-depth on some of the new features this game sports. Here is a small sample from the review:<blockquote>"Strategic warfare runs very deep in this game. The formations used in the game are simple and effective. Being born from the Blizzard school of RTS, I tried to attack the enemy with a huge mass of men while they were fragmented. Needless to say, I was soundly trounced. The PR said that the AI is influenced by Sun Tzu's The Art of War. While I haven't read a lot of The Art of War, the AI still seems very intelligent.</blockquote>You can view the <a href="http://www.gamesurge.com/pc/reviews/shogun.shtml">review here</a>, and as well, a separate gallery has been set up just for the screenshots, which you will <a href="http://www.gamesurge.com/pc/shogun/index.htm">find here</a>.<p>Also, expect to see some of the other reviews from the old GS site returning shortly. I am just shifting through the content, and getting prepared to start the process of putting it all together. We are always happy to recieve new reviews from our viewers, and are actively looking for extremely talented people to join our staff. If you would like to submit a review/preview to us at GameSurge, you can send the article directly to both Falcon and I by <a href="mailto:webmaster@gamesurge.com">this email</a>.
40|<font color=red>sim</font>|geo_cosmic@yahoo.com|John Romero Interview|||6/25/00|14:53:54|207.212.108.186|<A href="http://www.gameplay.com/spank/">Spank!</a> has an <A href="http://www.gameplay.com/news/631490">interview</a> with John Romero up. They have exclusive interview footage with John Romero filmed at this years E3. Rather than tell you what the conversation covers they're going to leave it as a surprise for you. You can grab the weak ass verion (902kb) <a href="ftp://ftp.wireplay.net/pub/downloads/interviews/ROMERO1.avi">here</a> and the bigger, badder one (3mb) <a href="ftp://ftp.wireplay.net/pub/downloads/interviews/ROMERO2.avi">here</a>. BTW, is John Romero <i>proud</i> of what he's done at Ion Storm? Cause that's the vibe I'm getting...<br>
41|<font color=red>sim</font>|geo_cosmic@yahoo.com|Vampire Skins Tutorial|||6/25/00|14:56:29|207.212.108.186|<a href="http://www.planetvampire.com/">Planet Vampire</a> has a fresh (from the oven) <a href="http://www.planetvampire.com/tutorials/skinning/assassin/">skinning tutorial</a> for Nihilisitc's recently released 3D accelerated role-playing game, Vampire: The Masquerade - Redemption. Now I can finally bite the neck of a digital, naked Al Gore. <i>Wait</i>... did I just say that out loud?<br>
42|<font color=red>sim</font>|geo_cosmic@yahoo.com|Deus Ex SDK|||6/25/00|14:59:08|207.212.108.186|<a href="/pc/previews/deus_ex.shtml"><img src="/site/main_site_graphics/icons/dues_ex_icon.jpg" width="130" height="100" align="left" alt="To Deus Ex" border="0" name="deusexicon"></a>That's right, <a href="http://www.dxdot.com/">DXDot</a> has word that Ion Storm's Harvey Smith confirmed that there will be an SDK released for Deus Ex, along with a map maker, speech editor, and stuff for mod making. There's no 'for sure' release date, so don't hold your breath.
43|<font color=red>Zero</font>|zero@gamesurge.com|Diablo II Parody|||6/25/00|16:52:39|216.34.56.10|Well, I was looking over the old <a href="http://www.pvponline.com">PvP</a> comic strip archives [good stuff, by the way], and came across this <a href="http://www.pvponline.com/archive.php3?archive=19991020">strip</a>, drawn way back in October of 1999. It was expected that Diablo II would make the Christmas season back then. The content is fitting, no?
44|<font color=red>sim</font>|geo_cosmic@yahoo.com|Horizons Interview|||6/25/00|21:01:14|207.212.108.178|<a href="http://horizonsvault.ign.com/">Horizons Vault</a> has put together a nice little <a href="http://horizonsvault.ign.com/features/interviews/3.shtml">interview</a> with Artifact Entertainment's James Jones regarding their upcoming 3D accelerated massively multiplayer online role-playing game, Horizons. Here's the ctrl+c:<blockquote>Utildayael: What sets this system apart from other trade skill systems in similiar games (UO, EQ, AC) ? <p>Scan: There is a lot more focus on player created items. Any item in the game can be made or scavenged by players. This will include the "uber" items. If the item is found somewhere in the game, expect to find a formula to make that item somewhere in the game. Now there are a few and I mean a few exceptional items that are merely myth and legend, no one has ever actually seen these items. However, it may be possible that a player could come across one of these artifacts. Which of course these items can never be duplicated. Trade skills are also heavily tied into the quest system. So a lot of items will require very unique exotic items that can only be obtained through a randomly generated quest.</blockquote><p>Read the rest <a href="http://horizonsvault.ign.com/features/interviews/3.shtml">here</a>, but be warned: they talk <b>a lot</b> about trade skills.<p>
45|<font color=red>Falcon</font>|falcon@gamesurge.com|Daikatana Review|||6/26/00|03:52:09|24.192.0.130|In their latest review, games xtreme have taken a good look at the long awaited and much hyped 3D shooter <a href="http://www.gamesxtreme.net/reviews/2562000122842/">Daikatana</a> on the PC. Deciding that it is not good enough and would have been better if it was released years ago, they gave it 52%.<br><blockquote>"Its somewhat obvious that they were trying to capture the RPGesque feel with the plot, and to further this feeling you earn experience points for killing enemies. The experience points earn you levels and levels earn you ability to increase certain abilities, such as: running, jumping, and attacking to name a few. While this all sounds nifty in theory, increasing the skills doesn��t seem to make much of a difference. Saving your game in Daikatana is another area of complaint. Your forced to use save gems that you collect to save your game. Come on folks, this ain��t no console! Leave the decision to save your game up to the gamer."</blockquote>
46|<font color=red>Falcon</font>|falcon@gamesurge.com|Myst III Interview|||6/26/00|04:14:15|24.192.0.130|If you loved Myst and Riven, then you are probably looking forward to Myst III: Exile. Gamespy has tracked down producer Dan Irish and talked to him<br>about the series and the live action movie trailer, complete with exclusive shots of the filming. <blockquote>GameSpy: How much character interaction should we expect in Myst III? <p>Dan Irish: Throughout Myst III, the character interacts frequently with the villain and other characters. One complaint levelled against Myst and Riven is that all of their character interaction is through linear playbacks that the player has no control over. In Myst III, the engine allows us to place characters in the environments where the player may interact with them at their discretion. It adds a great deal of freedom to the story elements of the game. <br></blockquote><br>Find the interview <a href="http://www.gamespy.com/interviews/myst3_a.shtm">here</a>.<br>
47|<font color=red>Falcon</font>|falcon@gamesurge.com|James Jones Interview|||6/26/00|04:17:09|24.192.0.130|James Jones, Vice President of Artifact Entertainment, has been interviewed on Horizons Vault! James answers many questions regarding the revolutionary trade skill system of the upcoming MMORPG Horizons!<br><blockquote>Utildayael: What is your favorite thing about the trade skill system in Horizons? <p>Scan: Diversity. Players will be able to become extremely skilled at certain skills and will have to rely on other players to support them in making great items. I think it will be a tremendous aid in creating overall social strength in the various cities of the land. I think you'll see villages that specialize in gathering raw materials and taking them to the cities where the concentration of tradesfolk will be so they are close to other skilled trades folk to make great items. This is very similar to how our real world developed and worked prior to the industrial revolution. <br>You can read the rest of the interview <a href="http://horizonsvault.ign.com/features/interviews/3.shtml">here</a><br>
48|<font color=red>sim</font>|geo_cosmic@yahoo.com|Tribes 2 Screen|||6/26/00|10:12:25|206.171.168.187|Sierra Studios has released a new screenshot from Tribes 2, the upcoming team-based sequel to Starsiege Tribes. The shot shows off some beautifly rendered terrain, a disc launcher in hand, and an explosion in the distance. You can take a look at it right <a href="http://www.ga-source.com/cgi-bin/gaimage.cgi?images/10/trib1.jpg">here</a>.
49|<font color=red>sim</font>|geo_cosmic@yahoo.com|Elite Force Stuff|||6/26/00|10:21:44|206.171.168.187|<A href="http://www.actiontrip.com/">Action Trip</a> has scored an <a href="http://www.actiontrip.com/previews/startrekvoyagereliteforce.phtml">interview</a> with Kenn Hoekstra of Raven Software (designers of SoF) regarding their upcoming Quake III engine-powered first-person shooter, Star Trek Voyager: Elite Force. Here's a clip:<blockquote>I read that players would be able to make some choices about saving certain friendly characters or leaving them to their fate. How much will this affect the game? Will it introduce certain non-linearity?<p>There is a certain degree of choice in the game. On several occasions you are faced with a challenge that can mean life or death for one of your fellow crewmen. These situations don't create non-linearity in the sense that it doesn't send the storyline off on a tangent, but it can affect whether or not the crewmen will show up later in the game to provide you with information on your mission. Dead men tell no tales...</blockquote><p>Read the rest <a href="http://www.actiontrip.com/previews/startrekvoyagereliteforce.phtml">here</a>. You can also check out some brand new <a href="http://www.ga-source.com/all/news/bits/05+26+2000/8:24:4.shtml">screenshots</a> of Elite Force over at <a href="http://www.ga-source.com/">GA-Source</a>.
50|<font color=red>sim</font>|geo_cosmic@yahoo.com|Horizons Interview|||6/26/00|10:26:33|206.171.168.187|The <a href="http://horizonsvault.ign.com/">Horizons Vault</a> has thrown up another <A href="http://horizonsvault.ign.com/features/askae/6.shtml">interview</a> with the Horizons team. This time it's a nifty little round-up of user submitted questions. Here's a snip:<blockquote>Nibelung: Will animals behave like real animals in HZ? I personally don't want to see wolves and such attacking me on site when most wolves are afraid of people. <p>Depends on the wolves, if they are hungry and in a large pack they can attack. I doubt we will go to that level of detail though. If its wildlife in Horizons, best to be on your guard, hard to say when a bear will attack and when he won't.</blockquote><p>Read the rest of it <a href="http://horizonsvault.ign.com/features/askae/6.shtml">here</a>.<p>
51|<font color=red>sim</font>|geo_cosmic@yahoo.com|Penny Arcade|||6/26/00|10:36:26|206.171.168.187|Whether you're a fan or not, check out today's <a href="http://www.penny-arcade.com/view.php3?date=2000-06-26">comic</a> at <a href="http://www.penny-arcade.com/">Penny Arcade</a>. It's not exactly games related, but it has to do with Napster, Dr. Dre, and computers... and I'll be damned if I didn't laugh <i>out loud</i> when I read this strip. <p>And check out the <a href="http://www.penny-arcade.com/psych.shtml">archive</a> if you're new to this whole "Penny Arcade craze". I promise, you'll love yourself more the next morning.
52|<font color=red>sim</font>|geo_cosmic@yahoo.com|Mod Week at Daily Radar|||6/26/00|20:00:20|206.171.168.163|The imfamous <a href="http://www.dailyradar.com/">Daily Radar</a> is hosting a week long feature entitled: Mod Week. They promise to have interviews with game developers on their feelings on the mod scene and much more. Check out today's feature, <a href="http://www.dailyradar.com/features/game_feature_page_952_1.html">A Newbie's Intro</a> to game modifications.
53|<font color=red>sim</font>|geo_cosmic@yahoo.com|Diablo 2 Released!|||6/26/00|20:03:22|206.171.168.163|If this Avault <a href="http://www.avault.com/news/displaynews.asp?story=6262000-161542">story</a> is true, then the much awaited Diablo 2 will be released on Friday (June 30th). Hopefully this sequal by Blizzard will live up the hype :)
54|<font color=red>sim</font>|geo_cosmic@yahoo.com|Mafia Pre/Interview|||6/26/00|20:12:53|206.171.168.163|Check out this sweet three page <a href="http://www.playnow.com.au/features/mafia/index.asp">preview/interview</a> (with screenshots) of Mafia, the 1930s mobster action game by Illusion. Here's a snip from the interview:<blockquote>I guess organised crime pretty much gives you licence to do what you want ... <p>Daniel Vavra: I hate stupid "save-the-world" or "find-seven-magic-artefacts, kill-evil-wizard-and-save-the-world" concepts. Instead, I love stories based on real events, stories about real people who are strong enough to deal with serious troubles, stories which tell something important to present day people.</blockquote><p>Read the rest of it <A href="http://www.playnow.com.au/features/mafia/index2.asp">here</a>.
55|<font color=red>Falcon</font>|falcon@gamesurge.com|What weapons should be in games today|||6/26/00|20:21:54|24.192.0.130|One of the most difficult challenges many game developers face is thinking up new and exciting weapons. It almost seems like all the good ideas have been done to death. That every possible weapon you could think of has already been used in some other game. So if you want a little fun in your day, check out Gamespy's top 10 weapons that SHOULD be in games today. A little something to get developers thinking at <a href="http://www.gamespy.com/top10/weaponideas_a.shtm">this site</a>
56|<font color=red>Falcon</font>|falcon@gamesurge.com|Elite force Interview|||6/26/00|20:28:21|24.192.0.130|Actiontrip have snagged an interview with with Kenn Hoekstra of Raven Software. Inculuded are some screenshots and concept art; you can view the whole interview <a href="http://www.actiontrip.com/previews/startrekvoyagereliteforce.phtml">here</a>.
57|<font color=red>Falcon</font>|falcon@gamesurge.com|CPU Prices|||6/26/00|20:43:20|24.192.0.130|Check out the latest CPU prices from <a href="http://www.ebnews.com/necx/cpu.html">this site</a><br>
58|<font color=red>Falcon</font>|falcon@gamesurge.com|New Poll|||6/26/00|22:26:35|24.192.0.130|We have set up the next stage of our cgi scripts, which includes the poll, which you can view at the lower right hand side of the page.<br>Our first poll lets you give your thoughts on what you think about the new Gamesurge, so head to the poll and tell us what <b>you</b> think!
59|<font color=red>Raven</font>|Raven@gamesurge.com|Diablo Revealed |||6/27/00|02:20:04|203.100.25.180|<a href="http://gamesurge.com/features/editorials/diablo_revealed/">Diablo Revealed</a> is a new feature at gamesurge, which looks at the secrets associated with Blizzard's smash hit RPG title, <i>Diablo</i>. This new report documents secret characters, hidden quests, missing items, mysterious movies and a huge number of rumors. The end version of Diablo was completely different to what Blizzard had planned. Have a look at the secret and rumors of Blizzard's original plan for their original smash hit Diablo. Please sit back, and let Gamesurge show you this remarkable game in a new light. <p><a href="http://gamesurge.com/features/editorials/diablo_revealed/">Diablo Revealed</a>
60|<font color=red>shiva</font>|shiva@gamesurge.com|Our Newest Feature: The MailBag|||6/27/00|03:11:23|204.244.67.205|A couple of days ago, we put up our first new editorial called <a href="http://www.gamesurge.com/features/editorials/netcode.shtml">Netcode Debacle</a>, and then got flooded with emails. There were some real good replies, and some not so good, but I thought it would be nice to highlight some of them. With thanks to the authors for allowing us to reprint them, I present to you our <a href="http://www.gamesurge.com/features/mailbag.shtml">mailbag</a>. As more people give me permission, I will add them, as there was some excellent points made. Well, see for yourself...
61|<font color=red>shiva</font>|shiva@gamesurge.com|Stern Pinball Website|||6/27/00|04:37:53|204.244.67.205|Finally, after several false starts, <a href="http://www.sternpinball.com/">Stern Pinball</a> has opened up their website. Stern is the only major pinball manufactor in the world now, so it's nice to see them up and running. In case you didn't know, Williams/Bally closed their division, and Sega sold their business to Stern late last year. Stern also has reproduced a couple of Sega Games, South Park as a "special edition" and Harley Davidson, both excellent Pinball games.<p>Pretty good looking site, with lots of information on the latest (Striker Xtreme) and future projects. There's also a couple decent articles to read as well. Pinball is celebrating it's 70th year, so go out and drop a few quarters in your favorite pinball game.<p>GameSurge has a new arcade section, where you can find loads of information on Pinball, including gallery pages of the Stern Pinballs as well. You can view the section by going to our <a href="http://www.gamesurge.com/arcade/index.shtml">Arcade Main Page</a>.
62|<font color=red>shiva</font>|shiva@gamesurge.com|New Contest|||6/27/00|04:49:40|204.244.67.205|Here's the cut and paste:<blockquote>Recently we here at GameZNet.com have undergone a re-design. Along with that facelift, we are opening up a contest for a chance to win any video game of your choice for any platform. All you have to do is answer a simple question. The link to the contest page is: <a href="http://www.gameznet.com/contest.shtml">http://www.gameznet.com/contest.shtml</a><br> <br>the complete contest page information as shown on the contest page is:<br> <br>WIN A FREE VIDEO GAME FOR PC OR CONSOLE SYSTEM OF YOUR CHOICE!<p>No, this isn't some lame marketing scheme or an email spamming idea, it's just a simple contest that we here at GameZNet.com decided to bring to you every month, and if all goes well, perhaps even bi-weekly. All you have to do is answer the question in the most creative way you can (or non-creative)and email your answer to contest@gameznet.com. It's that simple, and no we dont keep your email address, it all gets deleted and no one else will ever see it but the one person in charge of picking the winner. If you win, you will be notified by email and also be announced on our main page news. <p>The contest question is:<p>AS YOU NOTICE IN THE GAMEZNET LOGO, THERE IS A MYSTERIOUS OLD MAN SAYING SOMETHING... THE QUESTION IS, WHAT IS HE SAYING? </blockquote>Hmm, free stuff.... I love free stuff...<br>
63|<font color=red>Zero</font>|zero@gamesurge.com|Next-Gen Zelda One Step Closer|||6/27/00|10:21:39|216.34.56.10|Shigeru Miyamato, creator of such great characters such as Zelda, Mario and Donkey Kong, has been seen stating that the Dolphin's version of Zelda will come earlier than one might expect. The four year wait has been cut into two to the surprise of many.<p>The reason? The Dolphin won't make as big a jump from the N64 as the latter did over the SNES. These two years will be spent refining the technology to develop the game with.<br>Source: <a href="http://www.thegia.com">The GIA</a>
64|<font color=red>sim</font>|geo_cosmic@yahoo.com|Future of RTS|||6/27/00|12:13:41|207.212.108.181|<a href="http://www.gameslice.com/">GameSlice</a> has thrown up this <a href="http://www.gameslice.com/editorial/0626rts.shtml">editorial</a> entitled, The Future of RTS. It's a good read for any fans of the genre. Here's a snip:<blockquote>Well, I saw my good friend RTS the other day. He was hunched in front of his monitor lassoing troops, building hundreds of tanks, and looking downright bored. You know what I said? You need to get out more. If he does, RTS has a bright, bronzed skin, stud-muffin kind of future. If he doesn��t, he��ll end up looking like the pasty-faced folks I saw at E3.</blockquote><p>Rea the rest <a href="http://www.gameslice.com/editorial/0626rts.shtml">here</a>.
65|<font color=red>sim</font>|geo_cosmic@yahoo.com|Vampire Patch and Demo|||6/27/00|12:19:35|207.212.108.181|Rob "Innerloop" Huebner has updated his <a href="http://finger.stomped.com/plans/Innerloop@nihilistic.com.php3">.plan</a> for Vampire: The Masquerade - Redemption. He talks about the upcoming patch and the soon to be released demos (note the plural). Here's a clip:<blockquote>In other news, the first of TWO demos to be released should be arriving within a week from today and will be the Dark Ages demo, representing the first half of the game. There will be a second demo for the modern-day portion of the game to follow shortly. These demos use a newer version of the engine so include many of the feature additions like save-anywhere and combat pausing. The dark ages demo should be a bit smaller, around 87MB, and the modern day one is a bit over 100MB. Pretty large, but there's a lot in there. Hopefully you'll give them both a look, they play very differently.</blockquote><p>Read the rest <a href="http://finger.stomped.com/plans/Innerloop@nihilistic.com.php3">here</a>.
66|<font color=red>sim</font>|geo_cosmic@yahoo.com|Hitman Interview|||6/27/00|12:25:35|207.212.108.181|Those crazy foreigners at <A href="http://216.92.108.101/">Gamer.nl</a> were lucky enough to score this <a href="http://216.92.108.101/reviews.dsp?Document=204&Page=4">interview</a> with Jens Peter Kurup of the upcoming action game, Hitman: Codename 47. Here's a little something from the "Engels" version:<blockquote>[Frank Herrman] Has any movie or other game been an example for Hitman? Like Thief? <p>[Jens Peter Kurup] Yes. We play to many games at IO, and we watch far too many movies, that��s for sure. Leon and Nikita come up now and then as does the trillions of bad action movies we have seen. Thief has many of the same many gameplay elements as Hitman, so of course we looked at it to see how it worked out in their environment. We also looked at Half-life and tons of other good games. It's been fun.</blockquote><p>Read the rest of it <A href="http://216.92.108.101/reviews.dsp?Document=204&Page=4">here</a>.
67|<font color=red>sim</font>|geo_cosmic@yahoo.com|GameSpy Arcade Released|||6/27/00|12:32:11|207.212.108.181|There's a new GameSpy in town and it's called <a href="http://www.gamespyarcade.com/">GameSpy Arcade</a>. It's a new program that lets you connect, chat, and play with other gamers. You can <a href="http://www.gamespyarcade.com/download">download</a> it, watch the animated <a href="http://www.gamespyarcade.com/flash/">preview</a> of it, or <a href="http://www.gamespyarcade.com/features/">read</a> up on it.
68|<font color=red>shiva</font>|shiva@gamesurge.com|More Mailbag|||6/27/00|13:47:37|204.244.67.145|Judging from what people and other sites have been saying, everyone seems to have a opinion on the <a href="http://www.gamesurge.com/features/editorials/netcode.shtml">Netcode article</a>, and sometimes a little bit more. :)<p>I just added some more of our viewer opinions to our special <a href="http://www.gamesurge.com/features/mailbag.shtml">mailbag feature</a>, and more than likely, I will be adding comments for the next couple of days. Nothing like turning on the email and getting 24 in one shot. And I check the email several times a day on average. If you have a opinion, send it to us at <a href="mailto:webmaster@gamesurge.com">webmaster@gamesurge.com</a> or use our <a href="http://www.gamesurge.com/feedback.shtml">feedback page</a>, we are always happy to hear from our viewers.<p>Also, don't forget to comment about our great new article, <a href="http://gamesurge.com/features/editorials/diablo_revealed/">Diablo Revealed</a> as well. If you wish your comments to be included in the mailbag, please let us know! I stopped asking for permissions a few hours ago, due to all the email I had to send. :)
69|<font color=red>Id</font>|nomoment@hotmail.com|1906 in 2001|||6/27/00|16:06:03|209.148.232.26|Darkworks Studio is currently in the process of developing a new action/adventure game entitled: 1906: An Arctic Odyessey. The game, which is based on novels by Jules Verne, is expected for a late 2001 release. No screens or details about the gameplay have been released as of yet.
70|<font color=red>Id</font>|nomoment@hotmail.com|More new Final Fantasy IX screens|||6/27/00|16:09:05|209.148.232.26|ZDNet has recent posted 5 new FFIX screenshots. You can check them out by clicking <a href="http://www.zdnet.com/gamespot/stories/news/0,10870,2593922,00.html">here</a>.<br>Source: <a href="http://www.videogames.com">Videogames.com</a>
71|<font color=red>Id</font>|nomoment@hotmail.com|Mega Man X5 News|||6/27/00|16:17:59|209.148.232.26|<a href="http://ign.com">IGN</a> has just recently previewed the newest Playstation Mega Man game, entitled: Mega Man X5. Being an avid fan of the Mega Man series, I must say that this game simply looks awesome. The animation is as fluid as ever, and it's good to see a solid 2-D title on the Playstation. You can check out the preview <a href="http://psx.ign.com/previews/14873.html">here</a>. Mega Man X5 is due out in October.
72|<font color=red>shiva</font>|shiva@gamesurge.com|Oni Preview|||6/27/00|20:00:34|204.244.67.130|<a href="/pc/oni/pages/Oni08.htm"><img src="/pc/oni/thumbnails/Oni08.jpg" width="122" height="96" align="left" border="0" alt="To the Oni Preview"></a>Zero has a look at the anime style fighting game Oni. Bungie has high hopes for this game, by releasing it to 3 different systems, the PC, Mac and PlayStation 2. The game itself has suffered a lot of delays, like Diablo 2 among others, but it's close to being finished. Featuring Computer Aided Design graphics, and a completely interactive level, this is a highly awaited action game by fighting fans. Here is a small bit from our <a href="http://www.gamesurge.com/pc/previews/onipreview.shtml">Oni Preview</a>:<blockquote>"Of course, when making a game with as much hardcore action as Oni, one most not forget the environment itself. To be short, everything is "live". You can do anything you would do logically in life, such as kick things over or jump off walls [and most importantly, you can go at it, John Woo style! Those guys at Bungie has implemented the ability to hold two separate weapons at once]. Hopefully, Oni will be more like Jackie Chan using everything to his advantage than Final Fight, where grabbing a chair and bashing people with it is law."</blockquote>Once again, you can find the <a href="http://www.gamesurge.com/pc/previews/onipreview.shtml">preview here</a>.<br>
73|<font color=red>Zero</font>|zero@gamesurge.com|Waiting is the Hardest Part|||6/27/00|20:40:40|216.34.56.10|Ah yes...waiting is definitely the hardest part. Even though Blizzard stated that Diablo II should be in all stores by the 30th, I've talked to some managers and they told me the will have their copies tomorrow. Hopefully, I'll be able to pick up my copy tomorrow afternoon.<p>It's strange, I've waited three years for this game, but the last week has been incredibly agonizing for me. I guess I'm just hardcore [or utterly insane, as others told me =].
74|<font color=red>sim</font>|geo_cosmic@yahoo.com|Voodoo 5 5500 AGP Review|||6/28/00|02:58:27|207.212.108.186|Redwood of <a href="http://www.stomped.com">Stomped</a> has finally finished his 3dfx Voodoo 5 5500 AGP <a href="http://www.stomped.com/articles/v5_5500/">review</a>. It's got a ton of benchmarks with several processor speeds and video cards including; comparison marks for the Voodoo 3 3000, Voodoo 3 3500TV, TNT2, and GeForce 2. He also included a bunch of FSAA screenshots for Counter-Strike, Q3, Motocross Madness 2, and other games. Finally, he takes a look at how well the card overclocks out of the box. Hardware fans better be sure to check it out.
75|<font color=red>sim</font>|geo_cosmic@yahoo.com|Half-Life Mods|||6/28/00|03:03:10|207.212.108.186|Everybody's best friend, <a href="http://www.gamespy.com/">GameSpy</a>, has a brand new <a href="http://www.gamespy.com/articles/halflifemods_a.shtm">article</a> up that takes a look at what's hot in the Half-Life mod scene. They cover all the big ones like TFC, Counter-Strike, Action Half-Life, Firearms, and Russion Front.
76|<font color=red>Falcon</font>|falcon@gamesurge.com|Elite Force Week begins|||6/28/00|03:51:01|24.192.0.130|With the demo of Raven Software's Star Trek Voyager: Elite Force close to being released, Stomped begins fhe first of a four-part series of interviews<br>this week with members of Raven Software as they talk about their Quake 3 engine powered first person shooter based on the UPN television series. In<br>their first interview, lead designer Chris Foster talks about the level design in the game:<br>Check the exclusive interview at <a href="http://www.stomped.com/interviews/eliteforce1.html">http://www.stomped.com/interviews/eliteforce1.html</a><br>
77|<font color=red>Falcon</font>|falcon@gamesurge.com|Dogs of War Review|||6/28/00|03:52:19|24.192.0.130|The latest <a href=http://www.barrysworld.com/news/reviews/dogsofwar/ target=_self>review</a> from MikeyBear is up at BarrysWorld today, which is a look at the real time action strategy game, Dogs Of War, from <a href=http://www.sdreamsco.uk/ target=_blank>Silicon Dreams</a>. Here`s some snippage:<p><br>`.....most notably the ability to single out one unit and command it in the 3rd person perspective. This literally allows you to grab (as an example) one troop with a specific ability (usually a sniper) and then edge him to the brow of a hill and pick off targets `personally` (even utilising a sniper scope). An interesting feature which is bound to be picked up on, leeched and improved by successive games in the months and years to come.<p><br>Check out the full review, with the usual bucket load of screenshots, over <a href=http://www.barrysworld.com/news/reviews/dogsofwar/ target=_self>here</a>.<p><p>
78|<font color=red>Falcon</font>|falcon@gamesurge.com|Soulbringer Review|||6/28/00|03:59:03|24.192.0.130|Actiontrip have released a Soulbringer review. Is the game any good? Their RPG guy thinks it is... But their webmaster wasn't all that impressed with the texturing, and why on earth did they include hardware T&L support?! It doesn't really show in the game... Read on <a href="http://www.actiontrip.com/reviews/soulbringer.phtml">here</a><br>
79|<font color=red>sim</font>|geo_cosmic@yahoo.com|Counter-Life Mod|||6/28/00|04:09:42|207.212.108.186|<a href="http://www.gamesurge.com/features/editorials/netcode.shtml"><img src="http://www.gamesurge.com/site/main_site_graphics/icons/hl_icon.jpg" width="122" height="96" align="left" border="0" alt="To Eternal Arcadia Gallery"></a>I'm sure there's been a few times when you wished you could have played the single player Half-Life game with the Counter-Strike weapons. Well now you can, with <a href="http://www.botepidemic.com/csbots/">Counter-Life</a>! This mod has just been released by the boys on the Black Ops team and is available for <a href="http://www.3ddownloads.com/showfile.php3?file_id=92591">download</a>. Now you snag the AWP to use against those pesky grunts with pitiful little MP5s. Enjoy! And btw, you NEED Counter-Strike version 6.5 or above and Half-Life version 1.1.0.0, Counter-Life wont run on anything less.<br>
80|<font color=red>sim</font>|geo_cosmic@yahoo.com|Penny Arcade Update|||6/28/00|04:20:02|207.212.108.186|The boys over at <a href="http://www.penny-arcade.com/">Penny Arcade</a> have updated their fancy site with a news post and a <a href="http://www.penny-arcade.com/view.php3?date=2000-06-28">comic</a>. I enjoyed both. And you GameSurge viewers might notice the link to our <a href="http://www.gamesurge.com/features/editorials/netcode.shtml">netcode article</a> (thanks Tycho!)... I feel famous!
81|<font color=red>sim</font>|geo_cosmic@yahoo.com|Counter-Strike Feature|||6/28/00|04:29:33|207.212.108.185|There's a new article up at <a href="http://firingsquad.gamers.com/">FiringSquad</a> all about Counter-Strike. I'm not gonna try to explain it, I'll just let them do that:<blockquote>The mod's been out over a year and FiringSquad has finally been bitten by the bug. Check out our feature article on Counter-Strike - the Half Life mod that's taken the online shooter world by storm. What is it and why is it so popular? We explore all of that in our feature.</blockquote><p>Read the rest <a href="http://firingsquad.gamers.com/games/counterstrike66/">here</a>.<br>
82|<font color=red>Thundra</font>|josesantosmp@hotmail.com|Half-Life 1.1.0.1 Upgrade Patch Released!|||6/28/00|13:26:02|194.65.14.68|That's right! After 1.1.0.0 comes 1.1.0.1 Upgrade Patch. <a href="http://www.valvesoftware.com/">Valve Software</a> just did what everyone was waiting and hoping for. Here's the list of the fixes:<p>- Fixed performance problem on ATI Rage video cards.<br>- Fixed 'Unassigned' in scoreboard bug.<br>- Fixed death messages being delayed when downloading a custom decal.<br>- Fixed 'Out of Handles' crash on dedicated server.<br>- Fixed bug where player models would be drawn incorrectly in Team Fortress 1.5<br>- Fixed fakelag exploit.<br>- Fixed mmx optimization.<br>- Restart command fixed on dedicated server.<br>- Fixed two flags in Dustbowl bug.<br>- Fixed longjump in Half-Life DM.<br>- Fixed spectator grenade exploit.<br>- Fixed changeteam grenade exploit.<p>You can get this latest patch at Planet Half-Life, <a href="http://www.planethalflife.com/files/">here</a>.<p>Source: <a href="http://www.planethalflife.com/">Planet Half-Life</a>
83|<font color=red>sim</font>|geo_cosmic@yahoo.com|HL Patch Mirrors|||6/28/00|13:59:32|206.171.168.137|Having trouble getting the latest Half-Life patch off of <a href="http://www.fileplanet.com/index.asp?section=200">File Planet</a>? Then check out <a href="http://www.voodooextreme.com/#962216062">these mirrors</a> on <a href="http://www.voodooextreme.com/">Voodoo Extreme</a> which will be updated throughout the day.
84|<font color=red>Thundra</font>|josesantosmp@hotmail.com|Homeworld: Cataclysm preview at Adrenaline Vault|||6/28/00|16:06:35|212.18.185.26|Leaded by Kareem Harper, this HW:C preview really worths a read. Here's the Ctrl+C:<br> <br><blockquote>"Homeworld: Cataclysm promises to build upon the design excellence of its predecessor by bringing its own set of dazzling features. Kareem Harper leads the way in his hands-on preview."<p>"The original Homeworld received AVault's Reviewer's Choice Award back in October 1999. As an original title it had everything from a great story, to superb graphics and gameplay, and an easy to use and innovative interface that made controlling and keeping track of large squadrons of vessels an easy task. Of course, games of Homeworld's caliber eventually give birth to sequels. Producing a sequel is no easy task and, like movies, can occasionally serve as only a shade of the original. Barking Dog Studios, however, has done their homework. In Homeworld: Cataclysm, I found a sequel that is more engrossing and entertaining than the original."</blockquote><p>Check the full preview at <a href="http://www.avault.com/previews/preview_temp.asp?game=hwcat">AV</a>.<br>
85|<font color=red>shiva</font>|shiva@gamesurge.com|More Mailbag|||6/28/00|18:09:54|204.244.67.130|Well, we certainly recieved a lot of comments about our <a href="http://www.gamesurge.com/features/editorials/netcode.shtml">Netcode Article</a>. Because of the large amount of great comments, we decided to start a <a href="http://www.gamesurge.com/features/mailbag_nc2.shtml">second page</a> just for the Netcode article mailbag. The latest comments submitted to us will be placed on this page, and more will be added this evening as I recieve the permissions from the authors.<p>Some comments were not included due to shortness or was just repeating a previous submission, but we at GameSurge wish to thank everyone for taking the time to send their comments to us. We read every single one, and there are some fine points made. Please note that we strip the emails and any addresses from the submissions, due to "spam" engines.<p>You have a opinion? You can use the feedback page, or directly by email to <a href="mailto:webmaster@gamesurge.com">webmaster@gamesurge.com</a>. Please make sure Mailbag is in the subject line, as we get flooded with emails on a daily basis.<p>
86|<font color=red>sim</font>|geo_cosmic@yahoo.com|Counter-Strike Wallpaper|||6/28/00|21:17:53|207.212.108.159|I've been pretty damn bored all day long and out of that came a little creation: a Counter-Strike wallpaper. It's pretty simple, but I think it looks nice and it works well with Windows (notice the spots for start, time, and icons). You can grab a quick preview of it <a href="http://www.inside3d.com/sim/cs_wall.shtml">here</a> or jump right to the full version <a href="http://www.inside3d.com/sim/cs.jpg">here</a>. It's all located at my other site <a href="http://www.inside3d.com/">Inside3D</a>, so be sure to stop back there every once in a while for an extra dose of Sim (that's me btw).
87|<font color=red>shiva</font>|shiva@gamesurge.com|Deus Ex is now shipping |||6/28/00|22:34:37|204.244.67.138|<a href="/pc/previews/deus_ex.shtml"><img src="/site/main_site_graphics/icons/dues_ex_icon.jpg" width="130" height="100" align="left" alt="To Deus Ex" border="0" name="deusexicon"></a>Eidos Interactive has announced today that the much awaited game, Deus Ex, is now shipping for the PC CD-ROM. Deus Ex is a globe-hopping, epic adventure that allows the player to travel the world from New York to Paris to Hong Kong exploring locations recreated from detailed maps, blueprints and photographs. How you choose to deal with scores of NPC's affects the outcome of the game, minute-to-minute mission to mission, start to finish. <p>Developed by Ion Storm's Austin, Texas development office, Deus Ex features the software design talents of Warren Spector, co-producer of such hits as Ultima VI and Wing Commander 1. Warren went on to produce the award-winning Ultima Underworld series, Ultima VII, Part 2: Serpent Isle, System Shock, Wings of Glory and many more. <p>"I think I can speak for the team when I say we're all totally jazzed about the release of our little genre-bending baby," says Spector, Producer/Project Director on Deus Ex. "We took some chances with this game, tried some things no one had done before, things no one could say for sure were even possible -- and I think the team pulled it off incredibly well; the anticipation as we wait for players to get their hands on the game and tell us how we REALLY did is almost unbearable. I can't remember the last time I was this excited about the release of a game I'd worked on."<p>Deus Ex is in stores now. GameSurge also has a <a href="http://www.gamesurge.com/features/gallery.shtml">Gallery Section</a> for the game. You can view the 6 screenshots already up (more coming BTW) <a href="http://www.gamesurge.com/pc/deux_ex/index.htm">right here</a>.<p>
88|<font color=red>shiva</font>|shiva@gamesurge.com|Quick Console News|||6/28/00|22:44:17|204.244.67.138|Just some quick notes on some major stuff hitting the 7 Billion dollar industry...<p><li>According to news wire reports, the president of Tokyo, Japan-based Sega Enterprises Ltd. resigned his post effective June 1 after the company posted its third annual loss in a row. Shoichiro Irimajiri had served as president for two years; he will be replaced by Isao Ohkawa. Irimajiri remains at Sega as vice chairman. Ohkawa said the company will now focus on growing Internet-related services by using its Dreamcast home console system.<p><li>Nintendo Co. Ltd. of Japan has seen annual profits drop 35 percent in the last year despite the success of its Pokemon game for the home market. The company predicts a recovery for the coming year due to Game Boy sales and the continued interest in Pokemon software titles. Plans for Nintendo's new 128-bit Dolphin home system call for a release in Japan late this year. An announcement on the final launch date will probably not come until the fall trade shows.</li><p>Seems a couple of the big boys are truly hurting. Hey, didn't I say that you can't live on Pokemon alone?
89|<font color=red>shiva</font>|shiva@gamesurge.com|Arcade games to use "smart cards"|||6/28/00|22:57:41|204.244.67.138|According to The Nihon Keizai Shimbun, Sega Enterprises is aiming for an industry first in the arcades, introducing a IC card payment system for its arcades in Japan. Players will purchase chip-embedded "smart cards," and insert them into readers for automatic deduction of fees. The system at the beginning must use cash to settle the final account, but soon, the system will support a straight withdraw from the cardholder's bank account.<br><br>The Nihon Keizai Shimbun also reports that Sega has plans to put its 600 arcades online, linked by fiber-optic cables, and will open 15 arcades with smart-card reading terminals in major cities by the end of the year. Arcade-goers will eventually be able to download online games, music or movies onto special terminals. This is for the Japanese market, and there is expected to appear in American arcades sometime next year.<br>Source: <a href="http://www.dailyradar.com/news/game_news_3611.html">Daily Radar</a>
90|<font color=red>sim</font>|geo_cosmic@yahoo.com|Making an FPS|||6/29/00|02:33:51|207.212.108.158|<a href="http://www.somethingawful.com">Something Awful</a> has been updated (courtesy of the man, Lowtax) with a fresh article called <a href="http://www.somethingawful.com/articles/gameguide/">The Official SA Guide to Making a Successful FPS</a>. It's full of what some people call, funny. Here's are two tips ripped from the list:<blockquote>3. When placing "bonus" ammunition or items, make sure to put them on top of extremely high ledges and platforms that are virtually impossible to get to. This stresses realism, because if you had a box of high explosive rockets in your home, would you place them on the floor where babies and dogs and the neighbors could get into them? No, you'd put them up in the rafters above your living room! It's only common sense.<p>4. If adding a large number of enemies in a single group, you'll want to put them near some object which explodes when shot. This adds a superb element of "strategy" to the game, because only the smartest of MENSA members will be intelligent enough to fire at the exploding object, thereby wiping out all the bad guys!</blockquote><p>Read the rest of it <a href="http://www.somethingawful.com/articles/gameguide/">here</a>.
91|<font color=red>Falcon</font>|falcon@gamesurge.com|Savage Interview|||6/29/00|04:43:45|24.192.0.130|Mechwarrior 2 fans across the net were excited to hear that the team of seasoned Mech 2 veterans (and ex Activision employees) has been working in secrecy for the last two years on a new Sabertooth 3D engine, gathered around the newly-formed independent company, Savage Entertainment. Their first commercial game will start production shortly, targeting the Microsoft X-Box and Sony PlayStation2 game systems, as well as Windows compatible computers. <p>Actiontip have managed to hook up with Tim Morten of Savage to talk about the team's plans for the future, giant robot games, and not so giant robot games�� Read on <a href="http://www.actiontrip.com/previews/savage.phtml">here</a>
92|<font color=red>Falcon</font>|falcon@gamesurge.com|Hardware Giveaway|||6/29/00|05:19:02|24.192.0.130|Here is what the had to say:<br><blockquote>With the re-opening of Neoseeker, we introducing our monthly giveaways! We're kicking it off with a bang with our top prize, being a CeleronII 566 cranked up to 892Mhz. We are also giving away 1 24-Port CNet Switched Hub, 1 pair of MidiLand S4 7100 speaker set with ADS2000 decoder, 1 Iwill SIDE-RAID66 IDE RAID Controller Card, 1 MLi-490 surround speaker set, 10<br>CNet PRO200WL NIC Cards with WOL, and 10 MidiLand MK-01 speaker wall mounting kits. All this for participating on Neoseeker! What a deal!<br>Find out more & sign up today!<br><a href="http://www.neoseeker.com/info/july_giveaway.html">http://www.neoseeker.com/info/july_giveaway.html</a></blockquote>
93|<font color=red>Falcon</font>|falcon@gamesurge.com|UO Chat|||6/29/00|05:37:49|24.192.0.130|The log of tonight's chat with the UWO:Origin Dev Team hosted by the <a href="http://www.uo2vault.com">UO2 Vault</a> has been posted at <a href="http://uo2vault.ign.com/uo2vlog.asp">http://uo2vault.ign.com/uo2vlog.asp</a><br> <br>The topic tonight was Skill Trees and the team had a LOT to say about what is one of the most important aspects of Origin. Here are two nice quotes if you're wanting to use a quote from the chat:<br> <br>Ubiq: I want to thank you all for coming to listen to us spout out about the skill trees. I know that they seem a little wacky, but the UWOO team feels like we really have found a solution for character advancement that really allows the level of character customization that players deserve and demand for building an online persona. Words really cannot express how happy I am with the skill trees solution, how awesome they are in testing, and how many problems they solve almost effortlessly. The largest problem is balance, and we have had a QA staff testing the skill trees for the last year or so, trying to see if the balance is right.<br> <br>Mobius: When you craft an item, it begins as a crafting project. As you work on the project, it moves closer and closer to completion. This concept allows you to stop and start the project over time. There's no need to complete it all at once. Furthermore, crafting the uber item generally is a multistep process. Crafting the base item is just the beginning as other crafting actions must be performed on it in order to complete it. For example, a tinker may want to be a really good clockwork longsword. First, he needs a blacksmith to craft him a really good longsword. That will take some time in and of itself. The tinker will want to use high end components in his sword, the best springs and gears and such. These pieces require their own specialist to get the very best quality. Then, of course, the tinker needs to take all of these pieces and craft the complete clockwork longsword. After that, he may pass it off to a mage for further enhancement. Each of these steps is a crafting project in and of itself.<br>
94|<font color=red>Falcon</font>|falcon@gamesurge.com|Shogun Review|||6/29/00|05:47:51|24.192.0.130|Gamespy has posted their review of Shogun, which can be viewed <a href="http://www.gamespy.com/reviews/shogun_a.shtm">here</a>.<br><blockquote>Shogun: Total War is set in one of the most violent times in Japan's history. The game takes place during the Sengoku Jidai, literally, "The age of the country at war." In 1530, the last Shogunate of Japan had collapsed, and the country was divided into a number of clans, each at war with each other. Out of this epic conflict, one clan would rise to the top and conquer the whole of Japan to restore order to the troubled nation. </blockquote>
95|<font color=red>sim</font>|geo_cosmic@yahoo.com|Great HL Mods|||6/29/00|13:40:44|207.212.108.183|Looking for a break from Counter-Strike or TFC? Need a fun mod that isn't a CS rip-off? Then check out the latest article at <a href="http://www.halflife.net/">Half-Life.net</a>, entitled <a href="http://www.halflife.net/features/articles/mod20002807/">Some Great Mods You Possibly Don't Know About But Probably Should</a>. It's a short, but sweet list of Half-Life mods out there that you probably don't know about. They're all great mods, but don't get the attention they deserve. Definitely worth checking out if you're an avid Half-Life fan, but getting sick of the big three (TFC, CS, and Action).
96|<font color=red>sim</font>|geo_cosmic@yahoo.com|Deus Ex Interview|||6/29/00|16:21:51|206.171.168.134|<a href="/pc/previews/deus_ex.shtml"><img src="/site/main_site_graphics/icons/dues_ex_icon.jpg" width="130" height="100" align="left" alt="To Deus Ex" border="0" name="deusexicon"></a><a href="http://legit.themushroom.com/">The Mushroom</a> (legit version) was able to sit down (virtually) with Warren Spector, the man behind Deus Ex, System Shock, and Theif. Here's a clip from the 20 question <a href="http://legit.themushroom.com/20q/warrenspector.html">interview</a>:<Blockquote>4. If you had the time to implement multiplayer in DX, how would you do it? What features or game types do you think would work best?<p>Oh, if only!... Obviously, the idea of playing through the story with a couple of friends, each with a character specializing in something different... Man, that'd be awesome! But even if all we could do was deathmatch and capture the flag and stuff like that, I think it'd be a win. The character differentiation systems in DX and the deeper, more interactive world we were trying to create, all of that would translate over to multiplayer nicely, I think. And, assuming I'm right, those two aspects of gameplay would make even traditional forms of multiplayer seem new and fresh.</blockquote><p>Read the rest <a href="http://legit.themushroom.com/20q/warrenspector.html">here</a> and look for Deus Ex on the store shelves!
97|<font color=red>sim</font>|geo_cosmic@yahoo.com|CS Chat Log|||6/29/00|16:23:07|206.171.168.134|<a href="http://www.halflife.net/">Half-Life.net</a> has thrown up a <a href="http://www.halflife.net/features/articles/cschatlog/">log</a> of the CS chat that was held earlier today in IRC. Gooseman spent an hour or more answering fan questions regarding Counter-Strike, Valve, and the origin of his name.
98|<font color=red>sim</font>|geo_cosmic@yahoo.com|AOE 2: The Conquerors Interview|||6/29/00|17:57:29|206.171.168.134|<a href="http://www.aokings.com/">AOKings</a> has this <a href="http://www.aokings.com/tc/greg_us.shtml">interview</a> up with Greg Street of Ensemble Studios. He talks about the expansion pack for AOE 2: Age of Kings, titled The Conquerors (are game titles getting longer and longer nowadays?). Here's a clip:<blockquote>1) Will they have new buildings in TC ? <br>[Greg Street] We didn't make any new buildings, but we did add a new art set for the Central American civilizations. We also changed some older buildings, such as Outposts and Town Centers.</blockquote><p>Read the rest <a href="http://www.aokings.com/tc/greg_us.shtml">here</a>.<p>
99|<font color=red>sim</font>|geo_cosmic@yahoo.com|Deus Ex Review|||6/29/00|18:00:17|206.171.168.134|<a href="/pc/previews/deus_ex.shtml"><img src="/site/main_site_graphics/icons/dues_ex_icon.jpg" width="130" height="100" align="left" alt="To Deus Ex" border="0" name="deusexicon"></a><a href="http://www.deus-ex.org/">Deus-Ex.org</a> has put up there very own <A href="http://www.deus-ex.org/articles/reviews/deusex/">review</a> of the FPS/RPG action game by Ion Storm. Here's a clip:<blockquote> Deus Ex, released to the general population on June 23rd, 2000, has been given excellent ratings by most reviewers. However, I am going to be looking at it from all stand-points, and, as you will see, I will be judging this game based on every angle. Throughout the game, I have looked for bugs, errors, unusual things, AI intelligence, and more. By the end of this article, you will truly understand what Deus Ex is.</blockquote><p>Read the rest <a href="http://www.deus-ex.org/articles/reviews/deusex/">here</a>.<br> <br>
100|<font color=red>Falcon</font>|falcon@gamesurge.com|Ground Control, Thief2 Review|||6/29/00|20:24:24|24.192.0.130|Two new reviews are now live at BarrysWorld -<br> Firstly the lastest in the current rash of action strategy titles, <a href="http://www.barrysworld.com/news/reviews/groundcontrol/">Ground Control</a>, comes under scrutiny from MikeyBear:<br> <blockquote>"...The singleplayer gameplay is a series of missions that unfold to tell the story of a future mega corporation and it`s battles against a religious sect / rival to secure some alien technological artefacts. Kinda like Microsoft versus the Vatican or perhaps Bill Gates and Pope Jean Paul celebrity deathmatch, with the prize being the Ark of the Covenant...."</blockquote><br> And in their second review, Squaly, casts her evil eye over The First person Sneak `em up (from the now defunct Looking Glass Studios) <a href="http://www.barrysworld.com/news/reviews/thief2/">Thief 2: The metal age.</a><br><blockquote>"...The biggest thing that this game has going for it is atmosphere. And Thief 2 was obviously trained in the Vincent Price School of Ambience, graduating with full honors and a nice little pat on the head. Believe me when I say that this game is filled with Moments that rank very highly in the annals of Great Gaming Moments. The precise instant you expertly lodge an arrow between the shoulder blades of some watchful guard, or silently knock out a wandering servant pausing only to relieve him of his ample purse as he falls to the ground are truly exhilarating and result in you suddenly realizing that it is 2.30 in the morning and you haven`t been to the loo for about 10 hours...."</blockquote>
101|<font color=red>Falcon</font>|falcon@gamesurge.com|Infrogrames purchases Paradigm Entertainment |||6/29/00|20:26:52|24.192.0.130|GameSpy has the latest on acquisition news:<br>Inforgrames Inc., formerly GT Interactive, has purchased Paradigm Entertainment so it can have a developer for next generation console systems.<br>They also have the latest in the Eidos saga and Microsoft's bid for the Japanese market.<br>Read all about it <a href="http://www.gamespy.com/news/june00/6-29-00-1.shtm">here</a><p>
102|<font color=red>sim</font>|geo_cosmic@yahoo.com|PvP Comic on Diablo 2|||6/30/00|01:47:01|207.212.108.186|If you like to laugh, then you absolutely must check out today's <a href="http://www.pvponline.com/">PvP Online</a> comic. It combines Diablo 2 and funny. If that isn't a great combination, I dunno what is. <b>Hey</b>! What are you still doing here? Go <a href="http://www.pvponline.com/">take a look</a> at this gaming comic now!
103|<font color=red>Thundra</font>|josesantosmp@hotmail.com|Lost Homeworld Mission|||6/30/00|02:17:59|194.65.14.68|Yeah, it looks like it's going to be that way. Here it is what's on Sierra's Newsletter:<p><blockquote><b>LOST HOMEWORLD MISSION INCLUDED IN CATACLYSM PREORDERS</b><p>Sierra Studios is proud to release "Raider Retreat," a never before<br>seen Homeworld mission, with every preorder of Homeworld: Cataclysm<br>at Electronic Boutique (beginning mid-July). In the mission, you must<br>enter Turanic Raider space and eliminate the Turanic Raider pirate<br>threat in a deadly race against time. This "lost mission" was fully<br>developed and tested by Relic Entertainment but not included in the<br>full version of Homeworld. The "Raider Retreat" disc includes the<br>Homeworld training mission and the first four missions of the game,<br>in addition to the lost mission.</blockquote><br>
104|<font color=red>Thundra</font>|josesantosmp@hotmail.com|Ground Control released|||6/30/00|03:03:22|194.65.14.68|<img src="/temp/GroundControl.jpg" width="130" height="116" alt="Ground Control Logo." name="groundcontroltitle" align="left">Ground Control, the action-packed 3D realtime strategy title from Massive Entertainment, has arrived in North America and will continue touching down on store shelves around the world later this month. To find out more about the game IGN chose as Best Strategy Game of Show (E3 2000), check the official Ground Control website, <a href=" http://www.groundcontrol1.com">www.groundcontrol1.com</a>.
105|<font color=red>Thundra</font>|josesantosmp@hotmail.com|Homeworld: Thoughts - a view through the last year|||6/30/00|03:38:14|194.65.14.68|In this new editorial I reveal some of my thoughts on Homeworld, and the impact the game has made. Here's a bit:<p><blockquote>"It's typical: a company (Sierra)innovated, now others will use that to try and make something similar. Shortly, other games will appear that are obvious copies, trying to profit through others ideas. But in some years, how many I don't know, someone will, perhaps using the same technic, develop a game that's a mark, a point to stand out in the RTS games history. This game, that I call "THE ONE", does not have a temporal mark because when we reach him, another "THE ONE" will unveil in the future. Gee... this sounds like a prophecy..."</blockquote><p>Check the new <a href="http://www.gamesurge.com/hwn/editorials/HW_thoughts.shtml">editorial</a>, or go to the HW:N <a href="http://www.gamesurge.com/hwn/index.shtml">mainpage</a>.<p>Hey! I expect comments.
106|<font color=red>Recoil</font>|recoil@gamesurge.com|Intel Announces Pentium® 4 |||6/30/00|06:18:20|137.111.7.148|The new Pentium 4 name builds upon one of the world's most recognized brands to convey the most powerful personal computing experience. Scheduled to be introduced in the second half of 2000, the new Pentium 4 processor is based on revolutionary technology designed to maximize performance today and in the future, keeping consumers on the cutting edge of the Internet. <br>readup on the <a href="http://www.intel.com/pressroom/archive/releases/dp062800.htm">press release</a><br>Source: <a href="http://www.intel.com/pressroom/">Intel PressRoom</a>
107|<font color=red>Falcon</font>|falcon@gamesurge.com|Halo Movie|||6/30/00|19:03:52|24.192.0.130|<A HREF="http://www.3dactionplanet.com/halo">BattleGround: Halo</A>, a 3DActionPlanet hosted site, has gotten ahold of the full-length Halo movie that was shown at E3. This incredible movie features al IN GAME footage<br>that showcases the title's amazing graphics and physics abilities. Come to <A HREF="http://www.3dactionplanet.com/halo">Battleground: Halo</A> to download the movie and see for yourself whate everyone has been talking about.
108|<font color=red>Falcon</font>|falcon@gamesurge.com|Side Story 0079 Review|||6/30/00|19:06:40|24.192.0.130|GameCritics.com has a <a href="http://www.gamecritics.com/review_gundam0079.html">review</a> on Side Story 0079, in which they tlak about the rising popularity of anime in the United States and the new Dreamcast game based one of the most revered anime of all-time. Here's an excerpt:<br> <blockquote>"The most surprising thing about Side Story 0079 is the way it looks. While being based on one of the most popular anime of all-time, it doesn't look anything like its animated counterpart. Colors aren't typically bold and vibrant. Also missing-in-action are anime trademarks like physics-defying hairstyles and wide-eyed facial features in the character designs. For Side Story 0079, what we get instead are colors that are far less saturated and 3-D character models that are more physically proportionate."</blockquote>
109|<font color=red>Falcon</font>|falcon@gamesurge.com|Ground Control Review|||6/30/00|19:08:29|24.192.0.130|Gamesxtreme have posted a <a href="http://www.gamesxtreme.net/reviews/3062000234127/">review</a> of Ground Control on the PC. Being very impressed with its gameplay, range of units and graphics they gave it 93%, earning it a 'games xtreme essential' award.<br><blockquote>"The games controls are so simple, using the mouse and a few keys you can control the whole battle, zooming from one place to another checking on your troops progress. Moving the mouse to the edges of the screen turns the camera In that direction and the arrow keys on the keyboard move the camera in that direction, so just using these you can look at any point in the map.<br> <br>The other controls are practically all done via the mouse. You have to land your troops via a landing craft, instead of having to press keys and stuff you just click on the on screen icon that shows you there are troops ready for deployment and click on the appropriate drop zone marked on the mini map. Oh, didn��t I mention anything about mini maps and dropzones, well to land your troops you are designated a dropzone which is marked on your mini map. The beginning of the mission shows only 1 dropzone but others will become available if necessary. You also get objectives marked on the mini map, such as places you need to investigate or where you need to attack the enemy."</blockquote>
110|<font color=red>Falcon</font>|falcon@gamesurge.com|Elite Force Interviews|||6/30/00|19:18:37|24.192.0.130|For their fourth and final interview of Stomped's interview series with members of the Star Trek Voyager: Elite Force development team, we chat with<br>the game's project leader, Brian Pelletier. Check out the exclusive interview <a href="http://www.stomped.com/interviews/eliteforce4.html">here</a>.<p>And seeing I forgot to post the other 2 interviews, here they are:<br>n the third of Stomped's four part interview series with members of the Star Trek Voyager: Elite Force development team, we chat with the game's head programmer, Raven Software's James Monroe. Check out the interview <a href="http://www.stomped.com/interviews/eliteforce3.html">here</a>.<p>In the second of Stomped's four part interview series with members of the Star Trek Voyager: Elite Force development team, we chat with the game's lead artist, Raven Software's Les Dorscheid. View it <a href="http://www.stomped.com/interviews/eliteforce2.html">here</a>
111|<font color=red>Falcon</font>|falcon@gamesurge.com|Raaj Menon Sumbarine Titans Interview|||6/30/00|19:29:25|24.192.0.130|Gamers.de has an exclusive Interview with Raaj Menon, Manager of Ellipse Studios online. Ellipse develops the underwater RTS-Game Submarine Titans. here is a small clip:<br><blockquote>Q:How do you plan to set yourself aside from the pool of RTS-games?<br>A:It is hard to differentiate RTS games on a quick look. We've found that a first impression look at our graphics reminds some people of Starcraft, however once people look a little deeper they see how rich SubTitans really is. <br>Our key point of difference is in the details. We have streamlined all the features people expect to see in a real-time strategy game and added some innovative new ones that reinforce the play experience without overwhelming the player. </blockquote><br>They also discussed a few of the new features earlier which also add to the experience, such as:<br>- Photo-realistic explosions, <br>- The use of shadows to let players more clearly determine which of the five levels their units are on, <br>- Formations, <br>- Over 40 technology upgrades per side with the ability to steal technology, /repairing units or technology research, <br>- And the list of refinements goes on.
112|<font color=red>Falcon</font>|falcon@gamesurge.com|BG DevProfile: Andrew Nobbs|||6/30/00|19:31:35|24.192.0.130|After starting out in an entry level position at developer BioWare, Andrew Nobbs is now a Designer on this highly anticipated title. As RPGVault continues<br>their series of Baldur��s Gate II Developer Profiles, they're happy to introduce Andrew who tells us about gaining entry into the industry, his position on<br>the team and more. Read more <a href="http://rpgvault.ign.com/features/profiles/anobbs.shtml">here</a><p><a href="http://rpgvault.ign.com/features/profiles/anobbs.shtml"><br>
113|<font color=red>sim</font>|geo_cosmic@yahoo.com|Vampire Demo|||6/30/00|19:51:15|206.171.168.168|That's right, the playable demo of Nihilistic's RPG, Vampire: The Masquerade - Redemption is out. You'll be able to test out the game in the dark ages portion of the game, while a modern day one will come out later. You can grab the 91 meg demo from </a><a href="http://www.3dfiles.com/games/vampirethemasqueraderedemption.shtml">3DFiles</a> or <a href="http://www.meccaworld.com/templates/games.asp?title=vampire">Meccaworld</a>.
114|<font color=red>sim</font>|geo_cosmic@yahoo.com|Project IGI Movie|||6/30/00|20:00:11|206.171.168.168|There's a sweet movie, recently released by Eido Interactve, showing off the "fine art" of sniping in Project IGI. If you're looking forward to this game at all, or even if you're not, then download <a href="http://www.meccaworld.com/templates/games.asp?title=Project_IGI">this movie</a> now! It looks great! You can grab the 6.7 meg .zip off of <a href="http://www.meccaworld.com/templates/games.asp?title=Project_IGI">Meccaworld</A>. If you haven't heard about this amazing shooter using a flight sim engine, check out this short blurb off of <a href="http://www.ga-source.com/">GA-Source</a>:<blockquote>Project I.G.I (I'm Going In) will throw you into one of the largest gaming environments ever seen. Action takes place across continents, within enemy bases, on trains, planes and even cable cars. The central character is Jones, a freelance British agent hired by US Intelligence to undertake the sort of ��blacker than midnight�� operations that no-one else can manage. Jones is sent into Estonia to ��investigate�� an arms robbery, but as the storyline slowly reveals, much more is going on.</blockquote><p>Do I really have to say it again? It appears I do. Download <a href="http://www.meccaworld.com/templates/games.asp?title=Project_IGI">this movie</a> now!
115|<font color=red>sim</font>|geo_cosmic@yahoo.com|Clusterball|||6/30/00|23:20:24|207.212.108.139|If you like a little adrenaline rush now and then, an original idea, eye candy, and fun, then you'll probably like <a href="http://www.clusterball.com">Clusterball</a>. I just happened upon this nifty little game by <a href="http://www.daydream.se/">Daydream Software</a> and find it to contain loads of fun. Here's the basic premise of the game: you fly around on a big map, pick up balls from the ground, and try to take them back to the center of the map to increase your score. In the meantime, other players are trying to stop you from doing so using guns, tractor beams, and other power-ups found around the map. That's just a simple description of the gameplay, but it doesn't do the game justice (check out these <a href="http://www.clusterball.com/screenshots.html">visuals</a>). So just <a href="http://ftp.clusterball.com/download/cb_preview_21.exe">download</a> the game, <a href="http://www.clusterball.com/createuser.html">register</a> for multiplayer, and start playing. We need more people to play on and host servers, so get busy people!
116|<font color=red>shiva</font>|shiva@gamesurge.com|New Editorial|||7/01/00|00:13:23|204.244.67.170|<a href="http://www.gamespy.com">GameSpy</a> released a new program called GameSpy arcade earlier this week, and we have a Editorial/review of the program now up. Find out what we truly think of this new program that combines previous GameSpy programs into one. Here's a small bit from the article:<blockquote>"No matter what you do, getting your game on is rather simple. But, that seems to come at a price. Those gamers used to GameSpy3D may find the program a little to user friendly. As GameSpy Arcade is sort of like a "dumbed down" version of GameSpy3D, not every piece of information can be found out about the server and you can't filter everything out. So if you're more of a hardcore gamer and know what you're looking for, you'll probably end up sticking with GameSpy3D."</blockquote> You can find this article listed in our <a href="http://www.gamesurge.com/features/editorials.shtml">Editorial Section</a>, or by directly going <a href="http://www.gamesurge.com/features/editorials/gamespy.shtml">right here</a>.
117|<font color=red>shiva</font>|shiva@gamesurge.com|Computer Reviews Section Complete|||7/01/00|03:02:19|204.244.67.158|GameSurge is pleased to announce the <a href="http://www.gamesurge.com/pc/reviews/index.shtml">Computer Reviews Section</a> is now fully up. With the merger of GameSurge and Ancient Nation, the reviews have doubled in size. The section now contains over 35 game reviews, in a completely overhauled layout and design. Also, the reviews mainpage contains a listing of the images used for each of the reviews in our <a href="http://www.gamesurge.com/features/gallery.shtml">Gallery</a> format. Come check out some of the most honest reviews on the net today, written by GameSurge staff members and by our viewers.<p>We at GameSurge are always interested in new reviews or previews. If you wish to submit your own review, you can contact us directly at our email address, <a href="mailto:webmaster@gamesurge.com">webmaster@gamesurge.com</a>.<p>Because of the huge amount of work in converting wall the HTML from 2 sites into this one site, it's taking some time. As we work on each section, we are also redoing the main pages, and re-linking up all the pages as well. At the moment, we are working on the computer section, with the next section to be placed up are our interviews section. We thank everyone for their patience while we struggle with this monumental task of merging to sites, both over 200 megs each, into one site.
118|<font color=red>Thundra</font>|thundra@gamesurge.com|First Impressions: Diablo II|||7/01/00|04:32:43|194.65.14.68|The game looks awsome, but well it isn't perfect, they say. Here's a small bit of the article:<p><blockquote>"The first thing you'll see is the opening cinematic and wow, those guys are really damn good. I mean really damn good. The movies are absolutely gorgeous are almost worth buying the game to see. But that's not really why the first Diablo developed that ravenous crowd of Diablites. The reason has a lot to do with the gameplay and visual style.<p>Right after we got our copies in yesterday, all of us popped in the CDs and immediately jumped into a little multiplayer game. And we all had a lot of fun for the time we played. There was a lot of running around whacking things in different ways with loads of different weapons and items.<p>The game isn't without problems though. There is already a patch out for the game, which makes me think that there are probably going to be a lot to come in the future. There have also been some reports of problems with the patch as well. Apparently if you didn't remove all of the beta files (if you were in the beta), then downloading and installing the patch will erase any single player games that you may have saved."</blockquote><p>Check the entire story, <a href="http://pc.ign.com/news/21559.html">here</a>. <p> <br>
119|<font color=red>Thundra</font>|thundra@gamesurge.com|Diablo II as a new official site.|||7/01/00|10:37:24|194.65.14.68|<img src="/temp/Diablo_t.jpg" width="123" height="248" alt="Amazon Logo." name="amazontitle" align="left">Check the new Diablo II site! It's awsome. You have lots of goodies: trailers, wallpapers, Gameplay Previews, sound and music! There are some links as well, including for the latest patch.<p><blockquote>"Since the Beginning of Time the forces of Order and Chaos have been engaged in an eternal struggle to decide the fate of all Creation. That struggle has now come to the Mortal Realm... And neither Man, Demon, nor Angel will be left unscathed..."</blockquote> <p>And also, complete info on the characters, <a href="http://www.blizzard.com/diablo2/charclass/amazon.shtml">Amazon</a>, <a href="http://www.blizzard.com/diablo2/charclass/paladin.shtml">Paladin</a>, <a href="http://www.blizzard.com/diablo2/charclass/sorceress.shtml">Sorceress</a>, <a href="http://www.blizzard.com/diablo2/charclass/barbarian.shtml">Barbarian</a> and <a href="http://www.blizzard.com/diablo2/charclass/necromancer.shtml">Necromancer</a>, all the five that are in the game. It's very interesting because, as you know at the beginning Blizzard was planning to have only one character, and many issues point to that. You can check some of that issues in an editorial by <a href="mailto:Raven@gamesurge.com">Raven</a> called <a href="http://www.gamesurge.com/features/editorials/diablo_revealed/index.shtml">Diablo Revealed</a>.<p><blockquote>"Only you will be able to determine the outcome of this final encounter..."</blockquote>
120|<font color=red>shiva</font>|shiva@gamesurge.com|Netcode Rebuttal|||7/01/00|19:05:18|204.244.67.164|GameSurge is pleased to announce that our Netcode article, which caused a bit of commotion among the Half-Life community, now has a rebuttal up on the site. This editorial, written by Mannon, a viewer submission to this site, details a point by point counter-argument in answer to the previous editorial. Extremely well written, and making some very good points, this is a must read for all Half-Life fans, and anyone else who plays multi-player games on the internet.
121|<font color=red>shiva</font>|shiva@gamesurge.com|Netcode Rebuttal|||7/01/00|19:05:35|204.244.67.164|GameSurge is pleased to announce that our Netcode article, which caused a bit of commotion among the Half-Life community, now has a rebuttal up on the site. This editorial, written by Mannon, a viewer submission to this site, details a point by point counter-argument in answer to the previous editorial. Extremely well written, and making some very good points, this is a must read for all Half-Life fans, and anyone else who plays multi-player games on the internet.
122|<font color=red>shiva</font>|shiva@gamesurge.com|Interviews now up|||7/02/00|03:13:47|204.244.67.135|More computer stuff has been added from the old site, as the interviews are now back up. We have just a few up, but this is a good place to find out more about the people behind your favorite games. You can view our newly re-done <a href="http://www.gamesurge.com/pc/interviews/index.shtml">Interview Section right here</a>.
123|<font color=red>Falcon</font>|falcon@gamesurge.com|Diablo2 First Impression|||7/02/00|04:30:28|24.192.0.130|The latest one being from RPGvault. You an view it <a href="http://rpgvault.ign.com/features/impressions/diabloii.shtml">here</a>
124|<font color=red>Falcon</font>|falcon@gamesurge.com|Diablo2 First Impression|||7/02/00|04:33:45|24.192.0.130|The latest one being from RPGvault. You an view it <a href="http://rpgvault.ign.com/features/impressions/diabloii.shtml">here</a>
125|<font color=red>Falcon</font>|falcon@gamesurge.com|Sanity Preview|||7/02/00|04:38:12|24.192.0.130|Gamesxtreme have recently posted a <a href="http://www.gamesxtreme.net/previews/172000114457/">preview</a> of Sanity on the PC based solely on the recently released multiplayer-only closed beta test. They have written this article to give you some idea of the game and what you can expect from the full release.<br><blockquote>So what can we expect from the full game? Well its appears to be getting better. The 'talent' cards have been developed in such a way that extra talents can be collected, via the Internet, and added all the time. The effects and damage will be created in real time (read no extra patches). Just imagine letting a rare attack rip which no one else will have seen. That will make them sit up in front of their monitors! Oh dear .. looks like its going to be another Pokemon trading card frenzy style affair. But the developers add that these attacks will be balanced against each other, there is not going to be a 'rocket launcher only' situation. </blockquote>
126|<font color=red>Falcon</font>|falcon@gamesurge.com|Allegiance Guide|||7/02/00|04:42:04|24.192.0.130|This advanced topics guide which is a continuation of our Allegiance 101 guide will show you tips on loadout management, signature/stealth, espionage, station attacks, faction differences, tech strategy, team play, and command tips in Allegiance. You can view it at <a href="http://alvault.ign.com/guides/advtopics/">this location</a>. <br><blockquote>It is possible to steal or gather enemy technology to save the cost of research. In the beginning of the game, each sector has some tech floating around. They can easily be spotted by the 'T' icon next to them. Pick it up and take it back to base. You can also gather enemy technology by picking up debris after their ship is destroyed. All you have to do is pick it up, and return to base.</blockquote>
127|<font color=red>Falcon</font>|falcon@gamesurge.com|Zues Interview|||7/02/00|04:44:33|24.192.0.130|Gamespy has conducted an interview with Alex Rodberg, producer at Impressions Games on Zeus, Master of Olympus. Se some new screens and read what he has to say about the Greek mythos game <a href="http://www.gamespy.com/interviews/zeus_a.shtm">here</a><br><blockquote>GameSpy: Will any famous heroes be making cameos or appearances in the game, such as Odysseus, Hercules or Perseus? How about some of the famous monsters? (Medusa, Cerberus, Scylla) <p>Alex Rodberg: Yes, all the heroes and monsters you mentioned, as well as many other favorites will make an appearance in Zeus. Some of the player's goals consist of "quests," where s/he must employ certain heroes to achieve some goal, such as retrieving the Golden Fleece, or slaying a mythical monster. Acquiring and maintaining heroes is not a trivial task, though. </blockquote>
128|<font color=red>Falcon</font>|falcon@gamesurge.com|SoF Review|||7/02/00|04:49:48|24.192.0.130|Luxidion <a href="http://www.luxidion.com/reviews/SoFreview.html">reviews</a> a game that needs no intro, Soldier of Fotrune:<br><blockquote>One of my major complaints with this game is the gameplay or, to be more precise, lack of it. The missions are very repetitive and you seem to be doing the same thing over and over. There is only one set route you can take through a level which means that you can't really sneak like you can in Thief because you have to go past the enemy. It is a constant cycle of running, shooting, running, shooting until you reach the end of the level. I feel it would be better if how you tackled the level was your choice and not forced upon you by the game developers. (Editor's Note: Then again, aren't most shoot em up FPS games?)</blockquote>
129|<font color=red>Id</font>|nomoment@hotmail.com|The Next IGN?|||7/02/00|10:21:30|209.148.234.130|A new site, by the name of <a href="http://www.nextblaze.com>NextBlaze</a> is set to hit the web in the following weeks, and by the looks of it so far, it seems as though this site has potential to possibly become the next IGN, but at smaller proportions. The site, engineered by the a few guys including the now legendary <a href="http://www.gamesurge.com/features/editorials/backstab.shtml">HonestJon</a> is already currently up, though incomplete. NextBlaze is still currently in it's Beta phase, and whatever has been put on the website is merely a test. I hope to secure an interview with the webmaster of <a href="http://www.nextblaze.com">NextBlaze</a> soon. More info when it comes.
130|<font color=red>Id</font>|nomoment@hotmail.com|Squaresoft to Ban FFIX Walkthroughs|||7/02/00|10:33:02|209.148.234.130|According the Japan's most recent Mainichi Newspaper, Squaresoft has indeed made their plans official to ban all walkthroughs and guide publications for the game Final Fantasy IX. The plan, though difficult is part of a plan to help make the RPG more original and fun, as there won't be any FAQs or walkthroughs to spoil the game. Though this task may seem pretty much impossible, Squaresoft has already began asking site webmasters to not publisher FAQs and walkthroughs submitted by fans. With so many Japanese fan sites out there, the real question is: can this actually be done? Though Square has made it perfectly clear that they want to ban all walkthroughs and guides, there will be a guide released eventually, published by DigiCube. The guide won't be released cocurrently with the game, but rather after gamers have "experienced" theg game long enough. <br>Source: <a href="http://www.rpgamer.com">RPGamer</a>
131|<font color=red>Id</font>|nomoment@hotmail.com|Gauntlet: Dark Legacy on its way to PS2|||7/02/00|10:41:22|209.148.234.130|The Gauntlet series is truly amazing. First with the classic Gaunlet games on the NES, then with Gauntlet Legends in the arcade and on DC/PSX/N64, this has been a series that has truly gained cult status. Though the ports for the N64 and PSX weren't exactly close to being arcade perfect (understatement), they still contribute the the Gaunlet Legacy. Well, with so many Gauntlet games come and gone, the newest one: Gauntlet: Dark Legacy is set to hit the US in the form of a PS title on October 26, 2000. The game looks great so far, and as mentioned, gamers should expect an arcade perfect port. Read more about the title at <a href="http://http://ps2.ign.com/previews/14940.html">IGN</a>.
132|<font color=red>Id</font>|nomoment@hotmail.com|Driver 2 Preview|||7/02/00|10:44:39|209.148.234.130|Do yourself a favor and click <a href="http://psx.ign.com/previews/14153.html">here</a> to view IGN's preview on Driver 2. The game looks good so far, and it's always good to see more titles on the Playstation, even with the release of the Playstation 2 eminent.
133|<font color=red>Id</font>|nomoment@hotmail.com|Probe Studios gone.|||7/02/00|10:49:39|209.148.234.130|Here's the snippet from Consoledomain<p>"Acclaim has shut down Probe Studios, which was responsible for Extreme G and Re-Volt. The publisher who is releasing games such as Turok 3, Fur Fighters and Dead or Alive 2 has closed the London Studio in a consolidation of development resources. The Ferrari Grand Prix team has been moved to the Knightsbridge office. The amount of people who have been laid off is unknown."<p>It's quite sad to see another developer like Probe Studios gone. And really, shouldn't Acclaim be shutting themselves down as well? They aren't exactly A++ right now.<br> <br>Source: <a href="http://www.consoledomain.com">Consoledomain</a>
134|<font color=red>Id</font>|nomoment@hotmail.com|British will be without their PS2s|||7/02/00|10:54:44|209.148.234.130|Taking a new approach, Sony has decided to not release the PS2 on store shelves in the UK until next year. Feeling this move will help distribute sales more "evenly", it leaves gamers in the dust as they will only be able to get their systems in 2000 if they order directly from the retailer. <br>Source: <a href="http://www.consoledomain.com">Consoledomain</a>
135|<font color=red>sim</font>|geo_cosmic@yahoo.com|Tribes for $7.89|||7/03/00|02:36:33|207.212.108.169|Just noticed over on <a href="http://www.planetstarsiege.com/">Planet Starsiege</a> that you can grab Tribes for the low price of $7.89 at <a href="http://www.costco.com/home.asp?log=">Costco</a>. So if you don't have it, or know somebody that doesn't... have them get it or get it for them. It makes a pretty damn cheap but really good present. Hell, even grandma will love it!
136|<font color=red>sim</font>|geo_cosmic@yahoo.com|Vampire Reviews|||7/03/00|02:40:22|207.212.108.169|There's a Vampire <a href="http://www.telefragged.com/open.php3?file=reviews/vampire/index">review</a> up at <a href="http://www.telefragged.com/">Telefragged</a> and another <a href="http://www.3drage.com/games/reviews/vampire">review</a> at <A href="http://www.3drage.com">3D Rage</a>. (Thanks <a href="http://www.stomped.com/">Stomped</a>) You can also grab the dark ages demo from right <a href="http://www.stomped.com/files/download.php3?fileid=84">here</a>.
137|<font color=red>sim</font>|geo_cosmic@yahoo.com|Deus Ex Review|||7/03/00|02:43:00|207.212.108.169|<a href="http://www.damagegaming.com/">Damage Gaming</a> has thrown up their own <A href="http://www.damagegaming.com/reviews/software/deusex/">review</a> of Deus Ex. They really liked it, giving it a perfect score of 5/5. Here's a clip:<blockquote>Considering that there are different ways to play the game, you can opt to go in with guns blazing, or you might want to sneak around. The enemy artificial intelligence is used very well in the game, and it relies on sound and sight to hunt you down. Don't try to make too much noise, and take advantage of the shadows. They might not even know you are there.</blockquote><p>Read the rest <a href="http://www.damagegaming.com/reviews/software/deusex/">here</a>.
138|<font color=red>sim</font>|geo_cosmic@yahoo.com|Deus Ex Tweaks|||7/03/00|02:51:44|207.212.108.169|Every person's computer is different, so some games can use a lot of tweakin' to get it to run just right. Deus Ex is one of those games. So here are two guides to get your started: there's <a href="http://www.tweak3d.net/tweak/deus-ex/">this one</a> over at <a href="http://www.tweak3d.net/">Tweak3D</a> (very good site) and then there's <A href="http://www.hal-pc.org/~mikromak/deusexguide/deusexguide.html">this one</a> over at Micromak's little home. It's supposed to help for Direct3D and OpenGL. Go on, take yer pick!
139|<font color=red>Raven</font>|Raven@gamesurge.com|Diablo 2 PVP|||7/03/00|05:36:19|24.192.0.194|Well as in the original Diablo, dueling and Pk'ing are prominant aspects in Diablo2. With this in mind <a href="http://hgames.com/">GameHaven</a> have done up an interesting little article reviewing player vs player in Diablo 2. The article is a little "loopy" and does have afew minor problems, but still it is very unique and worth a read if you have some free time. Diablo2 scores very well in this review, and the review comes with afew screenshots. You can get the review over at <a href="http://hgames.com/features/d2_pvp.shtml">http://hgames.com/features/d2_pvp.shtml</a>
140|<font color=red>Raven</font>|Raven@gamesurge.com|Icewind Dale Impressions|||7/03/00|05:47:12|24.192.0.194|Icewind Dale, is the latest RPG game from Black Ilse Studios, based off its amazing Infinity graphics engine. This new addition to the Forgotten Realm universe, is receiving alot of comment from the gaming world. A number of impression articles have been done on Icewind Dale.<p><a href="http://rpgvault.ign.com/">IGN</a>, have done a detailed <a href="http://rpgvault.ign.com/features/impressions/icewind.shtml">article</a> on Icewind Dale. The article is about 12 paragraphs long and contains screenshtos and lots of gameplay information. If anyone is interested in Icewind Dale, then this site should be the first one that you <a href="http://rpgvault.ign.com/features/impressions/icewind.shtml">visit</a>.<p><a href="http://www.zdnet.com/gamespot/">Gamespot</a> have also had a look at <a href="http://www.zdnet.com/gamespot/stories/news/0,10870,2597744,00.html">Icewind Dale</a>. Althought Gamespots article is shorter and has less information on gameplay, it contains a phetora of Screenshots.
141|<font color=red>Raven</font>|Raven@gamesurge.com|Downloadable Halo Trailer|||7/03/00|05:57:49|24.192.0.194|Halo is one of the future highlights of Bungee Software. The game, based off its own graphics engine, is already getting alot of hype, and receiving alot of positive press. Halo is an FPS -first person shooter- game, that is expected to become one of the key games for Microsofts upcoming x-box. The E3 trailer of Halo was avaliable on the Augest addition of PC gamers, and has somehow found its way onto the internet. The trailer look great and can be downloaded <a href="http://www.stomped.com/files/download.php3?fileid=83">here</a>.
142|<font color=red>Raven</font>|Raven@gamesurge.com|Mech Commander 2 Preview|||7/03/00|06:06:49|24.192.0.194|Don't know what <i>MechCommander 2</i> will be like hey? Well lets just say that Mechcommander 2 will have the similar look down strat view of the original, with better graphics and afew other changes, heres a quote:<br><blockquote>"'We take feedback from our players very seriously,' says Microsoft's Mitch Gitelman. 'In MechCommander 2 we've changed things dramatically.' A quick list of the obvious changes to the game include a tutorial that introduces players to the BattleTech Universe; difficulty levels that can be changed between each mission; in-game saves; and, in response to the biggest complaint about the original, MC2 will have no black shroud/fog of war. Rather, players will now be able to see the entire map from the moment they begin a mission; however, enemy forces will only be visible when they're within range of your Mech's sensors. In addition, the design team is taking a lot of time to create and tweak the game's missions in an attempt to avoid the dreaded puzzle-type missions that frustrated players of the original."</blockquote><p><a href="http://gamecenter.com/">Gamecenter</a> have done up a great preview on Micrsoft's, Mech Commander 2. The preview covers about 3 pages, and contains information on mechs, gameplay, interface and alot of sample screenshots. All in all this article gives Mech Commander 2 a great wrap, and reminds all those mech fans that they have another game to add to their Christmas list! You can caugh the preview <a href="http://gamecenter.com/Peeks/Mechcommander2/?st.gc.pc.a">here</a>.
143|<font color=red>Raven</font>|Raven@gamesurge.com|Optical Mice?? |||7/03/00|06:09:42|24.192.0.194|Rather then trying to explain this, how about I just give you the quotes :)<br><blockquote>"Logitech is launching two new optical mice, bringing together advanced optical technology with the company's mouse design. <p>Guerrino de Luca, Logitech's president and CEO, formally unveiled the mice at the company's Annual General Assembly, held in Lausanne on 29 June. <p>Logitech MouseMan Wheel is the latest evolution in Logitech's distinctive line of sleek, contoured mice, which offer maximum comfort and control. Based on Logitech's award-winning MouseMan Wheel design, the new optical MouseMan Wheel comes in a metallic blue finish and features a translucent bottom and soft-touch sides. Its blue buttons include two standard buttons, a clickable scroll wheel/button combination and a convenient thumb button for added programmability. A blue light gently illuminates the Logitech logo. MouseMan Wheel will be available in July at a retail price of $49.95. <p>Logitech Wheel Mouse, the second of the new optical products, is an ambidextrous two-button mouse with a scroll wheel which doubles as a third button. It has the same metallic blue finish and translucent bottom, with buttons that sport a brushed-steel look. It will also be available in July at a retail price of $29.95. <p>Unlike mechanical mice, optical mice have no moving parts. Whereas ball-based mice rely on rollers, which turn small sensor wheels inside the mouse to provide information on the movement of the mouse, Logitech's optical mice have a sensor, which scans the desktop 1,500 times per second. This is similar to the Marble technology that Logitech has been using in its optical trackballs for the past five years. <p>The new MouseMan Wheel and Wheel Mouse include Logitech's innovative WebWheel software, designed to bring one-touch Internet functionality to mouse users. In essence, WebWheel transforms the mice into "hardware portals," offering instant access to four of the most commonly used web browsing commands as well as five customizable Internet addresses, including Logitech's iTouch web site."</blockquote><p>This quote comes off <a href="http://cgi.pcgameworld.com/pcgw/news/viewnews.cgi?newsid962350835,70314,">PC Gameworld</a>
144|<font color=red>Raven</font>|Raven@gamesurge.com|SF3 Double Impact Review|||7/03/00|06:19:28|24.192.0.194|Capcom have yet another Street Fighter game out and about. And all Dreamcast owners will probably want to check in on this game. In a new review, <a href="http://www.gamefan.com/">Gamefan</a> looks at Street Fighter 3 Double Impact. heres a quote:<br><blockquote>"O.K., you're not really getting two games in one--it's more akin to buying a game like Quake 2 that comes with additional mission packs. Street Fighter III: Double Impact contains both Street Fighter III and Street Fighter III: 2nd Impact, and when you first boot up the game, you can choose which one to play. If there's one gripe about this SFIII package, it's the lack of any additional options. Oh, sure, it has the standard Training mode, a pretty neat Parrying Attack in the SF III: 2nd Impact and, of course, an Options feature with which players can tailor screen positioning and display size. But it would've been nice if Capcom had also included a Gallery, Survival, or even an Internet option. Yes, for those that were praying daily to the hard-core gaming gods, your prayers weren't answered--once again, we'll have to wait for the next batch of Capcom 2-D fighters to see if we'll have online battles. But as it is, SFIII: Double Impact's incredibly fluid 2-D animation and fun gameplay are enough incentive for any gamer."</blockquote> <br>Looks pretty good, you can get the article <a href="http://www.gamefan.com/repre.asp?g=2106&t=r">here</a>.
145|<font color=red>Recoil</font>|recoil@gamesurge.com|Major Glitch in Diablo II|||7/03/00|06:20:54|137.111.13.32|Over at DiabloII.net they have found a bug, where if you use the same name in your battle.net character as you did on you pre-existing Open character (offline), your open character will be deleted.<br>Source: <a href="http://www.gibme.com/">Gib Me</a>
146|<font color=red>Raven</font>|Raven@gamesurge.com|Dungeon Seige Interview|||7/03/00|06:29:07|24.192.0.194|Adam Swenson and Chris Taylor of GPG -Gas Powered Games- are working on a great upcoming 3D Role Playing Game called Dungeon Seige. The two programmers were recently interviewed over at <a href="http://www.gamespy.com/">Gamespy</a>. The interview talks about the pasts of these two programmers and goes back to the days when they were working on Total Annihilation. The interview also covers in detail, DS. Not a bad article, its a fairly interesting read with some nice detail. You can get it <a href="http://www.gamespy.com/interviews/kinboat_a.shtm">here</a>.
147|<font color=red>Raven</font>|Raven@gamesurge.com|Final Fantasy 9 Preview|||7/03/00|06:29:11|24.192.0.194|In a short but sweet little article RPG Gamer has gotten together some dirt on SquareSofts soon to be released FF9. I haven't been keeping up to date with Final Fantasy 9 and the information linked to this article was pretty new to me. The sub preview/ sub goss article can be viewed over at <a href="http://rpgamer.com/news/Q2-2000/070200b.html">http://rpgamer.com/news/Q2-2000/070200b.html</a>. This short article also links to more detailed articles concerning FF9, most of the information in these articles was new to me.
148|<font color=red>sim</font>|geo_cosmic@yahoo.com|XBox Shots|||7/03/00|13:11:43|207.212.108.171|<A href="http://www.msxbox.com/">MSBox</a> has gotten their sticky little hands on the first screenshots of the XBox, Microsofts console. They were grabbed from a company slideshow at Microsoft and MS themselves had this to say about it: <i>This image was put together for the Slideshow to "represent" the Xbox, but the final Xbox design has yet to be determined.</i><p>
149|<font color=red>sim</font>|geo_cosmic@yahoo.com|Pentium 4 Pics|||7/03/00|13:15:27|207.212.108.171|I'm not a freaky hardware person that get's excited over seeing pictures of plastic and wires, but some of you might be. So <a href="http://www.theregister.co.uk">The Register</a> has snagged a few <a href="http://www.theregister.co.uk/content/1/11678.html">pictures</a> of the Pentium 4. It looks amazing... well not really. To me it looks like another CPU.
150|<font color=red>sim</font>|geo_cosmic@yahoo.com|Tribes Interview|||7/03/00|13:21:24|207.212.108.171|<A href="http://www.tribes2players.com/">Tribes 2 Players</a> has put up an <A href="http://www.tribes2players.com/Tribes2/Interviews/Inhouse/Netcode_part1.asp">interview</a> they grabbed with Mark Frohnmayer, lead programmer on the Tribes 2 team. Here's a little more about himself:<blockquote>T2P: Tell us a little about yourself, how long you have been with Dynamix etc.? <p>Mark Frohnmayer: Well, let's see, I'm 25, I've been working at Dynamix for the last 5 years, first doing core graphics technology for A10 II and Red Baron 2 followed by work on TRIBES doing graphics, network and game coding. Outside of work I like to hike, ski, scuba dive, whitewater raft, stretch out a bit with some yoga, or strum a few chords on my guitar.</blockquote><p>Now you know, so read <a href="http://www.tribes2players.com/Tribes2/Interviews/Inhouse/Netcode_part1.asp">the rest</a> cause they actually go on to talk about Tribes 2.
151|<font color=red>sim</font>|geo_cosmic@yahoo.com|Morrowind Interview|||7/03/00|13:28:49|207.212.108.171|Morrowind. It puts shudders of joy and anticipation through my body. My prayers have been answered: there is finally a new <a href="http://www.release-magazine.com/morrowindpre.htm">interview</a> that I can print out, laminate, frame, and put on my wall of Morrowind related information. Heh heh, I'm not <b>that</b> obsessed, but I am looking forward to the next Elder Scrolls game. Here's a clip from the interview with Pete Hines, Director of Marketing and Public Relations:<blockquote>RELEASE: If you could only tell us about (3) elements/features of this game, what would they be and why? <p>PETE HINES: 1. The open-ended, freeform game play that the Elder Scrolls series is known for. Daggerfall and Arena (both winners of RPG of the Year) were both known for letting players pretty much go anywhere and do anything they wanted. People would play it for weeks and months without ever attempting to follow the main storyline, simply because they got wrapped up in doing other things in the game.</blockquote><p>There's <a href="http://www.release-magazine.com/morrowindpre.htm">more</a>, including some screenshots that have been seen before by my eyes, but maybe not by your less fanatical eyes.<br>
152|<font color=red>sim</font>|geo_cosmic@yahoo.com|Neocron Interview|||7/03/00|13:31:50|207.212.108.171|<a href="http://www.fragzone.se/">FragZone</a> has put together a good <a href="http://www.fragzone.se/view.php?id=457">interview</a> with the developers behind the upcoming futuristic MMORPG, Neocron. Here's a clip:<blockquote>FZ: Will it be possible, unlike most MMORPGs, to play a merchant where you don't have to go into fights to evolve your character? Meaning that you rise in levels by trading? <p>JS: It depends on what kind of a merchant you are. A black market dealer will surely need some combat skills in case of customer complaints ;) But yea, you can become a merchant and stick to it, without having to fight. However, only the non-strength, agility or armour related skills will raise (DEX, INT). You can also become a StockX trader, no guns involved. When you earn enough money, you can hire a merc/killer that does the rough jobs for you.</blockquote>
153|<font color=red>sim</font>|geo_cosmic@yahoo.com|Clusterball Demo|||7/03/00|13:39:16|207.212.108.171|<a href="http://www.demonews.com/">DemoNews</a> has tossed up a little <a href="http://www.demonews.com/files/games/clusterball.asp">information</a> regarding this <b>great</b> game, Clusterball. I've been playing this preview of the game for a couple days now and let me just say that it's fan-*explicative*-tastic! In other words, <i>it's loads of fun</i>. Daydream Software has upgraded the preview to an official demo. You can grab the patch for the preview <a href="http://www.demonews.com/dl/dl.asp?url=http://ftp.clusterball.com/download/cb_patch_demo_1.exe&id=1010">here</a> and the original preview <a href="http://ftp.clusterball.com/download/cb_demo_1.exe">here</a>.
154|<font color=red>sim</font>|geo_cosmic@yahoo.com|Vampire Mods|||7/03/00|16:38:30|207.212.108.182|Supposedly, this Vampire: The Masquerade - Redemption game is "all the rage" (I heard that somewhere) with gamers nowadays (alongside Diablo 2 of course). The best part? You can make all your Vampire mod wishes come true! To help, the <a href="http://vampirevault.ign.com/">Vampire Vault</a> has slapped up a sweet <a href="http://vampirevault.ign.com/thegame/sdk/embrace-1.shtml">mod tutorial</a> to help you get the best out of that SDK.
155|<font color=red>sim</font>|geo_cosmic@yahoo.com|Soldier Preview|||7/03/00|16:42:52|207.212.108.182|<a href="http://www.3dgamingdaily.com/">3D Gaming Daily</a> has a <a href="http://www.3dgamingdaily.com/previews/Soldier/soldier.shtml">preview</a> of Soldier up that goes to show you that things related to Kurt Russel movies <i>can</i> be fun (j/k Kurt). Here's a clip:<blockquote>The graphics are pretty darn good. As you look through the screenshots make sure to notice the high detail both close up and far away. The nicest thing that I found was when I noticed that in the options menu most of the more aesthetic features were turned off. When I turned them all on, including shadows and higher texture detail, there was only a small degredation of speed and quality in gameplay.</blockquote><p>Go ahead and read the rest <a href="http://www.3dgamingdaily.com/previews/Soldier/soldier.shtml">here</a>. And if you haven't seen the movie, don't bother.
156|<font color=red>sim</font>|geo_cosmic@yahoo.com|Tribes 2 Wallpaper|||7/03/00|16:48:30|207.212.108.182|Check out this months <a href="http://www.stomped.com/calendars/">desktop calendar</a> over at <a href="http://www.stomped.com/">Stomped</a>. It's in an extra nifty Tribes 2 style and has everything you'll ever need: a calendar, the words "Tribes 2", and a big-ass heavy Blood Eagle totin' a gun. What more do you want?
157|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|Back|||7/03/00|21:14:20|24.189.12.136|Well, after a few weeks of being completely gone, i am back, and ready to really start posting again. The main reason i was gone so long was cause my computer pretty much choked and died on me. The only way i can get it to run now is in safe mode, in like 640x480 and 16 colors and no sound. Thats not fun to work in, believe me. Im pretty sure i have a bum hard drive. :(<p>Anyway, i got my old p.o.s. comp all set up, and im ready to get back in my groove. Now i just have to deal with this nasty Q3A addiction i cant feed anymore...
158|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|WGDC Article|||7/03/00|21:21:43|24.189.12.136|EuroGamer.net has just tossed up a new article, with alot of info on what it looks like is gonna happen with the future of PC gaming on Windows. All the info is taked from the Windows Game Developers Conference (WGDC). Check it out right <a href=http://www.eurogamer.net/features.php3?name=wgdc2000>here</a>. Dig the snippage:<blockquote>You might be mistaken for thinking that the PC was dead as a gaming platform, given some of the comments that have been coming out of the gaming industry recently. Far from it, says Microsoft. But then, they would, wouldn't they? <p>According to Microsoft, by the end of the year there will be around 200 million PCs with 3D graphics hardware, giving the PC a larger installed base than any console. The trick now is to make playing games on those millions of PCs as easy as it is on a console... </blockquote>
159|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|BWP: Rustin Parr Shots|||7/03/00|21:33:05|24.189.12.136|GA-Source has just kicked up 3 new screenies from Terminal Reality's upcoming horror game, Blair Witch Project Volume 1: Rustin Parr. You can check them out right <a href=http://www.ga-source.com/all/news/bits/06+03+2000/11:42:1.shtml>here<a/>.
160|<font color=red>Falcon</font>|falcon@gamesurge.com|First Impressions|||7/03/00|21:40:24|24.192.0.130|RPGVault have moved on to day 5 of Ieewind Dale:<br>"Moving on from the Temple of the Forgotten God, we wrap up our First Impressions as our party enters Chapter 2 of Icewind Dale, starting in a cavern that's as dangerous as its name sounds, Dragon's Eye." <br>More </a><a href="http://rpgvault.ign.com/features/impressions/icewind.shtml">here</a>:<p>And day 3 of Diablo2:<br>"Diablo II is a much more expansive game than the original. In today's segment of our First Impressions, we adventure further into Act II of Blizzard's latest hit."<br> More <a href="http://rpgvault.ign.com/features/impressions/diabloii.shtml">here</a>:
161|<font color=red>Falcon</font>|falcon@gamesurge.com|Mod News|||7/03/00|21:52:26|24.192.0.130|Seeing CS is the frontrunner of our latest topics at Gamesurge, here is some further mod info (Quake + HL):<br>Firstly, the Front Line Force, a new Half-Life mod, has gone live today. Check it out at <a href="http://www.planethalflife.com/frontline">this site</a>.<p>An interview with the Jailbreak crew on the just released site Gibme. More <a href="http://www.gibme.com/interview_jailbreak.html">here</a>.<p>FusionQ3F1 Screenshots!<p>Fusion has kindly given me some screenshots of his upcoming map, FusionQ3F1. This map looks like it's going to really kick some arse, and keep in mind when viewing these screenshots that they are all lighted...<br> <br>[<a href="http://hellhound.stomped.com/screenshot.php3?image=fusion/graphics/myq3/fusionq3f1_d_test.jpg">Pic 1</a>] [<a href="http://hellhound.stomped.com/screenshot.php3?image=fusion/graphics/myq3/fusionq3f1_e_test.jpg">Pic 2</a>] [<a href="http://hellhound.stomped.com/screenshot.php3?image=fusion/graphics/myq3/fusionq3f1_f_test.jpg">Pic 3</a>] [<a href="http://hellhound.stomped.com/screenshot.php3?image=fusion/graphics/myq3/fusionq3f1_g_test.jpg">Pic 4</a>]<br> <br>Any comments? suggestions? mail them to <a href="mailto:fusion@stomped.com">fusion@stomped.com</a>. For more information, check out <a href="http://hellhound.stomped.com/fusion">Fusion's Homepage</a>.<p>The <a href="http://www.navysealsmod.com">Navy Seals Mod</a> have updated their site with 2 new links to their .wad and .fgd downloads. Some people have been having some problems with the old links, so check these out!
162|<font color=red>Falcon</font>|falcon@gamesurge.com|Diablo2 Review|||7/03/00|21:57:02|24.192.0.130|Exxtreme3D.com Just finshed up a <a href="http://exxtreme3d.com/reviews/diabloii/">review</a> on Diablo II. See what they had to say about the game, not to mention a little about the flaws in the early days of the realm servers.<br><blockquote>But playing on realm Battle.net really is hell; the servers are so crowded with games and users. Gameplay is very laggy, and at times your connection gets interrupted and you lose quite a lot of items, and time, all wasted. This really isn��t fun, it reminds me of the Everquest servers in its early times. </blockquote>
163|<font color=red>Falcon</font>|falcon@gamesurge.com|Ground Control Review|||7/03/00|22:00:21|24.192.0.130|Luxidion have released a <a href="http://www.luxidion.com/reviews/groundcontrolreview.htm">review of Ground Control:<br><blockquote>The attention paid to detail is astounding, ranging from tracks left in the dirt to moving shadows from the clouds above and birds flying through the sky. Also, Massive has stated that the graphical features in this game were designed for next generation 3d cards and can actually overheat some high end video cards with all the options turned on. </blockquote>
164|<font color=red>Falcon</font>|falcon@gamesurge.com|The future of windows gaming|||7/03/00|22:05:17|24.192.0.130|John was one of a handful of journalists allowed into Microsoft's big Windows Game Developers Conference (WGDC) in London last week, and over the rest of this month Eurogamer will be posting a series of articles about DirectX 8, which is due for release this autumn.</a><p><a href="http://www.luxidion.com/reviews/groundcontrolreview.htm">To kick things off, today they has posted an article titled "The Future Of Windows Gaming", taking a look at what Microsoft has in mind for your loveable little beige box. Subjects covered include DirectX 8, the X-Box, the new game logo program, and the next version of Windows (code-named Whistler). More </a><a href="http://www.eurogamer.net/features.php3?name=wgdc2000">here</a>:<br><blockquote>Microsoft are expecting everyone to upgrade to Whistler from Windows 9x when it is released, although they wouldn't say when that would be. "I would be killed if I told you", Colin McCartney of Microsoft replied, when asked about the new operating system's release date, before suggesting that we check the press because Microsoft "leaks like a sieve"!</blockquote>
165|<font color=red>Falcon</font>|falcon@gamesurge.com|Metal Fatigue Review|||7/03/00|22:12:29|24.192.0.130|Actiontrip have slapped up a <a href="http://www.actiontrip.com/reviews/metalfatigue.phtml ">review</a> of the surprisingly refreshing 3D RTS, Metal Fatigue. This is Zono's first PC title --- an innovative and addictive real-time strategy... Us Gamers really have plenty to look forward to... <br><blockquote>The main theme of Metal Fatigue has nothing to do with structures or vehicles, although there is plenty of that in the game; it has to do with Japanese manga-style, huge robots called Combots, and the ever-popular eastern plot structure of three brothers, bound by faith, rivalry, and vanity, locked into a mortal conflict over the power of the ancient alien civilization. The story revolves around three CorpoNations, each led by one of the three brothers: Rimtech - well-rounded militaristic corporation, Mil-Agro - the world's warmongers, and excellent melee fighters, and Neuropa - mysterious, religious sect of shady individuals, using the newly-found alien gadgetry.</blockquote>
166|<font color=red>Falcon</font>|falcon@gamesurge.com|Dues Ex Review|||7/03/00|22:17:01|24.192.0.130|Damage Gaming has posted a <a href="http://www.damagegaming.com/reviews/software/deusex/<br>">review</a> of the phenomenal Deus Ex, where we gave it a 5/5 and an Editor's Choice Award. <br><blockquote>Fans of the now defunct Looking Glass Studios' System Shock series will feel well at home with Deus Ex. While at a first glance it looks like a first-person shooter, the game seamlessly blends elements from any standard role-playing game, such as inventory, character interaction, and skills.</blockquote>
167|<font color=red>Falcon</font>|falcon@gamesurge.com|Kinboat Interview|||7/03/00|22:20:43|24.192.0.130|Gamespy tracks down Adam "Kinboat" Swensesn, who was a big part of the 3rd party Total Annihilation community. Not so surprisingly, he now works for<br>Chris Taylor at Gas Powered Games and is working on Dungeon Siege. Find out what he has to say <a href="http://www.gamespy.com/interviews/kinboat_a.shtm">here</A>
168|<font color=red>Falcon</font>|falcon@gamesurge.com|Massive Entertainment Interview|||7/03/00|22:25:04|24.192.0.130|Speedy 3D has just posted up a short - but sweet - <a href="http://www.speedy3d.com/interviews/massive_entertainment/">interview</a> with Martin Walfisz of Massive Entertainment. They talked about their hit Ground Control among other things.<br><blockquote>Speedy 3D: Ground Control is very system intensive, were/aren't you worried some people might by the game and find it running to slow to be playable? Even with detail right down it seems to gain little speed compared to being right up. <p>Martin Walfisz: We have tried to create a very scaleable engine. It takes some playing around with the options, but if you lower the view distance, unit detail and terrain detail it should be very playable even on slower computers. Of course it looks better on top-of-the-line equipment. </blockquote>
169|<font color=red>Falcon</font>|falcon@gamesurge.com|Dark Reign2 Review|||7/03/00|22:30:29|24.192.0.130|Gamespy <a href="http://www.gamespy.com/reviews/dr2_a.shtm">reviews</a> Dark Reign 2, the sequel from Pandemic Studios. The original was overshadowed by others in the RTS field in 1997. What will make this one succeed? <br><blockquote>The story behind the two campaigns is not completely original and follows the idea that two groups on futuristic earth have clashed and are battling it out for control. A few new twists have been put into the story but not a whole lot beyond that. The way that the story is presented however was done fairly well.</blockquote>
170|<font color=red>Falcon</font>|falcon@gamesurge.com|Rocket Arena UT Interview|||7/03/00|22:31:38|24.192.0.130|It was supposed to be one of the most important mod releases for Unreal Tournament, but after only a few days of release last March the Rocket Arena mod was pulled from circulation. Today, Stomped talks to fromer Epic Games and current 3D Realms programmer Brandon "GreenMarine" Reinhart and Rocket Arena UT head Mike "Mongo" Lambert to find out what happened and when can we expect a new version of the mod to be released. Check out our exclusive interviews <a href="http://www.stomped.com/interviews/rocketarenaut.html">here</a>
171|<font color=red>shiva</font>|shiva@gamesurge.com|Changes to the site|||7/04/00|00:54:29|204.244.67.133|The problem with the internet is everyone has different settings for how they view the pages. It could be different browsers, different resolutions, and yes, even different default settings on the font size with their browsers. To be honest, it's a royal pain in the neck, because no matter what I try to do, someone always bitches about it.<p>So here's one more crack at trying to make everyone happy, this time there's changes to the coding, and a "forced font" so hopefully, everyone gets the same size text. Of course, it isn't gonna work, but there's no harm in trying at least.<p>Also, the description text is now smaller (Damn Falcon) and back the way it use to look. (sigh again) And there's other minor changes as well, but not enough to even mention, though I could complain about it for a while if I really wanted to...
172|<font color=red>shiva</font>|shiva@gamesurge.com|Computer Hardware Pages up|||7/04/00|01:03:18|204.244.67.133|Once again, more content has been readded, this time the <a href="http://www.gamesurge.com/pc/hardware/index.shtml">Hardware Section</a> has been added to the <a href="http://www.gamesurge.com/pc/index.shtml">Computer Section</a>. To save space, and to prevent a side bar that's already a little on the large side, I placed all the hardware related content in one master section.<p>All of the content came from the old GameSurge site, and contains the hardware reviews, the driver index, and the 2 tweak guides to get Quake 3 and Unreal Tournament running a little better. More will be added as time goes on, but in the meanwhile, heres the link again... <a href="http://www.gamesurge.com/pc/hardware/index.shtml">Our Hardware Section</a>
173|<font color=red>Id</font>|id@gamesurge.com|Parts of NextBlaze up.|||7/04/00|14:24:36|209.148.228.35|As I mentioned a few days ago, a new site by the name of <a href="http://news.nextblaze.com">NextBlaze</a> is prepped to launch. Though the site itself isn't launched yet, it's internal <a href="http://news.nextblaze.com">news</a> section was launched last night. It looks really good right now, and I must comment the webmaster <a href="mailto:webmaster@nextblaze">wizkid</a> on a job well done. The site will include not only gaming, but also movie, entertainment, internet, and wrestling news, with more to come... the site looks great so far, and I recommend visiting it. I managed to secure a posting account at <a href="http://news.nextblaze.com">NextBlaze</a> as well, so expect to see me posting stuff every once in a while.
174|<font color=red>Thundra</font>|thundra@gamesurge.com|Just to prove those guys at Gamefan Network i'm work here.|||7/04/00|18:44:25|194.65.14.68|It's the truth... :)
175|<font color=red>shiva</font>|shiva@gamesurge.com|Mailbag Updated: Rebuttals on the Rebuttal|||7/05/00|01:40:48|204.244.67.136|The <a href="http://www.gamesurge.com/features/editorials/netcode.shtml">Netcode article</a> that was placed up here at GameSurge continues to generate opinions, and now the <a href="http://www.gamesurge.com/features/editorials/netcode_rebuttal.shtml">Rebuttal article</a> that was published a few days ago has caused us to open yet <a href="http://www.gamesurge.com/features/mailbag_ncr.shtml">another mailbag section</a>. Though there are only 4 replies in the mailbag, once again, some good points have been raised.<p>And as a side note, in what may be a case of a extreme lack of intellegence on my part, I decided to throw in my own two cents worth at the end of the page, and to issue a challenge. I guess it's my turn to get flamed. :)<p>Heres <a href="http://www.gamesurge.com/features/mailbag_ncr.shtml">the link to the new mailbag</a>, and if you wish to view all the replies to the first Netcode article, you will find them at our <a href="http://www.gamesurge.com/features/mailbag.shtml">Mailbag page</a>.
176|<font color=red>Mystikal</font>|mystikal@gamesurge.com|Diablo II First Impressions|||7/05/00|06:51:42|168.191.221.239|I never did play the first Diablo, but after hearing so much about Diablo II, how great it was going to be, and how good the beta really was, I decided to buy it. I haven't had much of a chance to play it, since the USWest server has been up and down literally every 5 minutes for me, and I can't get a constant character. From what I've seen so far though, it's absolutely amazing, the cutscenes, the gameplay, everything. It took me a while to actually install the game (3 days). The reason? The players guide and manual. Even the manual and players guide had me drawn in like a good book would normally do, keeping me off the computer all day long (something that normally NEVER happens). If it turns out to this good, and only gets better, this is going to be one hell of a game, and an easy canidate for Game of the Year. I'll keep in contact, expect a review coming shortly, or as soon as Battlenet gets better (even with a T-1, the lag can become unbearable). The patch last night to place the new netcode in failed, miserably, so hopefully, they will try againt today or tomorrow.
177|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|New UT Strike Force|||7/05/00|11:25:59|167.206.112.9|The official Strike Force website now has a new version of the Unreal Tournament mod out, brining the mod up to version 1.27. You can grab it right <a href=http://www.planetunreal.com/strikeforce/>here</a>.
178|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|Tribes 2 Interview|||7/05/00|11:29:21|167.206.112.9|ActionTrip has just shot up a new interview, with Dave Georgeson, the producer of Dynamix's upcoming Tribes sequal, Starsiege: Tribes 2. The discuss mostly how the games development is going, gameplay modes, and the new games features. Check it out right <a href= http://www.actiontrip.com/previews/starsiegetribes2.phtml>here</a>.
179|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|Diablo II Mac Gold!|||7/05/00|18:03:48|24.189.12.136|Thats right, all you mac users (all 2 of you), Diablo II for the Mac has just gone gold. You can check out Blizzard's official PR right <a href=http://www.diabloii.net/pressdesk/blizpr-macgold-5july00.htm>here</a>. Dig the snippage:<blockquote>IRVINE, Calif. - July 5, 2000 - Macintosh gamers, get ready. Blizzard Entertainment® announced today that the Macintosh version of the highly anticipated Diablo II, has gone gold. Shipping less than one month after the PC version of the game, this marks the fastest conversion of a game in the history of Blizzard Entertainment.<p>In Diablo II, players return to a dark world plagued by evil forces. After possessing the body of the hero who defeated him, Diablo resumes his nefarious scheme to shackle humanity into unholy slavery by joining forces with the other Prime Evils, Mephisto and Baal. Players face a new series of quests to rid the world of Diablo and his vile brethren forever.<p>"Not only is Diablo II our most ambitious undertaking to date, it is also the first time in our company's history that we are able to launch the Mac version almost simultaneously with the PC version," said Mike Morhaime, Blizzard Entertainment president and co-founder, "From the depth of each character class and the size of each act to the expansion of Battle.net®'s new worldwide architecture, the scope of Diablo II is much larger than any of our past projects."</blockquote>
180|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|Voodoo 5 Giveaway!|||7/05/00|18:15:34|24.189.12.136|Thats right, The new gaming network on the scene, the <a href=http://www.northshire.net>NorthShire Gaming Network</a> is giving away a free Voodoo 5 5500 to one lucky winner, to celebrate the networks grand opening. Check out the contest right <a href=http://www.northshire.net/contest.shtml>here</a>.
181|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|Epic Interview|||7/05/00|18:39:08|24.189.12.136|Machinima.com has just kicked up a new interview with the Art Director from Epic Games, Shane Caudle. The topic of discusion is ofcourse Unreal and Unreal Tourney. Check it out right <a href=http://machinima.com/articles/interview_shane_caudle/>here</a>. Snippage for your viewing pleasure:<blockquote>Firstly, for the ignorant: who are you, and what was your role in the creation of Unreal Tournament? <p>Shane Caudle, Art Director/Level designer/ 3d Guy for Epic Games. In UT I did a wide variety of things, I did the intro, and about 5 other levels, Gothic + textures, Conveyor, Frigate, Mazon Fortress, DM tutorial, I did a lot of level textures .I did the soldier player models and most of the skins for them, I did some pickups, pickups skins, weapons, weapon skins and animation's, weapon fx, interface graphics, hud graphics. </blockquote>
182|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|Rune Interview|||7/05/00|18:43:45|24.189.12.136|RuneNews.com has just slapped up a new interview with the biz guy over at Human Head, Timothy G. They mainly discuss Human Head's upcoming unreal engine powered action game, Rune. Check it out right <a href=http://www.runenews.com/tgerr1.shtml>here</a>. Dig the snippage:<blockquote>twisted: Why did the human head team choose to do a FPS about a Viking? Sure it is creative, but what was the thinking behind it?<p>Tim: Actually, it's a 3PS, and even then, its not really an S. :) It's more like a Third Person Melee Combat Game, which is technically a 3PMC, but that's a hard mouthful. Ted Halsted came up with the idea of doing a game about a big Viking character wielding an axe. He was facsinated, as many of us here are, with Viking legends and their heroic myths. We all agreed that this was an area of history, and a deep body of legends that has previously been overlooked. The group worked on the idea and decided that if we were going to do a game about using swords and axes, then it only made sense to give you a third person perspective. After that, it pretty much all folded into place. The camera system was finished early on, and the ease of it made it quickly evident that we were on to something.<p>From a story perspective, it was a matter of picking the elements we wanted to concentrate on for this game. The Viking mythologies are so deep and vast, and vary from region to region, that it would be impossible to present all of it in one game format- especially one that is an action game. We decided to concentrate on the aspects of Viking mythology that we felt were most exciting to us and which made sense within the story we wanted to tell. We also added our own spin on some of these legends, so as to make the game unique to our version.</blockquote>
183|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|Daikatana Patch Stuff|||7/05/00|18:47:13|24.189.12.136|If you have been wondering whats going on with that Daikatana patch which is way over due. Well, Ion Storms big man, John Romero, has just sent <a href=http://www.vooodooextreme.com>VE</a> some word on it. Dig it:<blockquote>The patch is in testing right now and we've fixed everything that we know about and we've added a lot of cool features as well. We're hoping to release the patch by late Friday, but it might be held until Monday if we find any problems.<p>John Romero</blockquote>
184|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|Deus Ex Tweakage|||7/05/00|18:49:56|24.189.12.136|MikroMak has just slapped up an updated Tweak guide for Ion Storm's just released game, Deus Ex. You can check it out right <a href=http://www.hal-pc.org/~mikromak/deusexguide/deusexguide.html>here</a>.
185|<font color=red>shiva</font>|shiva@gamesurge.com|New Homeworld Maps|||7/06/00|02:18:47|204.244.67.187|Just trying to catch up on things, so here's 8 new Homeworld maps. You can find them in <a href="http://www.gamesurge.com/hwn/index.shtml">Homeworld Nation</a> in our <a href="http://www.gamesurge.com/hwn/maps.shtml">map section</a>. <p>Just a side note. Because 2 very large sites merged, and that means a lot of work for me in conversion, HW:N is at the lower end in my list of jobs at the moment. I apologize for the sloppy work, but I am stacked up with work. Things should be back to normal shortly.<p>
186|<font color=red>Falcon</font>|falcon@gamesurge.com|Soldier Screenshots|||7/06/00|02:55:59|24.192.0.130|The third and final batch of exclusive screenshots of third person action game "Soldier" is now up on EuroGamer. As before, there are eight new shots taken from a beta version of the game using a GeForce 2 graphics card - 1024x768, 32bit colour, with Full-Scene<br>Anti-Aliasing switched on. <a href="http://www.eurogamer.net/features.php3?name=ss_soldier&page=3">Sweet.</a><br>For those of you who missed the earlier shots, the first page full can be found <a href="http://www.eurogamer.net/features.php3?name=ss_soldier">here:</a>
187|<font color=red>Falcon</font>|falcon@gamesurge.com|Ruins of Kunark Review|||7/06/00|03:01:26|24.192.0.130|Exxtreme3D just regurgitated a review on the Ruins of Kunark. Better late than never. If you're not playing Diablo II you are probably still playing<br>EverQuest, so give our review a look see. You can Check out their review at: <a href="http://www.exxtreme3d.com/reviews/kunark">http://www.exxtreme3d.com/reviews/kunark</a><br><blockquote>The Ruins of Kunark, an expansion for the ever-growing game of Everquest, is a must have for all you Everquest addicts. Not only does the expansion add more items, a new race, and a new continent filled with many zones, but it also allows you to raise your character from level 50 through 60. </blockquote><br>
188|<font color=red>Falcon</font>|falcon@gamesurge.com|D2 First Impressions|||7/06/00|03:09:15|24.192.0.130|RPG Vault's diary-style Diablo II First Impressions follows out Paladin character as he ventures into the tropical forest setting of Act III. The article<br>now contains thoughts based on five days of play. Read more <a href="http://rpgvault.ign.com/features/impressions/diabloii.shtml">here</a><p><br>
189|<font color=red>Falcon</font>|falcon@gamesurge.com|Aces High Review|||7/06/00|03:19:10|24.192.0.130|A <a href="http://www.dogfighter.com/reviews/show.php3?review=962800832">review</a> of Aces High has been posted on Dogfighter.com:<br><blockquote>We held off publishing the piece for a few days because of Dale "HiTech" Addink's tragic news over the holiday weekend, but felt if we were to wait too much longer it would grow stale.</blockquote><p>
190|<font color=red>Falcon</font>|falcon@gamesurge.com|Tribes 2 Interview|||7/06/00|03:28:05|24.192.0.130|Actiontrip have kicked up an exclusive Tribes 2 <a href="http://www.actiontrip.com/previews/starsiegetribes2.phtml">interview</a> with Dave Georgeson of Dynamix to get you up to speed on the project... 4 never-before-posted screenshots included... <br><blockquote>Action Trip: Short overview of some of the new features in Tribes 2?<p>Dave Georgeson: We've added ground vehicles to the game. Scouts, Assault Tanks, and Mobile Point Bases are all facets designed to give the armored suits that we all know and love new strategic points to rally around, as well as quick ways to transport across a battlefield. Also, we're focusing on creating a web community that lets players easily find and create Tribes, as well as facilitating communication with one another, in-game and out-of-game.</blockquote>
191|<font color=red>Falcon</font>|falcon@gamesurge.com|Dogs of War Screens|||7/06/00|03:29:35|24.192.0.130|StrategyPlanet has posted some exclusive screenshots<br>from Dogs of War by Silicon Dreams and TalonSoft on<br>our Previews page. Go directly to them <a href=><br>http://www.strategyplanet.com/content/previews/ss_dogsofwar">here:</a><br>
192|<font color=red>Falcon</font>|falcon@gamesurge.com|Voodoo 5 Giveaway|||7/06/00|03:37:00|24.192.0.130|Northshire.net are giving away a Voodoo 5, to entre all you have to do is fill in the form located <a href="http://www.northshire.net/contest.shtml">here</a>
193|<font color=red>Falcon</font>|falcon@gamesurge.com|Dues Ex News|||7/06/00|03:42:36|24.192.0.130|Gamespy joins the growing list of people who love Deus Ex. Check out their review, and a few of the drawbacks they found, <a href="http://www.gamespy.com/reviews/deus_a-new.shtm">here</a>.<br><blockquote>Though Deus Ex is first-person based, and has numerous weapons to choose from, the game rewards stealth over combat. Choose wisely, young grasshopper! Often in the game you will find yourself peering around corners or picking a lock, rather then engaging in combat with a NFS agent. This forces the player to heavily consider each option before rushing in, guns blazing, breaking up the gameplay to keep things interesting and fresh so that the character goes through stages of exploration, combat, and stealth. </blockquote><br>Additionally, <a href="http://www.eurogamer.net">Eurogamer</a> have confirmed that the release date for Europe will be August 4th.<br>
194|<font color=red>Falcon</font>|falcon@gamesurge.com|Nocturn Missions|||7/06/00|03:49:33|24.192.0.130|Spookhouse - The Official Fan Site for Nocturne <a href="http://www.3dactionplanet.com/spookhouse/downloads.shtml">posted</a> three fan-made missions for that 3D Action/Adventure game. There's one new mission and two updated missions. Here's the skinny:<p>"Ultimate Weapon" by Heretic: In this new mission, you must find the Ultimate Weapon against evil. A couple of retextured models are included.<p>"Not Act 1" by Heretic: This is Version 2 (fixes, etc). Think Nocturne's Germany mission - but a bit..er..off!<p>"The Awakening" by Troll Man: This is version 2 (fixes, etc). An ancient demon has been awakened from the grave. Killing it will be an easy job for<br>the Stranger...if he can fight through the hordes of zombies blocking the path.<p>As usual, all missions can be found in the Downloads area.
195|<font color=red>Falcon</font>|falcon@gamesurge.com|Screenies|||7/06/00|03:57:46|24.192.0.130|Gamespy has six new screen shots from Stainless Steel Studios upcoming RTS Empire Earth. You can find them at <a href="http://www.gamespy.com/screens/eearth.shtm">http://www.gamespy.com/screens/eearth.shtm</a><p>StrategyPlanet has posted some exclusive screenshots from Dogs of War by Silicon Dreams and TalonSoft on their Previews page. Go directly to them <a href="http://www.strategyplanet.com/content/previews/ss_dogsofwar">here:</a><p>The third and final batch of exclusive screenshots of third person action game "Soldier" is now up on EuroGamer. As before, there are eight new shots taken from a beta version of the game using a GeForce 2 graphics card - 1024x768, 32bit colour, with Full-Scene<br>Anti-Aliasing switched on. <a href="http://www.eurogamer.net/features.php3?name=ss_soldier&page=3">Sweet.</a><br>For those of you who missed the earlier shots, the first page full can be found <a href="http://www.eurogamer.net/features.php3?name=ss_soldier">here:</a><br>
196|<font color=red>Falcon</font>|falcon@gamesurge.com|Horizon's Fan FAQ|||7/06/00|04:00:35|24.192.0.130|Each week Artifact Entertainment, makers of Horizons, answers 10 questions that have been gathered from fans in the community. The compiled answers are then posted on Horizons Vault. Check out this weeks questions and answers <a href="http://www.horizonsvault.com/features/askae/7.shtml">here</a> New questions and answers posted weekly.
197|<font color=red>Falcon</font>|falcon@gamesurge.com|Croc 2 Review|||7/06/00|04:02:58|24.192.0.130|Today's <a href="http://www.eurogamer.net/features.php3?name=croc2">review</a> on EuroGamer takes a look at Croc 2, the PC version of the hit Playstation 3D platform game by Argonaut.<br><blockqutoe>"Like any game worth its salt, there are a number of twists and original ideas to Croc 2. Some levels include special objectives, including one of my favourites in which Croc must roll along atop a giant snowman's head to reunite it with its decapitated body."</blockquote>
198|<font color=red>Falcon</font>|falcon@gamesurge.com|Dark Sector Programmer Interviews|||7/06/00|04:07:38|24.192.0.130|Stomped has a four part series of interviews with the members of the Dark Sector development team at Digital Extremes. The series begins with a chat with lead level designer Juan Pancho Eekels. You can find their exclusive interview at <a href="http://www.stomped.com/interviews/darksector1.html">http://www.stomped.com/interviews/darksector1.html</a><br>Plus, as a special holiday treat, Stomped is also presenting, for the first time in public, the official Digital Extremes-designed logo for Dark Sector.<br>Check out the logo <a href="http://www.stomped.com/cgi-bin/stompedshot.cgi?image=/interviews/images/DSLogo.jpg">here</a><p>For the second of Stomped's four part interview series with members of the Dark Sector development team, we chat with Digital Extremes's lead programmer for<br>the game, Steve Sinclair. Go check out our exclusive interview <a href="http://www.stomped.com/interviews/darksector2.html">here</a>:
199|<font color=red>Falcon</font>|falcon@gamesurge.com|Previews |||7/06/00|04:17:01|24.192.0.130|New today on EuroGamer is a brief hands-on <a href="http://www.eurogamer.net/features.php3?name=p_jf4">preview</a> of JetFighter IV, the latest in the long-running series of action oriented flight combat sims.<br><blockquote>"So what does Jetfighter 4 allow us to fly? In true tradition the game sticks to the same aircraft that were introduced in the earlier games - the F/A 18 Hornet, F14 Tomcat, F15 Eagle, and F23 Raptor. This may seem like a limited choice, but bear in mind that as far as real combat goes, these four aircraft are more than enough to cope with any land, sea or air threat."</blockquote><br>Neoseeker has posted a Hands-On <a href="http://www.neoseeker.com/Articles/Games/Previews/Submarine_Titans/">preview</a> of Submarine Titans using the playable demo Strategyfirst sent us. Their overall impressions were good although she had some quirks with the environments & some of the features.<br><blockquote>"Being in the wet stuff has its advantages. Vehicles can change their depth to correspond to surrounding terrain and evade enemy missiles and mines. Turrets placed on overhangs can shoot up at ships but never down at them. Vehicles can scoot under shelves and hide. Things have monetary value even under the ocean. Trade allows you to obtain the resources you need by trading away the ones you have in abundance. There are three resources: Metal, Corium and Gold. Corium is the alien metal that came packaged with the comet."<blockquote>
200|<font color=red>Falcon</font>|falcon@gamesurge.com|Nox: Wizard Guide|||7/06/00|04:18:29|24.192.0.130|Noxious has posted new Nox strategy guide titled "Every Wizards Guide to Being a Total Bastard." The guide, although short, gives some rather clever techniques on the taking down your multiplayer opponents with the Wizard character class. Any Wizard looking for a few clever techniques then this is definitely suggested reading. Read on <a href="http://www.noxious.net/strategy/multiplayer/8.php">here</a>
201|<font color=red>Falcon</font>|falcon@gamesurge.com|Shogun Review|||7/06/00|04:23:44|24.192.0.130|A new BarrysWorld <a href="http://www.barrysworld.com/news/reviews/shogun/">review</a> is now now live. Shogun is the latest title to tractor the curious eye of MikeyBear... <br><blockquote>"...Be sure you know what you`re getting into before you think about buying Shogun. It is most definitely not a RTS game and not one for the action lovers. Most of the game is spent in the turn based map section and the battles, when they do occur, are fairly short..."</blockquote>
202|<font color=red>Falcon</font>|falcon@gamesurge.com|Strategy games |||7/06/00|04:28:43|24.192.0.130|For the answer head over <a href="http://www.strategyplanet.com/content/gaming_is_life/20000703/">here</a>:<br><blockquote>Video games, along with a lot of other popular media, has been the subject of some pretty negative coverage recently due to isolated outbreaks of violence. It seems everytime a lonely, disaffected, adolescent male totes a semi-automatic rifle to school, we are treated to a montage of news reports blaming the media for the irrational act. Among the news bites will be school photos of the alleged shooters looking oddly meek, weeping parents asking why and how something like this could happen, community authorities desperately seeking to defend their actions or inactions, and a number of "expert consultants" plugging their newest book and explaining how crumbling media ethics contributed to this newest senseless shooting. Somewhere among the 30-second jump-cuts there will inevitably be a screenshot of id Software's DOOM with an ominous voiceover explaining the violent nature of the game. </blockquote>
203|<font color=red>Mystikal</font>|mystikal@gamesurge.com|Blizzard Games Server|||7/06/00|15:28:41|168.191.221.219|The ip address for the server is 63.85.238.12. Happy playing!
204|<font color=red>shiva</font>|shiva@gamesurge.com|Halo Preview at GameSurge|||7/06/00|16:10:25|204.244.67.154|<a href="/pc/previews/halo.shtml"><img src="/pc/halo/thumbnails/halo_ss12.jpg" width="122" height="96" align="left" alt="To the Halo Preview" border="0"></a>Storm returns to GameSurge with a look at the new Bungie computer game, Halo. This First person shooter is send to incorporate first rate graphics, single & multi-player play, and a long and well written storyline worthy of most sci-fi novels. With Microsoft buying Bungie, Halo may instead end up on the X-Box, but judging from what people, and Storm have been saying, this game is to good to be waiting another couple of years. Here is a bit from the preview:<blockquote>" While Halo is going to support many new technologies, it will not embrace every single new thing coming out at the moment. For one thing Jones and his crew are not implementing voice-over-net or the Powerplay protocol hyped by Valve. Mainly because they think that most gamers of this day and age would rather have their bandwidth be spent on sniping a poor soul before they would want to spend it on having a nice conversation with their teammate."</blockquote>You can find our latest preview at the <a href="http://www.gamesurge.com/pc/previews/index.shtml">Preview Section</a>, or directly <a href="http://www.gamesurge.com/pc/previews/halo.shtml">here</a>. Also as well, keep a eye on the preview section, as I will be adding new previews, and some old ones, on a daily basis for the next little while.<br>
205|<font color=red>shiva</font>|shiva@gamesurge.com|Homeworld Tactics now up|||7/06/00|18:49:15|204.244.67.182|<a href="http://www.gamesurge.com/hwn/index.shtml">Homeworld Nation</a> is pleased to announce that KOBAYASHI��s Collection of Homeworld Tactics has been updated, with more great tips and strategies on the relic real time strategy game Homeworld. Now updated and fully expanded, the tactics collection is a must place to visit for the latest in techniques. Here's a tactic example from the guide:<p>" Instant Gravity Well <br>Build a gravity well but pause the batch just before it is completed. When you hear a hyperspace warning, resume the batch and activate the well, trapping the ships warping in (assuming they appear near the mothership. Actually you can pause other build batches to have an instant fleet(one ion frigate, one destroyer, one missile destroyer and one cruiser) to surprise your attackers."</blockquote>You can find this great new tactics guide <a href="http://www.gamesurge.com/hwn/strategies/kobayashi.shtml">right here</a>.<br>
206|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|Paul Steed Interview|||7/06/00|22:35:29|24.189.13.105|Since Paul Steed's departure from id software, he has kind of fallen out of the daily news, but today he is back, with an interview over on Stomped. It's a quality interview, with alot on Paul's opinion of id making another Doom, and what Paul's plans for the future are. Check it out right <a href=http://www.stomped.com/interviews/psteed2.html>here</a>. Dig the snippage:<blockquote>Stomped: What are your feelings on id being able to create a new Doom well? Will it be able to live up to expectations?<p>Steed: Well, as far as id goes, there's really...you know, id is obviously a different company than when the original Doom series was created. Can anything as huge as DOOM be ever re-created? I mean, I remember when people found out I made computer games for a living they'd invariably say something like, "You make computer games? Like DOOM?" So at one point computer games and 'DOOM' are synonymous in the majority of the public's eye. One of the things I worry about with a new DOOM game is the magic of the first series being so firmly entrenched in our minds that it will color perceptions and opinions of the new one. John Carmack has a definite vision of what he wants to see in the new Doom. Hopefully the team will support him and enhance the ideas he proposes. DOOM was created in a relatively simple technological time. Doing it today requires a dedication to sophistication and attention to detail that people look for in a single player experience. Can a DOOM live up to the public's expectations? In the end��probably not. Fuck 'em, I say. Make the game you want to make with a singular vision and commitment to consistency��the game will rock. Bow to that five or ten percent of the vocal bitchers and whiners and you'll fail. Ultimately however, regardless the direction, the new DOOM will be a direct reflection of the people who make it.</blockquote>
207|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|Diablo II Walkthrough|||7/06/00|22:41:51|24.189.13.105|Infoceptor has just slapped up the first part of their Diablo II walkthrough. The section they have up covers all of Diablo II's Act 1. Check it out right <a href=http://www.infoceptor.com/strategy/diablo2/walkthrough.shtml>here</a>.
208|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|Tribes 2 Screenies|||7/06/00|22:45:38|24.189.13.105|Tribes 2 Players has just tossed up two new screenshots from Starsiege Tribes 2. One of the shots shows one of the new vehicles, while the other shows off the new disc launcher. Check them out right <a href=http://www.tribes2players.com/News/Shownews.asp?Id=878>here</a>.
209|<font color=red>shiva</font>|shiva@gamesurge.com|More Netcode Mailbag|||7/07/00|00:40:53|204.244.67.168|More permissions have come for the mailbag feature of the <a href="http://www.gamesurge.com/features/mailbag_ncr.shtml">Netcode Rebuttal article</a>. You can find the new additions right here. The page is getting a little on the long side, so it looks like there's gonna be a second page. :) You can find the Netcode article <a href="http://www.gamesurge.com/features/editorials/netcode.shtml">here</a>, the rebuttal to the first article is <a href="http://www.gamesurge.com/features/editorials/netcode_rebuttal.shtml">right here</a>, and the Mailbag, with all the responses begin <a href="http://www.gamesurge.com/features/mailbag.shtml">right here</a>.<p>Just a reminder that if you wish to share your opinions with all our viewers, just let us know before hand.
210|<font color=red>Id</font>|id@gamesurge.com|First Final Fantasy IX Impressions|||7/07/00|11:16:19|209.148.234.174|As many of you know, Final Fantasy IX was released a few days ago in Japan, once again surpassing many sales records. The game will be released sometime in the Fall in North America. Until then, be sure to check out IGN's <a href="http://psx.ign.com/news/21814.html">"preview"</a> of sorts.
211|<font color=red>Id</font>|id@gamesurge.com|N64 still dominating the rental charts|||7/07/00|11:22:33|209.148.234.174|Though it is quite clear that the Nintendo64 is entering it's last leg, it has still most recently been dominating the rental charts. Here are all the Nintendo titles (positions included with title) that appeared in VDSA's top rentals for the week of July 4:<br>1.) Perfect Dark <br>2.) Tony Hawk Pro Skater <br>3.) Pok��mon Stadium <br>4.) Excite Bike 64 <br>5.) Mario Party 2 <br>6.) Super Smash Brothers<br>8.) Kirby 64: The Crystal Shards <br>10.) WWF Wrestlemania 2000 <br>12.) Army Men Sarge's Heroes <br>14.) All-Star Baseball 2001 <br>19.) StarCraft 64 <br>20.) Rainbow Six: Tom Clancy's<br>21.) Donkey Kong 64 <br>25.) Mario Golf<p>Amazing... the system is dead, and they still hold the top 5 spots...<p>
212|<font color=red>Id</font>|id@gamesurge.com|N64 still dominating the rental charts|||7/07/00|11:22:47|209.148.234.174|Though it is quite clear that the Nintendo64 is entering it's last leg, it has still most recently been dominating the rental charts. Here are all the Nintendo titles (positions included with title) that appeared in VDSA's top rentals for the week of July 4:<br>1.) Perfect Dark <br>2.) Tony Hawk Pro Skater <br>3.) Pok��mon Stadium <br>4.) Excite Bike 64 <br>5.) Mario Party 2 <br>6.) Super Smash Brothers<br>8.) Kirby 64: The Crystal Shards <br>10.) WWF Wrestlemania 2000 <br>12.) Army Men Sarge's Heroes <br>14.) All-Star Baseball 2001 <br>19.) StarCraft 64 <br>20.) Rainbow Six: Tom Clancy's<br>21.) Donkey Kong 64 <br>25.) Mario Golf<p>Amazing... the system is dead, and they still hold the top 5 spots...<p><br>Source: <a href="http://ign.com">IGN</a>
213|<font color=red>shiva</font>|shiva@gamesurge.com|StarCraft Patch?|||7/07/00|11:26:18|204.244.67.131|Picked up this from Roy yesterday, but it seems we have a new StarCraft patch coming our way. Patch 1.08 will not have any game changes by the sounds of it, but there will be a fix for the map hacks, a constant source of annoyance for all "clean" players. Sounds good, but such a shame that since battle.net is now so jammed, it may be a while before everyone can get it.<p>Personally, I think we are actually going through the "stress test" of Diablo 2 right now, as I'm sure getting stressed every time I try to go on battlenet.
214|<font color=red>Id</font>|id@gamesurge.com|Konami Wants You!|||7/07/00|11:27:00|209.148.234.174|Here's the snippet from <a href="http://ign.com">IGN</a>.<p>"A very interesting job opening was announced on the web by Konami today. Konami Computer Entertainment America is evidently seeking a CG artist, someone skilled with SoftImage and traditional 2D art, to work on a Silent Hill 2 movie for PlayStation2."<p>With Silent Hill on the release front for sometime in 2001, this would be a great oppurtunity. If interested, be sure to contact <a href="http://www.konami.com">Konami</a>.<br>Source: <a href="http://ign.com">IGN</a>
215|<font color=red>Id</font>|id@gamesurge.com|Guilty Gear X Tidbits|||7/07/00|11:29:56|209.148.234.174|IGN has recently decided to take a closer look at Guilty Gear X for the Dreamcast. The sequel to the cult favorite fighting gaming Guilty Gear, the sequel looks amazing. Be sure to check out the whole story <a href="http://dreamcast.ign.com/news/21802.html">here</a>.
216|<font color=red>Id</font>|id@gamesurge.com|Dreamcast Half-Life Screens|||7/07/00|11:33:33|209.148.234.174|Consoledomain has recently posted some new Half-Life screenshots for the Dreamcast. Check them all out <a href="http://www.consoledomain.com/news/2066.html">here</a>.<br>Source: <a href="http://www.consoledomain.com">Consoledomain</a>
217|<font color=red>Id</font>|id@gamesurge.com|The Pokemon Virus Set to Storm Email|||7/07/00|11:49:16|209.148.234.174|According to Trend Micro, manufacturer of various Anti-Various related software and software packages, there is indeed a new virus out on the web, called POKEY.A, Pokey, WIN32/Pikachu.32768.Worm, or I-Worm.Pikachu. This virus, dubbed the Pokemon virus in it's early stages, apparently works by arriving in a person's email (Mircosoft Outlook Users) with the subject line "Pikachu Pokemon" and the attachment "Pikachu icon".<br>Though this virus is currently classified as low risk, it is still able to make modifications to your autoexec.bat and will attempt to forward itself to everyone on your address list if accessed. <br>More info about the virus can be found <a href="http://www.antivirus.com/vinfo/virusencyclo/default5.asp?VName=TROJ_POKEY.A&VSect=T">here</a>.<br>Source: <a href="http://www.rpgamer.com">RPGamer</a>
218|<font color=red>Thundra</font>|thundra@gamesurge.com|Microsoft Madness 2 Beta and Settlers IV Beta!|||7/07/00|17:23:05|194.65.14.68|Microsoft Madness 2 Beta and Settlers IV Beta are now available. But, hurry up, the sign up has began and Microsoft gives the chance to only 10 gamers to experience the sequel of Microsoft Madness; and there are 500 spots available for the Settlers IV Beta testing. Hurry with your sign-up 'cause the clock is ticking...<p>Head on to <a href="http://www.avault.com/">AVault</a> and sign-up!
219|<font color=red>Thundra</font>|thundra@gamesurge.com|Pc Galley and Homeworld Cataclysm Gallery are up!|||7/07/00|18:37:36|194.65.14.68|Shiva did all the hard work and then he asked me to plug the sections and so i did... and now i'm posting about it... :)<p>Well here are the quick links to both <a href="http://www.gamesurge.com/pc/computer_gallery.shtml">PC Gallery</a> and <a href="http://www.gamesurge.com/hwn/cataclysm/gallery.shtml">Homeworld Cataclysm Gallery</a>. The credits go to shiva.
220|<font color=red>shiva</font>|shiva@gamesurge.com|Computer Gallery Up|||7/07/00|18:46:28|204.244.67.134|At GameSurge, our obsession with games knows no boundaries, and to prove that we are serious about wanting to be your game information resource, we have completed our Computer Gallery Section. With Tens of Thousands of images, covering over 70 different games, this section is chock full of screenshots, concept artwork and even fan artwork, and we are only just starting. Get ready for the start of one of the largest archives on the net today, with several games already topping 200 images.<br><br>Our <a href="http://www.gamesurge.com/pc/computer_gallery.shtml">Computer Gallery Section</a> is used as a image archive for our various previews, reviews etc, but I decided to give them their own section for easy viewing. The Archive will be expanded greatly in the near future, depending on time of course. If you have pictures or images to submit to the archive, just fire off a <a href="mailto:shiva@gamesurge.com">email to me</a>.<br>
221|<font color=red>shiva</font>|shiva@gamesurge.com|Halo Preview Down|||7/07/00|20:04:30|204.244.67.212|As you all know, we have a Halo preview that was put up yesterday. Alas, I had to take it off the site due to a unforseen problem with a copyright issue, but it should be back up shortly. My apologies on behalf of GameSurge. <p>The screenshots used for the article are still up though, so those of you who haven't seen these pictures can view them in our <a href="http://www.gamesurge.com/pc/computer_gallery.shtml">Computer Gallery</a> section. From what I understand, they seem quite rare, so go have <a href="http://www.gamesurge.com/pc/halo/index.htm">a look for yourself</a>.
222|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|Win 98 vs Win2k vs WinME|||7/07/00|20:32:22|24.189.13.105|GamePC has just slapped up a new article, comparing Microsoft's last 3 OS's, Windows 98, Windows 2000, and WinME. It reads like a review of WinME, but its a real good article. Check it out right <a href=http://www.gamepc.com/reviews/hardware_review.asp?review=winme&page=1>here</a>. Dig the snippage:<blockquote>Like myself, quite a few of gamers quickly fled Windows98 and ran to upgrade to Windows 2000 when it was released. After all, a hybrid mix of Windows NT4 and 98, it must be the perfect gaming OS! Unfortunately, the lack of driver support has kept a lot of people away from the OS in general, and even now that it's got decent drivers, many gamers think 2000 is either too expensive, too complicated, or requires too high of system specs to run properly. Windows ME fills in the gap between 98 and 2000, with increased stability, an updated driver set, and some interesting new features to help games play faster and smoother than ever.</blockquote>
223|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|Voyager: Elite Forces Demo!|||7/07/00|20:38:35|24.189.13.105|A playable demo for Raven's new Quake 3 engine powered Star Trek game, Voyager: Elite Force, has just been released over on FilePlanet. You can grab it right <a href=http://www.fileplanet.com/index.asp?file=46986>here</a>.
224|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|DNF Programmer Leaves|||7/07/00|20:50:51|24.189.13.105|3DR's big man, George B., has just updated his <a href=http://www.3dfinger.com/individual.php3?fingeraccount=georgeb@finger.3drealms.com>.plan</a>, with word that Chris Hargrove will be leaving 3DRealms tommorow. Chris has been working on Duke Nukem Forever since its start (how many years ago?), and is leaving because of personal reasons. This also comes with the news that 3DR is still looking for another programmer, and texture artist for DNF. Here's some of what he had to say:<blockquote>We say goodbye to Chris Hargrove tomorrow. Chris will be missed and has been with DNF since it's start. Chris is leaving for mainly personal reasons and it is 100% amicable. <p>His new e-mail is: chrish@usac.net <p>Also, Chris has done a small interview on GameDev.net that will clarify his leaving to put the rumor mill to rest. You can read it at: <p><a href=http://www.gamedev.net/columns/interviews/chargrove2.asp >http://www.gamedev.net/columns/interviews/chargrove2.asp</a> <p>Chris picked a perfect time to leave, and we appreciate that. His skeletal animation and model system are essentially done and no major work has been done on them in a few weeks. Lately he's been working on AI as we've moved to the game play phase of the project. <p>I know I speak for the entire team when I say, good luck Chris and stay in touch. </blockquote>
225|<font color=red>Falcon</font>|falcon@gamesurge.com|Dark Sector Interviews Part 3,4|||7/08/00|00:35:25|24.192.0.130|For Stomped's third installment of its four part interview series with members of the Dark Sector team, they have the first half of a chat with Digital Extremes game designer James Schmalz. The second half will be posted on Friday. Go check out the exclusive interview <a href="http://www.stomped.com/interviews/darksector3.html">here</a>.<br>Stomped concludes its four part interview series with members of the Dark Sector team with the second half of our chat with Digital Extremes's lead designer James Schmalz. Check out our exclusive interview <a href="http://www.stomped.com/interviews/darksector4.html">here</a>.<p>
226|<font color=red>Falcon</font>|falcon@gamesurge.com|Infestation Preview|||7/08/00|00:58:42|24.192.0.130|Cro from BarrysWorld has previewed <a href="http://www.barrysworld.com/news/previews/infestation/">Infestation</a> from Frontier Developments. Ever wondered what it would be like to drive madly (and danegrously) around strange planets, shooting at nasty aliens with a big gun? Well, now you can - Frontier Developments will be releasing Infestation for both the Playstation and PC soon, and kindly let us have a fiddle about with the PC version to see what the game is like ..<br><blockquote>"Moving about essentially involves driving in the direction you`re facing and turning as and when necessary. A quick-turn function is also included (for those all important powerslide stops). Sometimes you can get stuck trying to get up a hill, but often a short run-up is all that`s needed to throw you over the top. You can also earn a turbo thruster that is lots of fun unless you hit it at the wrong time - in which case you`ll go flying across the map, often never to return..."</blockquote>
227|<font color=red>Falcon</font>|falcon@gamesurge.com|AvP2 Confirmed|||7/08/00|01:12:07|24.192.0.130|GameSpy.com was present today in Seattle, WA for Fox Interactive's confirmation that the sequel to Aliens versus Predator is currently under development by Monlolith Productions and will be using the LithTech<br>engine. For full details visit <a href="http://www.gamespy.com/news/july00/7-06-00-1.shtm">this site</a>:<p><p>
228|<font color=red>Falcon</font>|falcon@gamesurge.com|Earth 2150 Review|||7/08/00|01:15:20|24.192.0.130|Today's review on EuroGamer takes a look at "Earth 2150", a 3D real time strategy game which is due for release in the UK tomorrow. Can the gameplay live up to the gorgeous graphics? Read EuroGamer's <a href="http://www.eurogamer.net/features.php3?name=earth2150">review</a> to find out!<br><blockquote> "The basic premise is very simple - you have 183 days to leave the Earth and begin travelling to Mars. The reason for this is that as a result of constant wars, the Earth's orbit has gone a bit funny, meaning that it will hit the moon and send both straight into the sun. Imaginative, isn't it?"</blockquote>
229|<font color=red>Falcon</font>|falcon@gamesurge.com|ORB Interview|||7/08/00|01:24:45|24.192.0.130|ORB, a game which is so big, bold and ambitious, it might just trump Homeworld. Strategy Planet talked with Executive Producer Jamie McNeely to get the scoop. <a href="http://www.strategyplanet.com/content/interviews/strategyfirst20000706">More here</a>:<br><blockquote>Deus: It has been mentioned that the game will feature 'Commando' ships. What exactly will these do? <p>McNeely: Troop transports deploy boarding pods that may be used to capture ships. In the case of fighter class vessels, shock troops are deployed from the boarding pods, then the commandos land on the target vessel and try to cut their way in. If the vessel is a capital class ship then the boarding pods themselves attach to the hull and the commandos cut their way in. The ship to be boarded must be disabled first; this lasts for a limited time so you have to have your troop transport close at hand when you are capturing vessels. </blockquote>
230|<font color=red>Falcon</font>|falcon@gamesurge.com|Tad Williams Interview |||7/08/00|01:36:41|24.192.0.130|Dark Zion Vault has posted an <a href="http://dzvault.ign.com/features/interviews/tad.shtml">interview</a> with NYT best-selling author Tad Williams, who acts as Creative Consultant for the upcoming MMORPG "Dark Zion" from Wombat Games.<br><blockquote>luxor: How did you and Wombat get together? Was the concept of Zion an original idea of yours, or did you collaborate on a established plot?<p>We were introduced by a mutual friend. I wore a strapless gown. Dinner, dancing -- it was magic.<p>More seriously, we brainstormed the DZ world and ideas together in a series of regular conferences. The concept is original to the game, and incorporated ideas from everyone involved.</blockquote>
231|<font color=red>Falcon</font>|falcon@gamesurge.com|Dungeon Siege Preview|||7/08/00|01:42:44|24.192.0.130|Actiontrip have slapped up a <a href="http://www.actiontrip.com/previews/dungeonsiege.phtml">preview</a> of Chris Taylor's upcoming gem, Dungeon Siege... <br>Diablo II has come at last. Saying this at the very beginning of a Dungeon Siege preview surely won't make Gas Powered Games' (GPG) programmers any happier, but if they do their best to fulfill all they had planned, they have nothing to worry about. The aforementioned sequel never brought anything new or yet unseen. On the other hand, GPG led by Chris Tayler doesn't have an old game to re-edit, they have to make something new and prove their ideas' worth.
232|<font color=red>shiva</font>|shiva@gamesurge.com|About the Halo preview|||7/08/00|02:20:08|204.244.67.199|Yesterday, we at GameSurge received a article on Halo. The article was a preview of the FPS game from Bungie, and it was placed on the site for viewing. Today, I received a email from a viewer, that the article looked to be strongly based on a magazine article on Halo published this month. After viewing the article, I agreed that our Halo article was strongly based on that magazine, to the point that it could be considered plagiarism.<p>The Halo preview was a viewer submission to our site, and though that is not a excuse, we have received submissions from this person before, and never had this happen. In actual fact, this is the first time this has happened to both Falcon and myself on a personal basis. The truth is both Falcon and myself are very shocked and hurt by this.<p>When I joined GameSurge, and merged Ancient Nation with GS a few weeks back, I tried to bring with me a degree of quality and professionalism to this great site. To have something like this happen is a personal blow to not only this site, but to both my name and to Falcon's. When I confirmed that the article was taken from a magazine, I removed the preview from the server, and got in touch with Falcon. But the damage is done.<p>On behalf of Falcon, who has helped me with this post, and the rest of the GameSurge staff, I wish to apologize for this incident, and I sincerely hope that this does not affect your views of GameSurge, or the quality of our work. We will make a commitment that in future, GameSurge will strive to be a more professional site, and that we will work as hard as possible to re-earn our viewers trust.<br>
233|<font color=red>Falcon</font>|falcon@gamesurge.com|Elsa Gladiac 32MB Review|||7/08/00|03:13:04|24.192.0.130|Speedy 3D have just kicked up a lengthy <a href="http://www.speedy3d.com/reviews/elsa_gladiac/">review</a> of the Elsa Gladiac GeForce2 32MB GTS 3D accelerator card. They pitted this card against the Leadtek GeForce2 32MB GTS in benchmarks of 3DMark200, Q3A, and MDK2 on an Athlon 750MHz system. Overall it was a pretty decent card, only marking it down for its high price tag. <br><blockquote>So, what it all comes down to is one simple question; should I spend the $300 to upgrade? Well, if you already have a GeForce DDR the simple answer is no. As a general rule of thumb I believe it��s always a good idea to skip one generation before you upgrade, as there is always something much better coming down the road every six months. All-in-all Elsa��s Gladiac GeForce 2 GTS is a great product, and should definitely be worth considering if you are in the market for a new video card.</blockquote><br>
234|<font color=red>Falcon</font>|falcon@gamesurge.com|Screenies|||7/08/00|03:24:56|24.192.0.130|There's a single exclusive FAKK² screenshot up at <a href="/shivasite/sscgidata/newsdata/comments/www.3dactionplanet.com/fakk2">www.3dactionplanet.com/fakk2</a><p>EuroGamer has a little visual treat for you today, in the form of eight exclusive new screenshots of XTension, the massive mission pack for last year's space trading and combat game, "X : Beyond The Frontier". Amongst other new features, the add-on sports a vastly improved graphics engine, which you can see shown off to its full effect <a href="http://www.eurogamer.net/features.php3?name=ss_xtension">here-</a><p>The Rogue Spear Database has received 3 exclusive screenshots of Red Storm's upcoming title Covert Ops Essentials (part of the Rainbow Six series). The three screenshots show off two new maps to be featured in Covert Ops. Two screenshots are of a Junkyard map and the other is a Hospital map. The direct link to the news post with the screens is <a href="http://www.roguespeardatabase.com/#newsitem962934566,83828,">here</a>:
235|<font color=red>Thundra</font>|thundra@gamesurge.com|Is Doom returning?|||7/08/00|08:55:45|194.65.14.68|There isn't much info on the game, however it is known that it will be specially turned to the Single Player feature. It will have the John Carmack game engine prepared after the concluding Q3.<br>It was, what it seemed to be a though decision, and it even resulted in the firement of the artist responsible for the Q3:Arena models.<br>Apart all this mess, the majoritary owners of Id, Kevin Cloud and Adrian Carmack, decided to get on with the sequel. <br>More info should came in proper time. For now just keep in mind these first announcement.
236|<font color=red>Thundra</font>|thundra@gamesurge.com|How about that?|||7/08/00|09:02:20|194.65.14.68|The Nintendo Company Limited decided to increase the Pok��mon fever, by changing the look of N64. The console will be out in the Japanese and European markets, but the release date is still unknown. Now the Pikachu fans can see their hero in their console, wich will have a blue and a yellow version.<p>Who said the Nintendo 64 was a dead system?
237|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|New Hitman Shots|||7/08/00|10:17:25|24.24.101.37|Eight new <a href="http://pc.ign.com/news/21874.html">screenshots</a> from the upcoming Eidos title, Hitman: Codename 47, has been posted over at <a href="http://pc.ign.com">PC.IGN</a>. Head on over and give 'em a look.
238|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|D3D Fix for Deus Ex|||7/08/00|10:24:04|24.24.101.37|Although it's an excellent game, Deus Ex has been hampered by a somewhat lack of D3D support. Now, we all know that the Unreal engine was built with 3DFX cards in mind, which utilizes the Glide API. Now, however, a beta-version "patch" has been released that should help alleviate some of the framerate issues for those of you running The Game in D3D. Here's the link to pick up this patch, which is really just a upgraded .dll file: <a href="http://www.eidosinteractive.com/techsupp/deusex/patches.html">http://www.eidosinteractive.com/techsupp/deusex/patches.html</a>. Enjoy.
239|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|Soldier of Fortune AGT|||7/08/00|10:33:15|24.24.101.37|The weekly <a href="http://www.3dactionplanet.com/features/agt/">AGT</a> by <a href="http://www.3dactionplanet.com">3DActionPlanet</a> has been posted. This one tests your knowledge of Raven's <a href="http://www.3dactionplanet.com/features/agt/agt23/">Soldier of Fortune</a> so head on over and see how much you know (or don't know).
240|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|Time Machine Preview|||7/08/00|10:38:53|24.24.101.37|<a href="http://www.gamespy.com">GameSpy</a> has written up a <a href="http://www.gamespy.com/previews/time_a.shtm">preview</a> of Dreamcatcher's upcoming Time Machine, an adventure title based on the classic novel by H.G. Wells.
241|<font color=red>shiva</font>|shiva@gamesurge.com|The Halo Preview Replacement Article|||7/08/00|14:36:16|204.244.67.132|<a href="/pc/halo/pages/halo_ss06.htm"><img src="/pc/halo/thumbnails/halo_ss06.jpg" width="122" height="96" align="left" alt="Click image to enlarge" border="0"></a>As some of you may know, I was forced to remove the Halo preview when certain matters were bought to my attention. This was after the article was placed up on the site, and it was plugged around the net. It was bad enough in my opinion that this happened, but there was no way I could tolerate a blank page to any new visitors on top of that. So, keeping in the old shivaSite tradition of making the smallest thing a major event, I have written up a new preview on the Bungie game, Halo. This brillant piece of work, done with only a few hours of research and under a tight deadline, shows off what may be the best game of the year, assuming of course it actually gets released.<p>To be quite truthful, this is actually a cheap knockoff that I wrote till 7 in the morning, but still, it shows my general brillance, though in a dimmer light. :) You can find the <a href="http://www.gamesurge.com/pc/previews/halo.shtml">Halo Preview</a> right here. It's not linked up at the moment, but then brillance does come with a price. As I mentioned before, I stayed up till 7 to finish the damn thing, and it was suppose to be re-edited and then placed as a post, but *cough* someone didn't do it *cough*, but all in all, considering my eyes were melting from lack of sleep, it's still a pretty good read, even by my own standards.<p>And all I can say to the other guys is... Bow to the master, puppy. :)
242|<font color=red>shiva</font>|shiva@gamesurge.com|New Interview with Valve|||7/09/00|00:14:38|204.244.67.224|The great Netcode debate continues, but this time we get Valve's opinions on the Netcode. GameSurge had placed a couple of articles, of differing opinions, on the Netcode used by players of the game CounterStrike, among others. The two editorials though, ended up causing a bit of a stir among the Half-Life community. In fact, the <a href="/features/editorials/netcode.shtml">original Netcode Editorial</a> and the <a href="/features/editorials/netcode_rebuttal.shtml"> netcode rebuttal</a> caused more than a few comments, to the point our email got flooded, so we felt that it was only fair to have Valve make a comment</p><p>This interview was written by Ninja, a staff member here at Gamesurge, who handles all public relations for us. Ninja, on behalf of Gamesurge, contacted <a href="http://www.valvesoftware.com/">Valve</a> to get their opinions on the two netcode articles, and was fortunate enough to end up interviewing Yahn Bernier, senior software engineer at Valve. We wish to thank Mr Bernier for taking the time to answer some questions, and to Valve themselves. Here's a bit from the interview:<blockquote>"The first feature is something I would term ��client-side weapon firing prediction.�� What this refers to is the instantaneous set of effects that occur when the fire button is pressed. These effects are all done client-side if client-side weapon firing prediction is enabled (cl_lw is 1). The effects include: starting the weapon firing animation, showing any muzzle flash, creating any ejected shells, drawing decals and bullet puffs at the impact spot on the wall of the level, starting the weapon firing sound, etc. However, the actual determination of whether the shot (for hit-scan weapons at least) hit another player is now and always has been done at the server."</blockquote>Though we only asked a few questions, Mr Bernier has really cleared up a lot of questions asked by Counter-Strike players, and fixed a lot of misconceptions as well. You can view the entire interview in our <a href="http://www.gamesurge.com/pc/interviews/index.shtml">Interviews Section</a> or by going directly to the <a href="http://www.gamesurge.com/pc/interviews/netcode.shtml">Netcode Interview</a>. <p>As well, as a reminder, we have opened up a special mailbag just for reader comments on the two articles. You can find comments on the first netcode article <a href="/features/mailbag.shtml">here</a>, and comments on the rebuttal <a href="/features/mailbag_ncr.shtml">here</a>.
243|<font color=red>Falcon</font>|falcon@gamesurge.com|New Poll|||7/09/00|04:04:26|24.192.0.130|Gamesurge follows up from it's recent Netcodeorama and release of the latest interview with Valve software with a <a href="#poll">poll asking for your thoughts on the new netcode:</a><p><a href="#poll">Results of previous poll:<br>What is your opinion on Diablo2?<br>It rocks&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>69&nbsp;&nbsp;&nbsp; 36.32 %<br><br>Pretty good&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>17&nbsp;&nbsp;&nbsp;&nbsp; 8.95 %<br><br>Ok&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>8&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 4.21 %<br><br>Could have been better&nbsp;&nbsp; 15&nbsp;&nbsp;&nbsp;&nbsp; 7.89<br>%<br><br>Bleah&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>19&nbsp;&nbsp;&nbsp;&nbsp; 10.00 %<br><br>Haven't tried it&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>62&nbsp;&nbsp;&nbsp;&nbsp; 32.63 %<br><br>TOTAL&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>190&nbsp;&nbsp; 100.00 %<br>
244|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|Elite Force Preview|||7/09/00|06:24:27|24.24.101.37|A </a><a href="http://www.gamerush.com/previews/eliteforce/">review/preview</a> of the recently released demo of Raven Software's upcoming Star Trek shooter, Elite Force has been posted at <a href="http://www.gamerush.com">GameRush</a>. Here's a bit of the write-up:<BLOCKQUOTE>Just from the demo, which is a brilliant insight into what's to come, Raven could well be onto a winner. Trek fans will no doubt buy it and it looks like it'll have enough to keep even the FPS fanatic happy. Roll on release date this is one game we'll definitely be checking out.</BLOCKQUOTE>
245|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|Independence War 2 Preview|||7/09/00|06:33:27|24.24.101.37|<a href="http://www.glideunderground.com">GlideUnderground</a> has posted a <a href="http://www.glideunderground.com/previews/iwar2/">preview</a> of the upcoming space sim sequel (hey, alliteration!), Independance War 2. Take a look:<BLOCKQUOTE>Since this is a sequel, the basis of the game remains the same. One of the biggest ideas of the original game was to maintain the high simulation feature of the game and not follow in the footsteps of over companies by "dumbing down" the game. Hence, the new game will also have the realistic physics settings of the previous game. The diverse universe will still play a huge role in the game as will the unique atmosphere. The basic gameplay ideas will remain the same. What will change are some details that players of the original game complained about.</BLOCKQUOTE>Included with the preview are a few very nice looking screenshots so head on over and give 'em a look.
246|<font color=red>Recoil</font>|recoil@gamesurge.com|Midtown Madness 2|||7/09/00|06:35:02|137.111.13.32|At Microsoft they have opened the <a href="http://www.microsoft.com/games/midtown2/">Midtown Madness 2 offical site</a>, and they are gathering beta testers now.<p><i>On Friday, July 7th, sign up to be part of the Midtown Madness 2 Beta Program! At random times during the day <a href="http://www.microsoft.com/games/midtown2/beta.asp">participating sites</a> will post the sign up form. Try one, try them all! But you'll have to keep checking and watching the sites for your chance to sign up!</i>
247|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|Icewind Dale Review|||7/09/00|06:40:51|24.24.101.37|All fantasy RPG fans take notice: a <a href="http://pc.ign.com/reviews/13559.html">review</a> of Black Isle's recently released RPG, Icewind Dale, has been posted at <a href="http://pc.ign.com">PC.IGN</a> and features an in-depth look at the game:<BLOCKQUOTE>Once in a while, a game comes along that completely takes over your life. StarCraft, Baldur��s Gate, and EverQuest all were like that, and now Icewind Dale arrives to flush productivity right down the toilet. Despite the somewhat cookie-cutter story, the game will have you playing long into the night the whole time saying to yourself: ��Just one more dungeon!�� It��s an exciting dungeon crawl that I recommend to any true RPG fan that is looking for a meaty quest to hold them over until the epic Baldur��s Gate II is released.</BLOCKQUOTE>With an overall score of 8.8 and statements like the excerpt above, I'd wager that the reviewer pretty much liked this title.
248|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|Deus Ex Review|||7/09/00|06:49:05|24.24.101.37|The recently released ION Storm title, Deus Ex, has been receiving quite a lot of positive press and reviews lately. This trend is not disturbed by <a href="http://planetgpu.3dgamegear.com">PlanetGPU</a>, who have posted they're own glowing <a href="http://planetgpu.3dgamegear.com/reviews/deus/">review</a> of The Game. Here's an excerpt:<BLOCKQUOTE>I think we can say this game is a good runner up for the game of year. Don't judge a box by it's cover Or should you? Well in this case of game you should. The game comes wrapped in one of the coolest boxes I have seen. It's a shiny metallic blue color and has a picture of the main character, you, JC Denton looking up to the words Deus Ex and the Deus Ex symbol. I would buy the game before they stop making it, it's one of a kind.</BLOCKQUOTE>Definitely. If you haven't picked up a copy, do so. It's really worth it.
249|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|Deep Fighter Screenshots|||7/09/00|07:01:17|24.24.101.37|<a href="http://www.ga-source.com/all/news/bits/06+08+2000/13:17:32.shtml">3 new screenshots</a> of the upcoming underwater action/adventure, Deep Fighter, have been posted over at <a href="http://www.ga-source.com">GA-Source</a>. Included is a small write-up of the game:<BLOCKQUOTE>Deep Fighter is an underwater action game that combines elements of furious 3D dog-fighting and challenging exploration in true 3D environments. Developed by Criterion Studios, the game will be published by Ubi Soft for a Summer 2000 release.</BLOCKQUOTE>
250|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|Diablo II Review|||7/09/00|07:23:51|24.24.101.37|The folks at <a href="http://www.gamespy.com</a> have posted a nice <a href="http://www.gamespy.com/reviews/diablo2_a.shtm">review</a> of Diablo II, giving it an overall score of 86. Here's more:<BLOCKQUOTE>Diablo II isn't a bad game by any stretch of the imagination. The graphics and sound are good, it's visually interesting, and the character classes and abilities are all pretty fun and distinct. The game also gets players with an addictive "one more quest" or "one more item" hook, and trying to collect the ideal set of equipment is entertaining in and of itself. The action is non-stop. However, Diablo is held back from being an excellent game by the fact that it features no really interesting characters or roleplaying, it only has a few simple quests, its story is paper thin, it has a few technical issues, Battle.net is unreliable, and the gameplay is ultimately shallow and repetitive. If mowing down wave after wave of foes just to watch your stats go up is fun for you, then you may like it quite a bit. If, on the other hand, you're a fan of role playing games that offer an in-depth storyine, a chance to engage in genuine roleplaying, and a feeling of being part of the game world, then you'll likely be disappointed.</BLOCKQUOTE>
251|<font color=red>sim</font>|geo_cosmic@yahoo.com|Gaming Comics|||7/09/00|11:33:29|206.171.168.140|You want something that combines games, art, and funny? <b>You got it</b>! I've decided to throw together a list of some good comics that just so happen to combine those and maybe, just maybe, you haven't heard of them yet. If you haven't, definitely check them out. It'll be worth your time:<p><ul><li><A href="http://www.penny-arcade.com">Penny Arcade</a> - The <b>best</b> gaming related comic out there in my opinion. I absolutely <i>love</i> this comic strip and have been following it religiously for the past two years or so that it has been out. Take a look at the archives, I don't think you'll regret it. Also take a look at my own creation, the <a href="http://www.inside3d.com/sim/pac">Penny Arcade Cult</a>, but only after you've grown to like the comic itself first.<br><li><a href="http://www.pvponline.com">PvP Online</a> - easily my second favorite. Consistently good art, lots of laughs, and even some good news occasionaly.<br><li><a href="http://www.lethaldoses.com">Lethal Doses</a> - this one is chock full of crazy gaming antics and so much more. Good art, good comedy, and it's updated on the opposite days of Penny Arcade so I get a laugh everyday one way or another :)<br><li><a href="http://www.reallifecomics.com/">Real Life</a> - this is a very good comic. Nicely drawn, updated daily, and is pretty damn funny. I'd say it makes fun of the internet nerd/game junkie's lifestyle, but he's laughing with you, not at you.<br></ul><p>I think that's it for now. If you have a good computer and / or gaming related web comic that needs some more publicity, please <a href="mailto:sim@gamesurge.com">email me</a>!
252|<font color=red>sim</font>|geo_cosmic@yahoo.com|Soldier Preview|||7/09/00|11:37:51|206.171.168.140|Just got a little something in my mailbox (don't I feel special?) today, concerning a little <a href="http://www.eurogamer.net/features.php3?name=p_soldier">preview</a> of Soldier over at <a href="http://www.eurogamer.net/">EuroGamer</a>. Soldier, is a third person action game based on Kurt Russell's sci-fi movie of the same name. Here's a clip from the feature:<blockquote>The action is relentless and pyrotechnic, with a whole array of over the top weapons that bring back fond memories of the classic scrolling shooters of yesteryear - games like R-Type and Xenon 2. You start the game with a pea shooter machinegun that has all the offensive capabilities of a blunt kitchen knife, but as you make your way through the game you will find three other weapons - a plasma cannon, a shotgun, and a flamethrower. </blockquote><p>Read the rest <A href="http://www.eurogamer.net/features.php3?name=p_soldier">here</a>.
253|<font color=red>sim</font>|geo_cosmic@yahoo.com|Icewind Dale Shots|||7/09/00|11:41:30|206.171.168.140|Just got another little something, something in my mailbox (e that is) from <a href="http://www.eurogamer.net/">EuroGamer</a>. It appears that they have "eight new shots of <a href="/shivasite/sscgidata/newsdata/comments/%3Ca%20href="http://www.eurogamer.net/features.php3?name=ss_icewind">Icewind Dale</a> taken from a preview version of the game. They range from character sheets and item descriptions to dialogue, location maps, and just general .. stuff." It's worth a look if you're into that whole isometric third person Diablo type game.<br>
254|<font color=red>shiva</font>|shiva@gamesurge.com|Site Information Pages Updated|||7/09/00|13:11:20|204.244.67.224|For those of you who are interested in finding out a little bit more, or require information on GameSurge, we have just placed up and updated our <a href="http://www.gamesurge.com/features/site_info.shtml">Site Information Pages</a>. This new section provides several pages on basic information about the staff here at GameSurge, as well as information on all site matters.<p>We now have a new page for those sites that are looking for a new home, as our <a href="http://www.gamesurge.com/features/hosting.shtml">Hosting</a> page has finally been placed up. This page details our requirements to host other sites, and supplies the information needed for you to apply for hosting. We have a pretty decent home here at GameFan, and we encourage other worthy sites to become part of our Family.<p>GameSurge is also in need of talented people with a firm commitment to excel with a eye towards a future in the internet gaming industry. We have a wide variety of positions open in various sections, but all applicants must have these general skills:<p><li>A strong desire and a commitment to succeed <br><li>The ability to work under a deadline, and to work with in a group effort <br><li>Basic HTML skill are required <br><li>Strong grammar and written skills, with the ability to write interesting and informative copy for use on the site. <br><li>Certain positions require knowledge of other web sites, and knowledge of content for use within GameSurge <br><li>A very strong work ethic is required.</li><p>If you fill you can make a valuable contribution to GameSurge, please contact the <a href="mailto:webmaster@gamesurge.com?Subject=Job Position">webmaster</a>.<p>As well, we have created a special <a href="http://www.gamesurge.com/features/job_position.shtml">Job position</a> page, which details requirements for some of the advanced positions within GameSurge. We are looking for people to fill a variety of positions, but this page details what we are looking for specifically for the Strategy and PlayStation Administrator positions. And rounding off the list, there are also information for our affiliate program, and on how to submit information and feedback to us here at GameSurge.<p>Once again, here is the link for our <a href="http://www.gamesurge.com/features/site_info.shtml">Site Information Page</a>.
255|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|Arcanum Preview|||7/09/00|14:08:06|24.24.101.37|The <a href="http://www.dailyradar.com">DailyRadar</a> has posted a <a href="http://www.dailyradar.co.uk/published/previews/game_preview_54.html">preview</a> of Troika Games' upcoming steam-punk isometric RPG, Arcanum: Of Steamworks and Magick Obscura. Here's a brief look:<BLOCKQUOTE>It's an intriguingly complex 2D isometric RPG, set in a world where magic and technology co-exist in uneasy balance. As the game opens, the mechanical age has just dawned, and the Humans, Elves, Dwarves and various other fantastic races are learning to live in sprawling industrial cities. You're free to explore these cities, and the rest of a large environment dotted with towns, mines and dungeons as you set about completing a series of quests that accompany the main storyline.</BLOCKQUOTE>Headed by former Fallout development team members, Troika's debut title is something every RPG fan should be excited about.
256|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|EverQuest Add-on|||7/09/00|14:13:18|24.24.101.37|<a href="http://www.everlore.com/">Everlore</a> has received word that there are plans for another EverQuest Add-on pack. Here's the official word, as they reported it:<BLOCKQUOTE>Brad McQuaid just announced that there will be a new expansion based on the continent of Velious here at the EverQuest Gathering. He said the expansion will be chock full of White dragons Ice giants other cold weather based nasties. This December is the expected release date. Be sure to mark this time down in your calendar because you'll for sure want to burn some vacation and stock up on no-doze. We will post more information on this as it becomes available.<p>Update: Verant has also stated they will be upgrading the current character graphics for this expansion. More news to follow soon.</BLOCKQUOTE>
257|<font color=red>sim</font>|geo_cosmic@yahoo.com|EQ Expansion Pack|||7/09/00|14:14:33|207.212.108.152|There's a brand new EverQuest expansion pack on the way! <a href="http://www.everlore.com/">EverLore</a> appears to be the first and only EQ site to cover this story, so I'm just gonna rip this directly from their site:<blockquote>Brad McQuaid just announced that there will be a new expansion based on the continent of Velious here at the EverQuest Gathering. He said the expansion will be chock full of White dragons Ice giants other cold weather based nasties. This December is the expected release date. Verant has also stated they will be upgrading the current character graphics for this expansion.</blockquote><p>There will be more news to come and you can look forward to it at <a href="http://www.everlore.com/">EverLore</a>.
258|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|Kiss: Psycho Circus Goes Gold|||7/09/00|16:12:14|24.24.101.37|I saw, over at <a href="http://www.gonegold.com">GoneGold</a>, that Kiss: Psycho Circus has attain the coveted "Gold" status and has been shipped off for duplication. Here's the write-up:<BLOCKQUOTE>KISS PSYCHO CIRCUS: THE NIGHTMARE CHILD ... gold master went out to<br>replication at 6:30 AM this morning... will ship on Monday, July 17 and be<br>on shelves everywhere by the weekend of the 21st.<p>BIG CONGRATS to Third Law Interactive for shipping their first game, and an amazingly fun one at that!</BLOCKQUOTE>
259|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|Kiss: Psycho Circus Goes Gold|||7/09/00|16:12:28|24.24.101.37|I saw, over at <a href="http://www.gonegold.com">GoneGold</a>, that Kiss: Psycho Circus has attained the coveted "Gold" status and has been shipped off for duplication. Here's the write-up:<BLOCKQUOTE>KISS PSYCHO CIRCUS: THE NIGHTMARE CHILD ... gold master went out to<br>replication at 6:30 AM this morning... will ship on Monday, July 17 and be<br>on shelves everywhere by the weekend of the 21st.<p>BIG CONGRATS to Third Law Interactive for shipping their first game, and an amazingly fun one at that!</BLOCKQUOTE>
260|<font color=red>sim</font>|geo_cosmic@yahoo.com|The Opera Interview|||7/09/00|16:32:15|207.212.108.129|<a href="http://www.halflife.net/">HalfLife.net</a> has tossed up this <a href="http://www.halflife.net/features/interviews/opera/">interview</a> with the team working on this sweet looking mod for Half-Life, <a href="http://www.halflife.net/opera/">The Opera</a>. They talk about what they do, the weapons, and more. Plus there are some nice screenshots to go with it. I can't wait for this mod to come out! CS and Action, say good-bye...
261|<font color=red>shiva</font>|shiva@gamesurge.com|New Mailbag Started|||7/09/00|22:54:03|204.244.67.141|Another Netcode related mailbag has been started, this time for our interview posted earlier with Yahn Bernier. As well, because of the size of the various pages, I have split them into 6 separate pages when I updated them today, plus various other minor stuff. It should be a lot easier to navagate now, as it was getting a little sizable.<p>You can start the entire process at the <a href="http://www.gamesurge.com/features/mailbag.shtml">Mailbag Page</a>, or go directly to the other reader's comments on our latest feature at the <a href="http://www.gamesurge.com/features/mailbag_nci.shtml">Netcode Interview Mailbag Page</a>.
262|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|Deus Ex Review|||7/09/00|23:29:53|24.24.101.37|<a href="http://www.dxdot.com">DXDot</a> has posted a <a href="http://www.dxdot.com/features/review.shtml">review</a> of the recently released RPG/FPS, <a href="http://www.deusex.com">Deus Ex</a>. Here's the juicy part:<BLOCKQUOTE>I did truly enjoy this game, and from what I've seen it's one of the best games of the year. What I really hope is that this is a jumping off point for other developers and Ion Storm Austin to put more and more power back into our hands. Also with the recent news of a SDK hopefully Mods are soon to come, and with what should be commercial success an Expansion pack and sequels (it has been said that this is not the end of the story), Deus Ex should live on for a long time to come.</BLOCKQUOTE>An overall score of "Great" was given by the reivewer and webmaster, XQ.
263|<font color=red>Falcon</font>|falcon@gamesurge.com|Soldier Preview|||7/10/00|01:57:02|24.192.0.130|This weekend's <a href="http://www.eurogamer.net/features.php3?name=p_soldier">preview</a> on EuroGamer takes a big ol' hands-on look at "Soldier", a third person action game based on Kurt Russell's sci-fi movie of the same name.<br><blockquote> "The action is relentless and pyrotechnic, with a whole array of over the top weapons that bring back fond memories of the classic<br>scrolling shooters of yesteryear - games like R-Type and Xenon 2. You start the game with a pea shooter machinegun that has all the offensive capabilities of a blunt kitchen knife, but as you make your way through the game you will find three other weapons - a plasma cannon, a shotgun, and a flamethrower."
264|<font color=red>Falcon</font>|falcon@gamesurge.com|Logitech Wingman FF Mouse Review|||7/10/00|02:03:19|24.192.0.130|Exxtreme3D just rumbled out a review on the Logitech Wingman Force Feedback Mouse. Is the Logitech mouse an enhancement to your gaming experience, or a<br>handicap? Find out right <a href="http://www.exxtreme3d.com/reviews/wingman">here:</a><br>
265|<font color=red>Falcon</font>|falcon@gamesurge.com|Diablo2 Review|||7/10/00|02:20:28|24.192.0.130|This time GameSpy does battle with the lord of terror and rates Diablo 2? Was there hell to play? Check out the review <a href="http://www.gamespy.com/reviews/diablo2_a.shtm">here</a>
266|<font color=red>Falcon</font>|falcon@gamesurge.com|Diablo2 Tips|||7/10/00|02:32:14|24.192.0.130|Damage Gaming has posted a pretty large general tips guide for Diablo II, which should be of extreme help to people learning how to play the game. It includes some lesser known items as well, and we should be following up with class specific stuff sometime soon. More <a href="http://www.damagegaming.com/articles/diablo2tips/<br>">here</a>:<br>
267|<font color=red>Falcon</font>|falcon@gamesurge.com|New Neocron site|||7/10/00|02:34:14|24.192.0.130|Neocron is an upcoming new RPG game by a relatively unknown company, and there has been a new <a href="http://www.rpgplanet.com/neocron/">site</a> launched to cover your latest info about it.<p>The site contains:<br>- Daily news about Neocron and it's development<br>- An extensive information section about all the different aspects of the game<br>- Screenshots and a Where To Start guide<br>- A complete list of Neocron links<br>- Screenshot of the week and a Poll
268|<font color=red>sim</font>|geo_cosmic@yahoo.com|Deus Ex Review|||7/10/00|05:05:07|207.212.108.149|Good ol' Lowtax of <a href="http://www.somethingawful.com/">Something Awful</a> has finally tossed up his own <a href="http://www.somethingawful.com/games/deusex/">review</a> of Deus Ex. This three page sucker is not only a boatload (that's a lot) of laughs, but it's actually a good review of the game. So listen up kiddies, you might learn something. Here's a clip:<blockquote>You soon begin to find out that UNATCO, the meglomaniacal company you're working for, is staffed by a bunch of real assholes. For one, they want to take over the entire world, and aim to do so by infecting large masses of people with a man-made virus they created. Also, they choose to equip you with a real shitty selection of weapons and tools before sending you out onto the streets, where you will be shot at by approximately 15,000 bad guys and indestructable robots with sentry guns. I'll never be able to figure out why these omnipotent, gigantic companies which FPS characters work for are always so damn stingy. I mean, how much would it really set back their annual budget of 150 million billion dollars if they gave you a good supply of effective weaponry before kicking your white ass out of their building and demanding you kill an army composed of enough people to fill Montana?</blockquote><p>Funny stuff in my opinion. Check out the rest <a href="http://www.somethingawful.com/games/deusex/">here</a>.
269|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|Icewind Dale Impressions|||7/10/00|07:21:20|24.24.101.37|The people at <a href="http://www.cdmag.com">CGO</a> have posted a quick <a href="http://www.cdmag.com/Home/home.html?article=/articles/028/160/icewindd_qt.html">first glance</a> at Black Isle's recently released RPG, Icewind Dale. Here's a bit of the write-up:<BLOCKQUOTE>You get to create a party of up to six characters, selected from the usual Advanced Dungeons & Dragons 2nd Edition collection of classes and races. You don��t have to create a full party, but there are no NPCs to recruit, and going it alone might be tough. Alignment is not terribly important, and you can pretty much do as you please in the game; the story is less concerned with ethics than the one in Baldur��s Gate. You begin at level 1, and can progress up to around level 15 or so. Mages top out at 14, while thieves can make it to 18 under the 1.8 million experience point cap.</BLOCKQUOTE>So, are you experienced?
270|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|Diablo II Review|||7/10/00|07:26:19|24.24.101.37|Noticed at <a href="http://www.voodooextreme.com">VE</a> that <a href="http://www.game-revolution.com">Game-Revolution</a> has posted a <a href="http://www.game-revolution.com/games/pc/rpg/diablo2.htm">review</a> of Blizzard's long awaited sequel to the original click-fest, Diablo. Here's more:<BLOCKQUOTE>While this sequel proceeds from the mantra of bigger being better, you can't help but sense that something was lost by the wayside and that Blizzard, being the stellar developer that they are, should try harder for innovative games. We already know they can do solid games as well or better than the rest, but how about something that shakes up the industry instead of something so dependable that it's a Top Ten hit before it's even finished? That's the GR briefing, at least. You can get back to perpetrating the genocide of evil now.</BLOCKQUOTE>The overall score given is a B+. I wonder if the guy graded with a curve...
271|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|Hitman: Codename 47 Preview|||7/10/00|07:32:53|24.24.101.37|<a href="http://www.game-revolution.com">Game-Revolution</a> has <a href="http://www.game-revolution.com/previews/featured/hitman.htm">previewed</a> the upcoming third-person thinker/shooter title from developer's IO Interactive, Hitman: Codename 47. A snippet for those who demand it:<BLOCKQUOTE>Another interesting feature in Hitman is the use of money. Getting paid for hits is great, but what do you do with the cash? After you have earned enough loot you will have access to black-market weapons, traps, decoys and personnel. For instance, you can pay a waitress at a restaurant to spill a drink on one of the guys you need to rub out. This causes him to excuse himself from his table (and, most importantly, his guards) and go to the little boy's room to clean himself up. Now the player has a better opportunity to execute the hit. Tricky...tricky!</BLOCKQUOTE>This looks like a title worth keeping an eye out for.
272|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|Another Deus Ex Review|||7/10/00|07:46:03|24.24.101.37|Yet another <a href="http://www.pcgames-central.net/articles/2000/7/deusex/">review</a> of Deus Ex has shown up on the 'Net, this time brought to you by <a href="/shivasite/sscgidata/newsdata/comments/%20%3Ca%20href="http://www.pcgames-central.net/">Gamers-Central</a>. Here's more:<BLOCKQUOTE>Deus Ex is one hell of a game. No. It's more than a game. It's a work of art. If you like to use your brain, do so. If you'd rather use the trigger, feel free. I've been playing Deus Ex for a week now, finished it last night (play it at night, lights off!) and will start a new game as soon as I close this document.</BLOCKQUOTE>There's no actual rating given, but I think we can infer that the reviewer enjoyed this title.
273|<font color=red>VulTure</font>|RizzoC@fullcycle.com|John Romero Interview|||7/10/00|08:30:15|204.149.115.65|PlanetDaikatana has scored the first post-release interview with Daikatana's creator John Romero. The game may not be getting rave reviews, but Romero is always interesting. Here's a quick quote...<p>"I definitely like playing games that change up the location designs and environments, so I will probably keep doing this. Variety is nice." <a href="http://www.planetdaikatana.com/articles/romero-04.shtml">Check it out!</a><p><p><br>
274|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|Bang! Gunship Elite Goes Gold|||7/10/00|08:50:29|24.24.101.37|As seen on <a href="http://www.bluesnews.com">Blue's</a>, an <a href="http://bluesnews.com/cgi-bin/articles.pl?show=42">announcement</a> by Red Storm Entertainment that Bang! Gunship Elite has gone gold and should be on shelves on July 19th.
275|<font color=red>VulTure</font>|VulTure@pobox.com|Tim Sweeney Interview|||7/10/00|09:01:36|204.149.115.65|Over the weekend, UnrealUniverse conducted a <a href = http://www.unrealuniverse.com/features/interviews/tims.shtml>small interview</a> with, 'Da Man, Tim Sweeney. He talks about a wide variety of topics, including, why Unreal wasn't ported to the Playstation, the popularity of Unreal and UnrealTournament, and he even talks smack about some of his competitors!
276|<font color=red>VulTure</font>|VulTure@pobox.com|Intel is cranking it up!|||7/10/00|09:21:13|204.149.115.65|Holy, Speed Demons, Batman! According to the <a href = "http://www.theregister.co.uk/content/1/11842.html">Register</a>, Intel has ordered one of its plants in Israel, FAB 18, to stop all current production so that it can focus on the new <a href = "http://www.intel.com/pressroom/archive/releases/dp062800.htm?iid=update+000628&">Pentium IV</a> chip. They have been told to produce 5000 wafers, each of which will contain 200 of these bad boys, with an initial speed of 1.7GHZ. What I could do with one of those! Ah, Dreams...
277|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|Voodoo 5 5500 for the Mac|||7/10/00|10:30:50|24.189.13.105|3Dfx has just kicked up a new PR, with all the info on what is going on with the Mac version of their Voodoo 5 5500 PCI. Check out the whole thing (its pretty big) right <a href=http://www.3dfx.com/comp/news/rel-10july.html>here</a>. Here's a taste:<blockquote>SAN JOSE, Calif. – July 10, 2000– 3dfx Interactive® Inc. (NASDAQ: TDFX) today announced a pre-order program for the highly-anticipated Voodoo5™ 5500 PCI graphics card for the Apple Macintosh. The new Voodoo5, powered by 3dfx Interactive's VSA-100 chipset, provides the world's fastest 2D and 3D performance for the Mac platform. Voodoo5 marks the Mac industry's first 3D hardware solution to feature full-scene anti-aliasing (FSAA), a breakthrough feature that smoothes out "jagged edges" and eliminates "pixel popping," visual deficiencies prevalent on competitor product offerings. A DVI output is offered in addition to the standard VGA that enables support for all-digital flat panel displays.</blockquote>
278|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|B.Net Maintenance|||7/10/00|10:37:28|24.189.13.105|According to a Bnet <a href=http://www.battle.net/forums/diablo2-realmstatus/posts/bb/27.shtml>Sysop post</a> on the Bnet forums, all Diablo II Realms servers will be down for maintenance for two hours, between 10:00AM PST and around Noon. Blizz will be upgrading their server software during the down time.
279|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|They Hunger II Shots|||7/10/00|10:41:07|24.189.13.105|GA-Source has just gotten its grubby little hands on four new screenies from Neil Manke's upcoming unofficial Half-Life add-on, They Hunger II. Check them out right <a href=http://www.ga-source.com/all/news/bits/06+10+2000/9:25:55.shtml>here</a>.
280|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|Project Overdrive Shots|||7/10/00|10:44:02|24.189.13.105|GA-Source has also gotten their hands on some new screenies from Buke Entertainment's upcoming auto-combat FPS, Project Overdrive. Check them out <a href=http://www.ga-source.com/all/news/bits/06+10+2000/9:44:36.shtml>here</a>.
281|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|New Q3Radiant Tutorial|||7/10/00|10:47:51|24.189.13.105|Their is a new tutorial up on Q3Radiants official page, that explains how to use Lightwave 3D to create custum textures. Check it out <a href=http://quake3.qeradiant.com/q3afiles/hangar3.htm>here</a>.
282|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|New CSDoom|||7/10/00|10:50:47|24.189.13.105|Their is a new Client/Server Doom out today, bringing CSDoom up to version 0.62. Check it out right <a href=http://csdoom.sourceforge.net/eng.html>here</a>. Dig it:<blockquote>No... I haven't found a bug ;-) I have removed void SV_CheckIP (void) function. If you don't know what it is, don't ask me. Some stupid people are afraid that their computers will be hacked... V0.62 is not compatible with v0.61. Get the new version. I have released csDoom source for win32 as well. </blockquote>
283|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|Deus Ex Music|||7/10/00|11:57:32|24.24.101.37|Just got word from <a href="http://www.rpgplanet.com/deusex">Gwog</a> that the official <a href="http://www.deusex.com">Deus Ex</a> site has been updated with four new .mp3 files to download. These files contain some of the musci in Deus Ex, including the Theme song and music for three other missions. Just head over to the <a href="http://www.deusex.com">site</a>, click Downloads and proceed onward to Misc.
284|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|Psycho Circus Shots|||7/10/00|12:01:30|24.24.101.37|I noticed, at <a href="http://www.voodooextreme.com">VE</a>, that <a href="http://www.eurogamer.net">EuroGamer.Net</a> has obtained a few <a href="http://www.eurogamer.net/features.php3?name=ss_kiss">new screenshots</a> of Kiss Psycho Circus: The Nightmare Child, the game that went Gold yesterday and should on shelves by next Monday.
285|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|Diablo II Patch|||7/10/00|12:05:06|24.24.101.37|<a href="http://www.bluesnews.com">Blue's</a> reports that the eagerly anticipated Diablo II v1.02 patch has been released and is available for download using the "auto update" feature through <a href="http://www.battle.net">Battle.Net</a>. Still here?
286|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|240GB. Thats big.|||7/10/00|15:06:46|24.189.13.105|Maxtor has just announced today that they have reached a record breaking 240Gigs in just 1.75 inches of rack space, for their new MaxAttach NAS 4000. Now get this, in just 7 inches of rack space, you can store almost a whole terrabyte (960gigs to be exact). It all comes down too $3,995, with about $17 a gig.<p>Maxtor also announced that on the PC front, their MaxAttach NAS 3000, now has a capacity of 120gigs. Thats goes for $1,995, also at $17 a gig. <p>You can check out the PR right <a href=http://www.maxtor.com/NewsRoom/press/nr071000.html>here</a>.<p>Now thats Big :)
287|<font color=red>Thundra</font>|thundra@gamesurge.com|Guidestone has moved!|||7/10/00|18:11:29|194.65.14.68|Guidestone, the known Homeworld site has moved from his previous address and gone <a href="http://www.molle.net/gs/">here</a>. However beware, because it seems that they are planning to change the current domain to GUIDESTONE.NET shortly.
288|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|Deus Ex Giveaway and Music|||7/10/00|21:15:10|24.24.101.37|<a href="http://www.avault.com">AV</a>ault and <a href="http://www.eidosinteractive.com">Eidos Interactive</a> have teamed up to <a href="http://www.avault.com/giveaways/deusex/">give away</a> 10 copies of Deus Ex.<p>Speaking of which, the <a href="http://www.deusex.com">official site</a> has been updated with four .mp3 files for download, including the Main Theme and music from the Underworld Bar, and Vandenberg, and Duclare Chateau missions. Head on over to <a href="http://www.rpgplanet.com/deusex">DXIncarnate</a> for list of mirrors.
289|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|More Hitman: Codename 47 Screenshots|||7/10/00|21:21:25|24.24.101.37|First off, <a href="http://www.gamespot.com">GameSpot</a> has obtained <a href="http://www.zdnet.com/gamespot/stories/news/0,10870,2601392,00.html">a few shots</a> of Hitman: Codename 47. Not wanting to be outdone, <a href="http://pc.ign.com">PC.IGN</a> posted a few <a href="http://pc.ign.com/news/21934.html">shots</a> of its own. Head on over and give 'em a look. I like the jungle scenes.
290|<font color=red>shiva</font>|shiva@gamesurge.com|Houston, We have Lift-off|||7/11/00|01:45:13|204.244.67.184|Netscape owners rejoice. If it all works right, and it does on mine, there should be no more side scrolling on the website. As much as everyone knows how much I love Microsoft, with my past comments being along the line that the company is actually run by circus monkeys, and Bill Gates is the spawn of the devil, compared to Netscape, I.E. really is the better product.<p>In other words, Netscape is a piece of crap... a big piece of crap.<p>Anyway, I tracked down the problems, and managed to get the site displaying in both browsers, though IE users may notice a couple of things. It was alas, a trade off, but it all boiled down to the fact that despite there was a industry standard set in place for 2 and a half years, a "certain" company decided "their" standard was better.<p>And before I get flamed by irate NS users, this site was put together with CSS and Java, plus HTML code that conformed to the W3 standards. Guess what? IE has no problem, but I had to rewrite the CSS so NS can display properly. And if you think the new 4.0 HTML standard will fix things, guess again. NS has stated they will conform, but it's how they interpret the standards for use in their browser that causes all these problems in the first place. (IE is no better)<p>Again, this site looks really different between both browsers, there's no rollover with NS, despite the Industry standard Java (There's that word again) and NS doesn't like the CGI that much. Also, it seems NS likes to insert a extra blank line or two with the CSS, but these things are minor, and I will work on them. I'm still very interested if anyone else still has a problem with the display of this site, so please let me know.<p>Yeap, 6.0 has problems already. NSC is really a HUGE piece of crap.
291|<font color=red>Falcon</font>|falcon@gamesurge.com|Site Launches|||7/11/00|02:35:43|24.192.0.130|Firstly PlanetDiablo has been Launched by the Gamespy Network, here is their release:<p>So you think we've just been sitting around playing Diablo 2 the last few weeks? PlanetDiablo launches tonight, with more Diablo 2 / Diablo / Hellfire content than you can shake a Horadric Staff at. <a href="http://www.planetdiablo.com/">http://www.planetdiablo.com/</a><p>Since you're probably occupied throwing fireballs at the Lord of Terror, we'll get right to it:<p><a href="http://www.planetdiablo.com/diablo2/characters/">Want info on all the classes in Diablo 2?</a><p>There's also the Diablo 2 items section, with an ever-growing searchable database, and explanations of all the different items and weapons in the game: <a href="http://www.planetdiablo.com/diablo2/items/">http://www.planetdiablo.com/diablo2/items/</a><p><br>Be sure to check out the Iteminator, too! Ever wonder what a Fine War Hammer of Light would do? Now you can find out! <a href="http://www.planetdiablo.com/diablo2/items/random/iteminator.asp">http://www.planetdiablo.com/diablo2/items/random/iteminator.asp</a><p>Of course, there's the launch contest, too. We're giving away bunches of copies Diablo II, Diablo, Hellfire, action figures, strategy guides and<br>GameSpy swag! All you have to do is enter to win! Easy! <a href="http://www.planetdiablo.com/features/contests/">http://www.planetdiablo.com/features/contests/</a><p>And there's more --<br> - info on all the quests, characters, and even maps of Diablo 2.<br> - huge Diablo 1 and Hellfire sections.<br> - hosted sites, news, and forums.<br>
292|<font color=red>Falcon</font>|falcon@gamesurge.com|Dracula: Resurrection Review|||7/11/00|02:39:41|24.192.0.130|BarrysWorld has <a href="http://www.barrysworld.com/news/reviews/dracula/">reviewed</a> Dracula: Resurrection from Microids. <br><blockquote>"The game is split into three distinct acts, each act seperated by a mini movie which serves to move the story along and add some more intrigue to the plot. The first act introduces you to the game as a whole, filling you in on the basics of the story and introducing you to the control system and the way of interacting with the game."</blockquote>
293|<font color=red>Falcon</font>|falcon@gamesurge.com|Screenies|||7/11/00|02:54:04|24.192.0.130|Raven's Kenn Koekstra has sent Stomped two exclusive screenshots showing off two of the new levels and one of the new multiplayer character model for Soldier of Fortune Gold, the upcoming update to Soldier of Fortune. Check it out from <a href="http://www.stomped.com">http://www.stomped.com</a><p>Today's visual treat from EuroGamer is a gallery of eight exclusive <a href="http://www.eurogamer.net/features.php3?name=ss_kiss">screenshots</a> of Lithtech powered first person shooter "KISS : Psycho Circus", taken from a review copy of the game which we recently got from publisher Take 2. <br> Look for more shots as well as a review of the game on EuroGamer over the next week or two...<br>
294|<font color=red>Falcon</font>|falcon@gamesurge.com|Ask AE: Q&A at Horizons Vault|||7/11/00|03:08:58|24.192.0.130|Each week Artifact Entertainment answers questions submitted by the fans through Horizons Vault and the answers are posted there. Check out this week's questions and answers at <a href="http://www.horizonsvault.com/features/askae/8.shtml">http://www.horizonsvault.com/features/askae/8.shtml </a><br>
295|<font color=red>Falcon</font>|falcon@gamesurge.com|TF2 Preview|||7/11/00|03:23:40|24.192.0.130|Actiontrip have slapped together a <a href="http://www.actiontrip.com/previews/teamfortress2brotherhoodofarms.phtml">TF2 Preview</a>.<br><blockquote>The easiest way to explain Team Fortress 2 gameplay would be to compare it with a basketball team of ten players, physician, and a coach. Providing you don't have to deal with Bobby Knight, the coach is the one that doesn't score baskets; he sets the tactical plays and assesses the situation on the court. The physician is there to mend the wounds of the poor players unlucky enough to have Bobby for their coach. Of course, you don't get to shoot baskets�� It's humans you're after, and you get to do it in a military style, modern-day-weapons operations. Like in basketball though, you wouldn't send your point to guard Shaquille. Members of the team have their specific roles, and none of them is capable of getting the job done on their own. Mister know-it-all commandos like John Rambo need not apply.</blockquote>
296|<font color=red>VulTure</font>|VulTure@pobox.com|Diablo II Multiplayer Guide|||7/11/00|05:51:42|204.149.115.65|Daily Radar has just released a guide for playing Diablo II in multiplayer mode. If you haven't tried it yet, check it out. It opens up a whole new world of gaming. There are three multiplayer options now- TCP/IP, open Battle.net, and closed Battle.net. "Diablo II fans, it's time to stop playing with yourself." <a href = "http://www.dailyradar.com/hints/game_walkthrough_47_6.html">Read on for more.</a>
297|<font color=red>VulTure</font>|VulTure@pobox.com|Speed up that gaming machine!|||7/11/00|06:02:46|204.149.115.65|There is a great article on Ars Technica concerning RAM technology. If you've always wanted to learn the basics of of DRAM and SRAM and how it can increase your system power, <a href = "http://arstechnica.com/paedia/r/ram_guide/ram_guide.part1-1.html">check it out!</a><p><blockquote>"It's long been a truism that, no matter what kind of system you have, the best way to get the biggest performance increase for the least money is to buy more RAM."</blockquote><p>
298|<font color=red>VulTure</font>|VulTure@pobox.com|New Quake 3 maps!|||7/11/00|06:12:02|204.149.115.65|Are you hungering for some new scenery in Quake 3 and Unreal Tournament?<p><blockquote>"To commemorate the launch of Saitek��s New First-Person game controller, the GM2 Action Pad and Mouse, Saitek is releasing , a deathmatch map for Quake 3 Arena. The map was designed by Mark ��Oz�� Austin, of the award-winning deCyber group."</blockquote><p><a href="http://www.saitekusa.com/maps/index.html">Get 'em while they're hot!</a><br>
299|<font color=red>VulTure</font>|VulTure@pobox.com|No more modems!|||7/11/00|06:41:35|204.149.115.65|Are you sick and tired of those slow modem-things that we all have to put up with? SBC Communications is planning on releasing a self-install kit for their DSL service...Now only if other companies would pick up this trend! <a href="http://www.cnn.com/2000/TECH/computing/07/10/do.it.yourself.dsl.idg/index.html">Broadband for everyone!</a><p><blockquote>"Customers are required to set up the DSL modem, install passive filters on phone lines, load software on their PCs and, if necessary, install an Ethernet network interface card.<p>The company claims average installation time is about 1 hour. A help desk is available seven days a week."</blockquote><p>
300|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|The Voices|||7/11/00|07:54:41|24.24.101.37|I just received word that <a href="http://www.well-rounded.com">Well-Rounded Entertainment</a> has written up an <a href="http://www.well-rounded.com/games/reviews/dx_voices.html">article</a> discussing the multi-talented cast behind the voice-acting in Deus Ex. Here's a dollop:<BLOCKQUOTE>Behind the cybernetic enhancements and seething hatred of all things fine and decent lies a very busy person. Turns out the Director of FEMA has a second job - one that has nothing to do with UNATCO. Walton Simons, you see, is the alter-ego of Tom Hall, vice president of Ion Storm and designer of the upcoming Anachronox.</BLOCKQUOTE>It's quite an interesting article and definitely a good read so head on over and give it a look.
301|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|Fallout Tactics Screenshots|||7/11/00|08:27:27|24.24.101.37|A whole mess of <a href="http://www.interplay.com/falloutbos/art.html">new screenshots</a> from Interplay's soon to be released strategy title, Fallout Tactics: Brotherhood of Steel, has been posted at the <a href="http://www.interplay.com/falloutbos/">official site</a>. As an avid fan of both Fallouts and Jagged Alliances, I, for one, am quite excited about this one...
302|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|No One Lives Forever Screenshots|||7/11/00|08:36:53|24.24.101.37|<a href="http://www.bluesnews.com">Blue's</a> sends word that <a href="http://www.gamespy.com">GameSpy</a> has procured a few <a href="http://www.gamespy.com/screens/nolf_a.shtm">new screenshots</a> of the upcoming spy-shooter, No One Lives Forever. Head on over and check 'em out. They really do look quite nice.
303|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|Morrowind Interview|||7/11/00|08:45:04|24.24.101.37|An <a href="http://www.ga-rpg.com/article.cfm?id=4294">interview</a> with Todd Howard, Project Leader of the eagerly anticipated Morrowind, the next in the series of The Elder Scrolls, and sequel to Daggerfall. Here's a bit of the old cut-and-paste:<BLOCKQUOTE>Like our previous ES games, Morrowind is a huge non-linear game, where you can go anywhere and do anything you want. We try to keep the game world as open to you as possible. With every ES game, our main goal is to try and recreate the pen-and-paper experience as close as possible, where the decisions and stories are yours. We��re developing the game for serious computer game players. If you��re looking for a quick-action fix, this isn��t for you. Depth and length. It��s going to take a long time to see all the stuff in this game, and it��s a game where developing your character pays off over time.</BLOCKQUOTE>You hear that? Serious computer game players. I wonder if he means "those who play computer games seriously" or "those that don't have any sense of humor"? ;)
304|<font color=red>sim</font>|geo_cosmic@yahoo.com|PlanetDiablo Launched!|||7/11/00|14:15:31|207.212.108.141|Like I said, GameSpy finally got the right idea and launched the latest and much needed, <a href="http://www.planetdiablo.com">PlanetDiablo</a>. Here's a little information from the site:<blockquote>PlanetDiablo exists to put Blizzard's <a href="http://www.planetdiablo.com/diablo/">Diablo</a>,<a href="http://www.planetdiablo.com/hellfire/"> Hellfire</a> and <a href="http://www.planetdiablo.com/diablo2/">Diablo II</a> under a microscope and bring the most detailed Diablo related content on the net right into your hands. With a total of eleven experienced <a href="http://www.planetdiablo.com/site/staff">Staff Members</a> representing PlanetDiablo you can rest assured we will bring you only the best in Diablo content and news!<p>From our <a href="http://www.planetdiablo.com/diablo2/walkthrough/">Act Walkthrough</a> guides to our powerful <a href="http://www.planetdiablo.com/diablo2/items/">Items Database</a> you'll most likely find anything you're looking for in the present and the future. Having problems deciding which character class to play? Why not drop by our <a href="http://www.planetdiablo.com/diablo2/characters/">Characters</a> section for a helping hand! Looking for some details on the upcoming Act's and Quest's you'll be facing? Drop on by our <a href="http://www.planetdiablo.com/diablo2/quests/">Quests</a> section and we'll pull aside the curtain! It doesn't stop here though, we have much more content for you to check out so don't hesitate to explore!</blockquote><p>They've also got <a href="http://www.planetdiablo.com/forums/">forums</a>, a place to send complaints, suggestions, and general <a href="mailto: feedback@planetdiablo.com">feedback</a>, and much much more!
305|<font color=red>Hobbes</font>|aaronvincent@bellsouth.net|Screenies and Trailor for Metal Gear Solid 2|||7/11/00|18:39:37|209.214.107.11|GameSpot has some exclusive info from Konami about Metal Gear Solid 2: Sons of Liberty. Konami, the creators, say it will "exceed what anyone could have ever expected." The trailor, screenshots, and a full story are available for viewing, and you can see it all <a href="http://www.zdnet.com/gamespot/filters/products/0,11114,913941,00.html">here.</a> It is expected to be released in the third quarter of 2000.<br>Source: <a href="http://www.gamespot.com">GameSpot</a>
306|<font color=red>Hobbes</font>|aaronvincent@bellsouth.net|Kali v2.1 Released|||7/11/00|20:06:17|209.214.107.11|Kali v2.1 fixes a ton of bugs, and now includes support for tons of games, one of which includes Diablo II. You can read a list of what's in the upgrade and the new games that are available for play now, PLUS download it <a href="http://www.kali.net/js/news/index.html">here</a>.
307|<font color=red>shiva</font>|shiva@gamesurge.com|MDK 2 Review|||7/11/00|20:46:06|204.244.67.135|<a href="/pc/mdk2/pages/mdk2_01.htm"><img src="/pc/mdk2/thumbnails/mdk2_01.jpg" width="122" height="96" align="left" alt="Click image to enlarge" border="0"></a>This hot new sequel from Bioware has generated a lot of buzz, with its humor and arcade style/puzzle crossover play. Hasta has a look at the game, and gives you his thoughts on the latest game from the company that is also to give us Icewind Dale. <p>Here is a small bit from our latest review:<blockquote>" Before going into anything else, let me say right off the bat the graphics in MDK2 are some of the best the PC has ever seen. The "Omen Engine" BioWare created will surely make some rub themselves all over with joy, and some rub themselves in the wrong places�� for joy. Anyway, the graphics engine is fantastic. Though not up to par with Quake 3, it beats out anything I��ve seen on the Unreal engine visually (including UT). The textures are extremely detailed, the environments are incredibly large, and the game seems to almost always keep a consistent frame rate."</blockquote> You can find the MDK 2 review in our <a href="http://www.gamesurge.com/pc/reviews/index.shtml">Reviews Section</a>, or by going directly to <a href="http://www.gamesurge.com/pc/reviews/mdk2.shtml">the review</a>. As well, we also have a small <a href="http://www.gamesurge.com/pc/mdk2/index.htm">Gallery Page</a> for the game.<br>
308|<font color=red>shiva</font>|shiva@gamesurge.com|Mailbag Updated|||7/12/00|00:07:47|204.244.67.166|More Mailbag permissions came in, so there's been yet another Mailbag page added, this time Page Two of the Interview with Valve over the Netcode. Only 4 people this time, but the replies were very lengthy, so they got a new page. :)<p>I love lots of mail. It's always a great feeling when people who view this site take the time to voice their comments and suggestions, good or bad. Thanks to all who have wrote in so far. The second page can be found <a href="http://www.gamesurge.com/features/mailbag_nci2.shtml"> right here</a>. To view all the 8 pages in the mailbag (not bad after 2 weeks or so) you can go directly to the <a href="http://www.gamesurge.com/features/mailbag.shtml">Mailbag Homepage</a>.
309|<font color=red>shiva</font>|shiva@gamesurge.com|New Homeworld Map of the Week|||7/12/00|00:27:58|204.244.67.166|<a href="/hwn/index.shtml"><img src="/site/main_site_graphics/icons/homeworld_nation_icon.jpg" width="123" height="97" border="0" name="hwicon" alt="To Homeworld Nation" align="left"></a>A new Map of the Week for the Relic RTS game, Homeworld, has been added to <a href="http://www.gamesurge.com/hwn/index.shtml">Homeworld Nation</a>, one of the great sections we have here at GameSurge. The map, called War of Kadesh, comes to us from the author, The Reflection. Here's the map description:<p>"The Taiidan imperialists have fled to the Great Nebula, pursued by the Kushan after the Hiigaran landfall. The Kadeshi, unaware of recent events, have used a large inhibitor to pull the fleets out of hyperspace, and massed a large fleet. Destroy your enemies, while evading the Kadeshi."<p>Also don't forget that we have just added 8 other new maps recently, from some top authors, so check them all out (89 maps now) at <a href="http://www.gamesurge.com/hwn/index.shtml">Homeworld Nation</a>, or in our <a href="http://www.gamesurge.com/hwn/maps.shtml">HW:N maps page</a>.
310|<font color=red>shiva</font>|shiva@gamesurge.com|Preview Section Up|||7/12/00|04:15:52|204.244.67.136|The <a href="http://www.gamesurge.com/pc/previews/index.shtml">Computer Preview Section</a> is now enriched with the addition of 5 previews from the old GameSurge website. Joining our latest preview, Halo, are Soldier of Fortune, Team Fortress 2, and more. Worth a look to get the latest on the newest games just out, or slated to be released in the next year.<p>We are also looking for a person to fill a slot in the preview section. We require good spelling and writing skills, and very basic HTML. If you feel you could become a valuable addition to GameSurge, please give us a email at <a href="mailto:webmaster@gamesurge.com">webmaster@gamesurge.com</a> detailing your experience, and a pointer to your previous work.
311|<font color=red>Thundra</font>|thundra@gamesurge.com|Deus Ex Giveaway!|||7/12/00|05:19:46|212.18.185.46|<blockquote>"The Adrenaline Vault and Eidos Interactive have teamed up to give away ten copies of the groundbreaking Deus Ex. Do not believe friends who claim it is a government conspiracy. They just want to lower the odds."</blockquote>
312|<font color=red>VulTure</font>|VulTure@pobox.com|NVIDIA to release GeForce2 MX|||7/12/00|05:35:57|204.149.115.65|Nvidia has stated that their new card, the GeForce2 MX, will be ready within seven to ten days. The GeForce2 MX is Nvidia's value priced card that still outperforms the original Geforce cards. Suggested retail price will be $120.00.<p><a href = "http://www.zdnet.com/gamespot/stories/news/0,10870,2602125,00.html">Check it out now!</a>
313|<font color=red>VulTure</font>|VulTure@pobox.com|Next Generation Video Cards!|||7/12/00|05:43:29|204.149.115.65|If you've always wanted to find out the basics of 3D technology, and would like a little taste of where things are heading, <a href = "http://www.hardwarecentral.com/hardwarecentral/reviews/2048/1/">HardwareCentral</a> has your answers!<p><blockquote>"...there isn��t room for everybody to have a piece of the high-end consumer 3D market, so expect to see some company mergers and deaths in the next few years. For now, though, my money is on nVidia; with a Microsoft X-Box contract you can��t go wrong."<blockquote>
314|<font color=red>VulTure</font>|VulTure@pobox.com|Asia Carrera Interview|||7/12/00|06:07:31|204.149.115.65|Asia Carrera is a mega-star in the world of adult entertainment, but did you know that she is also an <a href = "http://www.3dactionplanet.com/features/interviews/asiacarrera/">avid game player</a>? She happens to love Unreal Tournament. She has a four player LAN in her house and she has also <a href="http://207.199.1.201/index.asp?section=765&sort=filename&order=asc&submit.x=24&submit.y=10&file=42902">created her own skins</a> for UT!<p>Here are some quotes from Asia...<p><blockquote>"I am new to the PC/online gaming realm, yes. But way back in the dark ages, before I had a PC, I was addicted to RPG's for my Nintendo, Sega, Playstation, etc. etc...My gaming name is "MegaBitchGoddess"...I'm a Photoshop geek...I love to unwind with a couple rounds of UT every night before bed, whether with pals, or with bots, it doesn't matter to me."</blockquote><p>
315|<font color=red>VulTure</font>|VulTure@pobox.com|Windows 2000 Service Pack|||7/12/00|06:15:40|204.149.115.65|It sounds like Microsoft is planning on releasing service pack 1 this month as planned. They even have a <a href = "http://www.microsoft.com/WINDOWS2000/news/fromms/sp1comingsoon.asp">coming soon</a> page on their website. For more info on this story, check out <a href="http://www.wininformant.com/display.asp?ID=2822">WinInfo</a>.<p><blockquote>From the general manager of the PC experience group..."SP1 will be yet another major milestone for customers of Windows 2000. We have seen across-the-board adoption among organizations that have plans to and/or are now deploying Windows 2000, and we expect that during the remainder of this calendar year and in 2001, Windows 2000 growth on the business PC will continue to accelerate."</blockquote><br>
316|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|NOLF Preview|||7/12/00|07:01:39|24.24.101.37|A <a href="http://www.gamespy.com/previews/nolf_a.shtm">preview</a> of Monolith Productions' upcoming spy-shooter, <a href="http://www.noonelivesforever.com">No One Lives Forever</a>, has been written up and posted by the folks at <a href="http://www.gamespy.com">GameSpy</a>. Here's an interesting bit:<BLOCKQUOTE>You have a wide variety of weapons (pistols, rifles, machine guns), weapon modifications (silencers, scopes) and secret agent swag to choose from, including lipstick explosives, sunglasses with a built-in camera, a hair pin that doubles as a lockpick or poison-tipped weapon, or even a robotic poodle. We had the benefit of being able to choose from all weapons AND play in God mode, but in a real game, you would find or choose certain weapons and mods, as well as ride motorcycles or snowmobiles.</BLOCKQUOTE>
317|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|Starfleet Command II Preview|||7/12/00|07:16:40|24.24.101.37|Head on over to <a href="http://pc.ign.com">PC.IGN</a> and take a look at their <a href="http://pc.ign.com/previews/14614.html">preview</a> of Starfleet Command Volume II: Empires at War. It's quite an interesting read and makes the promise of more info to come in the not too distant future.
318|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|Arcanum Screenshots|||7/12/00|07:21:45|24.24.101.37|Some new <a href="http://www.zdnet.com/gamespot/stories/news/0,10870,2602128,00.html">screenshots</a> of Troika's upcoming RPG, Arcanum: Of Steamworks and Magick Obscura, have been posted over at <a href="http://www.gamespot.com</a>. Here's a bit of the write-up:<BLOCKQUOTE>Arcanum will be a role-playing game that draws upon both traditional fantasy RPG traditions, such as magic spells and mythical monsters, and industrial elements, such as steam engines, primitive robots, and crude firearms. Arcanum will also feature an open-ended story that takes place during an industrial revolution in a fantasy realm, and it will let players create a party that will grow stronger as time passes based on improving skill sets rather than static character levels.</BLOCKQUOTE>From some of the makers of Fallout, this is a title all RPG fans should be excited about.
319|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|Arcanum Screenshots|||7/12/00|07:22:48|24.24.101.37|Some new <a href="http://www.zdnet.com/gamespot/stories/news/0,10870,2602128,00.html">screenshots</a> of Troika's upcoming RPG, Arcanum: Of Steamworks and Magick Obscura, have been posted over at <a href="http://www.gamespot.com">GameSpot</a>. Here's a bit of the write-up:<BLOCKQUOTE>Arcanum will be a role-playing game that draws upon both traditional fantasy RPG traditions, such as magic spells and mythical monsters, and industrial elements, such as steam engines, primitive robots, and crude firearms. Arcanum will also feature an open-ended story that takes place during an industrial revolution in a fantasy realm, and it will let players create a party that will grow stronger as time passes based on improving skill sets rather than static character levels.</BLOCKQUOTE>From some of the makers of Fallout, this is a title all RPG fans should be excited about.
320|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|A First Look at Werewolf: The Apocalypse|||7/12/00|07:36:14|24.24.101.37|A <a href="http://www.3dactionplanet.com/features/firstlooks/werewolf/">First Look</a> at Dreamforge's upcoming, based on pen-and-paper, third-person (I hesitate to use person) action/adventure title, Werewolf: The Apocalypse, has been posted up over at <a href="http://www.3dactionplanet.com">3DActionPlanet</a>. Have a look:<BLOCKQUOTE>Werewolf: The Apocalypse pits the player in the shoes of a punk kid named Ryan McCullough. The story is rather complex and begins more or less as told above. Ryan's mother is killed and he is left to figure out what his and his father's role is in this huge mess. The fun is far from over though as the world known as Gaia is being faced with a possible apocalypse. A great being, known as The Wyrm, along with his followers are taking over parts of Gaia in their efforts of bringing complete destruction and chaos to the world. Ryan along with discovering his identity and the truth behind his father must learn to associate with the Garou, the werewolves.</BLOCKQUOTE>Make sure to check out the great looking screenshots while you're there.
321|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|Anarchy Online Previewed|||7/12/00|08:01:14|24.24.101.37|A <a href="http://www.gamespot.co.uk/pc.gamespot/rpg/anaro_uk/preview.html">preview</a> of Funcom's upcoming massively multiplayer title, Anarchy Online, has been posted at <a href="http://www.gamespot.co.uk">GameSpot UK</a>. Here's a bit of the old cut-and-paste:<BLOCKQUOTE>Full marks to Anarchy Online for being one of the most far-flung projects to hit the multiplayer gaming schedule. Not for them any of this 21st century post-apocalyptic nonsense, oh no. The year is 29,475AD, and humanity has colonised large chunks of the Milky Way, powered for the most part by remarkable advances in nanotechnology.</BLOCKQUOTE>And who said Circle A was dead?
322|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|RPG Reviews|||7/12/00|08:11:02|24.24.101.37|Here are a couple of reviews of Diablo II:<br><BLOCKQUOTE><LI> <a href="http://www.gamepower.com/games/html/3770review.html">GamePower</a>: Do not approach Diablo II lightly. Come to it as you would stand before an altar to a god who demands 100 hours of your life in exchange for a glimpse of boyhood, when you took up a toy sword and a wizard's cape, and longed to kill slimy things and break stuff and tromp all over the world in a fit of righteous, mindless vanquishing that only a child could enjoy. When you buy Diablo II, the money you've paid is only part of the price. The real price is the time you'll spend playing like a little kid in a fantasy sandbox with no regard for the passing hours. And what you'll come to know in the end is that Diablo II isn't a game; it's a time machine.<p><LI> <a href="http://www.telefragged.com/open.php3?file=reviews/diablo2/index">Telefragged</a>: Diablo 2 could be a great game, but right now it is not. The gameplay is addicting, the graphics are varied, the sounds and music are excellent. What it lacks are decent Battle.net servers and a good save game mechanism. It is for these two things that I cannot recommend Diablo 2 unless that person has played Diablo prior and loved it. Hopefully, I will be able to fully recommend Diablo 2 as a fantastic purchase and a great game.</BLOCKQUOTE>And Icewind Dale:<br><BLOCKQUOTE><LI> <a href="http://www.stratosgroup.com/reviews/games/icewind/">Stratos Group</a>: The game comprises a prologue and six chapters, with each chapter roughly corresponding to one area to hack through and one main quest. There are, as expected, several subquests available in each chapter. As you progress, you'll be able to develop your characters much farther than you did in BG: the new experience cap is set at 1,801,000 points, allowing your warriors to get quite powerful, and your magic users to memorize 7th-level spells (Some 8th- and 9th-level Mage spells are available to cast via scrolls). The combination of less uneventful wondering and quicker leveling up made Icewind a blast for me to play. I got into this game much more than I did BG, and overall I feel it's a better game. I don't know if it tops Torment, but they're two different types of RPGs, so they can't really be compared. Let's just say we have a very good game on our hands, and you'd be missing a great time if you were to pass it up for Diablo 2. I've played both, and Icewind holds its own.</BLOCKQUOTE>
323|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|Aliens vs. Predator 2 Q&A|||7/12/00|10:23:21|167.206.112.9|Stomped has just kicked up a new interview, with David Stalker from Fox Interactive. It's regarding the recent announcement that there will be an Aliens vs. Predator 2. Since the game is still in early development, not alot of game details are given out, besides the fact that since they are working with the LithTech engine, the game will be much more mod-friendly than its predicessor. Check it out right <a href= http://www.stomped.com/interviews/avp2.html>here</a>. Dig the snippage:<blockquote>Stomped: Will the gameplay retain the three-pronged approach (Aliens, Predator, Marine) or will the sequel try another tactic?<p>Stalker: We're sticking with the prongs. You'll definitely see more story this time but we still love the idea of starting up the game and deciding what species you want to be and then BECOMING it through the course of playing.<p>Stomped: How much work on the game has been done so far?<p>Stalker: Hard to quantify really, it still has a good chunk of months ahead of it, we're not expecting to be out until some time in 2001.</blockquote>
324|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|Resident Evil 3 Shots|||7/12/00|10:28:51|167.206.112.9|GameSpot UK has just started off their Resident Evil 3: Nemisis week, with 9 tasty new shots from the upcoming PC port of the popular console game. You can check them out <a href= http://www.gamespot.co.uk/news/2000/07/7383.html>here</a>.
325|<font color=red>Hobbes</font>|aaronvincent@bellsouth.net|Internet Explorer 5.5 Released|||7/12/00|10:33:57|209.214.106.13|Microsoft finally finished testing and polishing off Internet Explorer v5.5, the upgrade to IE 5.0. The newest version of Internet Explorer includes improved support for DHTML and CSS, giving Web architects greater control over browser appearance and behavior. You��ll also enjoy the ability to preview Web pages exactly as they��ll appear when printed. Internet Explorer 5.5 makes it easier than ever to connect to the Internet and find the information you need. You can download the upgrade via Windows Update <a href="http://windowsupdate.microsoft.com">here</a>.
326|<font color=red>Hobbes</font>|aaronvincent@bellsouth.net|Microsoft Buys NetGames USA|||7/12/00|16:05:06|209.214.109.222|Microsoft has purchased NetGames USA, the people who brought us Unreal Tournaments stats. Here's a clip from the press release:<p><i> Microsoft plans to add technology developed by NetGames to select retail games currently in development, including the highly anticipated "MechWarrior™ 4: Vengeance," scheduled for release this holiday season. </i><p>Microsoft also stated they intend to combine the technology from NetGames USA with the technology of the Zone.com, Microsoft's game area.<p>You can read the full press release <a href="http://www.bluesnews.com/cgi-bin/articles.pl?show=43">here</a>.
327|<font color=red>shiva</font>|shiva@gamesurge.com|N64 Reviewer|||7/12/00|16:57:36|204.244.67.149|My former affiliate at AN, and a good friend, HolyMonkey, is looking for a new N64 reviewer (aren't we all?) for his site, <a href="http://www.vgznetwork.com/">VGZNetwork</a>. I've know Monkey for a year, as we were both a part of the Small Site Alliance, and VGZN is a pretty decent site. So if you have a N64 machine (you poor guy), and have a way with the written word, give him a <a href="mailto:holymonkey@vgznetwork.com">email</a>.<p>I guess I am not capable of doing a plug for someone else, at least without doing a plug for me. :) Once the Computer section is finished, the AN content from the N64 section will be converted. It's a pretty decent size, so it may take a little while... There, now you have something to look forward to in the next little while.
328|<font color=red>Hobbes</font>|aaronvincent@bellsouth.net|Blizzard MP3 Series|||7/12/00|22:55:51|216.76.201.3|Blizzard decided to create an MP3 series using the in-game music from Diablo II. Each week or so you can download a new one until you have the whole collection. This is what Blizzard had to say:<p><i>Blizzard is kicking off a new weekly series of downloads featuring the music from Diablo II. We will be making all of the tracks from the game available for download as well as some exclusive, unreleased material. Included with these specially mastered MP3s are liner notes from the composer.</i><p>The first MP3, entitled "Monastery," is available now for download <a href="http://www.blizzard.com/diablo2/sound.shtml">here</a>.<br>Source: <a href="http://www.blizzard.com">Blizzard Entertainment</a>
329|<font color=red>shiva</font>|shiva@gamesurge.com|Staff page updated|||7/13/00|00:04:23|204.244.67.133|Well, thanks to everyone here who sent in their info, as I have finally updated the staff page. I'm still short on a couple of members, but they will be added soon. If you wish to find out some basic information on who we are, or wish to contact the right person for information, this is the place to go.<p>You can find this page in our <a href="http://www.gamesurge.com/features/site_info.shtml">Site Information Section</a>. Since some of the information wasn't complete, I had to add some things here or there, which only goes to show as proof on why I always have had a problem keeping staff. :)
330|<font color=red>shiva</font>|shiva@gamesurge.com|Preview-A-Rama|||7/13/00|01:19:43|204.244.67.151|<a href="/pc/previews/deus_ex.shtml"><img src="/site/main_site_graphics/icons/dues_ex_icon.jpg" width="130" height="100" align="left" alt="To Deus Ex" border="0" name="deusexicon"></a>As you may have read earlier, I'm at the preview section when it comes to converting the site over to our new format. And rather than put them all up at once, I decided to get lazy, and do a small bit at a time. So, joining the five <a href="http://www.gamesurge.com/pc/previews/index.shtml">previews</a> that I placed up yesterday, is our second preview of <a href="http://www.gamesurge.com/pc/previews/deusex.shtml">Deus Ex</a>, written by our man Intrepid. The game may finally be out and on the shelves, but still, check out the preview at least on this great new game. Another one tomorrow!
331|<font color=red>shiva</font>|shiva@gamesurge.com|Homeworld Map added|||7/13/00|01:45:01|204.244.67.151|<a href="http://www.gamesurge.com/hwn/index.shtml">HomeWorld Nation</a> has another new map up, this one called Haven, sent in by master creator Jeremy Nickosn. You can find this, and all our other latest editions to our section in our <a href="http://www.gamesurge.com/hwn/maps.shtml">Homeworld Nation Maps Section</a>.
332|<font color=red>Falcon</font>|falcon@gamesurge.com|Atriach FAQ|||7/13/00|02:08:49|24.192.0.130|Over at Atriarch Vault they have compiled a comprehensive FAQ sheet, covering every single aspect of Atriarch. The FAQ covers all the old information, plus some tasty new pieces of information are included as well. Check it out <a href="http://atvault.ign.com/thegame/faq">here</a>:<br> <p>
333|<font color=red>Falcon</font>|falcon@gamesurge.com|Netgames Interview|||7/13/00|02:16:21|24.192.0.130|Microsoft's acquisition of NetGamesUSA and its ngWorldStats ranking system is yet another notch in Microsoft's gaming plans. Stomped got in touch with<br>Craig Sparks, the president and CEO of NetGamesUSA, to find out why Microsoft bought his company and what he will be doing next. (The answer may suprise you). Read it <a href="http://www.stomped.com/interviews/sparks.html">here</a>:<br><blockquote>Stomped: Finally, some people might look on this announcement as yet another move by Microsoft to "take over the gaming industry". Would like to respond to those concerns?<p>Sparks: I don't share those concerns. I think the gaming industry is vibrantly alive with both content choices and competition that remain to the benefit of everyone involved. I don't think Microsoft or anyone for that matter is in a position to "take over" the gaming industry. I believe acquisitions of small companies like NetGames USA are actually to the benefit of consumers. It will allow our technologies and product plans to reach many more gamers and developers that we had the resources to do alone.</blockquote><br>
334|<font color=red>Falcon</font>|falcon@gamesurge.com|Infestation Preview|||7/13/00|02:22:41|24.192.0.130|Up today on EuroGamer is a <a href="http://www.eurogamer.net/features.php3?name=p_infestation">preview</a> of Infestation, a 3D vehicle based action game with strategy and puzzle solving elements, due for release this summer through UbiSoft.<br><blockquote>"Luckily you have access to the latest in military hardware - a vehicle which is capable of morphing between several different forms, allowing<br>you to fly, hover and drive your way through the various missions. Each of the forms has its own advantages and disadvantages, and you will have to decide which best suits the local terrain, the current situation, and your own playing style as you battle your way across the alien worlds."</blockquote>
335|<font color=red>Falcon</font>|falcon@gamesurge.com|Werewold: The Apocalypse|||7/13/00|02:34:06|24.192.0.130|Vampires may be the center of gaming attention these days, but today 3DActionPlanet takes a peek at the Unreal-powered Werewolf: The Apocolypse. Guess what? <a href="http://www.3dactionplanet.com/features/firstlooks/werewolf/">This dog has bite!</a><br><blockquote>"You become distracted from your comic book reading one night only to hear really strange noises coming from the other room. You decide to check it out only to become quickly disgusted by the spectacle that lies before you. A stranger is injecting your mother with worms, bringing her to her<br>death. You begin to feel sick and vomit just when another stranger approaches from behind you. In an instant of rage and intense emotion you suddenly transform yourself into a large beast and slay the strangers with little effort. Your mother is dead, you know virtually nothing about your father, and your identity has suddenly changed from punk kid in the city to some sort of freak. You are Ryan McCullough and you are a werewolf."</blockquote>
336|<font color=red>Falcon</font>|falcon@gamesurge.com|Barking Dog Studios Interview|||7/13/00|02:49:36|24.192.0.130|Speedy3D has an <a href="http://www.speedy3d.com/interviews/chris_stewart_hwc/">interview</a> with Chris Stewart of Barking Dog Studios who talks with S3D about their upcoming 3D strategy game, Homeworld: Cataclysm.<br><blockquote>Speedy 3D: Have you guys been doing any tweaking to the original Homeworld engine?<p>Chris Stewart: Yup. We've added things like large shockwave explosions, holographic projection effects, polygonal accurate collisions, energy shielding effects, new repairing effects, new salvaging effects, external ship construction, lens flares, and dynamic Gouraud shading. The dynamic shading is pretty cool as weapon hits will change the color of hulls where they hit, like leaving carbon scoring behind. </blockquote><br>
337|<font color=red>Falcon</font>|falcon@gamesurge.com|TFC 1.5 Opinion Review|||7/13/00|02:59:23|24.192.0.130|The Cold-Ice Network have a <a href="http://www.cold-ice.com/cgi-bin/news/viewnews.cgi?newsid963350490,54128,">review</a> of TFC 1.5, which is compared with CS. It focuses on maps, gameplay, and lag:<br><blockquote>I'm still a CSer at heart, and will always be ([-Xa-] cs OGL rules!:)), but everytime i need a break from reality, or diablo2:), i know that i can always turn to TFC. For many reasons too, such as, great gameplay, compelling maps, interesting weapons, cool classes, and the best for last, GREAT LAG(i mean this in a good way, as in no lag)!</blockquote>
338|<font color=red>Falcon</font>|falcon@gamesurge.com|Rune MP3's|||7/13/00|03:00:23|24.192.0.130|Ragnarok (Rune fan site) landed a great exclusive - two full-version MP3s containing battle music that will appear in the upcoming Unreal-powered RUNE. Warning: Songs will make you want to pillage your neighbor's house. Check local laws first. Download them from <a href="http://www.3dactionplanet.com/ragnarok/music.shtml">this site</a>:<br>
339|<font color=red>Falcon</font>|falcon@gamesurge.com|Roboforge|||7/13/00|03:03:57|24.192.0.130|For Immediate Release<p>Contact:<br>Darren Green<br>darren@roboforge.com<br>Liquid Edge Games<br>Suite 207<br>14 East 60th Street<br>New York<br>New York 10022<p>ROBOFORGE HERALDS A NEW ERA IN GAMING<p>New York, NY - July 7, 2000 - An Internet game called Roboforge gives players the ability to win up to US$10,000 a game and will usher in the age of the true professional online gamer. Roboforge allows the player to construct robotic gladiators to compete for money and prizes, and will be released this fall.<p>Roboforge creates an entirely new genre in gaming, where the player builds huge robotic gladiators from the ground up. "The player constructs any type <br>of creation they like from a huge library of robotic parts" explains Darren Green, CEO of Liquid Edge Games. "It is a concept that many are familiar <br>with, having grown up with products such as Lego(R) and Meccano(R). Construction is as simple as clicking components together in a true 3D construction environment". The objective of the game is to build a fighting machine that can take on all-comers in hand-to-hand (or melee-style) combat. After proving the robot's mettle against pre-programmed contenders provided with the game, the player gets the opportunity to compete in huge international tournaments on the Internet.<p>This is where Roboforge creates another first. The tournaments are run in a similar fashion to professional sports, with the winners receiving money and prizes. "With the numbers predicted, we will be running tournaments of 10,000 entrants or more on a daily basis", says Green. "In such a tournament the first prize would be at least US$10,000. Top players will become true gaming professionals with Roboforge. It's a gamers dream come true". Green was careful to point out that Roboforge is a game of skill, not gambling, and they had taken every precaution to ensure that it does not fall under the prohibitive Internet gambling laws.<p>Roboforge is also breaking new ground with the way in which it will be distributed. The game will be sold and delivered on the Internet which means distribution cost savings are passed onto gamers. At US$29.95 (US$19.95 if you register with them before August 31st 2000) the game is substantially cheaper than most games on the market today. "The technology we have employed has not only dramatically reduced the installation file size, but also makes the process quick and seamless over the Internet" says Green. "It really is the future of game distribution, as publishing and distribution costs eat up an enormous chunk of the profits on games. Just as MP3 has revolutionized the music industry, size reduction and game delivery technologies such as episodic gaming, fractal landscape generators and download-on-the-fly objects will do the same for the game industry. Combine that with broadband technology and you have a viable alternative to the current convention of boxes on shop shelves".<p>Roboforge has just been launched on the web site, <br><a href="http://www.roboforge.net/">http://www.roboforge.net/</a>, and there is a prize draw of US$2000 and free <br>copies of the game as part of a promotion to get beta testers and others involved in the build up to the game's release.
340|<font color=red>sim</font>|geo_cosmic@yahoo.com|GameSpy Hacked!|||7/13/00|03:29:16|207.212.108.153|I just happened to notice this early this morning (3AM). <a href="http://www.gamespy.com/news">GameSpy News</a> has been hacked! All the way down the page is nothing but news posts that read:<blockquote>HackeD By CORONER<br>CORONER 14:39 HacKed CateG :-) <br>HackeD By CORONER agaJn</blockquote><p>Ha ha ha, you don't see something like this everyday. shiva and I just hope it doesn't happen to us!
341|<font color=red>VulTure</font>|VulTure@pobox.com|F.A.K.K.2 Website is up|||7/13/00|05:55:23|204.149.115.130|You've all heard of <a href="http://www.fakkyou.com/">FAKK2</a>, right? This is the game based on the movie <a href="http://www.heavy-metal.net/fakk2/fakk2-1b.php3">Heavy Metal 2000</a>. Well, the <a href="http://fakk2.godgames.com/">official website</a> is finally up. The site features info about the game and the backstory, mp3 downloads, a section about the movie, the gorgeous, <a href="http://www.heavy-metal.net/fakk2/julie/julie-thumbnail.htm">Julie Strain</a>, and much more. Run now, and soak it all in!<p>
342|<font color=red>VulTure</font>|VulTure@pobox.com|Diablo II Tips!|||7/13/00|06:05:19|204.149.115.130|If you are looking for some quick tips to improve your game, the guys and gals of Gamepro have put up a <a href="http://www.games.net/gpw/pc/article/0,1579,6091,00.html">quick tip sheet</a> for ya! Here's one to get ya going...<p><blockquote>"The three most important words in Diablo II are "Of The Leech." You can save yourself a lot of storage space if you don't have to carry around tons of potions--and the best way to do that is to acquire life-stealing weapons and jewelry with the suffix "Of The Leech" on it."</blockquote><p>Well, OK, how about one more...<p><blockquote>"If you just can't manage to complete a quest, go wander the wilderness for a while. After going up a level or two, you should be able to finish that quest with ease."<p>
343|<font color=red>VulTure</font>|VulTure@pobox.com|Super Hacker is back!|||7/13/00|06:19:37|204.149.115.130|<a href="http://tech.altavista.com/scripts/editorial.dll?efi=243&ei=1983172&ern=y">'Da man is back</a>. Kevin Mitnick..."A notorious computer hacker who led the FBI on a three-year manhunt while allegedly causing millions of dollars in damage to technology companies" has been allowed by a federal judge to pursue a career as a computer consultant or online writer. Originally, he had been barred from using any sort of electronic equipment! Future hackers, beware!<p>This is the man who spent five years in prison after the FBI tracked him down to his North Carolina apartment. Check out the <a href="http://www.freekevin.com/home.html">Free Kevin</a> page for more info on his illustrious career!
344|<font color=red>VulTure</font>|VulTure@pobox.com|GameSpy.com|||7/13/00|06:25:18|204.149.115.130|Related to the story below by sim, the <a href="http://www.gamespy.com/news/">GameSpy</a> site now says "News Currently Offline." They are apparently having some other serious issues with the hack attack. <p>We must secure the website! Everyone lock your doors, bolt your windows, and shut off the lights! The hackers have come out to play!
345|<font color=red>VulTure</font>|VulTure@pobox.com|Windows 2000 Service Pack|||7/13/00|06:39:37|204.149.115.130|According to sources at Microsoft, Service Pack 1 for Windows 2000 is finally ready. This is in conjunction with Media Player 7 and the next version of Windows - code-named "Whistler." The Microsoft Beta machine is starting to gain some momentum. The pack will be released publicly on Microsoft's <a href="http://windowsupdate.microsoft.com">Windows Update</a> site next week. For more info on all of this, visit <a href="http://www.wininformant.com/display.asp?ID=2823">Wininformant</a>!<p>
346|<font color=red>VulTure</font>|VulTure@pobox.com|id Software network downtime|||7/13/00|08:58:53|204.149.115.130|Saw this at the <a href="http://www.shugashack.com/">'Shack</a>...<p><blockquote>"id Software's Christian Antkow made a post on the Quake3 messageboard saying that their DS3 will be installed in their new offices today, which means there will be some down time for the Q3 Master Server"<p><blockquote>"If all goes according to plan, we will be getting our DS3 turned up at the new offices today. This means that all of our key servers (including the Q3A Master) will be down between the times of 11am and approximately 1pm CST. If you can't connect to our Q3A master server, or if authorization takes a little bit longer than expected, that's why. <p>Just a heads up."<p>-Xian</blockquote></blockquote><br>
347|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|Deus Ex Review|||7/13/00|09:48:40|24.24.101.37|Saw on <a href="http://www.bluesnews.com" target="_blank" >Blue's</a> that another <a href="http://www.gamevisions.com/reviews/deusex/" target="_blank" >review</a> of Deus Ex has popped up on the 'Net, this time brought to you by the folks at <a href="http://www.gamevision.com" target="_blank" >GameVision</a>. Here's a bit of the old cut-and-paste:<BLOCKQUOTE>This game is a blast! The mix of RPG and First Person Shooter is no-limit fun. Deus Ex is truly addictive, I spent nights and days on this game. I especially liked the way the games remembers my actions during the game. Visiting the women's restroom will lead to a nasty comment from your boss. Unfortunately, Ion Storm didn't manage to implement some kind of multiplayer mode, which is sad but understandable since the great single-player sucked up all the development time. This game is a must-have if you like Action games and RPGs. Overall a game extremely well done. Congratulations to Warren Spector and the Ion Storm team.</BLOCKQUOTE>It's a quick four-pager with an overall score of 90%.
348|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|Project IGI: I'm Going In Movie|||7/13/00|09:52:34|24.24.101.37|<a href="http://pc.ign.com">PC.IGN</a> has posted a short (4.7MB) quicktime <a href="http://pc.ign.com/news/22054.html">movie</a> of Eidos' upcoming realistic FPS, Project IGI: I'm Going In.
349|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|Giants Preview|||7/13/00|09:56:52|24.24.101.37|The folks at <a href="http://www.gamespy.com">GameSpy</a> have put together a <a href="http://gamespy.com/previews/giants_a.shtm">preview</a> Planet Moon Studios' upcoming Action-RTS, Giants: Citizen Kabuto. Here's a bit:<BLOCKQUOTE>This brings us to our original question -- Is it an action or strategy game? We're willing to bet the game is going to rely more on action then on strategy, but this doesn't mean strategy is out of the picture. Players still have to manage resources and build bases, but the main emphasis here is domination and you can't have domination without lots of action.</BLOCKQUOTE>Yeah, action.
350|<font color=red>Hobbes</font>|aaronvincent@bellsouth.net|Review of Voodoo5 5000|||7/13/00|13:42:28|209.214.107.80|AnAndTech has posted a review about the newest graphics card from the 3dfx gaming labs, the Voodoo5 5000. This graphics card uses so much power it requires its own battery adapter (Wow!). If you're in need of a high performance video card, the Voodoo5 5000 will surely be one of your top choices. You can read the review <a href="http://www.anandtech.com/showdoc.html?i=1276">here</a>.<br>Source: <a href="http://www.anandtech.com">AnAndTech</a>
351|<font color=red>shiva</font>|shiva@gamesurge.com|Diablo II Review Now Up!|||7/13/00|20:04:54|204.244.67.198|<a href="/pc/reviews/d2.shtml"><img src="/site/main_site_graphics/icons/diablo_icon.jpg" width="124" height="98" align="left" alt="To the computer review" border="0"></a>With a warm welcome to Surge, our latest reviewer, we have a look at "THE GAME" for all RPG/Action fans out there. There has been no game more anticipated, or no game more hyped, than Diablo II, from the makers of StarCraft, Blizzard. Was it worth all the release delays, and how does it stack up in comparison to the now classic Diablo? Surge, making his debut here at GameSurge, is very happy to give you the answer...Here's a bit from the review:<blockquote>"Blizzard has stepped up their Diablo multiplayer game and added several new features, such as the ability to go hostile against someone, and fight against each other while not within a town. On the other hand, players can now join up into teams and travel the Diablo landscape together. In fact, as long as you are in the same act as the rest of your party, you all gain experience points together! Another new feature is an open character, which will allow you to bring your single player character onto the internet. Although cheating can easily occur with characters like this because the character is stored on your hard drive and not on Battle.net's servers, it shouldn't pose much of a threat to anyone. Blizzard has worked extremely hard to stop from happening to Diablo II what has happened with Diablo, when everyone on Battle.net started using cheats, and the whole game experience ended up being ruined."</blockquote>To read more on this fine article, you can head on over to our <a href="http://www.gamesurge.com/pc/reviews/index.shtml">Computer Reviews Section</a>, or go directly to the <a href="http://www.gamesurge.com/pc/reviews/d2.shtml">review</a>.<p>Also, we have placed up a special Gallery section, just for Diablo 2. You can view this extensive collection, featuring screenshots and artwork, in our <a href="http://www.gamesurge.com/pc/diablo2/gallery.shtml">Diablo 2 Gallery pages</a>.
351|<font color=red>shiva</font>|shiva@gamesurge.com|Diablo II Review Now Up!|||7/13/00|20:04:54|204.244.67.198|<a href="/pc/reviews/d2.shtml"><img src="/site/main_site_graphics/icons/diablo_icon.jpg" width="124" height="98" align="left" alt="To the computer review" border="0"></a>With a warm welcome to Surge, our latest reviewer, we have a look at "THE GAME" for all RPG/Action fans out there. There has been no game more anticipated, or no game more hyped, than Diablo II, from the makers of StarCraft, Blizzard. Was it worth all the release delays, and how does it stack up in comparison to the now classic Diablo? Surge, making his debut here at GameSurge, is very happy to give you the answer...Here's a bit from the review:<blockquote>"Blizzard has stepped up their Diablo multiplayer game and added several new features, such as the ability to go hostile against someone, and fight against each other while not within a town. On the other hand, players can now join up into teams and travel the Diablo landscape together. In fact, as long as you are in the same act as the rest of your party, you all gain experience points together! Another new feature is an open character, which will allow you to bring your single player character onto the internet. Although cheating can easily occur with characters like this because the character is stored on your hard drive and not on Battle.net's servers, it shouldn't pose much of a threat to anyone. Blizzard has worked extremely hard to stop from happening to Diablo II what has happened with Diablo, when everyone on Battle.net started using cheats, and the whole game experience ended up being ruined."</blockquote>To read more on this fine article, you can head on over to our <a href="http://www.gamesurge.com/pc/reviews/index.shtml">Computer Reviews Section</a>, or go directly to the <a href="http://www.gamesurge.com/pc/reviews/d2.shtml">review</a>.<p>Also, we have placed up a special Gallery section, just for Diablo 2. You can view this extensive collection, featuring screenshots and artwork, in our <a href="http://www.gamesurge.com/pc/diablo2/gallery.shtml">Diablo 2 Gallery pages</a>.
352|<font color=red>Hobbes</font>|aaronvincent@bellsouth.net|Myst III: Exile Interview|||7/13/00|22:35:55|216.76.200.181|GameSpot has interviewed David Atcherman, the associate producer of the Myst group. This group is working with Mattel Interactive to bring you Myst III. You can read the interview <a href="http://www.gamespot.com/features/myst3_dd/071300/index.html">here</a>.<p>Myst II: Exile is the third installment of the Myst and Riven series, two of the best selling computer games ever. In these games, the player (you) must solve mysteries in a totally new interactive world with sights and sounds beyond the imagination. Myst III: Exile promises to bring a whole new level of excitement to the PC and Mac.
353|<font color=red>shiva</font>|shiva@gamesurge.com|Preview-A-Rame Day 2|||7/13/00|23:02:27|204.244.67.143|Intrepid has wrote a little while back a new preview, this time of the Real Time Strategy game, Earth 2150. I have just placed it up on site, for all to enjoy. Here's a little bit from the preview:<blockquote>"TopWare Interactive's Earth 2150 is not planned to "change the way you look at RTS, but the way you play them," as stated on their official Earth 2150 website. But it is in fact kind of hard not to change the way you look at them, due to the game's 3D-engine, which I experienced through playing the demo. It is a major improvement from the real-time strategies, but not what I expected. I was hoping to go into the game and be able to get right down next to the units, similar to Massive Entertainment's Ground Control (another RTS expanding the 3D revolution for the genre)."</blockquote>You can read the rest of the preview <a href="http://www.gamesurge.com/pc/previews/earth2150.shtml">here</a>, or find it with the rest of our previews at the <a href="http://www.gamesurge.com/pc/previews/index.shtml">Computer Preview Mainpage</a>.
354|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|Kenn Hoekstra Interview|||7/13/00|23:05:43|24.189.13.105|Daily Radar has just kicked up a new interview with Kenn Hoekstra from Raven. The interview hovers around Star Trek: Voyager - Elite Force. Check it out right <a href=http://www.dailyradar.com/features/game_feature_page_1089_1.html>here</a>. Spinnage for your optical pleasure:<blockquote>DR: Can you condense Elite Force's storyline into a tasty nugget for us? <p>KH: You are Ensign Munro, security officer and member of the newly formed Hazard Team. This elite security force is charged with defending Voyager and her crew on the long journey home from the Delta quadrant.<p>When Voyager becomes hopelessly trapped in a graveyard of ships, the Hazard Team is called into action. The player maneuvers Ensign Munro through a number of away missions as the Hazard Team tries desperately to find a way out of the trap. Along the way, the Hazard Team encounters hordes of hostile aliens and danger at every turn.</blockquote>
355|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|Testing FAKK 2|||7/13/00|23:11:28|24.189.13.105|Ritual's Mark Dochtermann has just tossed up a <a href=http://www.webdog.org/plans/208/>.plan update</a>, with the news that Ritual is looking for 15 lucky people to play test Heavy Metal FAKK 2 this weekend. Here's what he had to say:<blockquote>Calling on all Heavy Metal fans��<p>Have you ever wanted to play test a game before it came out? Now is your chance. This weekend we will be play testing Heavy Metal FAKK 2 in our offices and we would like to have 15 volunteers come in to put their hands on our baby.<p>To qualify:<p>- you must live within 30 miles of downtown Dallas<br>- you must be 21 years of age or older<br>- you must love to play games<br>- you must have patience<br>- you must be available for any of these 3 hour time periods<br>- Saturday 10 AM - 1 PM<br>- Saturday 1 PM - 4 PM<br>- Saturday 4 PM - 7 PM<br>- Sunday 11 AM - 2 PM<br>- Sunday 2 PM - 5 PM<p>If you meet all these requirements and are available, then please send us your name, phone number and email address to fakkbeta@ritual.com. Refreshments will be served.<p>If we do not get back to you tomorrow, we apologize but we can only accommodate 15 people and will not be able to reply to everyone.</blockquote>
356|<font color=red>Recoil</font>|recoil@gamesurge.com|SoF Gets 18+ rating in Canada |||7/14/00|06:09:28|137.111.13.32|<blockquote><br> <p>It is the first time in Canada that a computer game has received the adults-only rating and could trigger further efforts to limit availability of computer games with violent themes. "Depending on which weapon is used, the participant can enact gory violence that results in the horror of evisceration, decapitation, dismemberment and victims burning to death," the report said. Companies that wish to distribute "Soldier of Fortune" must become licensed distributors of adult products and the game must carry prominent adults-only labels, McCausland said. </p><br></blockquote><br>Source: <a href="http://www.foxnews.com/vtech/071300/violence.sml">Fox News</a>
357|<font color=red>VulTure</font>|VulTure@pobox.com|Hell just froze over!|||7/14/00|07:35:03|12.36.46.247|The latest and FINAL patch for Unreal has been released.<p><blockquote>"Yes - hell froze over, allowing the cows to skid home - we released the final Unreal 1 patch. Based on version 226 from July last year, it includes the latest Direct3D and sound code from Unreal Tournament."</blockquote><p><a href="http://unreal.epicgames.com/versions.htm">Get it now!</a>
358|<font color=red>VulTure</font>|VulTure@pobox.com|Sci-Fi games are dead?|||7/14/00|07:46:12|12.36.46.247|Are you sick and tired of all of the Sci-Fi games that are out? Do you want something more realistic like <a href="http://www.counter-strike.net/">Counter Strike</a>? Well, the Fragpipe has an <a href="http://www.fragpipe.com/fragpipe/articles/realism/">article</a> right up your alley!<p><blockquote>"When I go to a website to see the latest greatest games to come, all I see are Sci-Fi games, this genre has been over done in the gaming business and I think a change should come or we will all be bored out of our minds."</blockquote>
359|<font color=red>Thundra</font>|thundra@gamesurge.com|Raider Retreat officialy announced!|||7/14/00|08:11:24|194.65.14.68|The news update in the <a href="http://www.sierrastudios.com/games/homeworld/noflash/index.php">Homeworld official page</a> says:<p>"<i>Sierra Studios and Relic are proud to announce the release of Raider Retreat, the lost Homeworld mission. This new CD includes the original training mission, the first four HW missions, and a special fifth mission that has never been released to the public, called "Raider Retreat." Created by Relic, this "lost mission" was fully developed and tested but never included in the full version of Homeworld. It is now available to the public exclusively through Electronics Boutique if you reserve your copy of Homeworld: Cataclysm today. </i><p><i>This demo has full multiplayer LAN game capabilities with all ships available as well as a multiplayer skirmish game (played against a CPU player) with all ships available. In the new mission, you must enter Turanic Raider space and eliminate the Turanic Raider pirate threat in a deadly race against time.</i>"<br>
360|<font color=red>VulTure</font>|VulTure@pobox.com|Serious Sam Q&A|||7/14/00|08:13:21|12.36.46.247|If you haven't seen Serious Sam yet, do yourself a favor and <a href="http://www.zdnet.com/gamespot/filters/products/downloads/0,11095,257237,00.html">check it out</a>! This game brings back the old glory days of <a href="http://www.doomworld.com/">Doom</a>, with a very bright colorful look and very fast, frantic action.<p>Gamespot has a <a href="http://www.zdnet.com/gamespot/stories/news/0,10870,2603605,00.html">question and answer session</a> with the CEO of <a href="http://www.croteam.com">Croteam</a>. This is a game that deserves some attention! Here's a quote...<p><blockquote>"GameSpot: Why do you think the gaming community has been so excited about Serious Sam since Croteam publicly released the compatibility test in late May? <p>Roman Ribaric: I would guess they are pleased with our effort to provide fast, frantic action and bright environments combined with good technology."</blockquote><p>
361|<font color=red>VulTure</font>|VulTure@pobox.com|The Future of Windows|||7/14/00|08:28:09|12.36.46.247|As I reported yesterday, Microsoft is quickly cranking up the beta machine. They have released the beta version of Windows Whistler to testers, and it should be a big change for the company. This version will bring together Win9x, and the WinNT systems into one operating system. Wininfo has a <a href="http://www.wininformant.com/display.asp?ID=2826">small article</a> describing it...<p><blockquote>"Whistler build 2250 includes a simple new 'skinning' feature called 'Visual Styles' that allows you to apply a 'personal' or 'professional' look and feel to the user interface. But the interface changes are relatively mild compared to what Microsoft has in store further down the road: There are color changes here and there and a much simpler Control Panel applet than was previously available."</blockquote><p>This skinning feature alone is long overdue. Let's just hope that they don't forget us gamers in the process...
362|<font color=red>shiva</font>|shiva@gamesurge.com|Preview-A-Rama Day 3|||7/14/00|23:29:46|204.244.67.132|Another day, and another new addition to our <a href="http://www.gamesurge.com/pc/previews/index.shtml">Previews Section</a>, this time its Ground Control. Here's a slice...<blockquote>"Ground Control's engine has been built from scratch, and similar to TRIBES, will feature huge battlefields without tapping game performance. One of the other main features of this new engine is a camera than can rotate 360 degrees. Others are, less notable features include fog, realtime shadows, particle explosions, and dynamic lighting. You will be carrying your battle units across beautifully rendered forests, deserts, ice lands, and jungles."</blockquote>You can find the preview <a href="http://www.gamesurge.com/pc/previews/gcontrol.shtml">right here</a>, and view the stunning images from the game in the <a href="http://www.gamesurge.com/pc/groundcontrol/index.htm">Gallery Page</a>.
363|<font color=red>sim</font>|geo_cosmic@yahoo.com|Summoner/Red Faction Movie|||7/15/00|00:42:46|206.171.168.150|Heard of the upcoming games Summoner and Red Faction by Volition Software? Well it doesn't matter cause this video doesn't really have anything to do with the games, but it's hella funny. It's definitely worth your time, in my opinion. I'm serious... this is a damn good movie! Funniest thing I've seen in awhile and has sweet graphics too :) You can grab it off <a href="http://ps2.ign.com">PS2.IGN</a> or just click <a href="http://download.ign.com/psx/summonergeeks.exe">here</a>. Don't delay, do it now!
364|<font color=red>Falcon</font>|falcon@gamesurge.com|Elite Force Demo Review|||7/15/00|01:49:40|24.192.0.130|Today on 3DActionPlanet is a <a href="http://www.3dactionplanet.com/features/demos/eliteforce/">review</a> of the Quake3-powered Star Trek: Voyager Elite Force demo. Like everyone else, we wondered if this would be the first Star Trek game to NOT suck:<br><blockquote>"However, while the gameplay is always frantic and furious, I do have a few gripes. First of all, the levels load extremely slowly. I sincerely hope that the level load time will be significantly improved upon release time, because as of now it is simply unacceptable. And, since there are many, many levels (Half-Life style), this puts a noticeable and painful<br>strain on the otherwise lightning-fast gameplay."</blockquote>
365|<font color=red>Falcon</font>|falcon@gamesurge.com|Q3A Depot opens|||7/15/00|01:51:29|24.192.0.130|The <A href="http://www.quake3depot.com/" target=_blank>Quake3 Depot</A> has recently opened and is now available to gamers. This site offers an online search engine created to provide a central source for Quake3 players to locate the hundreds of add-ons produced by third party Quake3 developers. The Quake3 Depot also presents background information on the developers of Quake3 add-ons as well as providing an easy to use interface for locating anything and <br>everything Quake3. They are <A href="http://www.quake3depot.com/html/submissions.html" target=_blank>accepting submissions</A> for servers, mods, maps, models, and skins.
366|<font color=red>Falcon</font>|falcon@gamesurge.com|Anarchy Online Preview|||7/15/00|01:55:17|24.192.0.130|Actiontrip cought up with Tommy Strand of Funcom to talk a bit about their upcoming MMORPG, Anarchy Online. As a result, we've they've slapped together an AO preview, covering certain issues of interest... Read it < href="http://www.actiontrip.com/previews/anarchyonline.phtml">here:<br> <br>
367|<font color=red>Falcon</font>|falcon@gamesurge.com|Totally Games Xbox Interview |||7/15/00|01:56:45|24.192.0.130|Stomped got to chat briefly with Larry Holland of Totally Games as he talks as much as he can about why he and his team are making a game for the Microsoft Xbox game console. Check out the exclusive interview <a href="http://www.stomped.com/interviews/lholland.html">here</a>:<p>
368|<font color=red>Falcon</font>|falcon@gamesurge.com|KISS Shots|||7/15/00|02:37:59|24.192.0.130|Today's eye candy treat on EuroGamer is a second batch of eight new screenshots of "KISS : Psycho Circus", taken from a review copy of the LithTech powered first person shooter given to them by publisher Take 2 Interactive. View them <a href="http://www.eurogamer.net/features.php3?name=ss_kiss&page=2<br>">here</a>:<p> <p><br>GameSpy has gotten six exclusive screens shots of KISS: Psycho Circus from Third Law and Gathering of Developers. <a href="http://www.gamespy.com/screens/kpc.shtm</a>More</a>:<p>They also got a hold of a KISS movie in MOV and MPG formats. Get the story at <a href="http://www.gamespy.com/news/july00/7-14-00-1.shtm">http://www.gamespy.com/news/july00/7-14-00-1.shtm</a>
369|<font color=red>Falcon</font>|falcon@gamesurge.com|Strike Force News|||7/15/00|02:40:23|24.192.0.130|Gamespy did an <a href="http://www.gamespy.com/interviews/strikeforce_a.shtm">interview</a> that talks about what Strike Force is working on for V2.0. What is being done with the Tribes 2 engine and what they have going on for the future... <p>Also, their expert skin designer Ian "Threaders"<br>Threadgold sent a few alpha faces to post on the site.<br>These will be faces used on the new player models featured in SF 2.0. <a href="http://www.planetunreal.com/strikeforce">More here</a>:
370|<font color=red>Falcon</font>|falcon@gamesurge.com|To Raise a Banner of Flame|||7/15/00|02:47:13|24.192.0.130|ASHERON'S CALL EVENT: "TO RAISE A BANNER OF FLAME" NOW UNDERWAY<p>Microsoft announced today that the "To Raise a Banner of Flame" event is now underway in the dynamic world of Asheron's Call. Veteran and new players alike are being called upon to take up arms against a slew of hideous new creatures. Players are encouraged to utilize new weapons, including strong variations of maces and spears, as they battle the latest threat to the land of Dereth.<p>These days in Dereth have grown dark indeed with the sun's light filtering through motes of ash in the air. Along with these darkened skies and the orange burning sun, the threat of impending danger fills the realm. High-level heroes have been seen staggering back to safer towns, claiming to have come from a hereto unseen land. Their claims have been questioned, however, since none of these survivors seem able, or willing, to map this land's location. They vehemently warn all listeners against retracing their steps, and warn that it's not a land for the novice. According to their tales, new and stronger monstrous kin have surfaced in Dereth. Whatever beasts these men allude to, true evidence of fearsome monsters has surfaced just east of the Direlands. The areas of the northern and southern mountains, as well as deep in some forests, have become flooded with more vile creatures. The challenge awaits!<p>Asheron's Call is a massively multiplayer role-playing game playable exclusively on Zone.com (http://www.zone.com/) that draws together thousands of players within a dynamic, 3-D online world. Players can create truly unique characters by choosing between extensive combinations of visual appearance, attributes and skill sets. Asheron's Call immerses players in an intense role-playing environment where they must compete or cooperate with thousands of other online players. An extensive system of allegiance and influence greatly enhances social interaction. The online nature of the game facilitates an evolving and dynamic adventure inside a consistent universe. The game will never be solved because there will always be more areas to explore and quests to complete.<p>For more information about Asheron's Call, please visit: <a href="http://www.zone.com/asheronscall/">http://www.zone.com/asheronscall/</a>
371|<font color=red>Falcon</font>|falcon@gamesurge.com|HL Test Server|||7/15/00|02:49:26|24.192.0.130|Valve has released another Test Server for Half Life. They also state as long as everything goes smoothly with this update it'll become the formal update on Monday. This patch fixes the bug where servers couldn't hold more than 24 players.<p>You can find the full details along with copies of both Linux & Win32 Server files at <a href="http://tftribune.com">tftribune.com<a>.
372|<font color=red>Falcon</font>|falcon@gamesurge.com|AMC Creation Interview|||7/15/00|02:51:26|24.192.0.130|This week's </a></a><a><a href="http://www.eurogamer.net/features.php3?name=i_amc">interview</a> on EuroGamer is with Cristina Neamtu of AMC Creation, a Romanian developer currently working on an innovative looking real time strategy game called "No Name War". The interview also includes two exclusive new screenshots of the game in action. Here's un petit soupcon to give you a taste -<br><blockquote>One of the unique features of No Name War is that it is based around a handful of massive battlefields, rather than the usual series of small mission-focused maps that most real time strategy games feature.<br> The standard single player game will be housed in nine maps, each "as large as 100 by 100 screens", giving the game a truly epic feel. "We're trying to provide complex strategic patterns, some real challenges to the players", Cristina told us. "It is about a war, not a mere battle."</blockquote>
373|<font color=red>Falcon</font>|falcon@gamesurge.com|Baldur's Gate II IRC Chat |||7/15/00|02:54:12|24.192.0.130|Black Isle Studios, BioWare Corp. and the IGN Vault Network are pleased to announce an IRC chat next Thursday with members of the team developing Baldur's Gate II: Shadows of Amn, the eagerly-awaited sequel to 1998's hugely popular RPG of the Year.<p>Baldur's Gate II: Shadows of Amn is an epic tale continuing the much-loved storyline from the million-selling Baldur's Gate. The AD&D-based adventure takes place in the fabled Forgotten Realms, along the southern portion of the Sword Coast in the merchant kingdom of Amn.<p>WHO: You and members of the Baldur's Gate II team.<p>WHAT: Baldur's Gate II IRC Chat<p>WHERE: RPG Vault Chat <a href="http://rpgvault.ign.com/chat/">http://rpgvault.ign.com/chat/</a>in channel #ignvault<p>WHEN: Thursday, July 20, 2000<br> 6:00 pm Pacific Time (9:00 pm Eastern)<p>WHY: A million happy fans can't be wrong!<p>Additional information on Baldur's Gate II is available from the official website located at <a href="http://www.interplay.com/bgate2/"></A>
374|<font color=red>Falcon</font>|falcon@gamesurge.com|Bleem for Dreamcast FAQ|||7/15/00|03:00:49|24.192.0.130|Following is an FAQ for your review on bleem's upcoming bleem! for Dreamcast title that allows you to play Sony PlayStation games on the Sega Dreamcast. <p>bleem inc.--bleem! for Dreamcast ("bleemcast!") FAQ <p>(Long read ahead!):<br>Q - How does bleem! for Dreamcast work? <br>A - It's easy - you put the bleem! for Dreamcast disc into your Dreamcast console and close the lid. bleemcast! loads into local memory and then prompts you to insert a compatible PSX disc. You remove the bleemcast! disc, insert the PSX disc, close the lid and press the start button.<p>Q - When will bleem! for Dreamcast be available? <br>A - We do not have a definitive date for when the first bleempak will be released, but expect it to be available late this summer in the U.S. and Internationally in the fall.<p>Q - Where can I buy bleem! for Dreamcast? <br>A - You will be able to buy it at most gaming stores, as well as online.<p>Q - Are you taking pre-orders? <br>A - No. However there are a number of online retailers that are accepting pre-orders for the first bleempak, as well as the bleempod and bleempad.<p>Q - What is bleemcast!? <br>A - bleemcast! is our internal name for bleem! for Dreamcast!<p>Q - When will the list of titles for the first bleempak be announced? <br>A - We will announce the list just before bleem! for Dreamcast ships to retail.<p>Q - Will game (insert title here) be compatible with bleem! for Dreamcast? <br>A - Although we are in the process of extensively testing hundreds of games, there is no way to tell if a title will be fully compatible and supported in the release versions of bleem! for Dreamcast at this time. When this list is available it will be prominently posted on the front page of our website.<p>Q - How much will bleem! for Dreamcast cost? <br>A - The suggested retail price is $19.99 U.S. for each bleempak. International pricing has not been finalized, but we expect the paks to be comparably priced in Europe and Asia.<p>Q - Will titles be released alphabetically? <br>A - No. A mix of titles across the genres will be supported by each bleempak.<p>Q - Will each bleempak feature a variety of genres or be genre specific? <br>A - Each pak will include support for games across the different genres.<p>Q - I've already seen a list of the 100 titles for the first bleempak, is it real? <br>A - No. There is a rumor that we released a list of titles in alphabetical order. Unfortunately, someone wasted their time copying the titles from the back of our mock-ups at E3. If you look closely at the list, you can see it's actually the bleem! 1.5 compatibility list (in alphabetical order) that was used for the mock-ups.<p>Q - If I buy the first bleem! for Dreamcast pak and a game isn't listed on it, will it play? <br>A - No. Each pak will play only the 100 titles listed on the back of the package.<p>Q - What about games that are not in any of the bleempaks, will they just not play? <br>A - We may create more than four paks, however that is the number we have planned for the initial launch.<p>Q - Is it possible to play back-ups of PSX games with bleem! for Dreamcast? <br>A - We can't prevent it since the technology that verifies that a disc is an original PSX title, is patented by Sony and if we used it, we would be in violation of that.<p>You're allowed by law to make a backup "archival" copy of any software you own. But the PlayStation hardware isn't designed to play anything but their specially-mastered CDs. So even if you make a backup, you can't use it. And since you only get a 30-day warranty, if your original CD is ever damaged, you're out of luck.<p>For these reasons (and others that are not-so-legal), you can buy "mod chips" and "game enhancers" just about anywhere -- some require soldering 4 wires, others just plug right into the back of the console. For as little as $4.00, your PlayStation can play CD-Rs and imports, too.<p>So if Sony can't stop people from playing CD-backups on the PlayStation HARDWARE, how can we do it in SOFTWARE? bleem! is designed to play legitimately-owned PlayStation games, and we detest piracy in all its forms.<p>It's ridiculous to blame the makers of a program that simply PLAYS recorded media. It would make more sense to go after the devices that make the copies in the first place - the company that created the CD format (Sony), makes the recorders (Sony), and sells the media (you guessed it, Sony).<p>It doesn't make any more sense than this: Say some criminal uses a Sony VCR to make bootleg copies of "I Know What You Did Last Summer" (a Sony release) on hundreds of Sony-manufactured video cassettes. He then sells one of these tapes to another fellow who takes it home to play on his RCA player.<p>Sony gets wind of this activity - what do they do? If their response to bleem! is any indication, Sony would sue RCA for "contributing to piracy!" Doesn't make any sense, does it?<p>However, we do not condone the use of our products with "pirated" copies of any PlayStation game. We firmly believe that developers deserve the royalties they are due for creating every game and piracy is both wrong and illegal.<p>Q - Will I be able to play PAL games? <br>A - The bleempaks will include PAL support, however in the future we may create versions specifically for Europe and Asia that support the most popular titles in each region.<p>Q - Will bleemcast! work with the VGA-box? <br>A - Yes.<p>Q - The Dreamcast Controller has less buttons than the PSX one, how will I be able to play games that require those extra buttons? <br>A - We're mapping multiple button combinations for the Dreamcast controller to make up for the fewer buttons. The bleempod, PSX to Dreamcast controller adapter will also allow you to use a PSX controller with the Dreamcast. We are also launching the bleempad, a PSX style controller that plugs directly into the Dreamcast.<p>Q - Who is for bleemcast! primarily aimed at, PlayStation or Dreamcast owners? <br>A - Both. Dreamcast owners that want access to more games on the system now have it, and PlayStation owners that may be on the fence waiting for the PS2 to come out now have 400 more reasons to upgrade to a Dreamcast with bleem! for Dreamcast.<p>Q - Will support continue as PlayStation games are released? <br>A - We are looking at possibly incorporating newer titles into later bleempaks as they are introduced.<p>Q- How does bleemcast! compare to PlayStation 2's backwards compatibility? <br>A - bleem! for Dreamcast uses the Dreamcast hardware's processing power, along with full-scene anti-aliasing and bi-linear filtering, to enhance the resolution of PlayStation games up to 640x480. PlayStation 2 does some filtering effects, as part of its backwards compatibility, but PlayStation games still play at 320x240 resolution, one quarter that of games running with bleem! for Dreamcast.<p>YES - People Have Asked These Questions:<p>Q - Does it make Dreamcast games look better too? <br>A - No. It doesn't work with Dreamcast titles.<p>Q - Do I get all 100 PSX games with each bleempak? <br>A - No. PlayStation titles are sold separately.
375|<font color=red>Falcon</font>|falcon@gamesurge.com|Register for Fighter Ace2 Event|||7/15/00|03:04:18|24.192.0.130|Microsoft today announced that registration for Fighter Ace II's massively multiplayer "The Thriller for Manila" is now underway on <a href="http://www.zone.com">Zone.com</a>. "The Thriller for Manila," which takes place on July 30, is the latest in a series of semi-historical events taking place on Zone.com for Fighter Ace II. With upwards of 1000 registered flyers, these events feature detailed operational plans and player command staffs, making for adrenaline-pumping game play. To take part, flyers must register by July 23 at <a href="http://www.zone.com/fighterace/news/tbltnewsthrillmanilaann.asp">http://www.zone.com/fighterace/news/tbltnewsthrillmanilaann.asp</a>. <p>"The Thriller for Manila" is set in January 1945. The United States Sixth Army, under General Krueger, has landed at Lingayen Bay on Luzon Island of the Philippines. Supported by the Fifth Air Force of the United States Army Air Force and units of the United States Navy, they are driving southward toward Manila. The Japanese Fourteenth Army, under Lieutenant General Tomoyuki Yamashita (the "Tiger of Malaya") is composed of over 152,000 men, and they are supported by the smaller Kembu group to the north of the capital city. The Japanese hold the major base at Clark Airfield, which sits astride the U.S. route of advance. Two massive armies and air forces are poised for the battle that will determine the final outcome of the war. Gamers are invited to see if they can change history. The battle commences on July 30, 2000 at 12:00pm PDT on Zone.com. <p>In Fighter Ace II, players battle for airborne supremacy by coordinating battle plans with their wingmen and squad mates. Fighter aces must defend their territory, secure new strategic positions, and blast bogies in an on-going war between British, German, United States, Russian, and Japanese aircraft. Fighter Ace II's accurately modeled World War II aircraft include such planes as the DeHavilland Mosquito, the F4U-4 Corsair and the legendary Zero. Players can completely customize the ordnance load-out of their planes including auxiliary fuel, bombs and rockets. With an entirely new physics, flight and damage model, along with aircraft mounted rockets and territorial combat with player triggered tanks, Fighter Ace II brings a level of realism never before experienced in an online-only air combat game. For more information on the game, visit the official Web for Fighter Ace II at <a href="http://www.microsoft.com/games/zone/fighteraceII/">http://www.microsoft.com/games/zone/fighteraceII/</a>.
376|<font color=red>Falcon</font>|falcon@gamesurge.com|Official Vampire 3D Models for d/l|||7/15/00|03:14:52|24.192.0.130|Activision has released 7 Maya 3D models from Vampire: The Masquerade - Redemption to aid the efforts of the mod community in creating custom content for the game. They also released a correction for the Prague Maps which were released on Thursday night. Both of these files are available at Vampire Vault's <a href="http://vampirevault.ign.com/community/misc/">Downloads</a> page.
377|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|Hands-On Articles|||7/15/00|08:46:16|24.24.101.37|The folks at <a href="http://www.voodooextreme.com">VE</a> recently got to visit Monolith Studios during a Fox Interactive's Editor Day special. While there, they got to spend some time looking at a few upcoming titles, including:<BLOCKQUOTE><LI> <a href="http://www.voodooextreme.com/index.taf?start=1&days=1#2061">NOLF</a><LI> <a href="http://www.voodooextreme.com/index.taf?start=1&days=1#2060">Sanity</a><LI> <a href="http://www.voodooextreme.com/index.taf?start=1&days=1#2059">AvP 2</a></BLOCKQUOTE>They're brief looks and each includes some screenshots or conceptual art, so what are you waiting for?
378|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|Daikatana Patch|||7/15/00|08:51:49|24.24.101.37|<a href="http://www.voodooextreme.com">VE</a> sends word that ION Storm Dallas has <a href="http://www.voodooextreme.com/files/daikatana/daikatanapatch.html">released the v1.1 patch</a>, which weighs in at 44.3MB. The link provided is a mirror site. You can also get the patch <a href="http://www.daikatana.com/patches.htm">here</a>.
379|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|Warcraft III Preview|||7/15/00|08:58:30|24.24.101.37|A <a href="http://www.gamespot.co.uk/pc.gamespot/features/wciiireturns_uk/">preview</a> of Blizzard's eagerly anticipated title, Warcraft III, has been posted at <a href="http://www.gamespot.co.uk">GameSpot UK</a>. Here's more:<BLOCKQUOTE>While it's a fully-3D world with gorgeous terrain and weather effects, don't expect the game to reflect what we've come to think of as a 3D tactical-strategy game, for example, Myth. WarCraft III will provide bonuses for exploiting elevation and so on in combat, but it's nowhere near as military in its battle approach. Instead of a traditional real-time strategy where you churn out hordes of expendable units to throw at your enemies, the goal here is to encourage players to micro-manage their battles, hurling spells and counterspells, special attacks and unique defences at each other. To encourage Hero use further, slain Heroes can be resurrected back in town for a hefty price.</BLOCKQUOTE>Go take a look.
380|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|Deus Ex D3D Tweak Guide|||7/15/00|10:28:43|24.24.101.37|I just got an email informing me of a new <a href="http://www.wagz.net/deusexguide.html">Deus Ex D3D guide</a>, brought to you by the folks at <a href="http://www.wagz.net">WAGZ.net</a>. Inside, you'll find a step-by-step walkthrough of installing the recently released beta patch as well as detailed information for setting up your DeusEx.ini file. If you're having problems running this excellent game, make sure to give 'em a look.
381|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|Anarchy Online Preview|||7/15/00|10:45:29|24.24.101.37|The folks at <a href="http://www.ga-rpg.com">GA-RPG</a> have taken a <a href="http://www.ga-rpg.com/firstlooks/anarchy/">look</a> at Funcom's upcoming online RPG, <a href="http://www.anarchy-online.com/">Anarchy Online</a>. Here's a snippet:<BLOCKQUOTE>Since its initial announcement, Anarchy Online has really taken shape. The game is looking better and better as it draws toward completion, and has attracted a huge fanbase already. There is no doubt in my mind that Anarchy will attract not only fans of current MMORPGs, but also those who might find a Science Fiction based game more appealing than traditional fantasy. Those who have been waiting for a MMORPG that is more RPG than hack n'slash should find themselves a new home with Anarchy Online if Funcom can deliver on what they promise. Time will tell, and the beta should begin later this year. We will be sure to let you know what we find out then.</BLOCKQUOTE>This game, in my opinion, has some real potential. After all, some people would prefer to take out a bad guy with an assualt rifle rather than a sword of enchantment...
382|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|More NOLF Screenshots|||7/15/00|10:51:36|24.24.101.37|<a href="http://www.ga-source.com">GA-Source</a> has posted a bunch of <a href="http://www.ga-source.com/all/news/bits/06+15+2000/10:13:6.shtml">new screenshots</a> of Monolith Studios' upcoming Lithtech 2.5 powered, retro-spy/shooter, No One Lives Forever. Check 'em out.
383|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|Jagged Alliance 2 Developer Profile|||7/15/00|11:20:51|24.24.101.37|<a href="http://rpgvault.ign.com">RPGVault</a> has posted another one of its <a href="http://rpgvault.ign.com/features/profiles/echeng.shtml">Developers Profiles</a>, this time discussing some things with Eric Cheng, one of the artists of the Jagged Alliance 2 crew. Take a look:<BLOCKQUOTE><B>RPGVault:</B> Which games have you played and enjoyed recently? Which games are you currently looking forward to playing and why? <p><B>EC:</B> With my work schedule, I haven't been able to play many games, let alone finish them. However, I did invest a lot of my free time on Planescape: Torment as I loved the freedom to choose your character's alignment and the character interaction between your party members. <p>The games I'm looking forward to are Neverwinter Nights, Black & White, and Halo - and an updated Sid Meier's Pirates! if Firaxis ever plans to do that.</BLOCKQUOTE>I found JA2 to be quite engrossing and any fan of the fabled X-COM series would agree, I'm sure. Included in this interview are a few examples of Eric's artistic talents. Be sure to check it out.
384|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|SoF Article|||7/15/00|11:32:51|24.24.101.37|An article looking at the recent decision by British Columbia to <a href="http://www.vancouversun.com/newsite/news/000712/4433367.html">rate Soldier of Fortune as "adult material"</a> has been posted by <a href="http://www.avault.com">AV</a>ault. It's definitely worth the read, as are most articles posted by AVault, and poses several questions we may all need to ask ourselves in the coming months.
385|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|Deus Ex Giveaway|||7/15/00|12:32:54|24.24.101.37|In celebration of its upcoming one year anniversary with the gaming community, <a href=http://www.unrealism.com/contest">Unrealism</a> is giving away four copies of ION Storm's recently released first-person RPG, Deus Ex. Click <a href="http://www.unrealism.com/contest/form.shtml">here</a> to go straight to the sign-up form. And good luck.
386|<font color=red>VulTure</font>|VulTure@pobox.com|X-Box counsel gains new member|||7/15/00|20:02:35|165.236.196.21|John Carmack, programming maniac of <a href="http://www.idsoftware.com">id Software</a> has officially joined the advisory board for the upcoming Microsoft X-Box. Here's a quote from the man...<p><blockquote>"At last years CGDC, Tim Sweeny and I had a meeting with Bill Gates about the X-Box. It was not handled well. For weeks ahead of time, I had been pressing for technical information so I could have something useful to comment on at the meeting. A couple days before the meeting, I finally got an email directing me to 'look at this EETimes article, they are pretty close'. Yeah. Ok. So, we just wound up just talking about generalities. <p>A while later, I was contacted about being on the formal advisory board, with a promise that it wouldn't be like that 'trophy meeting' at CGDC, but would be making critiques of real documents. I am on a lot of advisory boards, and they vary quite a bit in level of participation."<p>Check out the original story on <a href="http://www.bluesnews.com/cgi-bin/blammo.pl?mode=mboard&action=viewboard&id=15478">BluesNews</a>, and the complete quote from Carmack on <a href="http://slashdot.org/comments.pl?sid=00/07/14/2245217&cid=128">Slashdot</a>.<p>
387|<font color=red>VulTure</font>|VulTure@pobox.com|Blizzard talks about the X-Box|||7/15/00|20:10:04|165.236.196.21|Daily Radar talk to Bill Roper, Senior Director of Developer Relations at Blizzard, about Microsoft's upcoming cash cow...<p><blockquote>"DR: First things first, are you guys going to be developing for the Xbox?<p>Bill Roper: While we would love to get back to our roots and do some console games, we simply don't have enough development teams to delve into Xbox development. The new platforms that are coming out have everyone very excited and we so intend to keep abreast of what they have to offer us as game creators."</blockquote><p>To check out the rest of the interview, go to the <a href="http://www.dailyradar.com/features/game_feature_page_1088_1.html">Daily Radar</a>!<p>
388|<font color=red>VulTure</font>|VulTure@pobox.com|Blizzard talks about the X-Box|||7/15/00|20:15:08|165.236.196.21|Daily Radar talk to Bill Roper, Senior Director of Developer Relations at Blizzard, about Microsoft's upcoming cash cow...<p><blockquote>"DR: First things first, are you guys going to be developing for the Xbox?<p>Bill Roper: While we would love to get back to our roots and do some console games, we simply don't have enough development teams to delve into Xbox development. The new platforms that are coming out have everyone very excited and we so intend to keep abreast of what they have to offer us as game creators."</blockquote><p>To check out the rest of the interview, go to the <a href="http://www.dailyradar.com/features/game_feature_page_1088_1.html">Daily Radar</a>!
389|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|Carmack on X-Box|||7/15/00|21:54:59|24.189.13.105|id software's big man, John Carmack has just slapped up a post over on the Slashdot forums, regarding his joining of Microsoft's X-Box advisory team. Check it out right <a href="http://slashdot.org/comments.pl?sid=00/07/14/2245217&cid=128" target="blank">here</a>. Here's what he had to say:<blockquote>Geez, I don't think this really rates a news story... <p>I put off an interviewer with questions about the X-Box by saying that I was on the X-Box Advisory Board, and probably shouldn't discuss specifics, instead of just my usual "sorry, too busy" reply. <p>Here is the longer answer: <p>At last years CGDC, Tim Sweeny and I had a meeting with Bill Gates about the X-Box. It was not handled well. <p>For weeks ahead of time, I had been pressing for technical information so I could have something useful to comment on at the meeting. A couple days before the meeting, I finally got an email directing me to "look at this EETimes article, they are pretty close". Yeah. Ok. <p>So, we just wound up just talking about generalities. <p>A while later, I was contacted about being on the formal advisory board, with a promise that it wouldn't be like that "trophy meeting" at CGDC, but would be making critiques of real documents. <p>I am on a lot of advisory boards, and they vary quite a bit in level of participation. <p>3DFX's advisory board meets every quarter, and we go over detailed technical things. Unfortunately, the very first advisory board of over two years ago discussed a part that still hasn't shipped, so it is hard to say what the impact is. <p>Apple's gaming advisory board has met three times, and was moderately productive. <p>Nvidia listed me as a member of their technical advisory board in their IPO filing, but there has never been a group meeting. I meet with them a couple times a year privately, but I haven't had a whole lot to complain about or suggest to them since they got past the RIVA 128 (until the recent push for 64 bit color)-- they have been doing a great job. <p>All of the other companies just informally stop by everey once in a while to discuss things. <p>I had made some suggestions to microsoft about DirectSound and DirectInput in past years that were always at the wrong time to ever get acted upon, so I don't know what to expect from this board. <p>So far, microsoft seems to be sticking to the plan -- I got a big fat binder of stuff in today to look over before our meeting next week. <p>I'm all for the X-Box as a console platform. The graphics hardware is a lot cooler than PS2, and there are a lot of other things going for it. I am still uneasy about all the market protection issues that go with consoles, but I tend to think that microsoft is a more open company than many of the traditional console companies. <p>I want microsoft to make good products. Heck, I want everyone to make good products. Even at the height of the D3D vs OpenGL antagonism, I had always given them source drops of what I was working on, and freedom to use it for demonstrating new features. <p>I had hoped that they would use it as a real-world testbed for new features, rather than just dreaming them up and making the industry follow their plan without ever really testing things out. <p>In any case, talking with MS has no bearing on my development decisions. I'm still using OpenGL, and we are still planning simultanious releases for linux and MacOS-X. If things work out well with X-Box, that may be added to the list. <p>John Carmack </blockquote>
390|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|Deus Ex Guide|||7/15/00|21:58:27|24.189.13.105|Deus-Ex.org has just slapped up a new game guide for ION Storm's just released RPG, Deus Ex. Check it out right <a href=http://www.deus-ex.org/help/skillsguide/>here</a>.
391|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|SOF Guides|||7/15/00|22:02:55|24.189.13.105|SOF Center has just posted some new guides for all you Soldier of Fortune players out there. The First game guide covers various items in SOF (health, armor, etc..), while the second covers all the different weapons in the game. Check out the Item guide <a href=http://sof.fpscenter.com/help/itemsguide/>here</a>, and the Weapon guide <a href=http://sof.fpscenter.com/help/weaponsguide/>here</a>.
392|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|Gaming on Linux|||7/15/00|22:19:59|24.189.13.105|GameSpy has just tossed up an article which basically gives an overview on using Linux for gaming. Check it out right <a href=http://www.gamespy.com/articles/linuxview_a.shtm>here</a>. Here's a taste:<blockquote>Linux has made great inroads over the past few years. Though mostly in the corporate server market and the advances have slowly trickled down to the end users as well. However, while Linux gaming is a hot topic today, several issues plague the gamer that wishes to try out this Avalon of operating systems. <p>I first learned about Linux one evening in a dark dorm room, lit by more computer monitors than was probably safe to have running from a single power outlet. When I first heard the word Linux, all that I could see was some wacky little OS that sort of looked like DOS. I kept thinking to myself back in that that cold fall evening in 1996, "Why should I dump my comfortable, yet bug plagued reliance on Windows?" <p>Over that year, and up until 1998 I followed Linux, but was more often on the preached to side of the conversations, rather than the side of the Linux faithful. However, in the fall of 1998 I began to see how far the renegade OS had come, and that several companies (notably id Software, 3Dfx, and Crack.com) were whole-heartedly supporting it.</blockquote>
393|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|FAQ-O-Rama|||7/15/00|22:25:02|24.189.13.105|GameFAQ's has just cooked up a load a updates to some of their FAQ's, including Diablo II, Pharaoh, Homeworld, Rollercoaster Tycoon, and Resident Evil 2. Check them out right <a href=http://www.gamefaqs.com/new/files_0714.html>here</a>.
394|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|Dungeon Siege Q&A|||7/15/00|22:30:35|24.189.13.105|Dungeon Siege Vault has just slapped up a <a href=http://dsvault.ign.com/>new Q&A</a>, with Chris Taylor from Gas Powered Games. The interview is based on Gas Powered Games' upcoming RPG, Dungeon Siege. Here's the single weekly Q&A:<blockquote>Q: Does the Siege Engine support flight?<p>A: Some creatures fly, but Player-controlled characters will not be able to.</blockquote>
395|<font color=red>Hobbes</font>|aaronvincent@bellsouth.net|GameSpot Diablo II Guide|||7/16/00|06:59:43|209.214.105.16|GameSpot has completed their <u>official</u> Diablo II game guide, and I've glanced over it, and it is pretty well in-depth and has great detail on quests. If you are stuck in Diablo II, and don't want to buy the official strategy guide, then this is what you need! See it <a href="http://www.zdnet.com/gamespot/guides/pc/diablo2/">here</a>.
396|<font color=red>VulTure</font>|VulTure@pobox.com|More Diablo II Tips|||7/16/00|08:28:33|165.236.196.21|DiabloII.net has sifted through the Diablo II forum on <a href="http://www.battle.net">Battle.net</a> to come up with a <a href="http://www.diabloii.net/#newsitem963738213,94927,">short list</a> of the best and most informative items about the game that you may want to check out...
397|<font color=red>VulTure</font>|VulTure@pobox.com|Myst III concept art|||7/16/00|08:33:23|165.236.196.21|BigKid has posted some concept art from the upcoming <a href="http://www.myst3.com/">Myst III: Exile</a>. <a href="http://www.bigkid.com.au/index.html?content=http%3A//www.bigkid.com.au/articles/00_07/exile_art.htm">Check it out</a> while you can.
398|<font color=red>VulTure</font>|VulTure@pobox.com|Diablo II Server Downtime|||7/16/00|08:41:15|165.236.196.21|This <a href="http://www.battle.net/forums/diablo2-realmstatus/posts/nb/39.shtml">post</a> on Battle.net gives the status of the Diablo II Realm, after it had been down for a couple of days for maintenance. Everything seems to be fine now. (At least for the moment.)
399|<font color=red>VulTure</font>|VulTure@pobox.com|Kiss Screenshots!|||7/16/00|08:45:38|165.236.196.21|There are <a href="http://www.multiplayer.it/anteprime/kiss4.asp">22 new screenshots</a> from the recently gold shooter - Kiss Psycho Circus, on Multiplayer.it. The game is looking very sweet...Check 'em out!
400|<font color=red>VulTure</font>|VulTure@pobox.com|Siege of Avalon is released!|||7/16/00|09:09:37|165.236.196.21|From the <a href ="http://www.siege-of-avalon.com/news/News.htm">Siege</a> website...<p><blockquote>"Episodic Game Novels are about the immersion of a progressive story told over time through an engaging interactive gaming environment. Each game 'Chapter' is a complete adventure full of story, quests, challenges, and character development. However, when the Chapters are combined they form a larger whole, a complete experience centered around an evolving plot, like Chapters in a Novel.<p>Seige of Avalon is a 'traditional' medieval fantasy RPG in the flavor of the first Fallout game (but ours is real-time combat more like Diablo). The player is a young human male who just arrived on the scene at the culmination of a 12-year-long war. His skills and specialized capabilities will evolve throughout the game as the player decides, instead of being fixed by a 'class' or 'race' selection at the start of the game. Siege is a single-player game, with up to 5 concurrent NPC Party members who can be added and dropped from the Party throughout the game. The Player can 'assume full control' of any Party member at will, and can issue a series of 'prioritized standing orders' to each member to define their self-directing conduct during combat and non-combat situations. The game's AI system and varied fighting movements provide more realistic, and fun to play, battle scenes and scenarios; with actions ranging from hacks and stabs, to some really awesome spell castings."</blockquote><p>This is sounding excellent. The first chapter is free, but because it also contains the main game executable it is an 89MB download...<p>Each subsequent chapter will be released a couple of weeks after the previous chapter...For a release schedule of each chapter, check out the <a href="http://www.siege-of-avalon.com/Order.htm">Orders page</a>.<br>
401|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|Windows.NET Screenies|||7/16/00|11:00:35|24.189.13.105|SysReview.com has just gotten their hands on some screenies from Microsoft's upcoming (Septemeber) OS, Windows.NET (Codenamed: Whistler). The shots look like they come from the OS's installation. Check them out right <a href=http://www.sysreview.com/articles/whistler/index.shtml>here</a>.
402|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|ATI Petition|||7/16/00|11:05:23|24.189.13.105|A new petition has been started asking ATI to release new drivers for their Rage Pro/Mobility/LT chipsets. Check it out right <a href=http://www.rage3d.com/forum/ubbhtml/Forum5/HTML/000295.html>here</a>. Here's the info:<blockquote>Hello, this is the official petition for ATI Rage Pro users who would like ATI to release new drivers for the Rage Pro/Mobility/LT chipsets. Please post here with any and all comments that would relate. ATI, when you (or rather one of your representatives) read this, please take heed. We're not kidding, you've gone beyond bad customer support now, address these issues please.<p>(added 7/14/00) ATI, now that you've recieved a letter that's being publicized, would you please at least respond to this thread if you've got anyone reading it? If you dont, you should, these are your customers.</blockquote>
403|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|Diablo II Realm Status|||7/16/00|11:14:32|24.189.13.105|Blizz has just smacked up a post on their message boards, with the current status of the Diablo II Realm servers, which have no gone through a couple days of downtime. Currently, they are back for all US East and West players. European and Asian servers should hopefully be up later today, as they are taking longer to service, becuase of their distance from Blizzards offices. You can check out the post right <a href=http://www.battle.net/forums/diablo2-realmstatus/posts/nb/39.shtml>here</a>, but ill just smack up the whole thing anyway:<blockquote>The US-West and US-East Realms are back in service.<p>As a result of the distance between California and our European <br>and Asian Realms, our automated tests are taking longer than <br>anticipated to complete. Based on our calculations, we do not <br>expect to have these Realms back in service until Sunday evening <br>PDT (GMT-8).<p>We apologize for any inconvenience this has caused you, and we <br>appreciate your patience and support.<p>- Blizzard Entertainment</blockquote>
404|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|John Romero Interview|||7/16/00|11:25:52|24.189.13.105|Evil Ed has just kicked up a new interview with ION Storm's John Romero. He comments on the rumors that he is leaving ION Storm (he's not), and describes sex with Stevie "Killcreek" Case. Check it out right <a href=http://www.eviled.com/evilsections/currentrevieves/interviews/remerointereview.shtml>here</a>. Here's a taste:<blockquote>Q: What games are you currently playing? <p>JR: I'm in Deus Ex and MDK2 right now -- both are just awesome games. So I'm playing those two games and some pocket pool. <p>Q: What upcoming games are you looking forward to getting your hands on once they release?<p>JR: My #1 pick, for which I've been waiting five years, is Chrono Cross. Other than that, I really want to see some Coat Technology(tm) in action again! </blockquote>
405|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|New Q3Build|||7/16/00|11:27:58|24.189.13.105|A new build of the Quake III level compiler, Q3Build out. Grab it right <a href=http://q3build.gamedesign.net/>here</a>.
406|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|Cable vs DSL|||7/16/00|11:30:48|24.189.13.105|Planet Hardware has just slapped up a new article, comparing Cable Modems and DSL. Check it out right <a href=/shivasite/sscgidata/newsdata/comments/A new build of the Quake III level compiler, Q3Build out. Grab it right ></a><a href=http://www.planethardware.com/features/cable_vs_dsl/>here</a>. Dig it:<blockquote>We remember that day like it was yesterday; sitting, waiting for Quake1 test to download. That file took longer than any file in the world to finish downloading, or at least it seemed that way on the 9600 baud modem we were using at the time. Back then, a 9600 baud modem was considered pretty standard, while the top of the line was a smoking 28.8 baud unit. Leaving the connection on overnight to download files from off a local bulletin board (BBS) was fairly common - as were insanely high long distance bills. <br>Those days are gone now, with the advent of high speed connections such as Cable Modems and DSL technology, regular analog modems pale in comparison. They just can't offer the superior speed and latency times that DSL and Cable can offer. But, you've heard about problems related to Cable and DSL - will they work for you? And how does each technology fare in comparisons to download speeds and server ping times? Perhaps you're wondering which technology is the best, overall? Read on to find out the gory details. </blockquote>
407|<font color=red>Id</font>|id@gamesurge.com|Dolphin (Star Cube) Info|||7/16/00|14:13:48|209.148.234.183|<a href="http://ign.com">IGN</a> has recently decided to take a closer look into the newest Nintendo system, initially entitled the Dolphin, now called the Star Cube. Though nothing has actually been confirmed with the Star Cube, early prototypes and demos have already shown the power and maturity of Nintendo's new console. All I'm thinking is, why doesn't the controller have a D-Pad? Check out the article for yourself <a href="http://ign64.ign.com/news/22148.html">here</a>.
408|<font color=red>Id</font>|id@gamesurge.com|Bleemcast FAQ|||7/16/00|14:23:53|209.148.234.183|Recently posted at IGN was the new Bleemcast FAQ, presented by bleem! As many of your remember, bleem was the software program that allowed PC users to play playstation games on their PC. Now, with the introduction of the Dreamcast, the bleemcast software will allow Dreamcast users to play over 400 playstation titles on their Dreamcasts. In a nutshell, Dreamcast users will basically have two systems in one. I'm sure many of you still have alot of questions about bleemcast, so need not worry. The <a href="http://dreamcast.ign.com/news/22188.html">FAQ</a> will answer all your questions. Find it <a href="http://dreamcast.ign.com/news/22188.html">here</a>.
409|<font color=red>Id</font>|id@gamesurge.com|New Darkstalkers Titled Revealed!|||7/16/00|14:29:55|209.148.234.183|Capcom has recently given their newest Darkstalkers title a name. The newest addition to the series, entitled Vampire Chronicles, is due out in August for the Dreamcast and will include Vampire, Vampire Hunter and Vampire Savior all in one package. The game will have internet support as well, for online DC gaming.
410|<font color=red>Id</font>|id@gamesurge.com|New Darkstalkers Titled Revealed!|||7/16/00|14:30:19|209.148.234.183|Capcom has recently given their newest Darkstalkers title a name. The newest addition to the series, entitled Vampire Chronicles, is due out in August for the Dreamcast and will include Vampire, Vampire Hunter and Vampire Savior all in one package. The game will have internet support as well, for online DC gaming. <br>Source: <a href="http://www.consoledomain.com">Consoledomain</a>
411|<font color=red>Id</font>|id@gamesurge.com|New Darkstalkers Titled Revealed!|||7/16/00|14:30:19|209.148.234.183|Capcom has recently given their newest Darkstalkers title a name. The newest addition to the series, entitled Vampire Chronicles, is due out in August for the Dreamcast and will include Vampire, Vampire Hunter and Vampire Savior all in one package. The game will have internet support as well, for online DC gaming. <br>Source: <a href="http://www.consoledomain.com">Consoledomain</a>
412|<font color=red>sim</font>|geo_cosmic@yahoo.com|Clusterball Preview|||7/16/00|17:47:24|206.171.168.160|<a href="http://www.3dgameforce.com/">3D GameForce</a> has their very own <a href="http://www.3dgameforce.com/software/previews/clusterball/">preview</a> of the online Action/Simulation game, Clusterball. Clusterball is an online sport, designed to invoke the same adrenaline rush as Quake and Unreal, but replacing the spatter and gore with pure gameplay. By combining the feel and gaming experience from ball, flight and racing games, Clusterball is totally unlike anything you��ve ever seen before. Anyway, here's a snip:<blockquote>The idea behind Clusterball, which seamlessly combines aspects of an action game, a flight simulation and a sports sim, is simple: fly around in your ship, collect balls, then redeem them for points at the stadium. The gameplay supporting this simple idea is solid. As you collect more balls, they trail behind your ship making you more vulnerable to attack from other players. The more balls you collect, the more visible you are and the slower your ship will travel. The group of weapons is fun, ranging from smoke puffs, which will knock an opposing player's balls off their chain to the most fiendish device, reverse controls, which as the name implies, causes the victim's controls to reverse making steering rather difficult. Clusterball also offers two modes of online play: free for all and team.</blockquote><p>Read the rest of the <A href="http://www.3dgameforce.com/software/previews/clusterball/">preview</a> or check out the official Clusterball <a href="http://www.clusterball.com">website</a> for more information, screenshots, and to download the demo (Hurry! You've only got a day to try it!).
413|<font color=red>Hobbes</font>|aaronvincent@bellsouth.net|Soldier of Fortune Banned|||7/16/00|22:17:45|209.214.109.134|The FiringSquad has informed us that British Columbia in Canada has banned Soldier of Fortune because the attorney general believes the violence is way out of hand. He is treating the game just like pornography. All sales have stopped of shipments to B.C. have halted.
414|<font color=red>Hobbes</font>|aaronvincent@bellsouth.net|Battle.net Servers Back Up|||7/16/00|22:20:32|209.214.109.134|Earlier today, <i>Blizzard</i> posted that the East and West servers for the US were back up. Well guess what, the Asia and Europe servers are back up too! You can see the two newest posts <a href="http://www.battle.net/forums/diablo2-realmstatus/">here</a>.
415|<font color=red>VulTure</font>|VulTure@pobox.com|KISS Demo!|||7/17/00|05:05:46|12.36.46.61|The demo is finally out. Now you can try the game that everyone is talking about! Included in the demo are 5 levels: 2 from the Water Realm, 1 from the Earth Realm, 1 from the Air Realm and 1 from the Fire Realm. The full game includes 47 full maps. Get it at <a href="http://www.gamespy.com/news/july00/7-17-00-1.shtm">GameSpy</a>!
416|<font color=red>VulTure</font>|VulTure@pobox.com|Diablo II tops the charts!|||7/17/00|05:46:46|12.36.46.61|According to <a href="http://www.gamecenter.com/News/Item/0,3,0-4466,00.html?st.gc.gn.lgn">Gamecenter</a>, Diablo II has debuted at number 1 and will most likely stay there for some time. <p><blockquote>"It was no surprise to anyone that Diablo II debuted at number 1 on PC Data's latest list of best-selling games. It was a mild surprise that Icewind Dale came in fourth. PC Data was kind enough to furnish me with the numbers: for the week of June 25, Diablo II sold 308,923 units for a gross of $17,246,333. Icewind Dale sold 39,285 units for a gross of $1,719,868."</blockquote>
417|<font color=red>VulTure</font>|VulTure@pobox.com|Game Engine Smackdown!|||7/17/00|05:52:24|12.36.46.61|Can game engines get any better? Quake and Unreal were extremely advanced in their day, but the quality has been improving ever since. Will it ever end? <a href="http://www.3dactionplanet.com/features/editorials/engines/">3DActionPlanet</a> may have an answer for you...Here a quick quote...<p><blockquote>"Either way, though, it's clear that the evolvement of our gaming engines is far from over. And even though it's been said before, I feel it's only appropriate to say it again: it's a good time to be a gamer!"</blockquote>
418|<font color=red>VulTure</font>|VulTure@pobox.com|Developer machines...|||7/17/00|05:56:09|12.36.46.61|GameSpy has a five day series on developer machines. Today they look at the machines of John Romero, Brandon Reinhart, Dave Perry, Joby Otero, Gabe Newell, and Chris Taylor. Check out Day 1, <a href="http://www.gamespy.com/articles/devhardintro.shtm">right here</a>!
419|<font color=red>VulTure</font>|VulTure@pobox.com|RPG Spoof|||7/17/00|06:10:44|12.36.46.61|<a href="http://www.volition-inc.com/">Volition</a>, the creators of <a href="http://www.freespace2.com/">FreeSpace2</a> and the upcoming, <a href="http://ps2.ign.com/previews/13727.html">Summoner</a>, for the Playstation2, have come up with a spoof about Role Playing games...If you've ever sat around a table playing Dungeon and Dragons, you HAVE to <a href="http://ps2.ign.com/news/22150.html">check out this movie</a>!
420|<font color=red>VulTure</font>|VulTure@pobox.com|New top level domains|||7/17/00|06:24:15|12.36.46.61|We all know and love the current domains, .com, .edu, and .org, don't we? Well, now the mighty have fallen. Later this year, new suffixes will be added to our beloved Internet. Please welcome in - .shop, .tel, and .news. Check out the complete story at <a href="http://live.altavista.com/scripts/editorial.dll?efi=901&ei=1991511&ern=y">Altavista</a>, and for a second view of this issue, go to <a href="http://news.cnet.com/news/0-1005-200-2269908.html?tag=st.ne.1005-203-2269908..ni">CNET</a>!
421|<font color=red>VulTure</font>|VulTure@pobox.com|So, you want to develop games?|||7/17/00|13:10:06|12.36.46.61|Did you ever want to program a game? Maybe, become the next <a href="http://www.idsoftware.com/cgi-win/idbios.exe/who/johnc">John Carmack</a>? It's easy, right?<p><blockquote>"So you wanna be a software startup? From the news stories, you would think that the first step would be to drop out of school, get a few friends, buy lots of cola, and start coding."</blockquote><p><a href="http://www.gamedev.net/reference/business/features/startup/">GameDev has an article</a> that makes some sense.
422|<font color=red>Hobbes</font>|aaronvincent@bellsouth.net|Starcraft Map of the Week|||7/17/00|18:38:53|209.214.104.4|The newest Starcraft Map of the Week is called <u>Pinnacle</u>. It is a 128x128 map, using the jungle tileset, and is designed for 2-3 people.<p><i>"The Gheilia Plateau is one of the most unique land formations on the planet of Ullalah II. Surrounded for hundreds of kilometers by some of the least seismically active flatlands on the planet, the existance of the small plateau has remained a mystery to geologic survey teams for years. Core samples of the earth appeared to indicate that the plateau has always been a feature of the landscape. This is baffling to say the least. Further investigation of the site has unfortunately become impossible, since the vantage point that the Gheilia Plateau provides makes the location of prime military importance to all three sides in the Ullalahian civil war. I am monitoring the military situation on the surface of the planet, and I hope to gain access to the Plateau soon and solve this mystery once and for all." <p><br>- Dr. Oswald Connor</i><p>You can download the map <a href="http://ftp.blizzard.com/pub/starcraft/Maps/0007/pinnacle.zip">here</a>.<br>Source: <a href="http://www.battle.net/scc/maps.shtml">Battle.net SCC Map Archives</a>
423|<font color=red>Falcon</font>|falcon@gamesurge.com|Auran Jet Interview|||7/18/00|01:32:34|24.192.0.130|AURAN Jet is the Australian studio's game authoring system. It will power the company's upcoming Hârn: Bloodline, and is also being positioned as a development tool for other developers, especially independents. Find out more about this multi-million dollar project in the new <a href="http://rpgvault.ign.com/features/mini/auranjet.shtml">interview</a> with Auran CEO Greg Lane.<p><br>
424|<font color=red>Falcon</font>|falcon@gamesurge.com|Asuscom ISDN TA drivers|||7/18/00|01:53:58|24.192.0.130|Durzel, one of the BarrysWorld columnists has identified a workaround to the current problem with Windows 2000 and ASUSCOM ISDN Terminal Adaptor Drivers. Here`s a quote<p><br>"If like me you`re one of those people who are using an Asuscom ISDN TA, their latest drivers and Windows 2000, and have been experiencing problems like the following "bluescreen of death":<p><br>*** STOP: 0x000000D1 (0x000000B8, 0x00000007, 0x00000000, 0xED0A1787)<br>DRIVER_IRQL_NOT_LESS_OR_EQUAL<br>*** Address ED0A1787 base at ED0A0000, DateStamp 3824a3c8 WANLINK.SYS"<p><br>He`s identified a set of drivers that currently work, you can find links to the drivers and more information <a href="http://www.barrysworld.com/news/columns.asp?Author=6&Category=6">here</a> -
425|<font color=red>Falcon</font>|falcon@gamesurge.com|Chris Taylor Interview|||7/18/00|01:55:01|24.192.0.130|PlanetXbox.com has conducted an interview with Chris Taylor of Gas Powered Games regarding Dungeon Siege and the Xbox. Read more <a href="http://www.planetxbox.com/features/christaylor/">here</a>:<p><br>
426|<font color=red>Falcon</font>|falcon@gamesurge.com|Earth 2150 Review|||7/18/00|02:00:07|24.192.0.130|Neoseeker have posted a <a href="http://www.neoseeker.com/Articles/Games/Reviews/Earth2150/">review</a> of Topware/SSI's Earth 2150. Apparently the sequence of the Sun rising & setting in this game really caught the reviewers attention. They feel that this game includes all the RTS features that would be contained in a RTS Encyclopedia, if one existed...<br><blockquote>"Earth 2150 is a very ambitious strategy game that boasts an entire slew of features found in other games, but never packed into one. The game comes with a very simple but powerful map editor, and there are already user-created maps available on the internet. Additionally, the developers have released a program called Earth that includes all the game code needed to effectively create a whole new game using Earth��s base code. Earth 2150 is admittedly not easy to jump into and enjoy. It can be extremely frustrating at times. However, with some sweet graphics, lots of gameplay, and a plethora of options, it��s bound to have a strong following within the RTS gaming community."</blockquote>
427|<font color=red>Falcon</font>|falcon@gamesurge.com|Licensed to kill me please|||7/18/00|02:03:01|24.192.0.130|What do you get when you mix a hot movie title and a<br>Strategy Game? Well, to find out you'll have to check<br>out NikNak's latest "Gaming is Life" column on<br>StrategyPlanet entitled <a href="http://www.strategyplanet.com/content/gaming_is_life/20000718">"Licensed to Kill Me Please."</a><br>
428|<font color=red>Falcon</font>|falcon@gamesurge.com|sUrface 1030 Mousepad Interview|||7/18/00|02:06:43|24.192.0.130|Stomped interviews Kerry Plipott of fUnc, a company which has created a new gaming mouse pad called the sUrface 1030. Check out the exclusive interview at <a href="http://www.stomped.com/interviews/func.html<br>">http://www.stomped.com/interviews/func.html<br></a><br>
429|<font color=red>Falcon</font>|falcon@gamesurge.com|Wingman Extreme Gamepad Review|||7/18/00|03:06:49|24.192.0.130|Exxtreme3D just kicked out a review on Logitech's Wingman Extreme Gamepad. This isn't just any old gamepad, this one uses "G-Force Tilt" motion sensing for proportional control. You can check out the review <a href="http://www.exxtreme3d.com/reviews/wingmanextreme>here</a><p>
430|<font color=red>Falcon</font>|falcon@gamesurge.com|4x4 Evolution preview|||7/18/00|03:12:45|24.192.0.130|This weekend's (ok i'm a lil behind with news)<a href="http://www.eurogamer.net/features.php3?name=p_4x4evol">preview</a> on EuroGamer takes a big sweaty hands-on look at "4x4 Evolution", the 4x4 off-road racing game due from Terminal Reality and the Gathering of Developers this September. They took an early preview version for a spin to find out more.<br><blockquote> "The proceedings can be viewed from various camera angles, and I often found myself adopting the view of in-front and above, unusable in driving terms, just to peer down on my Land Cruiser and admire its intricate replication. If you don't want to waste valuable race time, it is often fun to throw your vehicle around, over barriers and into the air off of ramps, and then admire yourself in your own time with the Replay mode at the end of the race."</blockquote> The preview also includes five exclusive new screenshots of the game in action.
431|<font color=red>Falcon</font>|falcon@gamesurge.com|Screenies|||7/18/00|03:20:44|24.192.0.130|Today's visual treat from the EuroGamer eye candy store is the third and final batch of eight exclusive new <a href="http://www.eurogamer.net/features.php3?name=ss_kiss&page=3">screenshots</A> of "KISS : Psycho Circus", taken from a review version provided by publisher Take 2.<p>Earlier shots are available from <a href="http://www.eurogamer.net/features.php3?name=ss_kiss">here</a>:<p><br>GameSpy has just posted nine new exclusive shots from Innerloop's upcoming action game, I'm Going In. Check them out at <a href="http://www.gamespy.com/screens/igi2.shtm">http://www.gamespy.com/screens/igi2.shtm</a>
432|<font color=red>Falcon</font>|falcon@gamesurge.com|Delta Force 3 Preview|||7/18/00|03:22:10|24.192.0.130|Speedy 3D has just kicked up a <a href="http://www.speedy3d.com/previews/df3/">preview</a> of Delta Force 3, a.k.a Delta Force: Land Warrior written by our own Mark Jackson. The preview includes screenshots. <br><blockquote>Ask yourself the question, why would a developer put so much effort into churning out sequels for a game that has had such poor sales and similar reviews? Simple, because if nothing else, the Delta Force series has always shown great potential for what it portrays, yet never the ability to use it. <blockquote>
433|<font color=red>VulTure</font>|VulTure@pobox.com|Tools of the Trade - Part II|||7/18/00|05:12:47|12.36.46.226|In <a href="http://www.gamespy.com/articles/devhardintroNEW.shtm">part 2</a> of this ongoing series, the guys and gals of <a href="http://www.gamespy.com/articles/devhardintroNEW.shtm">GameSpy</a> look at the at-work systems of Rantz Hoseley of QuickSilver Software, Anoop Shekar of Volition, Trent Oster and Dr. Ray Muzyka of Bioware, Brian Reynolds (formerly of Firaxis and now heading up Big Huge Games), and Will Wright of Maxis. Do the words '<a href="http://teelfamily.com/family/susan/computer.html">computer envy</a>' sound familiar?
434|<font color=red>VulTure</font>|VulTure@pobox.com|Nascar 4 Preview|||7/18/00|05:24:12|12.36.46.226|<a href="http://www.sportplanet.com/features/firstlooks/nascar4/">Nascar 4 is very close to being finished</a>! Are you ready?<p><blockquote>"Ladies and gentleman, the Holy Grail of racing sims is a mere four months away—so mark those calendars, clear your schedule and send the family to Florida (Disney vacation packages should be running budget rates by then). Then you can sit yourself down in peace and quiet and prepare yourself for some white-knuckled action that will take your breath away. It looks like NASCAR 4 is going to be simply that good. <p>NASCAR 4 is a very highly anticipated title because it will be a totally different game than its predecessors in the award-winning series from Papyrus. The title will utilize the first class physics engine that has successfully powered another Papyrus title, Grand Prix Legends..."</blockquote><p>It's time to start saving those pennies...
435|<font color=red>VulTure</font>|VulTure@pobox.com|The Horadric Cube|||7/18/00|05:31:29|12.36.46.226|If you've arrived at Act 2 in Diablo II and have found the <b>Horadric cube</b>, <a href="http://www.planetdiablo.com/diablo2/items/questitems/">PlanetDiablo</a> has a guide for you. In many people's opinions, it's the most useful object in the game, but you must be sure that you know how to use it, or strange things may start happening! Check out the <a href="http://www.planetdiablo.com/diablo2/items/questitems/">guide</a> to get an insight!
436|<font color=red>VulTure</font>|VulTure@pobox.com|Be careful out there!|||7/18/00|05:44:37|12.36.46.226|This is a story that broke a couple of days ago, and was also seen at <a href="http://www.arstechnica.com/">Ars Technica</a>, but I thought that I should put it up for anyone that missed it. Check out this quote from <a href="http://grc.com/downloaders.htm">grc.com</a>...<p><blockquote>"...if you use the RealNetworks RealDownload, Netscape/AOL Smart Download, or NetZip Download Demon utilities . . . <p>EVERY TIME you use one of these utilities to download ANY FILE from ANYWHERE on the Internet, the complete 'URL address' of the file, along with YOUR computer's individual Internet IP address, and a UNIQUE ID TAG that has been assigned to YOUR machine, is immediately (and secretly) transmitted to the program's publisher.<p>This allows a database of your entire, personal, file download history to be assembled and uniquely associated with your individual computer . . . for whatever purpose the program's publishers may have today, or tomorrow."</blockquote><p>RealNetworks is denying the accusation, but the jury is still out on this. In any case, this is very scary stuff if you are on-line, so be careful out there...for more info go to <a href="http://grc.com/downloaders.htm">grc.com</a>.
437|<font color=red>VulTure</font>|VulTure@pobox.com|Canadian Rating System|||7/18/00|06:00:46|12.36.46.226|British Columbia has stated that it will now develop its own <a href="http://dailynews.yahoo.com/h/nm/20000717/tc/leisure_videogames_dc_1.html">rating system</a> for games. This is all in the wake of last weeks <a href="http://www.shugashack.com/onearticle.x/7812/">story</a> of the banning of Soldier of Fortune, due to adult violence in the game. A quote from the Attorney General...<p><blockquote><i>"The system will be similar to that used to rate the content of movies and is intended to guide parents in buying or renting computer and video games and limit children's access to violent material, Andrew Petter told reporters.<p>'This is not an attempt at censorship. This is not an attempt to ruin people's day and take away from them the video game they want,' said Petter, who admitted he also plays video games for fun."</i></blockquote><p>
438|<font color=red>VulTure</font>|VulTure@pobox.com|Microsoft Media Player 7|||7/18/00|06:08:50|12.36.46.226|Yes, it is finally, officially done. So, if you've been using the beta version for some time now, go and get the <a href="http://www.microsoft.com/windows/windowsmedia/en/download/default.asp">final version</a>!<p>Before you do though, read this line from the Microsoft website - <i><b>"Note</b> Windows Media Player 7 should <b>NOT</b> be installed on computers running Windows® 95 or Windows NT® 4!"</i> Got that? Good! Now, <a href="http://www.microsoft.com/windows/windowsmedia/en/download/default.asp">go and get it</a>!
439|<font color=red>VulTure</font>|VulTure@pobox.com|Gaming Goodness!!!|||7/18/00|06:21:41|12.36.46.226|From the <a href="http://www.dailyradar.com/index.shtml">DailyRadar</a>...<p>"Maxtor announced three new hard drives in its DiamondMax family. The DiamondMax 80 is a 80GB drive, running at 5400rpm with 100 MB transfer speed. Maxtor also announced the DiamondMax VL 40, the 40GB value-priced cousin of the 80. Maxtor has also announced the 7200rpm , Ultra ATA/100 compatible DiamondMax Plus 45, a high performance 45GB drive."<p>Methinks, that an 80GB drive would be just what the doctor ordered!<br>
440|<font color=red>VulTure</font>|VulTure@pobox.com|Planet(Insert name here).com|||7/18/00|06:35:23|12.36.46.226|Mood lightening hour! Check out this this <a href="http://www.3dalpha.com/?filename=rants/planet_sites.txt">funny rant from 3d Alpha</a> about the overload of the Planet.com sites. To think it all started with the now infamous <a href="http://www.planetquake.com/">PlanetQuake.com</a>...<p><blockquote><i>"Originality, people. Come on. My fat-ass calico cat could come up with better if I stepped on her tail. I kid you not...Just my simple mention of PlanetLamers.Com will probably drive someone to register it in about a day or two. </i></blockquote>
441|<font color=red>Hobbes</font>|aaronvincent@bellsouth.net|Diablo II for Mac Released|||7/18/00|11:44:42|209.214.108.186|Diablo II has begun shipping for the Macintosh platform. Here's a snip from the press release by Blizzard:<blockquote><i> Blizzard Entertainment® announced today that Diablo™ II, its highly anticipated real-time action role-playing game, has started shipping in Macintosh format. Shipping less than one month after the PC version of the game, this marks the fastest conversion of a game in the history of Blizzard Entertainment.</i></blockquote><p>It should go on sale in stores within the day or tomorrow.
442|<font color=red>Thundra</font>|thundra@gamesurge.com|Homeworld Nation's Newbie Guide!|||7/18/00|13:45:11|212.18.185.4|I finally managed to put up this guide. After long hard work, I am, now, pleased enough with it. I hope it would be a good info resource and that would help those that are more inexperienced. However don't forget that even the biggest Homeworld pro had to start from scratch and once was a newbie too... :P<p>Check out our <a href="http://www.gamesurge.com/hwn/nbguide_index.shtml">Newbie Guide</a> at <a href="http://www.gamesurge.com/hwn/index.shtml">Homeworld Nation</a>.
443|<font color=red>VulTure</font>|VulTure@pobox.com|Diablo II Patch 1.02 for MAC!|||7/19/00|05:32:02|12.36.46.66|Hot on the heels of the release of the game is this <a href="ftp://ftp.blizzard.com/pub/diablo2/patches/Diablo_II_1.02_Update.sit.hqx">patch</a> from Blizzard to bring the MAC version up to the PC version. The link is a direct link to the file on their ftp site.
444|<font color=red>VulTure</font>|VulTure@pobox.com|Bang! Gunship Elite screenshots|||7/19/00|05:41:39|12.36.46.66|Are you trying to decide on which new space sim to buy? After taking a look at some <a href="http://pc.ign.com/news/22307.html">screen shots</a> from Bang! Gunship Elite, I think your decision will be made. The graphics and in-game effects are some of the best of the sims currently out. You also don't have to wait. The game has already gone gold and should be in stores today.
445|<font color=red>VulTure</font>|VulTure@pobox.com|Tools of the Trade - Part III|||7/19/00|05:49:55|12.36.46.66|Here is <a href="http://www.gamespy.com/articles/devhardintro.shtm">part three of the GameSpy series</a>. Today they focus on Mark Skaggs of Westwood Studios, Greg Borrud and Nick Punt of Pandemic Studios, Randy Pitchford of Gearbox, and Scott Draeker of Loki -- who's working to port popular PC games to the Linux Platform. Today is the last day that they focus on at-work systems. Tomorrow begins the at-home systems!
446|<font color=red>VulTure</font>|VulTure@pobox.com|Women Gamers?|||7/19/00|05:58:16|12.36.46.66|Once they were a very lonely minority, but now they are all over the scene. PlanetQuake's Hellchick has a story about the <a href="http://www.planetquake.com/features/articles/editorials/quakeconwomen.shtml">state of sexism</a> in the gaming industry.<p><blockquote><i>"Women gamers were once considered a rarity. Now they're all over the scene, and yet people still insist on treating them as if they're a precious commodity and should be singled out for special treatment - and QuakeCon 2000 has an entire day devoted to women-only events. This is not only ridiculous, but demeaning."</i></blockquote>
447|<font color=red>VulTure</font>|VulTure@pobox.com|Not another bug!|||7/19/00|06:07:46|12.36.46.66|A newly discovered hole in Outlook and Outlook Express has the potential to be very devastating. Check out this quote from <a href="http://www.securityfocus.com/news/61">Security Focus</a>...<p><blockquote>"The bug, which is known to affect Windows 95, 98 and NT, is a classic 'buffer overflow' error in the section of Outlook that parses the Date field of each incoming email...the bug could likely be used to launch massive attacks on vast numbers of machines at a time. What if you had a mail list with thousands of people and you posted to that? One well-placed email and you can probably infect thousands of people with a Back Orifice or a NetBus."<br>
448|<font color=red>VulTure</font>|VulTure@pobox.com|Voodoo 5 5500!|||7/19/00|06:24:06|12.36.46.66|Are you still trying to decide between a GeForce and a Voodoo 5? Well, let the <a href="http://www.thedukeofurl.org/reviews/video/v55500/">Duke of Url</a> help you make your decision. He is an avid lover of the nVidia series of cards, but he does give praise to the <a href="http://www.3dfx.com/prod/voodoo/v5-5500-overv.html">3dfx Voodoo 5</a>.<p><blockquote><i>"Face it, FSAA looks great in games. While 3dfx may not have the fastest card around, it does quite well against the GeForce 2 on Full-Screen Anti-Aliasing...The Voodoo5 gives you a ton of memory. For a 64 MB card, the Voodoo5 is very reasonably-priced...the Voodoo5 still performs excellently..."</i></blockquote>
449|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|Doom III Article|||7/19/00|15:01:33|24.189.13.105|DoomWorld.com has just slapped up a great article, which interviews 8 people who have helped make the Doom name what it is today, including John Romero, Sverre Kvernmo, Ola Björling, and more. Check it out right <a href=http://www.doomworld.com/articles/roundtable-1.shtml>here</a>. Here's a taste:<blockquote>Will the recently announced DOOM3 break the classic DOOM franchise?<p>Ola Björling: <p>Both yes and no. It will not be another DOOM to us that have stayed with the original game throughout the years, but it won't "break" anything. I think it'll get a new group of followers. When Quake came only a handful of the successful DOOM mappers made a name for themselves with the new game and that will probably go on. DOOM is DOOM and this DOOM 3 thing will be a brand new game with some resemblance to the old games only in its name and perhaps some weapons/foes. <p>Mattrim Dixon: <p>By resurrecting the DOOM series, id has some very powerful expectations to live up to. Remember, DOOM was the game that initially launched id Software into the spotlight, propelling them from being an upstart company to being the 'messiah' of first-person shooters. To try to re-capture the magic of their most successful game is...dangerous.<p>I hope all goes well. </blockquote>
450|<font color=red>Mystikal</font>|mystikal@gamesurge.com|Diablo 3?|||7/19/00|20:41:29|168.191.221.159|Yes, it may be coming, too early to tell, but if you notice on page 77 of the instruction manual, it says Diabo 3 in very fancy letters/numbers. Take a look for yourself!
451|<font color=red>Hobbes</font>|aaronvincent@bellsouth.net|Newest Diablo II MP3|||7/19/00|22:15:51|216.76.202.151|The newest MP3 of the Week, "Tristram," is now available for download. It includes the original Tristram music from the first Diablo, plus the new parts added for Diablo II.<p>You can visit Blizzard's MP3 collection <a href="http://www.blizzard.com/diablo2/mp3/">here</a>, or you can download the MP3 directly <a href="http://ftp.blizzard.com/pub/diablo2/mp3oftheweek/tristram.zip">here</a>.
452|<font color=red>Hobbes</font>|aaronvincent@bellsouth.net|Warcraft III For Mac Announced|||7/19/00|22:19:05|216.76.202.151|Yes! There will be a Warcraft III for Mac. Blizzard announced it today at the MacWorld expo. Here's a snipe from the press released<blockquote><i>NEW YORK - July 19, 2000 - At MacWorld starting today, Blizzard Entertainment® announced plans for a Macintosh version of Warcraft® III, the latest title under development in the company's number-one selling Warcraft series. Departing from the current generation of real-time strategy games, Blizzard is developing Warcraft III as a 3D role-playing strategy game.</i></blockquote><p>The Mac version will be released soon after the PC version.
453|<font color=red>Recoil</font>|badboy@tfz.net|Asus is making 3D See-Through Drivers?|||7/19/00|23:46:36|202.147.13.75|ASUS announced a new tool called 3D SeeThrough (TM). This tools allows you to make walls transparent or play in a wireframe more. A present for cheaters !?! <p></blockquote>Taiwan, Taipei July 18, 2000: ASUSTeK Computer, Inc. announces its new secrete weapon for AGP-V7700 and AGP-V7100 series graphics cards – the 3D SeeThrough TM technologies. ��ASUS always provides the best value for our customers.�� said Jonathan Tsang, vice president of marketing and sales division of ASUSTeK Computer Inc. ��The ASUS 3D SeeThrough TM technologies are developed for users to be a constant winner in the adventure or action 3D games. There are three special weapons for ASUS VGA cards�� users – Transparent View, Wireframe View, and Extra Light. If you do not have an ASUS VGA card – be careful! Never compete in the 3D games with anyone who has an ASUS VGA card. Because the only result is to loose��</blockquote><br>This new set of drivers would really be damaging to the FPS gamming community.<br><img src="http://www.rivastation.com/bild/see-t2.jpg" ><img src="http://www.rivastation.com/bild/see-t2-2.jpg">
454|<font color=red>Falcon</font>|falcon@gamesurge.com|Lame Side Issue 4 released!|||7/20/00|01:44:26|24.192.0.130|The long-awaited 4th issue of "The Lame Side Gallery" has been released. Lame Side is a Quake-based single-panel comic strip, or basically a "Far Side meets Quake" spinoff. Pretty funny stuff if you want a quick laugh. You can check out the new issue, along with the three previous issues, right <a href="http://www.lamerkatz.com/lameside/index.shtml">here</a>:<p><p>
455|<font color=red>Falcon</font>|falcon@gamesurge.com|Strike Force FULL|||7/20/00|01:47:04|24.192.0.130|Planetunreal.com has a full install of Strike<br>Force 1.27. This version uses our own ini files as well as our own starter.<p>You no longer have to switch back and forth from UT and SF. Also there are no longer any problems with SF doing anything to UT.<p>Also a server bat has been included so that anyone can get a server up and running with a click of a button. Grab the fule <a href="http://www.planetunreal.com/strikeforce">here</a>:
456|<font color=red>Falcon</font>|falcon@gamesurge.com|New Firearms .FGD|||7/20/00|01:50:16|24.192.0.130|The official <a href="http://www.firearmsmod.com/">Firearms Half-Life website</a> has been with a new .fgd file for their level designers, as well as a prefab package contain things from Tyler Munden most popular Firearms levels, such as ps_sand, ps_invasion and tp_wartorn.<p>
457|<font color=red>Falcon</font>|falcon@gamesurge.com|No One Lives Forever week |||7/20/00|02:24:23|24.192.0.130|Today, Stomped begins its No One Lives Forever week as they interview many of the developers behind this upcoming 60's spy FPS game from Monolith and Fox Interactive. They begin with a chat with the producer of NOLF, Fox Interactive's Chris Miller. Check out the exclusive interview <a href="http://www.stomped.com/interviews/nolf1.html">jhere</a>:
458|<font color=red>Falcon</font>|falcon@gamesurge.com|D2 Review|||7/20/00|02:33:42|24.192.0.130|Damage Gaming has posted their review of Diablo2, giving it a 9/10. Nothing new really, unless you've been living in a hole the last 3 weeks... You cna read it <a href="http://www.damagegaming.com/reviews/software/diablo2/">here</a>:
459|<font color=red>Falcon</font>|falcon@gamesurge.com|Fifa 2001 News|||7/20/00|02:36:16|24.192.0.130|Cyber Soccer have gotten hold of a press release from EA sports regarding FIFA 2001; A major bit of news has arisen from this press release, FIFA 2001 on PC WILL include online multiplayer capabilities, it's the first in the series to do so. Read the full press release at <a href="http://www.cyber-soccer.net">www.cyber-soccer.net)</a><br>
460|<font color=red>Falcon</font>|falcon@gamesurge.com|Win a copy of Combat Mission|||7/20/00|02:38:04|24.192.0.130|<a href="http://www.simhq.com/simhq3/sims/contests/combatmission">SimHQ.com Contest.</a> SimHQ.com and Battlefront.com are teaming up to offer seven copies of Combat Mission: Beyond Overlord up for grabs. All you have to do is show your knowledge of WWII in our contest...answer 8 out of 10 trivia questions correct and you'll be entered into a drawing for a copy of this innovative WWII tactical strategy game! The contest runs until 12 AM ET, July 24, 2000. <br>
461|<font color=red>Falcon</font>|falcon@gamesurge.com|Throne of Darkness Interview|||7/20/00|02:39:17|24.192.0.130|Founded by former Blizzard Entertainment employees, Click Entertainment aims to bring the same type of game play as Diablo to a Japanese-themed world in Throne of Darkness. RPG Planet talks with the Ben Haas, Doron Gartner and Koji Goto of Click Entertainment to find out the lastest on the game. More <a href="http://www.rpgplanet.com/content/interviews/throne/">here</a>:<p><br>
462|<font color=red>Falcon</font>|falcon@gamesurge.com|Halo News|||7/20/00|02:41:26|24.192.0.130|In regards to the announcement of Halo coming to the Mac, <a href="http://www.planetxbox.com">PlanetXbox</a> has learned the title will also be making an appearance on the PC platform as well! *Phew*
463|<font color=red>Falcon</font>|falcon@gamesurge.com|BG2 Dev Profile: Brent Knowles|||7/20/00|02:43:54|24.192.0.130|In Baldur's Gate II: Shadows of Amn, players will face over twice as many different monster types and will have access to more than twice as many spells. In RPG Vault's latest Baldur's Gate II Developer Profile, we meet one of the BioWare designers charged with creating this new content. <a href="http://rpgvault.ign.com/features/profiles/bknowles.shtml">More here</a>:<p><br>
464|<font color=red>Falcon</font>|falcon@gamesurge.com|MS Games on MAC|||7/20/00|02:45:38|24.192.0.130|And heres the press release:<p>MICROSOFT TO FORM AN ALLIANCE WITH NEW COMPANY TO BRING KEY MICROSOFT TITLES TO THE MACINTOSH<p>NEW YORK - July 19, 2000 - Microsoft Corp. today announced its intent to form a games publishing alliance with a new startup company headed by Peter Tamte, who was the founder of MacSoft, former senior director of worldwide consumer marketing for Apple Computer Inc. and former executive vice president of Bungie Software Products Corp.<p>The proposal, announced at the MACWORLD Conference & Expo, enables the new company to bring select Microsoft® games to the Macintosh platform.<p>Among the first titles expected to be published for the Macintosh include the best-selling real-time strategy game "Age of Empires® II: The Age of Kings®," as well as new versions of "Links™ LS" and "Flight Simulator." These award-winning, well-established franchises have collectively sold approximately 10 million licensed units worldwide. In addition, the highly anticipated action game "Halo," currently in development at Bungie Studios, is scheduled to appear on the Macintosh as well as being published by Microsoft on the PC and Xbox.<p>"As a multiplatform entertainment company, Microsoft is committed to making its world-class games available for the PC, Xbox and other platforms through strategic relationships," said Ed Fries, vice president of games publishing at Microsoft. "We are particularly pleased to honor Bungie's commitment to make ground-breaking games like 'Halo' available to gamers on all platforms, including the Macintosh."<p>"These are some of the most culturally significant games ever created," Tamte said. "We look forward to working with Microsoft to make these and many other of its other upcoming games available to Mac OS 8, Mac OS 9 and Mac OS X users."<p>"The Macintosh is an excellent gaming platform for both casual and hard-core gamers," said Clent Richardson, vice president of Worldwide Developer Relations at Apple. "We are thrilled that Microsoft and Bungie are bringing Halo and a host of other top-selling games to the Mac platform."<p>Founded in 1975, Microsoft (Nasdaq "MSFT") is the worldwide leader in software, services and Internet technologies for personal and business computing. The company offers a wide range of products and services designed to empower people through great software -- any time, any place and on any device.
465|<font color=red>VulTure</font>|VulTure@VulTuresDen.com|Rocket Arena 3!|||7/20/00|05:37:56|12.36.46.77|It is <a href="http://www.planetquake.com/servers/arena/">finally done</a>! The mod that rocked the Quake2 world is getting the finishing touches put on it. The planned release date for this very popular Quake2 modification is going to be Sunday, 7/23.<p><blockquote>"...It includes 8 Multi-Arena maps with 32 arenas to play in, 4 different game types, and a 14 track soundtrack by a number of notable artists including DJ Pill, Sonic Mayhem, and Silent Warrior. <p>The first release will be available natively for both Win32 and Linux, and will be 50-60mb in size. The full soundtrack will be available as a separate 60-70mb download (highly recommended!)."</blockquote><p>For some incredible screenshots, go to <a href="http://www.planetquake.com/servers/arena/sshots.shtm">PlanetQuake</a>!<p>
466|<font color=red>VulTure</font>|VulTure@VulTuresDen.com|Rambus memory dying?|||7/20/00|05:46:55|12.36.46.77|According to an article on GamersDepot, Rambus memory technology may be fighting a losing battle. With the upcoming release of the Pentium IV from Intel, it sounds like Intel may be dropping the technology. For all of the dark details, check out this <a href="http://www.gamersdepot.com/ed/rambust/001.htm">editorial</a>...
467|<font color=red>VulTure</font>|VulTure@VulTuresDen.com|FAKK2 Screenshots|||7/20/00|05:55:36|12.36.46.77|The ShugaShack has scored some high-res screenshots of FAKK2, Ritual's hot new game! <a href="http://www.shugashack.com/pic.x/fakk2/071900_god_2.jpg">Check 'em out</a> while you can!
468|<font color=red>VulTure</font>|VulTure@VulTuresDen.com|Is nVidia censoring the press?|||7/20/00|06:08:12|12.36.46.77|nVidia is not acting very ethically. Riva3D, a site devoted to nVidia products, recently reviewed a competitors product and was subsequently slapped by nVidia. Here is a summary of the whole situation on HardOCP...<i>"Riva3D basically pulls down a favorable article on the Voodoo 5 5500 from 3dfx at the 'suggestion' of nVidia. It is also hinted that nVidia will stop supporting Riva 3D in the future if they do not do this. Ross at Riva 3D puts the open letter up and spills the beans on nVidia. Now at this point in time, today, Ross is back all buddy-buddy with nVidia and the Open Letter has been taken down and a 'It was all a big misunderstanding' letter is in it's place."</i><p>For the whole scoop, check out <a href="http://www.hardocp.com/articles/nvidia_stuff/ethics2.html">HardOCP</a>.
469|<font color=red>VulTure</font>|VulTure@VulTuresDen.com|ASUS does a turn around|||7/20/00|06:16:50|12.36.46.77|According to a post from RivaStation, ASUS has decided to NOT release the see-through drivers that have been causing a major controversy ever since their announcement. A full announcement is pending from ASUS, but check out the <a href="http://www.rivastation.com/news/news_de.htm#964095441">email from ASUS</a>, in the meantime.
470|<font color=red>VulTure</font>|VulTure@VulTuresDen.com|Tools of the Trade - Part IV|||7/20/00|06:22:21|12.36.46.77|Today, <a href="http://www.gamespy.com/articles/homehard_a.shtm">GameSpy</a> talks to Brandon Reinhart of 3DRealms, Gabe Newell of Valve Software, Chris Taylor of Gas Powered Games, David Perry of Shiny, Rantz Hoseley of Quicksilver, and the duo from Bioware: Trent Oster and Dr. Ray Muzyka. They talk about the high-powered systems that these developers use at home to play games!
471|<font color=red>VulTure</font>|VulTure@VulTuresDen.com|More gaming censorship!|||7/20/00|06:38:23|12.36.46.77|According to this <a href="http://www.cnn.com/2000/TECH/computing/07/18/violent.videogames.ap/index.html">article on CNN</a>, Mayor Bart Peterson of Indianapolis, signed a new law restricting violence in video games.<p><blockquote>"The law requires coin-operated games featuring graphic violence or strong sexual content to have warning labels and be kept at least 10 feet from nonviolent game machines. They must also be separated by a curtain or wall so minors cannot view them. The law bars people under age 18 from such games unless accompanied by a parent or guardian. <p>Peterson called the law -- believed to be the first of its kind in a major U.S. city -- a necessary first step. <p>'The importance of it is that it's an effort to begin to attack the culture of violence that I believe surrounds our young people these days virtually from the day they're born,' the mayor said."</blockquote><p>Someone please Stop the Insanity!<p>
472|<font color=red>the_culture</font>|the_culture@hotmail.com|London Racer Demo|||7/20/00|12:32:58|206.133.214.183|<a href="http://www.3dfiles.com">3DFiles</a> has a demo of <b>London Racer</b>, an "illegal street racing" game for all you limeys out there. The description reads:<br><blockquote><b>You��re entering an illegal street race organization as a rookie. This organization organizes illegal races on the m25 and in London and Oxford. In this hierarchic organization you��ll have to start in the small league. When you��re good enough, they let you enter the ��Luxury sports car�� league but at the end, you��ll be trying to reach the ultimate league: the ��GT Racer�� League. During the leagues, you�� ll be trying to go faster and faster through buying extra��s for your car to tune it up.</b></blockquote><br>Download the <a href="http://www.3dfiles.com/games/londonracer.shtml">37 meg demo</a>.
473|<font color=red>Hobbes</font>|aaronvincent@bellsouth.net|GoodBye Tech Support Forum|||7/21/00|01:05:39|209.214.105.114|Blizzard has decided to stop allowing public posters to psot in tech support, and only allow Blizzard reps to post. Althought they do post more, I think the main idea behind doing it was to cut down on all the flames Blizzard was getting (more flames than technical questions). Also, what about SC/BW and Diablo 1 players that need help? Unless I wasn't told, "General Tech Support" was not plaqued with the name "Diablo II Takes All The Tech Support." Blizzard says they do not have time to cover both games...but, we'll see how things go. You can see the Tech Support forum <a href="http://www.battle.net/forums/support/">here</a>.<p>In an even <i>further</i> extension, Blizzard now offers live tech support in the infamous Blizzard Support Channel on Battle.net from the hours of 10am-12pm PT, and 2pm-6pm PT.
474|<font color=red>Hobbes</font>|aaronvincent@bellsouth.net|The Chaos Sanctuary|||7/21/00|01:37:44|209.214.104.24|As of yesterday, Blizzard officialy opened the <i><u>Chaos Sanctuary</u></i>, the resource for strategy and items and a place to mix and mingle with other players. You can go to it <a href="http://www.battle.net/diablo2/">here</a>.
475|<font color=red>Recoil</font>|badboy@tfz.net|Diablo II Cheats|||7/21/00|05:40:02|137.111.13.32|Diablo II Hints and Tips<p>Retrieve Items from Corpse<br>Save the game, then exit, and return to the game. Done correctly, this trick will make your corpse appear in town allowing you to retrieve the items.<p>Secret Cow Level<br>In order to find the secret cow level you'll need a few things:<p>1.Wirts Leg<br>2.Beaten the Game<br>3.Tome of Town Portal (with scrolls)<br>4.The Horadric Cube <p>Once you have beaten the game go to the Rogue Encampment in Act I, then put Wirts Leg and a Tome of Town Portal (This has worked with random amounts of scrolls in the tome) into The Horadric Cube. Once you hit transmute they should disappear, but once you close your inventory window there is a red portal that will lead you to the Secret Cow Level. This only works in the Rogue Encampment in Act I. <p>Gain Money and Items Quickly<br>Travel past the Blood Moor and look for a cave. The cave has two levels, with a golden chest somewhere at the second level. Inside are usually health potions, mana potions, scrolls of town portal or identify, unidentified weapons and armor, and sometimes even a rare item that can be sold for a great deal of money. If you identify the item and it is something that you do not want, sell it. Save and exit the game. The next time the game is loaded, the chest will still be there with different items. This can be done as many times as needed.<br><br>Source: <a href="http://guru3d.com/">The Guru 3D</a>
476|<font color=red>VulTure</font>|VulTure@VulTuresDen.com|Echelon Screenshots|||7/21/00|06:02:04|12.36.46.77|Here are some <a href="http://www.dailyradar.com/features/game_feature_page_1127_1.html">screenshots</a> from Bethesda's Echelon. An incredible looking flight-simulator from Russian developer, Buka. Here's a quote from the DailyRadar..."Echelon is a sci-fi flight simulation that takes place over the colorful landscapes of alien worlds. The emphasis is on close-combat dogfighting as players guide several different kinds of aircraft through trenches and over lakes...While most of the vehicles in the game are futuristic and new, the weapons are the familiar guns and rockets. The final version will feature a rich, single-player branching campaign; a variety of weather effects; day and night conditions; a ranking system; and a huge selection of weapons, crafts and buildings..."
477|<font color=red>VulTure</font>|VulTure@VulTuresDen.com|Tribes Screenshots|||7/21/00|06:20:03|12.36.46.77|Sierra Studios has released some new screenshots from Dynamix's, in-progress, multiplayer action game, Tribes2. <a href="http://www.sierrastudios.com/games/tribes2/newsletterimages2/">Check 'em out now</a>!
478|<font color=red>VulTure</font>|VulTure@VulTuresDen.com|Diablo II Love!|||7/21/00|06:29:23|12.36.46.77|DamageGaming has put up a <a href="http://www.damagegaming.com/articles/diablo2tips/toc.shtml">new section</a> containing tips for various parts of Diablo II...Whether you need some hints on playing the <a href="http://www.damagegaming.com/articles/diablo2tips/barbarian/index.shtml">Barbarian</a> effectively, or whether you prefer using the <a href="http://www.damagegaming.com/articles/diablo2tips/necro/index.shtml">Necromancer</a>, there is something for you.<p>If neither one of these appeal to you, there is also a <a href="http://www.damagegaming.com/articles/diablo2tips/index.shtml">general hints section</a> that would be a help to everyone!
479|<font color=red>VulTure</font>|VulTure@VulTuresDen.com|Tools of the Trade - Part V|||7/21/00|06:43:39|12.36.46.77|Today is the last day in the GameSpy series, <a href="http://www.gamespy.com/articles/home2hard_a.shtm">Tools of the Trade</a>. They look at the gaming systems of Greg Borrud and Nic Punt of Pandemic Studios, Anoop Shekar of Volition, Inc., Brian Reynolds of Big Huge Games (and formerly of Firaxis), Mark Skaggs of Westwood Studios, Will Wright of Maxis, and from Bioware: Trent Oster. If you ever wanted an insight into what your favorite developer uses, now is your chance to read about it.
480|<font color=red>VulTure</font>|VulTure@VulTuresDen.com|nVidia responds to criticisms|||7/21/00|06:50:01|12.36.46.77|In response to all of the outcries that nVidia has received concerning <a href="http://www.gamesurge.com/news.shtml#964098492">censoring of the press</a>, they have released a statement declaring that it was all a matter of miscommunication. Read more about it at the <a href="http://www.shugashack.com/onearticle.x/7984">'Shack!</a>
481|<font color=red>VulTure</font>|VulTure@VulTuresDen.com|IBM to sell new Supercomputer!|||7/21/00|07:32:21|12.36.46.77|IBM is now <a href="http://www.techweb.com/wire/story/TWB20000720S0021">planning on selling</a> their new supercomputer, "ASCI White," to the general public. The U.S. Department of Energy recently bought one for $110 million dollars. Check out some of these specs...<p><blockquote>"The potential maximum horsepower --12.3 teraflops, or 12.3 trillion floating operations per second -- the RS/6000 SP system offers is breathtaking...Each of the 16 processors per node boasts better floating-point performance for scientific or statistical computations...a system capable of scaling up to more than 8,100 microprocessors."</blockquote><p><i><b>8100 processors? 12.3 teraflops?</b></i> Sign me up! All you have to do is throw in a <a href="http://europe.3dfx.com/english/products/voodoo/product-v5-6000-english.htm">Voodoo5 6000</a> and I'll be set!
482|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|Steel Beast's Golden Date|||7/21/00|10:12:13|24.189.13.105|Shrapnel Games has just put out a new <a href=http://www.shrapnelgames.com/pr.htm>PR</a>, with the new Golden date for their upcoming war game, Steel Beast's. Dig it:<blockquote>Shrapnel Games and developer eSim Games announced the updated Gold date for Steel Beasts as August 4th. The new Gold will incorporate additional features including new vehicle models such as variations on the M113 and BRDM3.<p>Steel Beasts is a tank simulation set in modern times that allows you to take it to the former Warsaw Pact forces in either the M1A1 or the Leopard 2A4. Included with this are modeling for artillery, smoke, mine fields, and much more. To round out the package you will be able to play the game versus others with full multiplayer support and design your own maps and missions with the included editors.<p>Shrapnel Games plans on shipping the final version starting on August 21st. <p>Steel Beasts is available for pre-release ordering at Shrapnel Games' website at <a href=http://www.shrapnelgames.com >http://www.shrapnelgames.com</a> and through Chips & Bits. In addition, there is a demo available for download at the Shrapnel Games' website.</blockquote>
483|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|New Deus Ex Demo Tonight|||7/21/00|10:20:24|24.189.13.105|Good ol' Daily Radar has just <a href=http://www.dailyradar.com/features/game_feature_page_1136_1.html>posted word</a>, that a new Deus Ex Demo (Yes, the 2nd demo) will be out toinght. This one also weighs in at a featherweight of 32 megs, as opposed to the 140meg first demo.
484|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|GeForce Price Guide|||7/21/00|10:25:23|24.189.13.105|Thats right folks, whether your in the market looking for the $121 Vision Tek GeForce or the $429 Elsa Gladiac 64MB DDR board (or anything inbetween), wolvie3985.com has just tossed up a new priceguide, showing you the places with the best price on every GeForce card out there. Check it out right <a href=http://www.wolvie3985.com/geforcepricelist.htm>here</a>.
485|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|New NFS: Porshe Unleashed Car|||7/21/00|10:30:58|24.189.13.105|Thats right, EA has just slapped up a new car for you to wreak havok in (oops, im thinking Carmageddon), for their newest Need For Speed, Porshe Unleashed. Grab the new car <a href=ftp://ftp.ea.com/pub/ea/demos/nfspu/gtsinstall.exe>here</a>.
486|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|New Voodoo 5 Drivers|||7/21/00|16:41:18|24.189.13.105|3Dfx has just kicked up some new Windows 9x drivers for their Voodoo 5 AGP and PCI cards. You can grab the new drivers, v1.01.00, right <a href=http://www.3dfxgamers.com/drivers/voodoo5/voodoo5_win9x_new.stm>here</a>. Oh, they weigh in at a chunky size of 9.03MB.
487|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|Oops! New Deus Ex Demo Info|||7/21/00|16:48:31|24.189.13.105|Oops! Well, ION Storm has sent along some clarification on the new Deus Ex demo set for release later tonight. Daily Radar reported earlier that it would be a stand alone 32meg demo (which sounds kinda fishy on its own, just 32megs?), but Ion Storm is now reporting that this will be a 32meg add-on to the origional 140meg demo. A 172meg demo? Woah...
488|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|Deus Ex Demo Add-On Available|||7/21/00|16:54:47|24.189.13.105|Well, it looks like the Deus Ex Demo add-on is a little early, but who can complain? The new add-on to the already huge 140meg Deus Ex demo, wieghs in at 32megs. As i said before, a 172meg demo? Woah...<p>Anyway, the add-on, adds a new demo mission for everyone to play. Remember you need the origional demo to play this... You can grab the add-on on any of these fine mirrors:<blockquote><li><a href=http://www.3dgamers.com/3daction/00archives/deusex/>3DGamers</a><br><li><a href=http://www.3ddownloads.com/showfile.php3?file_id=94687>3D Downloads</a><br><li><a href=http://files.gameaholic.com/cgi-sql/file-info.sql/14748>Gameaholic</a></blockquote>
489|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|A First Look at Sacrifice|||7/22/00|09:34:57|24.24.101.37|A very quick <a href="http://www.games.net/gpw/pc/article/0,1579,6151,00.html">first look</a> of Shiny Entertainment's upcoming 3D RPG title, Sacrifice, has been posted over at <a href="http://www.games.net">PCGamePro</a>. It's a little brief but features some very nice screens to look at, so head over and take a gander.
490|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|Elite Force Preview|||7/22/00|09:41:09|24.24.101.37|Head on over to <a href="http://www.3dgameforce.com">3DGameForce</a> and check out their <a href="http://www.3dgameforce.com/software/previews/eliteforce/">preview</a> of Star Trek Voyager: Elite Force, the upcoming Q3-powered shooter from Raven Software. Here's a morsel:<BLOCKQUOTE>Using the Quake III engine has allowed the Raven designers to create many beautiful and elaborate environments. From the Borg ships, to the recreation of many parts of the Voyager into a 3D environment, such as the bridge, holodeck, engine room, sickbay, hallways, jeffries tubes, and much more, which is created with amazing detail. Now as for the sound, this is not expectation. Raven was able to get all the true sounds from Star Trek, from phaser shots, to the voices from the Voyager crew themselves. With the combination of all this, it gives gamers some A+ quality to look forward to.</BLOCKQUOTE>Also, make sure to check out the <a href="http://www.avault.com/pcrl/demo_temp.asp?genre=action_3d&game=stvef&size=115.2">demo</a> if you haven't already.
491|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|Serious Sam Preview|||7/22/00|09:48:21|24.24.101.37|A new <a href="http://pc.ign.com/previews/15156.html">preview</a> of Croteam's upcoming FPS, Serious Sam, has been posted up at <a href="http://pc.ign.com">PC.IGN</a>. Here's a taste:<BLOCKQUOTE>According to Roman, "Serious Sam is a high-adrenaline shooter heavily focused on frantic arcade-style single player action." In a world where cyberpunk meets fantasy-fiction and advanced technology is mixed with black magic and psycho-powers, Sam travels through the beautiful world of ancient Egypt and several diverse planets, confronting countless Mental's minions on his way to the Mental's base.</BLOCKQUOTE>Here's the <a href="http://www.avault.com/pcrl/demo_temp.asp?genre=action_3d&game=serioussam&size=45.89">demo</a> if you still haven't given it a whirl.
492|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|Arcatera Screenshots|||7/22/00|09:52:29|24.24.101.37|<a href="http://www.eurogamer.net">Eurogamer.Net</a> has managed to get a few new <a href="http://www.eurogamer.net/features.php3?name=ss_arcatera&page=1">screenshots</a> of the upcoming 3D RPG from Ubisoft, Arcatera. Go take a look.
493|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|Starship Troopers Preview|||7/22/00|10:01:57|24.24.101.37|Ever want to join the MI and kill bugs? Here's your chance to find out some info. <a href="http://www.gamespot.com.au">GameSpot Australia</a> has posted a <a href="http://www.gamespot.com.au/features/au_starshiptroopers/index.html">preview</a> of Starship Troopers, the upcoming 3D RTS in development by Blue Tongue and based on the excellent military sci-fi novel of the same name by legendary Robert Heinlein. Here's a dollop:<BLOCKQUOTE>Because Starship Troopers is about the marines of the MI, unit types are limited to infantry. However, there are several different types of units, and they can all be outfitted with a variety of personal weapons and armor. While there was no powered armor in the film, the game makes sure to represent the different classes of suits, including scout, command, and marauder-class powered armor. Each trooper has room for armor and up to eight other items, although some slots are restricted to specialists. For every six troopers (or fraction thereof), a squad leader slot is available. The MI arsenal includes plasma guns, chain cannons, light rifles, flamethrowers, and more, which are all carried separately.</BLOCKQUOTE>Head over and give it a look and make sure to pick up the book for an entertaining read.
494|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|Battle Realms Preview|||7/22/00|10:07:09|24.24.101.37|A <a href="http://www.gamespy.com/previews/battlerealms_a.shtm">preview</a> of Liquid Entertainment's upcoming RTS, Battle Realm, has been posted at <a href="http://www.gamespy.com">GameSpy</a>. Take a look:<BLOCKQUOTE>As mentioned above, Battle Realms takes place in the ancient Orient in a fantasy world filled with ninjas, samurai, geisha warriors, and werewolves. Players take control of Kenji, the prince of a fallen Serpent Empire. After being exiled for seven years, Kenji returns to his war torn land. Players must make a choice, whether to liberate Kenji's land or take on the parties who have taken it over.</BLOCKQUOTE>Just as long as there's no time-travelling super sword to contend with...
495|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|Weekly AGT Is Up|||7/22/00|10:11:05|24.24.101.37|<a href="http://www.3dactionplanet.com">3DActionPlanet</a> has posted its weekly <a href="http://www.3dactionplanet.com/features/agt/">AGT</a>, this time featuring a <a href=http://www.3dactionplanet.com/features/agt/agt24/">variety of questions on a variety of games</a>. Head on over and find out how much you don't know.
496|<font color=red>the_culture</font>|the_culture@hotmail.com|Move Over Hercules|||7/22/00|15:44:45|206.133.213.225|<b>Gamer's Depot</b> posted <a href="http://gamersdepot.com/hardware/video_cards/elsa/gladiac_64mb/001.htm">their review</a> of Elsa's new <I>Gladiac GeForce2 GTS 64MB</i> retailing for the astronomical price of $429.99! Here's a list of it's specifications:<br><blockquote>Specifications:<br>Graphics Controller: NVIDIA GeForce2 GTS GPU<br>RAMDAC/Pixel Cycle: 350 MHz<br>Memory: 64MB DDR RAM<br>Bus Systems: AGP 2x/4x (including fast writes and execute mode)<br>Standards: DPMS, DDC2B, Plug & Play<br>Optional Video Module: 1x Video-In & 1x Video-Out<br>BIOS: VESA BIOS 3.0 support<br>API Support: DirectX 6, DirectX 7, OpenGL <br>Internal/Memory Interface Clock: 200MHz/166MHz<br>Horizontal SYNC Signals: 31.5Hz - 108.5Hz<br>Vertical Refresh Rate: 60Hz - 200Hz</blockquote>
497|<font color=red>Hobbes</font>|aaronvincent@bellsouth.net|Starcraft Map of the Week|||7/22/00|19:09:21|209.214.107.50|The newest Starcraft Map of the Week is called <u>Permafrost</u>. It is a 128x128 map, using the ice tileset, and is designed for 2-4 players.<p><blockquote><i>For Immediate Distribution To All Personnel <p>From the Office of the Colonel: <p>There have been numerous complaints during the course of the campaign on Braxis concerning the indigenous environmental conditions. The vast majority of these are petty issues that have obviously been initiated by individuals who do not have the stomach, or the will, to be called Terran Marines. Further complaints will result in the personal dispensing of immediate and extreme disciplinary action. That being said, one notable issue has been raised. Many squads are having difficulty properly burying the dead in the rock-hard tundra. Until such time as portable heating units can be made available from the Quartermaster General, Firebat squads will be tasked with the duty of melting the permafrost with their Perdition flamethrowers to allow excavation of burial pits for our fallen comrades. That is all. </i></blockquote><p>You can download the map <a href="http://ftp.blizzard.com/pub/starcraft/Maps/0007/permafrost.zip">here</a>.
498|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|Sanity Demo|||7/23/00|09:18:00|24.24.101.37|<a href="http://www.bluesnews.com">Blue's</a> reports that Jason Hall of Monolith has updated his <a href="http://www.bluesnews.com/cgi-bin/finger.pl?id=60$time=20000723065303">.plan file</a> with news of a Sanity demo possibly being released this Tuesday or Wednesday. Head on over and have a look.
499|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|One Must Fall Screenshots|||7/23/00|09:23:00|24.24.101.37|What could be better than giant robots going at it with each other? Well, if this is your cup of tea, head on over to <a href="http://www.ga-source.com">GA-Source</a> and take a look at the <a href="http://www.ga-source.com/all/news/bits/06+23+2000/0:03:5.shtml">new screenshots</a> of Diversions Entertainment's upcoming giant robot shooter, One Must Fall: Battlegrounds.
500|<font color=red>the_culture</font>|the_culture@hotmail.com|Pretty As A Picture|||7/23/00|09:23:37|206.133.214.23|There are plenty of new screenshots floating around the web this morning, so let's get started:<br><blockquote><li><b>GA-Strategy</b> has <a href="http://www.ga-strategy.com/images/1/index80.shtml">five new images</a> of the upcoming 3D RTS <i>Battle Realms</i> from Liquid Entertainment.<br><LI><a href="http://www.heavy-metal.net/fakk2/ritual/ritual_gallery.php3">Four new screenshots</a> are available @ <b>Heavy-Metal.net</b> showing off scenes of Ritual's upcoming game <I>Heavy Metal: F.A.K.K. 2</i>.<br><LI><b>Eurogamer.net</b> posted it's <a href="http://www.eurogamer.net/features.php3?name=ss_infestation&page=2">second round of screens</a> of the vehicle-based combat game <i>Infestation</i> from Frontier Developments.<br><LI><b>VE</b> posted a <a href="http://www.voodooextreme.com/shot.taf?Image=images/sacrifice/shot1.jpg&Desc=Shiny+Ent's+Sacrifice&Link=http://www.sacrifice.net">high-res screenshot</a> of the amazing-looking <i>Sacrifice</i>, Shiny's upcoming masterpiece. This shot has to be seen to be believed!</blockquote>
501|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|F.A.K.K.<sup>2</sup> Screenshots|||7/23/00|09:31:09|24.24.101.37|<a href=""http://www.telefragged.com">Telefragged</a> reports that <a href="http://www.heavy-metal.net">Heavy-Metal.net</a> has been updated with a few <a href="http://www.heavy-metal.net/fakk2/ritual/ritual_gallery.php3">new screenshots</a> that look pretty damn good. Head on over and take a look.
502|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|Elite Force Preview|||7/23/00|09:53:38|24.24.101.37|The upcoming Quake3 engined Star Trek Voyager: Elite Force has been <a href="http://www.voodooextreme.com/games/previews/eliteforce/ef.html">previewed</a> by <a href="http://www.voodooextreme.com">VE</a>. Here's a clip:<BLOCKQUOTE>Using id Software's state-of-the-art Quake III engine, Elite Force's graphics are simply stunning. From the expertly modeled and skinned crewmembers and aliens to the impressive lighting and special effects, the visuals are in many cases, more impressive than its 'real world' television counterpart. In-engine rendered cut scenes play an important role in Elite Force, as do scripted sequences and special story events. Raven takes full advantage of Quake III Arena's curved surfaces in the levels, plus offers highly detailed original texture and artwork, which abounds throughout Elite Force's environments.</BLOCKQUOTE>If you haven't had a chance to, download the <a href="http://www.voodooextreme.com/files/eliteforce/eliteforce.html">demo</a> and take a look for yourselves.
503|<font color=red>VulTure</font>|VulTure@VulTuresDen.com|Rocket Arena 3!|||7/24/00|06:30:17|12.36.46.77|A lot of free time is about to be lost. Rocket Arena 3 for Quake 3 is finally out. Those of you that have played the Quake 2 version will remember how addicting it was. Now, <a href="http://www.planetquake.com/servers/arena/">get it for Quake 3</a>!<p>Here are some download links...<a href="http://www.planetquake.com/servers/arena/mirrors_7.shtm">Win32 Client</a>, <a href="http://www.planetquake.com/servers/arena/mirrors_8.shtm">Win32 & Linux Servers</a>, and <a href="http://www.planetquake.com/servers/arena/mirrors_9.shtm">Linux Client</a>.<p>
504|<font color=red>VulTure</font>|VulTure@VulTuresDen.com|Diablo II Tips!|||7/24/00|06:40:00|12.36.46.77|DiabloII.net has put up a <a href="http://www.diabloii.net/strategy/link-paladin/index.shtml">guide</a> for all of you Paladin playin' Diablo II maniacs.<p>Here are some quick tips for ya...<p><blockquote>"I quickly found Prayer to be useful, but most of all, Zeal was the number one skill. My paladin went from an 'okay' melee fighter to something the Barbarians dropped their jaws to...The Paladin especially uses many skills, so +1 to all his skills is more beneficial to him than the Amazon or Sorceress..."</blockquote><p>Check out the rest of it on <a href="http://www.diabloii.net/strategy/link-paladin/index.shtml">DiabloII.net</a>.
505|<font color=red>VulTure</font>|VulTure@VulTuresDen.com|Rocket Arena 3 Interview|||7/24/00|06:52:03|12.36.46.77|The author of Rocket Arena 3 gives it up in an <a href="http://www.gamespy.com/interviews/crt_a.shtm">interview with Gamespy</a>. Check out some backround info about this soon-to-be-popular mod while you are <a href="http://www.planetquake.com/servers/arena/">downloading it</a>!<p>Also, be sure to get the full soundtrack for the mod <a href="http://www.planetquake.com/servers/arena/mirrors_2.shtm">right here</a>!
506|<font color=red>VulTure</font>|VulTure@VulTuresDen.com|3dfx and GigaPixel merger|||7/24/00|06:59:55|12.36.46.77|3dfx and GigaPixel have merged their respective companies in order to bring together their technologies...<p><blockquote>"The merger marks an important step in enhancing the 3dfx technology leadership and expanding our business for the future, said Alex Leupp, president and CEO of 3dfx. We believe we have acquired not only a breakthrough 3D technology and core expertise, but also a proven design team which will lead to the success of the combined companies."</blockquote><p>Check out the <a href="http://biz.yahoo.com/prnews/000724/ca_3dfx_gi.html">complete press release on Yahoo</a>!
507|<font color=red>VulTure</font>|VulTure@VulTuresDen.com|Second Deus Ex Demo|||7/24/00|07:58:21|12.36.46.77|The DailyRadar has an exclusive <a href="http://www.dailyradar.com/features/game_feature_page_1136_1.html">second demo of Deus Ex</a>, from Ion Storm! Check out what the 'Radar has to say about it...<p>"We gave Deus Ex a Direct Hit when we reviewed it a few weeks ago with absolutely no hesitation. If you still haven't given the game a spin, you're going to have another chance to try before you buy. Daily Radar is happy to present the new, second Deus Ex demo. We urge you to download this new 32MB baby and check it out. You'll need the first demo in order to get the new one to run, so grab 'em both."
508|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|Psycho Circus Patch Info|||7/24/00|14:12:56|24.189.13.105|D.'s Kiss: Pyscho Circus - The Nightmare Child page now has a list of changes for the beta patch that should be coming out this evening. Check it out right <a href=http://www.kisspsychocircus.com/betapatch.html>here</a>.
509|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|OpFor CTF 1.1.0.1 Patch|||7/24/00|14:15:29|24.189.13.105|Sierra Studios has just released a new patch for Half-Life: Opposing Force. The new patch brings with it, two new CTF maps, along with many other CTF enhancements. Check it out right <a href=http://www.sierra.com/demos/allframesjump?2580>here</a>.
510|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|New Unreal4Ever|||7/24/00|14:32:25|24.189.13.105|A new version of the UT mod, Unreal4Ever has just been released, bringing the mod up to v.6. It comes in 2 flavors, a patch for v.5, or a full version download. Check it out right <a href=http://www.planetunreal.com/u4e/ target=blank>here</a>.
511|<font color=red>shiva</font>|shiva@gamesurge.com|Back for a while|||7/24/00|17:22:20|204.244.67.186|Many of you may have noticed I have been missing from the site for the last little while. The reason is actually simple. I threw out my back, and have been forced to be very careful with my activities. That meant I couldn't sit in my computer chair for any period of time.<p>Yeap, my old health problems from last year came back in the form of a bad back. So now, I have to go twice a week to get my back corrected and fixed, starting this week. :(<p>By all appearances, this will go on for a while, so my work here on the site will be limited. On top of that, my family life is taking a more important place in my activities, especially when it comes to the internet, as I have started the SSP, and am activily engaged in a web site design for pay. (Actually, I just fixed the code. Something I will do here one of these days)<p>Still, I will try and get new stuff up every once in a while, just don't expect me to put in 8 hour days anymore. It was no doubt the reason I am having back problems in the first place, trying to get everything done by myself, so I'm sorry to say, you will just have to put up with it for a while.<p>I am just starting on the PlayStation section, which is kind of small, and then I will tackle the N64. Hopefully, the rest of the CGI will be in place soon, and that means we can get our strategy section fully up, as well as the forum and links page. And of course, I will still be handing the new content sent by to me by the staff and viewers.<p>In the meanwhile, keep a eye out for the PlayStation section coming shortly. Now it's back to work....
512|<font color=red>VulTure</font>|VulTure@gamesurge.com|An Ozzy Osbourne Game!|||7/25/00|07:12:09|12.36.46.77|This is starting to sound like a new wave in gaming. First, we had a game based on the band <a href="http://www.gamespy.com/news/july00/7-17-00-1.shtm">KISS</a>, and now we have one, Savage Skies, from Virtus Entertainment that will be a collaboration with music icon Ozzy Osbourne. Here's a quote from the developer's website about the game...<p><blockquote><i>"Savage Skies transports players to a dark fantasy world inspired by the music of Ozzy himself. Savage Skies showcases intense action, furious, fast-paced gameplay, and stunning visuals. Through it all, the music of Ozzy drives the pace and mood, empowered by interactive music technology."</i></blockquote><p>For more information, check out the <a href="http://www.avault.com/news/displaynews.asp?story=7252000-75811">Adrenaline Vault</a>.<p><br>
513|<font color=red>VulTure</font>|VulTure@gamesurge.com|Team Fortress 2: Brotherhood Of Arms|||7/25/00|07:21:41|12.36.46.77|The Adrenaline Vault has put up a question and answer session with the senior engineer of Valve software, Yahn Bernier. Here's a quote from Yahn, talking about a new element of persistence, similiar to the online RPG's, that they are adding to the game...<p><blockquote><i>"Persistence is something we have been considering for quite some time. It will permit a whole new approach to the game because a person's actions will have ongoing consequences. The main force behind the persistence API was Dussault's belief that this would enable a whole new class of mods for the Half-Life platform...This would allow, for instance, storing experience points on the server, unique items the person has in their possession and other things."</i></blockquote><p>Check out the complete interview <a href="http://www.avault.com/news/displaynews.asp?story=7252000-51933">here</a>!
514|<font color=red>VulTure</font>|VulTure@gamesurge.com|BioWare to develop a Star Wars RPG!|||7/25/00|07:34:38|12.36.46.77|In a <a href="http://www.voodooextreme.com/article.taf?articleID=7">press release</a>, seen on VoodooExtreme, <a href="http://www.bioware.com/">BioWare</a> has announced a partnership with <a href="http://www.lucasarts.com/">LucasArts</a> to develop a new Star Wars role-playing game. The game is expected to be released in 2002, and will be set <i>four thousand years</i> before Star Wars: Episode I.
515|<font color=red>VulTure</font>|VulTure@gamesurge.com|Diablo II Amazon guide|||7/25/00|07:39:07|12.36.46.77|GamePro has released a <a href="http://www.gamepro.com/gpw/pc/article/0,1579,6190,00.html">guide</a> for all of you Amazon-playing Diablo II heads. Here's a quick tip for you...<p><blockquote>"The best ways to counter the Amazon's natural weakness of poor melee defense is to stock up on items that steal hit points from enemies or slowly heal, and to acquire the Avoid (level 12) and Dodge (level 6) skills, greatly reducing the chance of getting hit during melee. (Evade, at level 24, helps you while moving, but by that time you'll have more important skills to invest those points in.) Avoid and Dodge will help you survive those boss monsters that can run as fast, or faster, than you."</blockquote><p><br>
516|<font color=red>VulTure</font>|VulTure@gamesurge.com|The Next-Gen Nintendo console|||7/25/00|07:56:31|12.36.46.77|So, how many of you have lost countless hours playing those Nintendo games late at night? Count me in...Well, according to <a href="http://www.gamepro.com/gpw/gamepro/article/0,1397,6179,00.html">sources</a>, Nintendo's next-generation console, code-named, Dolphin, has been officially retitled Starcube. It has also been confirmed that there will be an online component, dubbed Star Road, which will allow players to compete with each other from across the world!
517|<font color=red>VulTure</font>|VulTure@gamesurge.com|Icewind Dale Walkthrough|||7/25/00|08:06:33|12.36.46.77|If you are having problems with this game, or are stuck on a particular section, and it is driving you crazy, you now have some relief! Check out the <a href="http://www.sorcerers.net/Games/IWD/Walkthrough/index.htm">Sorcerer's Place</a> for the goods!
518|<font color=red>VulTure</font>|VulTure@gamesurge.com|Diablo II Sucks!|||7/25/00|08:14:25|12.36.46.77|StrategyPlanet, defends the strategy genre by giving us <a href="http://www.strategyplanet.com/content/articles/20000724/">ten reasons why Diablo II sucks</a>. (It has outsold all recent strategy games)...here's one for ya...<p><blockquote><i>"8. No Oversized Click Finger <p>Diablo II is a click fest. I haven't clicked buttons so fast since I played Track and field on the original Nintendo. In fact, I strapped a set of battery powered chattering teeth across the left button on my mouse and, by the time I got back from seeing X-Men at the local cineplex, my system had already completed the first two scenarios. <p>In a Strategy game, clicking is set to a minimum, and every now and then it lets you click AND drag!"</i></blockquote><p>Although, near the end, it is sounding like they are hooked also...<p><blockquote><i>"While Diablo II is a popular game, it is obviously no strategy game. So for the sake of the genre, go out there and load up on some hot Strategy titles and start some REAL gaming fun. I know I will <b>(as soon as my Paladin reaches level 30)</b>."</i></blockquote><p><p>
519|<font color=red>the_culture</font>|the_culture@hotmail.com|Star Wars RPG Tidbits|||7/25/00|12:09:38|4.40.65.114|I'm sure everyone by now has heard about the news about the Star Wars RPG in development by BioWare(if not, <a href="http://biz.yahoo.com/bw/000725/ca_lucasar.html">read the annoucement</A>). Now, <a href="http://www.zdnet.com/gamespot/stories/news/0,10870,2607183,00.html">Gamespot is reporting</a> that BioWare will use a modified version of their Neverwinter Nights engine and work has already begun. Well, I sent off an email to Brag Grier (Communication Manager of BioWare) asking if the they're really using the Neverwinter Nights engine. Here's what he had to say:<br><blockquote><b>Any word on what game engine will be used?</b><p>The game engine for the Star Wars RPG will be a brand new, state of the art engine, designed to take full advantage of next generation hardware.<p><b>Gamespot is reporting that a modified version of the Neverwinter Nights engine will be used. Is this true, or will a new engine be created for this?</b><p>I just read that Gamespot piece, and it's wrong... I'm<br>working to correct that now. The info you have is correct.</blockquote><br>This is just an update for those of you who have already read the Gamespot piece. I checked their site, and it has been corrected.
520|<font color=red>the_culture</font>|the_culture@hotmail.com|Sanity Demo Released|||7/25/00|13:15:58|4.40.65.114|<b>3DFiles</b> has the 62.7 meg demo of Monolith's Sanity: Aiken's Artifact. The 3D strategy game is powered by their own LithTech (1.5?) engine. This demo offers two single-player and two multiplayer levels. Here's what the description has to say:<br><blockquote>Thirty years in the future, the unused portion of the human brain will finally be unlocked and the full destructive potential of the mind unleashed upon the world. Experimental drugs will grant ordinary people the ability to generate and focus immense energy emissions with their minds. Labeled as Psionic for their ability to manipulate this energy, these gifted humans become overwhelmed by their complex new powers and often succumb to insane, destructive rages. <br>As Special Agent Cain of the Department of National Psionic Control, players will undertake a perilous mission to protect the world from powerful Psionic criminals. The most dangerous of these is a dark and shadowing figure known only as Golgotham who has a devious plan to destroy all of humanity.</blockquote><br><a href="http://www.3dfiles.com/games/sanityaikensartifact.shtml">Pick up the demo</a>. Also, if you're in the mood for a good laugh, check out this <a href="http://www.foxinteractive.com/companyinfo/release.xpml?releaseid=2652&sort=public_reldate">press release</a>, which says "Ice T has been cast to record the voice of Agent Nathaniel Cain, the lead character in Fox Interactive��s latest science-fiction fantasy adventure game, Sanity, Aiken��s Artifact."
521|<font color=red>Falcon</font>|falcon@gamesurge.com|Kiss Preview|||7/25/00|17:57:16|24.192.0.130|In their latest article on BarrysWorld, Cro takes a look round a preview copy of Kiss: Psycho Circus, surely one of the oddest licenses for a game ever. <br><blockquote>One other thing that has been accomplished in this game is vertigo. Does anyone remember Jedi Knight and the sense of enormous heights that that game engendered? Well, it`s been replicated in this game through clever use of map design and the distance fogging effect. Episode Three, on the docks - down is a looooong way down...</blockquote><br>You can read the full preview over <a href=http://www.barrysworld.com/news/previews/kiss/ target=_self>here</a>.<p><p>
522|<font color=red>Falcon</font>|falcon@gamesurge.com|Souldbringer Review|||7/25/00|18:00:57|24.192.0.130|Gamespy <a href="http://www.gamespy.com/reviews/soulbringer_a.shtm">reviews</a> the newest RPG from Interplay, Soulbringer. How does it stack up to other RPGs on the market? <blockquote>Soulbringer's gameplay follows the time-honored "roll the cursor over things you want to interact with" approach, which is fine. A problem exists, however, with the actual interaction. Moving around is an exercise in itself, as things as simple as changing direction stop characters cold. Clicking far away from a character causes them to run (slowly) to their destination, but regardless of whether they are running or walking, they'll change their heading, often stop, realign themselves, and then start again. Strange. </blockquote>
523|<font color=red>Falcon</font>|falcon@gamesurge.com|New Webvoid Column|||7/25/00|18:04:00|24.192.0.130|A new webvoid column has been posted. The unofficial coverage of the AOL-CPL. This is part one of two. For those that don't know, webvoid is a comedy/spoof column at Stomped. Check it out <a href="http://webvoid.stomped.com/31.html">here</a>.
524|<font color=red>Falcon</font>|falcon@gamesurge.com|Freedom Force Interview |||7/25/00|18:04:50|24.192.0.130|Can System Shock 2 developer Irrational Games do what other companies could not and create a good super-hero PC game? Stomped chats with Jonathan Chey, the project director for their upcoming super-hero RPG Freedom Force to see what they have planned. Check out the exclusive interview at <a href="http://www.stomped.com/interviews/chey.html<br>">http://www.stomped.com/interviews/chey.html<br></a><p><br>
525|<font color=red>Falcon</font>|falcon@gamesurge.com|DirectSound / DirectMusic article|||7/25/00|18:07:35|24.192.0.130|As part of EuroGamer's on-going coverage of the Windows<br>Game Developers Conference which took place in London a<br>few weeks ago, today they have an <a href="http://www.eurogamer.net/features.php3?name=wgdc2000_dm">article</a> looking at Microsoft's plans for the audio side of things in DirectX 8.<br> The article looks at audio effects, dynamic music, randomised non-looping sound effects, audio scripting and much more, with a new screenshot of the DirectMusic Producer tool in action, as well as MP3s of a few of the demonstrations used at the event.<br><blockquote>"The example which Brian gave was of a helicopter, with a noise made up of a high pitch whine, the whirling of the blades, and the low throbbing of the engine. DirectX can treat each of these sounds as a seperate audio stream and, using an audio script getting information from the game, apply various effects to each stream depending on factors such as the engine throttle and the movement of the vehicle."<p>"The seperate streamsare then mixed together by DirectSound, and the result can have any environmental effects (such as reverb) added to it, and finally a 3D positional audio effect so that the noise of the helicopter seems to come from the right direction. It all helps add to the realism, and should help make game sound less repetitive."</blockquote>
526|<font color=red>Falcon</font>|falcon@gamesurge.com|Ask AE: Q+A|||7/25/00|18:08:24|24.192.0.130|Each week Artifact Entertainment answers questions submitted by the fans through Horizons Vault and the answers are posted there. Check out this week's questions and answers at: <a href="http://www.horizonsvault.com/features/askae/10.shtml">http://www.horizonsvault.com/features/askae/10.shtml</a><p><br>
527|<font color=red>Falcon</font>|falcon@gamesurge.com|Wizards & Warriors |||7/25/00|18:09:18|24.192.0.130|Wizards & Warriors is a classic-style 3D RPG in development at Heuristic Park by a team under the leadership of acclaimed designer D.W. Bradley. It features 100 or more spells in six schools of magic: Sun, Moon, Spirit, Vine, Fiend and Stone. We will be introducing new spells every week, beginning with today's screenshots and descriptions of three Sun spells. Find out more <a href="http://rpgvault.ign.com/features/media/wizwarspells.shtml">here</a><p>
528|<font color=red>Falcon</font>|falcon@gamesurge.com|Official WW RA:2 Site Launced|||7/25/00|18:11:55|24.192.0.130|Westwood Studios Launches Command & Conquer Red Alert 2 Website Official Red Alert 2 News, Information, Screen Shots and Artwork Now Available on the Web.<p>LAS VEGAS, NV - July 24, 2000 -- More information about the imminent Soviet invasion of North America can be found at <a href="http://www.westwood.com">www.westwood.com</a> today when the official web site for Command & Conquer Red Alert 2 launches.<p>The Red Alert 2 web site gives an advance look at the battle between the Soviets and Allies. The site will feature:<p>*An array of never-before-seen art including new<br>in-game screen shots, scenes from the film sequences, high-res rendered art and more. <br>*Exclusive info about all the new units and<br>characters.<br>*The story behind the Soviet's latest plan for world<br>domination and the Allies' strategy to stop them. <br>*A frequently updated news section that will keep<br>fans up to date on everything Red Alert 2.<br>*Discussion forums where fans can ask questions of<br>the design team.<br>*A download page with everything from movies to<br>music. Future downloads will theme packs, interviews and music tracks.<br>Command & Conquer Red Alert 2 gives player an onslaught of new units, tactics and strategies. As in the original, gamers can choose to lead Soviet or Allied forces. Soviet commanders will invade North America and try to claim it for mother Russia. Allied commanders will fight to push back the invaders and save liberty.<p>Both sides are well-armed with conventional weapons and experimental technology. The Soviets can engage in psychic warfare, wield nuclear weapons and fry all they survey with Tesla technology. Allied forces can teleport with chrono technology, conduct covert operations with the help of gap generators, and rain down lightening bolts through weather control. Supporting these high-powered, advanced weapons are massive conventional forces, including armies, air power and navies.<p>Red Alert 2 will feature enhanced Local Area Network and Internet play. Players can engage in fierce combat over a LAN and battle via the Internet and Westwood Online. A built-in worldwide ranking system allows players to track their victories and defeats against other Internet gamers. The Worldwide Domination mode let's players compete in an ongoing war for global<br>control.
529|<font color=red>Falcon</font>|falcon@gamesurge.com|Racing Game Peripherals|||7/25/00|18:14:09|24.192.0.130|SimHQ.com Feature: SimHQ's Vic "CLUTCH" DiCosola takes some of the top racing wheels on the market and puts them through their paces. Read up on what wheels are the best bang for the buck and more about the world of racing peripherals. <a href="http://www.simhq.com/simhq3/hardware/features/wheels/">More here</a>:<br>
530|<font color=red>Falcon</font>|falcon@gamesurge.com|D2 Review|||7/25/00|18:17:05|24.192.0.130|Today's <a href="http://www.eurogamer.net/features.php3?name=diablo2">review</a> on EuroGamer takes a look at Diablo II, the recently released million selling RPG from Blizzard and Sierra.<br><blockquote>"Diablo 2 retains the old isometric display system of the original, but the overall look is much smarter and infinitely more detailed. Enemies writhe as they fall to the ground, while the sounds created by assorted nasties lurking in the dungeon alerts you to their presence, their spine-chilling groans allowing you to make good your escape orb close in for the kill."</blockquote>
531|<font color=red>Falcon</font>|falcon@gamesurge.com|Modifying Your Case|||7/25/00|18:21:21|24.192.0.130|Speedy 3D has just kicked up part three of their case moding article, this time taking you through the steps on how to install a second power supply. Here's a quote:<br><blockquote>While the average user doesn��t need a second power supply, power users and overclockers alike (that��s us) tend to use gadgets that require a lot of power, much more than the ordinary power supply can handle. Fans, TEC units, water pumps (some of them), and more recently lights or neon are all things witch you can plug on your power supply. If you system require more power then your power supply can give, your system will be highly unstable.</blockquote>
532|<font color=red>Falcon</font>|falcon@gamesurge.com|F.A.K.K 2 Preview|||7/25/00|18:24:01|24.192.0.130|Today on 3DActionPlanet is a <a href="http://www.3dactionplanet.com/features/firstlooks/fakk2_2/">preview</a> of Heavy Metal FAKK2 based on a visit to Ritual and a hands on demonstration of the game. The article also features all new screenshots that have never been seen before.<p><blockquote>I've done the midnight viewing of the original Heavy Metal movie several times, and being an action gamer as well, it appears to me that the game will appeal to both camps. And in the spirit of Heavy Metal, Ritual is also striving to make the game heavily story-driven while still giving as much control as possible to the player. "In F.A.K.K. 2, we want the player to drive the plot," Atkins said, "not the plot to drive the player."</blockquote><br>
533|<font color=red>Falcon</font>|falcon@gamesurge.com|ELSA Gladiac Review|||7/25/00|18:28:36|24.192.0.130|Games xtreme have posted a <a href="http://www.gamesxtreme.net/reviews/2572000182710/">review</a> of the ELSA GLADIAC, the latest graphics card from ELSa to use the GeForce 2 chipset.<br><blockquote>Selecting your monitor via the ELSA monitor utility is a pain, It is a lot easier to sort out 20,000 pins and needles. You need to find your monitor in a list (ours isn't there) and select that to use as your monitor, the ELSA utility then knows the refresh rates for your monitor and can use them to work out the screen sizes you can have. Not having a monitor means that you can select one of the standard monitors or if your feeling brave set up your monitor yourself by setting the refresh rates yourself. Not knowing anything about the monitor I am using I just selected a default one and proceeded to test the bugger!</blockquote>
534|<font color=red>Falcon</font>|falcon@gamesurge.com|MS Train Sim|||7/25/00|18:30:23|24.192.0.130|ALL ABOARD" FOR THE WORLD'S MOST EXCITING TRAIN EXPERIENCES VIA THE PC<p>Microsoft to Debut Train Simulation Software at National Model Railroad Association's National Train Show<p>REDMOND, Wash. - July 25, 2000 - Microsoft Corp. today announced that it will release "Microsoft® Train Simulator," a software program designed to simulate the thrills of the railways on the personal computer, in the spring of 2001. Attendees at the National Model Railroad Association's (NMRA) National Train Show next week in San Jose, Calif., will be the first to see an early version of the software and experience the excitement and adventure of "Microsoft Train Simulator."<p>"Train Simulator" aims to bring the most true-to-life virtual train experience to the PC. Working in cooperation with six of the world's leading railroads, Microsoft is re-creating hundreds of miles of routes with realistic scenery, equipment and operations. Using multiple camera angles, players can take on the role of an engineer, passenger or bystander.<p>Lifelike engineer's control panels, scenery and weather; and accurate elevations and terrain data mirror real-world train travel. Player activities can include anything from keeping passenger time schedules while managing unforeseen barriers and negotiating freight through mountain passes in winter storms to navigating some of the world's busiest commuter lines.<p>"Microsoft Train Simulator" comes from the simulations group at Microsoft, distinguished for developing the world's best-selling PC-game software, "Microsoft Flight Simulator." Long synonymous with exacting standards of quality and realism, the simulations group at Microsoft is dedicated to providing both flight and rail fans with experiences that are "as real as it gets."<p>"Our 18-year commitment to simulations continues with 'Microsoft Train Simulator,'" said Mike Geertsen, product planner in the simulations product unit at Microsoft. "We are excited to create a product that brings the thrill of trains and railroading to the general public and allows train enthusiasts and modelers to extend their hobby onto their personal computers."<p>Players can operate nine different trains, ranging from steam locomotives and modern diesels to high-speed electric "bullet trains," as they travel any of six famous rail routes from around the globe. These routes include both historic and contemporary rail operations. <p>The six railroads included in "Microsoft Train Simulator" are listed below:<p>· Amtrak. Players can race up and down the busy northeastern corridor of the United States as the "bullet train" comes to America with Amtrak's new Acela high-speed train.<p>· Burlington Northern Santa Fe Railway. Users experience the challenges and awesome power of moving today's freight through the spectacular Marias Pass and along the southern border of Glacier National Park in Montana.<p>· The Flying Scotsman Railways. Enthusiasts chug along some of England's most beautiful countryside in the late 1920s in what is arguably the world's most famous steam locomotive.<p>· Kyushu Railway Co. Users explore the mountainous Hisatsu line on Japan's southern island of Kyushu. <p>· Odakyu Electric Railway. Players navigate one of the busiest commuter lines out of Tokyo or take in the breathtaking scenery of Mt. Fuji. <p>· The Venice-Simplon Orient Express. Participants visit the Austrian Alps in the 1930s for the ultimate in romantic European steam train travel.<p>As it did with the "Flight Simulator" series, Microsoft developed "Microsoft Train Simulator" with open architecture and tools, and designed it as a train-simulation platform for home entertainment. These features enable enthusiasts and third-party developers to customize and extend the product by creating new trains, routes, scenery, world objects and challenges.
535|<font color=red>Falcon</font>|falcon@gamesurge.com|The Great Games|||7/25/00|18:31:47|24.192.0.130|Ben of GameCritics.com kicks off their new historical retrospective column, The Great Games, by covering the classic NES platform shooter Blaster Master. Here's an excerpt from the <a href="http://www.gamecritics.com/feature/blaster_master_01.html">article:</a> <br><blockquote>"Among the many NES classics we've all played and forgotten about, Blaster Master is one that still manages to amaze today. I remember marveling at the game's remarkable special effects when it came out 12 years ago, and even as I play it now, I'm astonished at how cool the shots and explosions look. Even the sound effects and music hold up well in an age where video game audio is so good that it's not even worth talking about anymore."</blockquote>
536|<font color=red>Falcon</font>|falcon@gamesurge.com|Dogfighter Updates|||7/25/00|18:34:22|24.192.0.130|A recent update of items appearing on Dogfighter.com:<p>Enemy Engaged: Comanche vs Havoc <a href="http://www.dogfighter.com/reviews/show.php3?review=964551182">Review</a> (07-24-00)<br>Dusty "Redwolf" Rhodes examines Razorworks' helicopter sim recently released on American shores.<p><a href="http://www.dogfighter.com/columns/show.php3?column=964358805">News You Can't Use</a> (07-23-00)<br>The irreverent Scharmers looks at the happenings in the flight sim industry with his usual flare for provocation.<p><a href="http://www.dogfighter.com/columns/show.php3?column=964212818<br>">Puma's Log - Cheetah 1 Flight</a> (07-21-00)<br>An ongoing diary of a Falcon 4.0 player.
537|<font color=red>Falcon</font>|falcon@gamesurge.com|WFA v1.0 Announced|||7/25/00|18:36:11|24.192.0.130|Heres the actual release:<br>Please surf on over to the WFA site for information on the latest developments of this Fast Paced, Action oriented, Quake3 Teamplay Mod. (in case you have very little time, I have posted the exact news posts that I posted on the website, today and yesterday)<br> <br>WFA v1.0 Announcement Out of the Beta<br>There has been a lot of work going on in the realm of maps, art, and code fixes the past few weeks. The preparation is all for the v1.0 release of WFA. This is the first official version and also contains some important differences. For example, if you are playing nurse regularly, there is a new indicator on the hud to tell you what drug powerup you have loaded. As well, we took the feedback from the players and made the alt-fire on the dartgun the delivery method for drug powerups. So no longer will you have to chase after teammates with the gauntlet. The flag disappearance bug and weapon 0 bug have been beaten we think, and its time for v1.0 to be unleashed. <p>PC GAMER with WFA v1.0 hitting mailboxes now...<br>If you are a PC GAMER (http://www.dailyradar.com) reader and you are here to looking for info on WFA, hold on tight. In about 24 hours, we plan to have small download available so that you can install WFA. Remember, WFA only works with the full version of Quake 3, and you must have patched Q3A to the latest version, which is 117. You can get all the patches for q3 from http://www.fileplanet.com. For the WFA 1.0 patch, we were expecting to have until August 1st for a deadline, but people are working right now on getting a v1.0 upgrade package together right now. I will be updating you all week with WFA information to celebrate the new 1.0 version!! Stay tuned.<br> <br>Overall we are very excited that WFA will be hitting over 300,000 PC Gamer subscribers over the next 2-3 weeks. Any assistance in getting the word out on this is appreciated!
538|<font color=red>Falcon</font>|falcon@gamesurge.com|Screens|||7/25/00|18:39:37|24.192.0.130|The UO2 is pleased to present the latest in a series of exclusive fansite screenshots of Origin. This week's <a href="http://uo2vault.ign.com/gallery/exclusive/">shot</a> depicts an audience with Lord Blackthorn, his first in-game appearance. <p>The third and final batch of exclusive new <a href="http://www.eurogamer.net/features.php3?name=ss_arcatera&page=3>screenshots</a> of RPG "Arcatera" are now up at EuroGamer, this time with more actual in-game footage as well a few shots from the game's rather impressive looking cinematics -><br> If you missed any of our earlier shots last week, you can find the whole lot starting <a rhef="http://www.eurogamer.net/features.php3?name=ss_arcatera">here</a>:</a><p><a href="http://www.eurogamer.net/features.php3?name=ss_arcatera&page=3>screenshots</a> of RPG "Arcatera" are now up at EuroGamer, this time with more actual in-game footage as well a few shots from the game's rather impressive looking cinematics ->Also from them are some Infestation shots, available from </a><a href="http://www.eurogamer.net/features.php3?name=ss_infestation&page=3">here:</a>
539|<font color=red>Falcon</font>|falcon@gamesurge.com|Dawg Pound Reopens|||7/25/00|18:46:19|24.192.0.130|Our affiliates, the <a href="http://www.dapound.com">Dawg Pound</a> have repoened after a lengthy downtime. Go check em out :)
540|<font color=red>VulTure</font>|VulTure@gamesurge.com|Diablo II Expansion|||7/26/00|06:22:54|12.36.46.77|According to an article on Infoceptor...Blizzard already has plans for an expansion pack for Diablo II. How do they know this? Well, it sounds like someone over there did a little hacking themselves, but not in the game. They hacked the 'd2data.mpq' file. Check it out...<p><blockquote>"While there were rumors about an expansion for Diablo 2 since the stress test, there were no confirming evidence. Our staff member, Peak Man has managed to extract an interesting input txt file which not only confirms that Blizzard is planning an expansion, but also the new classes, skills and monsters that are featured within."</blockquote><p>Is it possible? Do you want more Diablo II? Be sure to check out the <a href="http://www.infoceptor.com/press/expansioninfo.shtml">whole story</a>...<p>
541|<font color=red>VulTure</font>|VulTure@gamesurge.com|UT Strike Force|||7/26/00|06:29:46|12.36.46.77|If you are hooked on Counter-Strike (CS), you may want to check out Strike-Force for Unreal Tournament! This mod is very similiar to CS, but different enough to grant it a look-see. The mod is still in development, but you may want to keep an eye out for it. Here a quote to get you going...<p>"Where Counter-Strike allows players to literally run around like marathon runners, Strike Force introduces the notion of actually getting tired, forcing the player to rest for awhile before another sprint session. Additionally, Counter-Strike allows a player to get slammed with bullets with no effect on movement, whereas Strike Force slows down your movement based on how many times you've been hit and the severity of the damage."<p>Check out the complete preview on <a href="http://www.checkout.com/games/features/info/0,7746,2044341,00.html">Checkout.com</a>!
542|<font color=red>VulTure</font>|VulTure@gamesurge.com|Unreal Tournament comes to the Dreamcast!|||7/26/00|06:35:31|12.36.46.77|It's <a href="http://dreamcast.ign.com/news/22544.html">finally happening</a>...Infogrames and Epic are working to port Unreal Tournament to the Dreamcast console. The port is being put together by a San Francisco-based developer, Secret Level. It should be ready in early 2001.
543|<font color=red>VulTure</font>|VulTure@gamesurge.com|Intel to go with SDRAM on the Pentium IV|||7/26/00|06:45:50|12.36.46.77|In the initial announcement of the <a href="http://www.intel.com/pressroom/archive/releases/dp062800.htm?iid=update+000628&">Pentium IV</a>, Intel proclaimed that they would be using Rambus RAM for all Pentium IV systems. Now, they have <a href="http://dailynews.yahoo.com/h/zd/20000725/tc/intel_to_bring_sdram_to_pentium_4_1.html">gone back on that decision</a>. They have decided to support PC133 SDRAM for one specific reason...Price. Intel officials are saying that Rambus will be used in higher-end systems, and that SDRAM will stay around until, at least, the end of 2001.
544|<font color=red>VulTure</font>|VulTure@gamesurge.com|ICQ Ads!|||7/26/00|06:59:32|12.36.46.77|If you recently started using ICQ2000, you may have noticed some ad banners in the program. If you haven't seen them yet, be sure to go to <a href="http://betanews.efront.com/article.php3?sid=964509927">BetaNews</a> to find out how to disable them. You must do this before ICQ autoupdates itself. For more info, go <a href="http://betanews.efront.com/article.php3?sid=964509927">here</a>!
545|<font color=red>VulTure</font>|VulTure@gamesurge.com|Sony slips into the red!|||7/26/00|07:14:03|12.36.46.77|Because of the high costs associated with the launch of the Playstation2, Sony has <a href="http://tech.altavista.com/scripts/editorial.dll?efi=249&ei=2025740&ern=y">slipped slightly</a>, in the financial sense. Due to the high costs of the March launch and poor sales of the software, along with a shortage in the PS2 processing chips, Sony has experienced a slight loss in profits. This should disappear, however, when they expand out their software line in October.
546|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|Dark Reign II Review|||7/26/00|07:48:41|24.24.101.37|Head on over to <a href="http://www.voodooextreme.com">VE</a> to read their short <a href="http://www.voodooextreme.com/games/reviews/darkreign2/">review</a> of Dark Reign 2, the recently released 3D RTS from Pandemic Studios and published by Activision. Here's a quick look:<BLOCKQUOTE>There's a nice mix of missions, which keeps the game fresh throughout. Most missions involve building a base and destroying the enemy, but there are a few puzzle-type missions where you have a limited number of units, and you must complete a certain objective. Mission objectives will often change after certain revelations during the mission, or after previous objectives are met. By the end of any given mission, you may have five or more objectives that you completed. The good thing about this is that is pushes the story during the game, not just in-between missions. After most objectives are met, a short in game cinematic is shown, which usually leads to your next objective or the completion of the mission.</BLOCKQUOTE>The overall score given is 83%.
547|<font color=red>VulTure</font>|VulTure@gamesurge.com|Blade for the Playstation|||7/26/00|07:50:03|12.36.46.77|Check out a <a href="http://www.zdnet.com/gamespot/filters/products/0,11114,913931,00.html"> preview</a> of this upcoming game...<p>"Blade is a fairly deadly character, armed with an array of weapons and attacks. There are different buttons for kicks and punches, which can be unleashed in combination attacks. Also present are a handful of firearms, from shotguns to chainguns and almost everything in between. <p>The action occurs in a third-person perspective, and, for the most part, the pacing is rather deliberate. The reported 34-plus enemies generally lumber in your direction, acting as decent shell-fodder."<p>There are plenty of <a href="http://www.zdnet.com/gamespot/filters/products/screenindex/0,11104,913931,00.html">screenshots</a> to check out, along with a movie that you can view!
548|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|Tropico Interview and Screenshots|||7/26/00|07:57:03|24.24.101.37|<a href="http://www.corpnews.com">TheCorporation</a> has posted an <a href="http://www.corpnews.com/features/200007/25/">interview</a> with the CEO of PopTop, the developers of the upcoming strategy title, Tropico. If you don't know, you play the role of a dictator on a small tropical island. But don't take my word for it. Have a look:<BLOCKQUOTE>Well actually Tropico is not evil by nature. It's more light hearted and something of a spoof of the regimes of the Latin American governments of the pre-1990's. We allow the player to determine if they will be "evil" or not, we make no demands on the player in the realm of ethics. We provide the player with the tools to rule and they take care of the HOW.</BLOCKQUOTE>Make sure to check out the screenshots by the side of the page.
549|<font color=red>VulTure</font>|VulTure@gamesurge.com|The Best Cinematics in a PC Game.|||7/26/00|08:00:51|12.36.46.77|Check out this poll of the best cinematics in a PC game...The choices are Starcraft, Brood War, Diablo II, Thief, Final Liberation, and Command and Conquer. So, far, Diablo II is winning. If you disagree with this, go <a href="http://www.gamespot.com/features/question/072400/index.html">cast your vote</a>!
550|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|F.A.K.K.<sup>2</sup> Screenshots|||7/26/00|08:03:12|24.24.101.37|The folks at <a href="http://www.actujeux.com">Actu Jeux</a> have posted <a href="http://www.actujeux.com/fakk2/fakk2_shots.asp">6 new screenshots</a> of Ritual Entertainment's upcomning Q3 engine-powered action title, Heavy Metal F.A.K.K.<sup>2</sup>. Go have a look.
551|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|Dreamcast Half-Life Interview|||7/26/00|13:18:18|24.189.13.105|Half-Life World has just tossed up a brand spankin new interview with Randy Pitchford from Gearbox Software. The interview discuss's the upcoming Dreamcast port of Half-Life. The big question everyone's been asking, "Will it have Multiplayer" gets answered in there too, so check it out. Point that big ol' browser of yours right <a href=http://www.halflifeworld.co.uk/r_pitchford_int.htm>here</a> to check it out. Clippage:<blockquote><Button> First off, thanks for answering a few questions for us, and I'd like to start by asking you about the release of HL on the Dreamcast. News (true or not) has leaked recently that in order to maintain a September release, multiplayer via the Internet has been scrapped, what can you tell me about this? <p><Randy Pitchford> Since the beginning of this project, we've been very conservative about commitments with the multiplayer game and, as such, we've made no official announcements one way or the other. It's been no secret that most of the focus for the Dreamcast version of Half-Life has been in enhancing the original game as well as providing an extra entirely new single player episode (called Half-Life: Guard Duty). But, as has been discussed before, everyone involved in this project is taking a lot of time and care to determine what the best presentation of the Half-Life multiplayer game will be on the console.</blockquote>
552|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|Titanium Angels Interview|||7/26/00|13:24:04|24.189.13.105|Titanium Technology has just kicked up a new interview wih Justin Johnson from Mobius Entertainment, regarding their upcoming third person action game, Titanium Angels. Johnson lets out alot of great info, and also that a Playstation 2 version of the game will appear before the PC version. Check it out <a href=http://tt.telefragged.com/interview.shtml>here</a>. Snippage:<blockquote>BEAST<br>From all the screenshots we've seen so far, and the movies too, the game shows to run on a pretty advanced engine, showing vast spaces to explore and to interact with. Can you give me any specifications on the engine?<p>JJ<br>First of all, the engine is called 'Revelation'. It represents in total at least 4 years of development time. The whole system is actually a game system - not just a rendering engine. We anticipate using it for some time to come while keeping it up to date with technological advancements. Rendering wise, it uses variable size lightmaps and projected textures for lighting. We have an advanced shader system which is similar to the Quake3 one but takes things a little further, a procedural texture system and a scripted particle system. Models are skinned and some, such as Titan, feature IK and other forms of refined bone control. The philosophy is to put as much as possible in the hands of our artists in terms of effects and polish. We have also developed our own editor to create levels, cut sequences and game content<p>BEAST<br>How long has Titanium Angels been in developement? For a game thats far from release, it seems that loads has been done so far.<p>JJ<br>Although the engine has been in development for quite a while, we have been working with SCi for around a year. So I guess the game has been really worked on for about a year. Lots has been done but there's plenty more to cram in yet.</blockquote>
553|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|Terminus Patches|||7/26/00|13:36:09|24.189.13.105|Vicarious Visions has just released a new set of Terminus Patches, which bring their space sim up to v1.6. You can grab either an updater patch from v1.5 or one that brings the game up from v1.1 (both which some in either Linux, Mac, or PC flavors). It looks like the new patch makes a ton of new changes, so make sure to grab it. Check it out right <a href=http://www.vvisions.com/terminus/downloads_frame.htm>here</a>.
554|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|Daikatana Patch Info|||7/26/00|14:33:27|24.189.13.105|Noel Stphens from Ion Storm has just updated his .plan, with the latest word on the testing of the foriegn version 1.2 patch for Daikatana. Check it out right <a href=http://www.webdog.org/plans/342/ target=blank">here</a>. Dig it:<blockquote>I have been working on the foreign version of the patches. We are next to complete on these as they need to be tested and approved. Once this is done they should be posted for download. Along these same lines, the 1.1 English version to the 1.2 English version patch should come out around the same time... perhaps a little earlier due to the fact that the differences between 1.1 to 1.2 are so minor it shouldn't take as long to test. </blockquote>
555|<font color=red>Hobbes</font>|aaronvincent@bellsouth.net|New Diablo II MP3|||7/26/00|22:14:34|209.214.106.34|Blizzard released the newest Diablo II MP3 today, entitled "Caves."<p>You can download it <a href="http://www.battle.net/diablo2/mp3/">here</a>.
556|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|Thermaltake Socket 462 Recall|||7/26/00|23:16:30|24.189.13.105|From <a href=http://www.millisec.com target=blank>Millisec.com</a>:<blockquote>"WARNING! If you purchased a Thermaltake socket 462 version for Duron/Thunderbird here or anywhere else DO NOT USE IT and return it immediately, where you purchased it, for replacement with the new version or a different cooler. Thermaltake totally screwed up and it is reported on the web that it is breaking K7's and does not fit correctly."</blockquote>
557|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|Weapons Factory Arena 1.0 Released!|||7/26/00|23:22:21|24.189.13.105|Thats right my kiddies, Version 1.0 of the Weapons Factory Arena mod for Q3A has just been released. The new version isnt a beta, and fixs tons of bugs, and adds tons of features. It comes with 10 official maps along with 2 more freelance map packs. The new version is even on this months PC Gamer CD, but you can also grab it right <a href=http://www.captured.com/weaponsfactory/quake3/files-client.shtml target=blank>here</a>.
558|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|10 Best Quake 3; Arena Mods|||7/26/00|23:43:15|24.189.13.105|You a Quake 3 player (i know i am)? Well, if you are check this out right now, Gamecenter has just slapped up a new article, listing the 10 best Q3A mods. I guess ill just kill the suspense and tell you that Weapons Factory Arena won, and what a convient time (check previous post if you can figure out why). Read the article right <a href=http://www.gamecenter.com/Features/Exclusives/Top10quake/index.html target=blank>here</a>. Dig the snippage:<blockquote>Although Valve dithers and tweaks its class-based cooperative multiplayer game Team Fortress, it gets more and more redundant with every passing day. Choosing the number-one Quake III mod has made us keenly aware of this--Weapons Factory Arena is a superb class-based CTF mod that takes full advantage of the capabilities of the Quake III engine. Because of efforts like this, there won't be anything left for Team Fortress to do. Perhaps one day we'll call Team Fortress a Weapons Factory clone. <p>When you join a Weapons Factory Arena game, you select a team and then one of eight classes. The class you select will determine the weapons you get; there's no running around to pick up guns and ammo. There are all-new weapons and items available, such as flamethrowers, napalm rocket launchers, grenades that function like floating turrets or proximity mines, and even tripwires that will sound alarms so you know which way the enemy is coming. </blockquote>
559|<font color=red>VulTure</font>|VulTure@gamesurge.com|American McGee Interview|||7/27/00|07:58:04|12.36.46.77|American McGee, the creative director of Electronic Arts, <a href="http://www.dailyradar.com/features/game_feature_page_1146_3.html">talks about the new love of his life, Alice</a>. This is the game based on Lewis Carrol's world, with a twist that only American could think up! Here's a quote from 'Da Man...<p><i>"You will see all of the original characters. The White Rabbit, Cheshire Cat, Caterpillar and a few others play roles in which they help Alice on her quest. The Mad Hatter, Queen of Hearts and Jabberwock play the part of evil, along with an entire army of bad guys brought from the book and inspired by it...The variety of the environments and characters will compel people to take multiple trips through Wonderland. The sheer beauty of these locations would give me enough reason."</i><br>
560|<font color=red>VulTure</font>|VulTure@gamesurge.com|Freedom Force Interview|||7/27/00|08:24:41|12.36.46.77|If you've ever wanted to become a comic-book superhero, here's your chance.<p><blockquote>"Fortunately there is a game in development that will give us--and you--the power to lead a team of superheroes on missions to save the world. And if you destroy a few buildings along the way, well, that's just a job hazard (or perk depending on how you look at it)."</blockquote><p>IGNPC conducted an interview with Creative Director Ken Levine about the game...<p><blockquote>"I grew up reading Marvel and I actually worked for Marvel for a brief period of time. I've also read everything from DC to Marvel to Charlton comics...Really we're just influenced by the period of time where it was a little more wide eyed and a little more naïve they are today."</blockquote><p>Be sure to <a href="http://pc.ign.com/news/22647.html">check it out</a>!
561|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|Napster Shut Down!|||7/27/00|08:29:45|24.189.13.105|I only saw this in the news a few minutes ago, though it happened yesterday. "Federal judge grants injunction barring Napster from trading music online, pending trial. Details to come" was the headlione on CNN.com. Straight from Napster:<blockquote>A Message to the Napster Community from Hank Barry, CEO and Shawn Fanning, Founder: You have probably heard in the news about the recording industry's lawsuit against Napster. The RIAA has asked a federal judge to shut Napster down, and an important hearing will be held at 2:00 p.m. PDT Wednesday, July 26 at the U.S. District Court in San Francisco. Wednesday at 7:00 p.m. PDT we will give the Napster community a brief update of what happened in the courtroom via a live webcast that you can view at www.napster.com.</blockquote>I guess we will have to find other ways to grab MP3's... I suggest <a href=http://www.scour.com>Scour</a> (Make sure to get the real program, not just browse the site).
562|<font color=red>VulTure</font>|VulTure@gamesurge.com|A look at the offices of BioWare|||7/27/00|08:35:25|12.36.46.77|GameSpy has gone up to Edmunton to visit the offices of BioWare, the makers of the upcoming sequel to Baldurs Gate, <a href="http://www.interplay.com/bgate2/">Shadows of Amn</a>, and the "highly anticipated 3D RPG" <a href="http://www.neverwinternights.com/">Neverwinter Nights</a>.<p>Drop in and <a href="http://www.gamespy.com/articles/bioware_b.shtm">take a look</a> at the behind the scenes action!
563|<font color=red>VulTure</font>|VulTure@gamesurge.com|Blair Witch Project Interview|||7/27/00|08:43:12|12.36.46.77|Stomped has landed an <a href="http://www.stomped.com/interviews/runeblair.html">interview</a> with Timothy Gerritsen of Human Head Studios, the group that broke away from Raven Software. Tim talks about the status of Blair Witch, along with Rune, an upcoming action title from them.
564|<font color=red>VulTure</font>|VulTure@gamesurge.com|nVidia Responds!|||7/27/00|08:57:43|12.36.46.77|In a story on <a href="http://www.hardocp.com/articles/nvidia_stuff/ethics2.html">HardOCP</a>, nVidia is accused of forcing a website to play by it's rules...Now, nVidia has responded back to <a href="http://hypothermia.gamershardware.com/nv_bs_pt2.htm">Hypothermia</a> in an effort to resolve the situation.
565|<font color=red>Magicboy</font>|magicboy@gamesurg.ecom|Max Payne Previews|||7/27/00|10:06:53|24.24.101.37|Well folks, it seems that 3DRealm's upcoming third person action title, <a href="http://www.maxpayne.com">Max Payne</a> has gotten quite a bit of coverage today. Here are some previews:<br><BLOCKQUOTE><LI> <a href="http://www.pcgames-central.net/articles/2000/7/maxpayne/">Gamers Central</a>: In essence, Max Payne will have a real feel to it. Say goodbye to aliens, mutants, and the like. Along with the graffiti, neon signs, police lines and vehicles, you'll have a nice armoury of weapons modelled on real-life guns throughout the globe. That's not even half of it though. Each weapon will look drop-dead gorgeous and the engine calculates the movements of each projectile. So if you're running around with a shotgun in the game, you'll be able to see each pellet make its way towards the baddie once you unload that vengeance. In addition, projectiles will ricochet and penetrate particular surfaces, and the weapons themselves will have realistic animations. Got you excited yet?<p><LI> <a href="http://www.neoseeker.com/Articles/Games/Previews/MaxPayne/">NeoSeeker</a>: One feature that gamers will notice is the use of slow motion. When a target is hit with a bullet from Max��s gun, the shot will be slowed down and examined in a replay fashion. Actually, a 360-degree panning approximating a screenplay camera view will be seen when a player nullifies his/her objective. Petri commented on this stating that Remedy is ��trying to set the camera work closer to screenplay in action movies.�� This effect was exceedingly similar to a certain scene in the Matrix.<p><LI> <a href="http://www.voodooextreme.com/article.taf?articleID=12">VoodooExtreme</a>: What makes the visuals so outstanding you ask? Well, that��s not an easy question to answer. The camera views in Max Payne do play a major part though. When Remedy was zooming the camera up-close to Max��s face, you could literally see the blemishes on his skin. Panning over to his gun, then zooming in – the frankly better than real life™ textures on the gun looked like actual metal; the weapon model was flawless in every detail. Squeezing off a .45 caliber round the pistol��s muzzle flashed in the dark city street, illuminating and reflecting off of Max��s angry blue eyes; the bullet stops in mid air. The camera centers on the discharged slug, looking closer you could see the actual bullet suspended in mid-air, perfect in every way. The attention to detail doesn��t stop at the weapons or characters; it permeates throughout the entire game.</BLOCKQUOTE>Go take a look.
566|<font color=red>the_culture</font>|the_culture@hotmail.com|ST: The Fallen Demo Released|||7/27/00|10:12:23|4.40.65.114|<b>3DFiles</b> posted the <a href="http://www.3dfiles.com/games/startrekdeepspaceninethefallen.shtml">93 meg demo</a> of <i>Star Trek Deep Space Nine: The Fallen</i>, a third-person action game utilizing the strength of the Unreal engine. A few clues to fill you in:<br><blockquote>"The Pah-wraiths - a race of exiled, all-powerful aliens - are on the verge of returning. The keys to unleashing and harnessing their power are three archaic Red Orbs. <p>The race to find the Orbs is on between you - playing as either Captain Sisko, Major Kira, or Lt. Commander Worf - and a host of opposing forces that would use the ultimate power to dominate the Alpha Quadrant and all of its inhabitants."</blockquote>
567|<font color=red>the_culture</font>|the_culture@hotmail.com|KISS Collector's Edition|||7/27/00|12:54:25|4.40.65.114|<B>Blue's News</b> is reporting that Babbages, EB, and Best Buy will be the only retailers to carry the Collector's Edition of KISS Psycho Circus: The Nightmare Child. The CE of the game will feature different box art and <i>might acually</i> contain an entertaining game.
568|<font color=red>the_culture</font>|the_culture@hotmail.com|Pretty As A Picture|||7/27/00|14:28:47|4.40.65.114|The screenshots just keep pouring in from around the web. Let's get started:<br><blockquote><li><b>SystemLogic.net</b> posted several <a href="http://www.systemlogic.net/articles/00/7/eliteforce/">new screenshots</a> of Raven's <i>Star Trek Voyager: Elite Force</i>, as well as an <a href="http://www.systemlogic.net/articles/00/7/eliteforce/page2.php">interview</a> with the sound director.<br><li><b>GA-Source</b> conducted an <a href="http://www.ga-source.com/interviews/soldier.shtml">interview</a> with <i>Soldier</i> designer Chris Roby. They have several new of the third-person game that loosely follows the Kurt Russell film of the same name.<br><li><b>Well Rounded</b> posted Part II of their preview of <i>Alice</i>. The preview contain <a href="http://www.well-rounded.com/games/reviews/alice_pre2.html">three more new images</a> of the delirious-looking game.<br><li><b>GA-Source</b> also has <a href="http://www.ga-source.com/all/news/bits/06+27+2000/8:13:44.shtml">two new shots</a> of <i>No One Lives Forever</i>, Monolith's LithTech 2.0-powered, story-driven FPS.<br><li>No still images here. <b>Gamespot France</b> has a <a href="http://www.gamespot.fr/cgi-bin/v_logi.pl?Logi=800&Cat=0&Tri=2">one-minute movie</a> trailer of <i>Baldur's Gate II</i>.
569|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|Ascension Bug Patch|||7/27/00|18:25:19|24.189.13.105|The just released GF2: Ascension mod for everyones favorite game (ok, mayby just mine), Quake III: Arena, has just been upgraded to v2.3 Beta. The new version brings with it a fix for the invulnerable player bug. You can grab this one right <a href=http://www.planetquake.com/gf2/ target=blank>here</a>.
570|<font color=red>the_culture</font>|the_culture@hotmail.com|Pretty As A Picture II|||7/27/00|21:03:41|63.178.195.164|Here's another round of screenshots for your nightly viewing pleasure.<br><blockquote><li><b>RPGPlanet</b> has <a href="http://www.rpgplanet.com/content/articles/bioware/">18(!) screenshots</a> of BioWare's <i>Baldur's Gate II</i>.<br><li>If you've already beaten the demo and are hungering for more <i>DS9: The Fallen</i> shots, <b>Gamers.com</b> has <a href="http://www.gamers.com/290350">two new shots</a> taken from the full version.<br><li><b>GameSpy</b> posted <a href="http://www.gamespy.com/screens/war3.shtm">four new screens</a> of the potentially doomed project, <i>Warcraft III</i>.<br><li>For those who have played <i>Age of Kings</i> six ways to Sunday, you can check out <a href="http://www.gamecenter.com/Pc/Previews/Aoeconq/">ten new images</a> of the up-coming expansion pack, <i>The Conquerors</i>, over at <b>Gamecenter</b>.</blockquote>
571|<font color=red>VulTure</font>|VulTure@gamesurge.com|EverQuest: The Ruins of Kunark|||7/28/00|06:28:29|12.36.46.77|If you've decided to take the plunge and enter into this new world, but don't know were to start, Gamespot may have the answer for you. They've put up a guide that you can check out <a href="http://www.zdnet.com/gamespot/guides/pc/kunark/">online</a>, or you can pay $5.95 to download a .pdf version of the file.
572|<font color=red>VulTure</font>|VulTure@gamesurge.com|Conquest Preview!|||7/28/00|06:39:15|12.36.46.77|GameSpot has a <a href="http://www.zdnet.com/gamespot/stories/previews/0,10869,2608691,00.html">preview</a> of the upcoming space-based game, Conquest: Frontier Wars. This game was originally announced in 1998 as one of the first games from Digital Anvil, the company started by Chris Roberts of Wing Commander fame.
573|<font color=red>VulTure</font>|VulTure@gamesurge.com|Unreal Tournament mods|||7/28/00|06:49:07|12.36.46.77|There have been a couple of updates of your favorite Unreal Tournament mods...<p>The <a href="http://www.unrealfortress.com/news.shtml">UnrealFortress</a> page has been updated with some new screenshots from their mod...<p><a href="http://www.planetunreal.com/infiltration/">Infiltration</a> has updated their page to show some of the new skins that the designers have been working on...
574|<font color=red>VulTure</font>|VulTure@gamesurge.com|Adrenaline Vault Cheats|||7/28/00|06:56:13|12.36.46.77|The Adrenaline Vault has updated their <a href="http://www.avault.com/cheats/">cheats page</a> to include some of the hottest new games. New to the lineup...<a href="http://www.avault.com/cheats/getcheat.asp?game=kisscc">Kiss Psycho Circus</a>, <a href="http://www.avault.com/cheats/getcheat.asp?game=iwdcc">Icewind Dale</a>, <a href="http://www.avault.com/cheats/getcheat.asp?game=tachyoncc">Tachyon: The Fringe</a>, <a href="http://www.avault.com/cheats/getcheat.asp?game=dl_d2imbue">Diablo II</a>, <a href="http://www.avault.com/cheats/getcheat.asp?game=stvefcc">Star Trek Voyager: Elite Force (Demo)</a>...Be sure to get your fix!
575|<font color=red>VulTure</font>|VulTure@gamesurge.com|Napster Appeals!|||7/28/00|07:02:48|12.36.46.77|Napster has filed an emergency appeal to delay the shutdown of their internet music sharing service.<p><blockquote>"Saying jobs and the company's future are at stake, Napster filed an emergency motion Thursday seeking to delay a federal order that could bring its song-swapping service to a grinding halt Friday at midnight Pacific Time."</blockquote><p>Check out the complete story at <a href="http://www.zdnet.com/zdnn/stories/news/0,4586,2608661,00.html">ZDNet</a>.
576|<font color=red>VulTure</font>|VulTure@gamesurge.com|Red Alert 2!|||7/28/00|07:14:06|12.36.46.77|According to the <a href="http://www.dailyradar.com/">DailyRadar</a>, the next game in the Command and Conquer series is ready to go...<p><blockquote>"C&C Red Alert 2 Producer, Harvard Bonin, has told Daily Radar that the next installment of the popular C&C series is complete. Bonin revealed that the game is slated to go gold on September 15, with EA publishing not too long after."</blockquote>
577|<font color=red>VulTure</font>|VulTure@gamesurge.com|Red Alert 2!|||7/28/00|07:14:24|12.36.46.77|According to the <a href="http://www.dailyradar.com/">DailyRadar</a>, the next game in the Command and Conquer series is ready to go...<p><blockquote>"C&C Red Alert 2 Producer, Harvard Bonin, has told Daily Radar that the next installment of the popular C&C series is complete. Bonin revealed that the game is slated to go gold on September 15, with EA publishing not too long after."</blockquote>
578|<font color=red>VulTure</font>|VulTure@gamesurge.com|System Builder Interrogation|||7/28/00|07:39:06|12.36.46.77|MaximumPC has put together some of the <a href="http://www.maximumpc.com/reprint/oem_interrogation/">top builders</a> in the industry to grill them on their methodologies for building systems. The included guests are Brian Zucker, Technology Evangelist for Dell Computer, Lewie Newcomb, Director of Desktop Engineering for Compaq, Eric Bone, Senior Worldwide Product Manager for Hewlett-Packard, and Nelson Gonzalez, proprietor of Alienware. It's a good read, be sure to check it out!<p>
579|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|Napster's Buy-cott|||7/28/00|11:19:31|24.189.13.105|Although i have already seen a few petitions going up across the net, mostly which plan to boycott the RIAA and CD's during Napster's downtime, Napster has just asked everyone to do a buy-cott. Napster wants to show their users buying power by having everyone buy RIAA label CD's during their downtime. Check out more info <a href=http://www.napster.com/ target=blank>here</a>.
580|<font color=red>Hobbes</font>|aaronvincent@bellsouth.net|Starcraft Map of the Week|||7/28/00|16:21:14|24.240.134.119|The newest Starcraft Map of the Week is called <u>Haleidoscope</u>. It is a 256x256 map, using the space tileset, and is designed for 4-8 players.<p><blockquote><i>"All things change, nothing is extinguished. . . . There is nothing in the whole world which is permanent. Everything flows onward; all things are brought into being with a changing nature; the ages themselves glide by in constant movement." <p><br>-Ovid </i></blockquote><p>You can download the map <a href="http://ftp.blizzard.com/pub/starcraft/Maps/0007/kaleidoscope.zip">here</a>.
581|<font color=red>MaD-HaTTeR</font>|zealot5@email.com|Napster wins Appeal|||7/28/00|19:20:37|24.189.13.105|Two federal appeals judges have just granted Napster a stay, which will allow it to stay up during the rest of the trial. Looks like Napster will be able to stay online after midnight tonight. More info is right <a href=http://dailynews.yahoo.com/h/ap/20000728/tc/napster.html target=blank>here</a>. Snippage:<blockquote>Even though the Recording Industry Association of America could still appeal Friday's decision - either to the full 9th U.S. Circuit Court of Appeals or the U.S. Supreme Court - Napster employees screamed jubilantly at hearing a stay had been issued, a company spokeswoman said.<p>Friday's ruling means Napster can remain in operation at least until the lawsuit goes to trial; no trial date has been set.<p>``I am happy and grateful that we do not have to turn away our 20 million users and that we can continue to help artists,'' said Napster founder Shawn Fanning. ``We'll keep working and hoping for the best.''<p>RIAA President Hilary Rosen was disappointed with the last-minute reprieve but issued a statement saying: ``We remain confident that the court will ultimately affirm once it has had an opportunity to review the facts and the law.''</blockquote>
582|<font color=red>Thundra</font>|thundra@gamesurge.com|"Top Ten Reasons Why Diablo II Sucks"|||7/29/00|05:23:14|212.18.185.40|It seems that because of this article the guys over at <a href="http://www.strategyplanet.com">Strategy Planet</a> can't handle all the mails they're getting. <p>Here's what a Srategy Planet staff member writes:<p><blockquote>Our original intention was to answer them all, but when the number of e-mails approached the hundreds, it became far too much for visitors to handle. Most of the kudos/issues/questions/clarifications that were brought to our attention were repeated in many of the e-mails. We will make our best attempt to address the issues and display at least one example e-mail for each that called them to our attention.</blockquote><p>And here is a quote from the article. It starts like this:<p><blockquote>"It has recently come to my attention that despite the release of some totally sweet Strategy games lately, that Diablo II has outsold all of them put together. So, in defense of the Genre, I would like to take a moment to give you the top 10 reasons why Diablo II sucks... from a Strategy Gaming Perspective."</blockquote><p>And it ends like this:<p><blockquote>"While Diablo II is a popular game, it is obviously no strategy game. So for the sake of the genre, go out there and load up on some hot Strategy titles and start some REAL gaming fun. I know I will (as soon as my Paladin reaches level 30)."</blockquote><p>Check the entire article <a href="http://www.strategyplanet.com/content/articles/20000724/">here</a> and maybe you will also send in your comment... <p><p><p><br>
583|<font color=red>VulTure</font>|VulTure@gamesurge.com|FAKK2 Gold|||7/29/00|09:46:33|165.236.196.21|I saw this at the <a href="http://www.shugashack.com/onearticle.x/8165">ShugaShack</a>...according to an email from Levelord to <a href="http://www.vgames.co.il/index1.asp">VGames</a>, FAKK2 will be going gold on Monday...<p><blockquote>"not yet, Monday it looks to be, yippeeeeee, there's light at the end of the tunnel!"</blockquote><p>
584|<font color=red>VulTure</font>|VulTure@gamesurge.com|Painkeep!|||7/29/00|09:51:53|165.236.196.21|If you've ever played Painkeep for Quake, you know how addicting it was. Now Painkeep is being updated to use the Quake 3 engine. Check out an <a href="http://www.stomped.com/interviews/teamevolve.html">interview with Team Evolve</a> and then go to <a href="http://www.hhound.com/">Hellhound</a> for some pics...<a href="http://www.hhound.com/screenshot.php3?image=images/screenshots/pka11.jpg">number 1</a>, and <a href="http://www.hhound.com/screenshot.php3?image=images/screenshots/pk16_1.jpg">number 2</a>.
585|<font color=red>Falcon</font>|falcon@gamesurge.com|Absence|||7/29/00|16:47:35|24.192.0.130|My apologies for the absence from on my part lately, several days ago my (cable) modem decided that being on for 24/7 for 2 months was too much and decided to give way. Only a day after getting a replacement the whole service decided to go down for 3 days, until we found out that the IP address had become stale. <br>Anyway, be prepared for a flood of news later today, and new content in the near future.
586|<font color=red>Falcon</font>|falcon@gamesurge.com|OGA responds to ASUS drivers|||7/29/00|23:04:36|24.192.0.130|As most of you no doubt already know, early last week it was revealed that ASUS were working on something that they called "3D SeeThrough Technologies", which would be added to future versions of the drivers for their GeForce 2 based graphics cards, allowing players using their hardware to see through walls.<p> Although ASUS decided not to release them in their latest set of drivers, the features still exist and have NOT been abandoned yet. ASUS have said that they would be making a final decision on whether or not to release them soon, based on feedback from the gaming community.<p> As part of this, the Online Gamers Assocation has been polling its 4000 members throughout this week on whether or not the 3D SeeThrough drivers should be released. Unsurprisingly, 90% of our members voted that they should never see the light of day.<p> Today the OGA sent an open letter to ASUS based on these results, explaining why the new driver features would be bad for online gaming, and offering the feedback of our members. You can find the full text of the letter <a href="http://www.eurogamer.net/features.php3?name=pr_asusoga">here</a> -<br><blockquote>"In some games (notably Counter-Strike) you can even shoot through walls to some extent. With 3D SeeThrough, players of these games would be able to see and accurately shoot at other players through walls and doors, giving them an unfair advantage which will make a mockery of the whole game, ruining it for tens of thousands of players worldwide, as well as making it impossible to run fair and professional online competitions or leagues using the game."</blockquote>
587|<font color=red>Falcon</font>|falcon@gamesurge.com|Games Price Guide|||7/29/00|23:09:21|24.192.0.130|Damage gaming has a price guide of the more popular gaming titles out currently, this includes the game prices and the cheapest available source (online). Check it out <a href="http://www.damagegaming.com/features/priceguide/">here<a/>:
588|<font color=red>Falcon</font>|falcon@gamesurge.com|Tribes 2 interview|||7/29/00|23:12:42|24.192.0.130|Gamespy has conducted a chat with Dave Georgeson of Dynamix about their upcoming sequel, Tribes 2. Read the interview at </a><a href="http://www.gamespy.com/interviews/dynamix_a.shtm">this site<a>:<br><blockquote>GameSpy: Are details available yet for the point-blank weapon? <br> <br>Dave Georgeson: Sure. It's a "Shock Lance." Thrust it at an enemy and do massive damage at close range. Damage is increased from the rear of the target, and lessened from in front. This makes it a great weapon to use in combination with the Cloaking Pack... </blockquote>
589|<font color=red>Falcon</font>|falcon@gamesurge.com|Wilco Publishing News|||7/29/00|23:19:36|24.192.0.130|FOR IMMEDIATE RELEASE<p>WILCO��S 737 ADD-ON FOR FLY! NOW AVAILABLE ON CD-ROM<br>Free Patch for Downloadable Version Also at www.wilcopub.com <p>DROGENBOS, BELGIUM (July 28, 2000) -- Wilco Publishing is set to release the CD-ROM version of its Boeing 737-500 Airliner for FLY!, the add-on that debuted last month for Terminal Reality��s critically acclaimed flight sim. <p>The $29.95 (U.S.) CD will be available on July 28 at www.wilcopub.com, giving FLY! fans a virtual 737 with a true 3D control panel, moving control surfaces, 14 different liveries, a you-are-there flight experience with both pre-defined and free flights, and the first weight-adjusted flight model in the cyber-skies.<p>As of today, the site will also offer a patch for the downloadable version of the Boeing 737-500 Airliner for FLY! add-on in a 6MB file for both Windows and Macs. (All fixes are included in the CD-ROM version.)<p>Wilco��s Boeing 737-500 Airliner for FLY! delivers faithfully reproduced 3D replicas of the airliner��s front, overhead, FMC, throttle quadrant and floor panels, with true 3D effects like shadows. All switches and buttons are clickable and animated. All gears, flaps, spoilers and other controls are fully operational. And armchair pilots get a 180-degree view of the cockpit and genuine sound effects recorded in a real 737 flight deck. <p>The main enhancement of the patch is a tweak of the program��s fuel/weight simulation system enabling the jet to adjust its behavior according to the fuel level and passenger load. The weight of the aircraft affects the speed of takeoff, landing and in-flight cruising, just like the real thing.<p>The fix also adds a 40-degree flap position, activates an anti-icing feature on the wings, enhances the climb and cruise performances, fixes the VMO on the airspeed indicator, clarifies the seat assignment process for the pilot and co-pilot, and ensures that textures can be displayed on all video cards without blurriness.<p>Minimum requirements include a Pentium 200 or a Power Macintosh G3 with 32MB RAM, a 22MB hard disk drive for a minimum install, 40MB drive for full install, and FLY! v1.01.87 or higher. <br> <br>Wilco is the publisher of the Airport 2000 Volumes 1 and 2, Tahiti Scenery and Grand Canyon add-ons to Microsoft Flight Simulator as well as Hangsim, a PC-based glider simulation. The company takes its name from the aeronautical abbreviation for ��Will Comply.�� Wilco is based in Belgium and can be reached at www.wilcopub.com or via phone at 011 32 2 331 32 90.<br>
590|<font color=red>Falcon</font>|falcon@gamesurge.com|First Look: Mafia|||7/29/00|23:25:56|24.192.0.130|Being a mobster has certain perks. You eat for free in all the best restaurants, everybody either respects or fears you, and you get to play with guns. Lots of guns.</a></a><p><a><a href="http://www.gamespy.com/interviews/dynamix_a.shtm">The 3DActionPlanet takes a closer look at Mafia, a third-person shoot-'em up from Illusion Softworks. Check it out </a></a><a><a href="http://www.3dactionplanet.com/features/firstlooks/mafia/">here</a>:<br><blockquote>Imagine you are a regular cab driver in 1930's America. You're happy with your job and you wouldn't do anything to jeopardize it, since you're barely making ends meet in the post-Depression era. One day, all of a sudden, you hear the crack of bullets splitting the air. Three burly men throw open the door to your parked cab and being shouting at you to drive as fast as you can. Not being one to question large ugly men with guns, you step on the accelerator and peel out, wondering when you'll get shot by your mysterious passengers. <br>A mobster cases a room, perhaps looking for a place to sit down after a hard day of crime. <br>This is exactly what happens to the game's main character, Tony. Apparently he has just saved the lives of three members of the Salieri family from being massacred by the Morelli family who, incidentally, harbor a vengeful streak for anyone who crosses their path. The Salieri family, being grateful to this cab driver for saving the lives of three of their members, extends a job offer to Tony. He isn't sure if he wants to hustle for the mob for a living, but when the Morellis locate and incinerate Tony's cab (that darn vengeful streak), he realizes he has to accept the offer or risk turning into a professional soup-kitchen attendant. Fortunately for us gamers, he chooses the position in the Mafia.</blockquote>
591|<font color=red>Falcon</font>|falcon@gamesurge.com|Icewind Dale sound gurus Interview|||7/29/00|23:27:24|24.192.0.130|Two sound gurus from Interplay who were working on the game Icewind Dale, Charles Deenen and Craig Duman, were kind enough to give Creative Labs an interview.<p>Find out what these sound gurus told them at <a href="http://www.creative.com/scripts/mailgo.asp?add=20<br>">this site:</a><br>
592|<font color=red>Falcon</font>|falcon@gamesurge.com|Card Cooler XT Review|||7/29/00|23:30:24|24.192.0.130|Speedy 3D has just put together a review of The Card Cooler's newest cooling masterpiece, TheCardCooler XT. They have their usual gruesome temperature tests and everything. Overall we thought this was an excellent product awarding it with a fairly high score of 9/10. Here's a clip from the review:<br><blockquote>TheCardcooler.com has been well recognized for its effective and well-priced cardinal product, ��The Original Card Cooler��. Proving that they do not follow trends, but create them, they have released a new design of Card Cooler dubbed the ��XT��. This new product mimics its daughter product by cooling your important cards, but ventures a step beyond by cooling heat the prone CPU, Chipset, and RAM.</blockquote>
593|<font color=red>Falcon</font>|falcon@gamesurge.com|Stupid Invaders|||7/29/00|23:33:22|24.192.0.130|Actiontrip takes a look at the <a href="http://www.actiontrip.com/previews/stupidinvaders.phtml">Stupid Invaders</a>, that lovely, little 3D adventure from Gaumont Multimedia.<br><blockquote> Ok, what have we got? Stupid Invaders�� We seem to be in for another remake of a classical shoot-em-up in full 3D, with dynamic lighting, and smoke effects�� Funny how everyone keeps doing the remakes of old games trying to implement something new and interesting and systematically failing�� Hey, wait!?! There's not too many of these invaders about! In fact, there are only five of them. And they seem too dangerous either; they look like they could use some protection. Have things changed over the last couple of years? </blockquote>
594|<font color=red>Falcon</font>|falcon@gamesurge.com|RA2 Movie Shoot|||7/29/00|23:35:36|24.192.0.130|Product: Command & Conquer Red Alert 2 <br>Publisher: Westwood Studios <br>Developer: Westwood Studios <br>Release Date: October 2000 <p><br>FOR IMMEDIATE RELEASE <p><br>Hollywood stars heat up Cold War during Red Alert 2 movie shoot <p><br>Filming wraps, post-production continues on Westwood's latest strategy game <p>LAS VEGAS, JULY 28, 2000 - Hollywood stars worked in Las Vegas' summer sun for two weeks while filming one the year's most highly anticipated sequels. However, don't look for this action-packed thriller in theaters; look for Westwood Studios' (tm) Command & Conquer Red Alert (tm) 2 in software stores. Electronics Arts® (NASDAQ:ERTS), Westwood's parent company, will ship the game to stores around the world in mid-October. <p>The CD-ROM game is the sequel to Command & Conquer Red Alert, one of the best selling PC games in history with more than 3 million sold. <p>The talented cast includes Kari Wurher (Sliders, Beverly Hills 90210), Ray Wise (Twin Peaks), Barry Corbin (Northern Exposure, WarGames), and Udo Kier (Blade, Armageddon). <p>"I kicked in doors, played with guns, punched guys in the face and had more fun than really should be legal," says Kari Wuhrer, who plays Tanya, a beautiful-yet-deadly commando. "I don't get many roles where I get to, literally, kick ass." <p>The film production was more elaborate than many movies with a cast of more than 20, a crew of more than 30, extensive special effects make up, and 17 full sets (including the Oval Office, Einstein's laboratory, and the Pentagon). Filming took place earlier this summer, with editing and post-production happening over the next two months. <p>Emmy winner Ron Wild, a special effects make-up genius who worked on Godzilla, Battlefield Earth and Babylon 5, performed his magic on everything from Einstein's bushy hair and wizened face to Yuri the Psychic's elongated skull, tastefully accented with flashing red diodes. <p>"I love working on games because you get to create a huge variety of unusual characters," Wilde says. "After five different Westwood games, I've done everything from demonic witches to cyborgs to full-body space suits. On every project, I'm always impressed with how high the production values are." <p>The real-time strategy game has a plot ready for the silver screen. The Russians, still smarting after a Cold War defeat, invade America using old favorites (Nuclear bombs, throngs of tanks) and a few new friends like Yuri the Psychic Warrior and giant mind-controlled squids. The Americans fight back, with a little help from Einstein, time travel devices and trained dolphins. <p>The war rages across American cities, including Washington, D.C., Chicago, New York City, Key West, and Pearl Harbor. The war then spreads to Mexico, Germany, France and Siberia. <p>The Red Alert 2 film sequences serve as motivation for Red Alert 2 players who will command vast armies over large battlefields. With each successful mission, the player sees the results of his good work, a film clip that tells another chapter in the story. <p>"The story is definitely fun, but at the same time, we're taking creative liberties with some sensitive areas: patriotism, communist aggression, and the invasion of your home," says Donny Miele, executive director of dramatic assets for Westwood Studios. "The idea that America can be invaded, and would have to plea with the rest of the world for help, makes the blood boil just a little, which is why it makes for a great story." <p>The gameplay of Command & Conquer Red Alert 2 gives players an onslaught of new units, tactics and strategies. As in the original, gamers can choose to lead Soviet or Allied forces. Soviet commanders will invade North America and try to claim it for mother Russia. Allied commanders will fight to push back the invaders and save liberty. <p>Both sides are well-armed with conventional weapons and experimental technology. The Soviets can engage in psychic warfare, wield nuclear weapons and fry all they survey with Tesla technology. Allied forces can teleport with chrono technology, conduct covert operations with the help of gap generators, and rain down lightening bolts through weather control. Supporting these high-powered, advanced weapons are massive conventional forces, including armies, air power and navies. <p>Red Alert 2 will feature enhanced Local Area Network and Internet play. Players can engage in fierce combat over a LAN and battle via the Internet and Westwood Online. A built-in worldwide ranking system allows players to track their victories and defeats against other Internet gamers. The Worldwide Domination mode let's players compete in an ongoing war for global control. <p>More information about Red Alert 2 can be found at www.westwood.com.
595|<font color=red>Falcon</font>|falcon@gamesurge.com|Mech4 Preview Trailer|||7/29/00|23:36:31|24.192.0.130|MECHWARRIOR 4: VENGEANCE DOWNLOADABLE PREVIEW TRAILER NOW AVAILABLE<p>Microsoft today announced that a downloadable preview trailer for MechWarrior 4: Vengeance, the highly anticipated sequel being developed by Microsoft's FASA Interactive group, is now available at http://www.microsoft.com/games/mechwarrior4/. MechWarrior 4 weaves heart-pounding BattleMech action with the continuing drama and unfolding storyline of the perpetual BattleTech universe.<p><br>Shot in the style of a Hollywood sci-fi feature, the MechWarrior 4: Vengeance preview trailer sets the stage for the epic conflict that is the heart of the game's story. Intensely action-oriented, the trailer introduces gamers to their role in the game -- their struggle to reclaim their birthright, which was savagely taken away by the murder of their father and the oppression of their people by enemy forces. In MechWarrior 4, players are thrust into a sweeping saga of honor and revenge, with the fate of a world hanging in the balance.<p><br>Download the MechWarrior 4: Vengeance preview trailer at:<p><br>http://www.microsoft.com/games/mechwarrior4/<p><br>In MechWarrior 4: Vengeance gamers command an awesomely armed 40-foot tall, 80-ton, 90-mile per hour war machine across the remote battlefields of a hostile world. Instead of desolate, sparsely populated battlefields, MechWarrior 4 takes place in a rich and dynamic universe inhabited by armed allies, noncombatants and deadly antagonists. High-energy lasers pierce the night; rockets flare with blazing fire; and buildings and vehicles crumble into smoldering rubble. Day missions, night missions, fog, rain, snow, blizzards and lightning provide atmosphere and add to the intensity and realism.<p><br>Players can command 21 different 'Mechs, seven of which have never been seen on the battlefield. 'Mechs can be customized with brand-new weapons, armor and sensors including the devastating Long-Tom artillery piece. Each 'Mech and MechWarrior exhibits unique strengths and weaknesses, so gamers must carefully evaluate each mission and plan accordingly.<p><br>MechWarrior 4: Vengeance includes a variety of new and compelling multiplayer features, including those designed specifically to support networked multiplay in the BattleTech Universe. For the first time, players will be able to create their own missions, host their own MechWarrior servers, and participate in missions cooperatively. MechWarrior 4 will also include full support for Internet play, with matchmaking available on Zone.com (http://www.zone.com/). The game will be available at retail locations throughout North America this winter.<br>
596|<font color=red>Falcon</font>|falcon@gamesurge.com|Allegiance Promotion|||7/29/00|23:37:37|24.192.0.130|MONTH-LONG ALLEGIANCE PROMOTION KICKS OFF TODAY <p>Microsoft today announced that Allegiance, its pulse-pounding online space-action game, will be available from now until August 25, 2000 for only US$19.95 plus shipping and handling at http://shop.microsoft.com/. The game combines furious space combat with the social challenge of squadron-based combat in a stunning 3D universe.<p>Players are eligible for one free month on the Allegiance Zone when they purchase the game. Gamers can choose to play on public domain servers free of charge, or via the subscription-based Allegiance Zone. This month, the Allegiance Zone expanded with the addition of a new civilization, the Rixiaans, which is only available to its members.<p>Allegiance is one of the highest-rated games of the year, averaging nearly a 90% review rating. It has scored three Editor's Choice awards from major publications and online gaming sites as well as several perfect 5-star reviews. The game is being praised for its innovation and engrossing team-based space combat action. With thousands of registered players on Zone.com and scores of free-play servers available worldwide, Allegiance is taking the genre to the next level.<p>In Allegiance, players can pilot and customize many different classes of ships; from scouts and fighters to battle cruisers. They also have the ability to switch between a variety of combat roles, including pilot, turret gunner or base commander. Hundreds of players can engage each other in death-match style arenas or in cooperative play. Gamers will be able to represent their identity, through recorded accomplishments and medals, giving combatants the chance to become part of an ongoing, dynamic universe. Allegiance also features rich strategic elements such as controllable assets, researchable technology and command features. For more information about Allegiance, visit the game's official site at:<p>http://www.microsoft.com/games/allegiance/
597|<font color=red>Falcon</font>|falcon@gamesurge.com|Bioware Trip|||7/29/00|23:41:32|24.192.0.130|Heres what they had to say: <p>A week ago, I found myself there again, this time to see the eagerly awaited Baldur's Gate II and the company's other exciting Dungeons & Dragons-based project, the potentially ground-breaking Neverwinter Nights. Our <a href="http://rpgvault.ign.com/features/specials/biowaretrip.shtml">BioWare Trip Report</a> offers a look at the company, the current status of two of its major projects, and lots of new screenshots and photos.
598|<font color=red>Falcon</font>|falcon@gamesurge.com|Linux Games|||7/29/00|23:42:17|24.192.0.130|Linux goodness abounds with a new Sid Meier's Alpha Centauri demo for Linux users. We also have a Linux patch for Soldier of Fortune. Check them<br>out at <a href="http://www.gamespy.com/news/july00/7-28-00-linux.shtm">http://www.gamespy.com/news/july00/7-28-00-linux.shtm</a>
599|<font color=red>Thundra</font>|thundra@gamesurge.com|Homeworld Nation Pic of the Week.|||7/30/00|03:16:19|212.18.185.6|A new Pic of the Week as been added to the Homeworld Nation main page. Check it <a href="http://www.gamesurge.com/hwn/index.shtml">here</a>.
600|<font color=red>Recoil</font>|badboy@tfz.net|RA : UT realeased|||7/30/00|04:14:54|137.111.13.32|recently with the of RA3, the RA:UT is now in progress <a href="http://www.fileplanet.com/dl/dl.asp?/planetunreal/rocketarena/RocketArenaUTFull140.zip"> download from here<br>Source: </a><a href="http://www.planetunreal.com/arena">http://www.planetunreal.com/arena</a>
601|<font color=red>Recoil</font>|badboy@tfz.net|RA : UT realeased|||7/30/00|04:15:05|137.111.13.32|recently with the of RA3, the RA:UT is now in progress <a href="http://www.fileplanet.com/dl/dl.asp?/planetunreal/rocketarena/RocketArenaUTFull140.zip"> download from here</a><br>Source: <a href="http://www.planetunreal.com/arena">http://www.planetunreal.com/arena</a>
602|<font color=red>shiva</font>|shiva@gamesurge.com|The Strategy Section Returns|||7/31/00|03:52:52|204.244.67.141|Well, after a week of swearing, kicking the computer more than several times, and wishing I was dead a couple more, I finally got the strategy section up, or at least part of it. I just loaded in the Arcade Section, and so far, it works. I have still got a ways to go, as I'm still refining the design, but I thought you might like a <a href="http://www.gamesurge.com/strategies/Arcade/index.shtml">preview of the strategy section</a>, and also to send me <a href="mailto:shiva@gamesurge.com">some comments</a> as well.<p>The reason for the delay was very simple. The CGI only did htm pages, but our code was SSI. I was forced to redo the entire thing, from translating the text to .HTM and then .SHTML, adding META tags, replacing entire portions of the code, and trying to get everything linked right. I think it looks a lot better though, and shortly, will be starting the next section, which is another small section on the Dreamcast.<p>Note, that since I was redoing everything anyway, a lot of the links still point to the old pages. Once I settle on a few things, then I will re-link everything back up. <a href="http://www.gamesurge.com/strategies/Arcade/index.shtml">This link</a> is the only active link to the new pages, as it's just a preview.
603|<font color=red>Raven</font>|Raven@gamesurge.com|Another Diablo2 Review|||7/31/00|04:53:23|24.192.0.194|Over at <a href="http://www.glideunderground.com/">http://www.glideunderground.com/</a> the gang have put up a nice indepth review of the RPG hit Diablo 2. The review has afew pictures and some interesting comments. If you are still considering Diablo2, then maybe this article is for you. Take the link <a href="http://www.glideunderground.com/reviews/diablo2/">here</a>.
604|<font color=red>Raven</font>|Raven@gamesurge.com|Baldurs Gate 2 |||7/31/00|04:56:16|24.192.0.194|<blockquotes>"BioWare has been working on Baldur's Gate II: The Shadows of Amn for less than two years, during the course of which it's created one of the single biggest role-playing games to date. Now, the sequel is nearly finished and is presently scheduled to ship in the middle of September, barring any last-minute delays that might occur during the final testing phase. In addition to being such a large game, Baldur's Gate II is also mostly nonlinear, which makes the important process of thoroughly testing the game especially difficult. BioWare co-founder Ray Muzyka described testing the game as "taking two steps forward, one step back.""</blockquotes><p><a href="http://www.zdnet.com/gamespot/">Gamespot</a> has some great info up about the current status of Baldurs Gate 2. Whilst I won't go and give out any details, anyone who is curious about this great up and comer should definately read this article. Caugh the article <a href="http://www.zdnet.com/gamespot/stories/news/0,10870,2609465,00.html">here</a>.
605|<font color=red>Raven</font>|Raven@gamesurge.com|D2 Expansion Info|||7/31/00|05:00:57|24.192.0.194|<a href="http://www.planetdiablo.com/">Planet Diablo</a> have a great little article up looking at what we can expect in Blizzard up and coming expansion to Diablo2. As we already know Blizzard has told us that they long planned to do an expansion and we have been told that the expansion will feature two new characters the Assassin and the Druid. However PlanetDiablo goes and gives us afew more juicy treats about the CD. The article looks at a possible storyline, items, monsters, skills and much more. Its a great read and a must read for any Diablo2 fan. Caugh it <a href="http://www.planetdiablo.com/diablo2/expansion/">here</a>.
606|<font color=red>Raven</font>|Raven@gamesurge.com|Heroes Chronicles|||7/31/00|05:09:57|24.192.0.194|Everyone loves the Heroes series. I mean its got so much magic, and killing and magic... and killing. Whats not to like about it? <a href="http://www.eurogamer.net">Eurogamers</a> differently agrees with me on this matter as their article gives off some very positive comments concerning <a href="http://www.eurogamer.net/features.php3?name=p_heroesc">Heroes Chronicles</a>. Heroes Chronicles is the new game in the Heroes series, heres a quote explaining the game.<p><blockquote>"Now publisher 3DO is trying to bring that classic gameplay to a whole new audience with its "Heroes Chronicles" games, a series of four titles due for release this Autumn, each selling at a budget price of around £15. <p>The four games each follow a hero with the unlikely name of Tarnum, who must "earn redemption from the gods" by carrying out a series of quests. This equates to a single story-driven campaign of around eight missions for each of the four episodes, and these bite-sized chunks may prove a little less overwhelming than the seemingly endless missions of a full Heroes game"</blockquote><p>Looks good read the rest of the article <a href="http://www.eurogamer.net/features.php3?name=p_heroesc">here</a>.<br>
607|<font color=red>Raven</font>|Raven@gamesurge.com|AOE 2 The Conquerors preview|||7/31/00|05:14:29|24.192.0.194|Age of Empires II: The Conquerors is an upcoming expansion pack from Ensemble Studios and Microsoft. The game itself similar to the original, transports players into a new world, filled with the savergy of pre-medievil life. The game is eagerly anticipated, and so far all the pre-lim media has been positive. <a href="http://singapore.gamecenter.com/">Singapore.gamecenter</a> have a quick article up looking at this game. Its a good read, and you can view it at <a href="http://singapore.gamecenter.com/Peeks/aoe2conquerors/index.html">http://singapore.gamecenter.com/Peeks/aoe2conquerors/index.html</a>.
608|<font color=red>Raven</font>|Raven@gamesurge.com|Mech Warrior 4 Information|||7/31/00|05:19:20|24.192.0.194|<a href="http://www.gamespy.com/">Gamespy</a> has posted up a movie.trailer and 5 exclusive screenshots for Microsofts upcoming Strat/RPG/Sim game Mech Warrior 4. All in all the stuff looks great, and I am very confident that the finished Mech Warrior 4 will look just as great. Caugh the stuff over <a href="http://www.gamespy.com/news/july00/7-28-00-mw4.shtm">here</a>.
609|<font color=red>Raven</font>|Raven@gamesurge.com|Starwars RPG Info|||7/31/00|05:23:12|24.192.0.194|This is one of the few <a href="http://pc.ign.com/news/22553.html">sources</a> where I have found any details at all concerning the upcomgin Starwars RPG from Bioware. Whilst there isn't much detail here, it is still alot better then nothing :P. <a href="http://pc.ign.com/">PC.IGN</a> have a short little <a href="http://pc.ign.com/news/22553.html">news story</a> commenting on the Starwars RPG. Nice... but way to short :(, hopefully more details will surface soon.
610|<font color=red>Raven</font>|Raven@gamesurge.com|FF XI Details|||7/31/00|05:27:46|24.192.0.194|This comes off <a href="http://ffonline.com/news/072200/">FFonline.com</a><br><blockquote>"According to the latest sales charts from Japan, it appears as though Final Fantasy IX has lost its top spot, dropping to #2, after holding it for a solid week. For the week of June 10 through July 16 the title sold 275,306 units, bring its 2 week total (including preorders) up to 2,226,406 units sold. This is an excellent sales figure, considering Square didnt advertise FFIX like it did its predecessor, FFVIII. This shows the strength of the Final Fantasy namesake, being as it can generate 110 million dollars plus of sales in 2 weeks; a figure which Hollywood is envious of.<p>In other news, Square has released the sales figures for their upcoming online gaming project, PlayOnline. Their broadband network is expected to launch next fall in both Japan and the US simultaneously, and is expected to have a fanbase of 2 million users. The proposed fee is approximately $8 per month, which may make some fans fret. But, when you think of it rationally, it equates to the price of two video games over an entire year. If you don't have the cash, there is always a few weeks of summer left. Plenty of time to pull out the juicer and fire up the lemonade stand to afford your little gaming fetish."</blockquote><p>
611|<font color=red>Raven</font>|Raven@gamesurge.com|FFIX Prepares for America|||7/31/00|05:30:52|24.192.0.194|This comes from <a href="http://ffonline.com/">FFonline.com</a>. Its only a short article, and here are the key points:<br><blockquote>Now that Final Fantasy IX's completely taken Japan by storm (as was expected), the next section of the world to be graced by its appearance will be the United States. What can we expect to change in the game before IX-mania hits America?<p>Probably the highest hurdle to jump in the leap from Japan to America will be the translating. The Japanese language is extensive and complex; even though the words come out the same, a simple phoentic change of tone could completely change the meaning of a phrase. With that, Square has to word every dialogue to work concretely for each language; it's not simply some guy at a table with a copy of the script and a Japanese-to-English dictionary. Translating as such would almost completely twist up and ruin any game, and Square is well aware of this. They've done a considerably good job in the past with previous Final Fantasy titles, even when you figure in little boo boos such as "This guy are sick" here and there.</blockquote><p>Nice read, and fairly interesting. You can get the rest of the article <a href="http://ffonline.com/news/072800/">here></a>.<br>
612|<font color=red>VulTure</font>|VulTure@gamesurge.com|FAKK2 Gold|||7/31/00|07:00:42|12.36.46.77|News is in from <a href="http://www.stomped.com/news/comments/965045525,79325,.html">Redwood</a>, over at Stomped, that FAKK2 has gone gold and should hit stores by Wednesday. He also mentions having a gold build that he will review shortly.
613|<font color=red>VulTure</font>|VulTure@gamesurge.com|Diablo II Guides|||7/31/00|07:10:34|12.36.46.77|DamageGaming has put up two new guides that should breath some new life into your Diablo II characters.<p>They now have a <a href="http://www.damagegaming.com/articles/diablo2tips/paladin/shade.shtml">Paladin Guide</a> and a new <a href="http://www.damagegaming.com/articles/diablo2tips/sorceress/evanjones.shtml">Sorceress Guide</a>!
614|<font color=red>VulTure</font>|VulTure@gamesurge.com|Diablo II Guides|||7/31/00|07:16:52|12.36.46.77|diinecro.com has put up their guide for building that ever-popular character...the Necromancer. Go and visit them to read about <a href="http://www.diinecro.com/editorials/createpart1.shtml">The Art of Necreation</a>.
615|<font color=red>VulTure</font>|VulTure@gamesurge.com|Tim Sweeney Interview|||7/31/00|07:20:41|12.36.46.77|VoodooExtreme has conducted a short interview with <a href="http://www.voodooextreme.com/article.taf?articleID=16">Tim Sweeney</a> of Epic Games to try and break the recent silence of the company.
616|<font color=red>VulTure</font>|VulTure@gamesurge.com|The Pentium III at 1133 MHz |||7/31/00|07:27:47|12.36.46.77|Due to the recent release of the gigahertz chips by AMD, Intel is starting to feel some pressure. Well, they have now struck back with a 1.13Ghz chip. But, does AMD have a reason to be worried? Apparently not, according to this <a href="http://www6.tomshardware.com/cpu/00q3/000731/index.html">article on Tom's Hardware</a>.<p><blockquote>"The very worst thing in terms of prestige damage happened back in Spring 2000, when AMD was the first x86-processor maker to introduce a CPU that runs at 1 GHz = 1000 MHz clock speed. Big Chipzilla countered with the release of the Pentium III at 1 GHz two days later, but this CPU was so unavailable that not even the press was equipped with any samples. Today, some four months later, the Giga-Pentium III is still hardly available anywhere and now Intel considered it a particularly smart move to go ahead and introduce another Pentium III version that hardly anyone will be able to get, the Pentium III at 1.133 GHz."</blockquote>
617|<font color=red>VulTure</font>|VulTure@gamesurge.com|Windows 2000 Service Pack|||7/31/00|07:33:42|12.36.46.77|Well, kids, Microsoft has finally released the service pack. If you have been waiting to update your Windows 2000 installation, the wait is over. <a href="http://www.wininformant.com/display.asp?ID=2851">Wininfo</a> has some more info and download sites for ya!<p>If you would like to read a review, before downloading this 83mb behemoth, check out the <a href="http://www.winsupersite.com/reviews/win2k_sp1.asp">SuperSite</a>!
618|<font color=red>Falcon</font>|falcon@gamesurge.com|Creature Movie |||7/31/00|17:59:55|24.192.0.130|Serafina was kind enough to send another creature <a href="http://www.atvault.com/thegame/movies">animation</a>, this time it's a "Tree Dweller!" This strange looking creature swings through the trees with ease and looks to be a non-hostile creature of Atriana.<p>
619|<font color=red>Falcon</font>|falcon@gamesurge.com|Chris Taylor 20 questions|||7/31/00|18:02:36|24.192.0.130|GameSpy tracks down Chris Taylor and asks him <a href="http://www.gamespy.com/interviews/ctaylor20_a.shtm">20 questions</a> NOT about his new game Dungeon Siege. Here's a sample:<p></a><blockquote><a>GameSpy: Let's get this out of the way here and now: After Dungeon Siege, do you envision a Total Annihilation 2 in your future? Has the subject been broached to you at all, or is it all just rumor and hearsay?<p>Chris Taylor: We have always planned to do an RTS game along the same line as Total Annihilation. The question that has been put to me is, are you going to buy the franchise? The answer is no, but that doesn't mean we can't make another 3D RTS game that has tanks and jets!</a><blockquote><a>
620|<font color=red>Falcon</font>|falcon@gamesurge.com|Exclusive Sanity Cards|||7/31/00|18:08:19|24.192.0.130|The official release:<p>I wanted to take a moment to tell you that Ragesofsanity.com ( The official Fansite of Sanity: Aiken's Artifact) has scored the exclusive sanity talent cards for the Fire and Sun totem. <p>What does this mean in english? It means that if you want to know what talents are available in the final game you go to: <a href="http://www.ragesofsanity.com">www.ragesofsanity.com</a>and you read the top news post. We have added every talent known to the public, plus the complete sun and fire totem. The link to the actual totem cards is: <a href="http://www.ragesofsanity.com/talents.html">http://www.ragesofsanity.com/talents.html</a><p>If you could run this through your news engines I would appricate it. In the upcomming months we will be featuring much more information about Sanity, and the community around the game on www.ragesofsanity.com site so keep posted for more details.
621|<font color=red>Falcon</font>|falcon@gamesurge.com|HoM&M Chronicles Preview|||7/31/00|18:11:26|24.192.0.130|This weekend's <a href="http://www.eurogamer.net/features.php3?name=p_heroesc">preview</a> on EuroGamer takes a look at the "Heroes of Might & Magic Chronicles", a quartet of new games in the long-running turn-based strategy / role-playing series.<br><blockquote> "The "Heroes of Might & Magic" series is something of an enigma - despite an increasingly outdated graphics engine, sticking resolutely to its turn-based roots in this age of real time strategy, and being based in a distinctly unfashionable fantasy world of elves, dwarves and dragons, somehow the yearly additions to the series still manage to sell by the bucket-of-never-ending-water full."<br> "And with good reason. Behind the stats and the at-time bewildering array of units, shamelessly pilfered from the mythology and fiction of a dozen different cultures, there is an addictive and compelling game."<p>The preview also includes a pair of exclusive new screenshots of the third episode of the Chronicles in action.</blockquote>
622|<font color=red>Falcon</font>|falcon@gamesurge.com|D2 Giveaway|||7/31/00|18:13:25|24.192.0.130|Over at <a href="http://www.espudd.com">Espudd</a> is a giveaway a full copy of Diablo II.<br>This is a five day event that will begin on Monday July 31st.<p>
623|<font color=red>Falcon</font>|falcon@gamesurge.com|Cheating In D2|||7/31/00|18:16:56|24.192.0.130|Now that Diablo II has been out for a month, and the Macintosh version is available, there are several character editing programs for the game, referred to as "trainers" and "hacks." <br><a href="http://www.planetdiablo.com/features/articles/cheating/">PlanetDiablo's</a> first article delves into the subject of cheating in not only Diablo II, but briefly discusses the history of cheating throughout the Diablo series. Since the time when trainers spread all over Battle.Net in the first Diablo, often ruining the experience of many players who were seeking fun and legitimate multi-player gameplay, cheating has been a hot topic.<br>The article also covers the innovative, new types of characters that Blizzard North created for Diablo II, one of them to provide a completely safe haven for legitimate gamers: Open characters and Realm characters. But which of these types is for you? This article debates them, providing the positive and negative points of each type. Lastly, the editorial discusses the ethics of cheating, and how the use of trainers can sometimes prove to be fun and useful in several ways, as long as they aren't abused.
624|<font color=red>Falcon</font>|falcon@gamesurge.com|MS XDK's Shiped|||7/31/00|18:22:19|24.192.0.130|Microsoft Ignites Xbox Game Development Worldwide<p>REDMOND, Wash. - Microsoft Corp. today announced that it has shipped its first Xbox software developer kits (XDKs) to game designers worldwide, enabling them to create great games for the future-generation Xbox video game system that is scheduled to ship in fall 2001. The company estimates that by the end of this summer, more than 1,000 XDKs will be deployed to more than 100 companies developing Microsoft-approved Xbox games.<p>"Microsoft is committed to working with the best game developers and publishers to ensure a highly successful Xbox launch next fall," said Robbie Bach, senior vice president of Microsoft's Games Division. "Reaching this major milestone more than 15 months before availability gives developers the resources and information they need to create rich Xbox launch titles.<p>The XDK is a high-performance, easy-to-use development platform that allows developers to focus on the art of game design without wrestling with the technology. Like Xbox, the XDK is based on familiar Intel and NVIDIA chip design and Microsoft's popular DirectX® 8 API development tools, which enable movie-quality rendering, superior audio and action-packed game play. <p>The three-phase, XDK programbegins with an upgradeable PC-based development system available today and culminates with customized console units delivered to developers in early 2001. Throughout the Xbox development process, designers will receive instant access to updated software and tools as they mature. <p>Today's PC-based XDK system is designed to provide developers with maximum freedom to create. It includes early graphics hardware, a large hard drive, a beta version of DirectX 8, technical documentation, and off-the shelf game pads that simulate Xbox functionality.
625|<font color=red>Falcon</font>|falcon@gamesurge.com|Nox Quest Available Tomorrow|||7/31/00|18:24:56|24.192.0.130|Westwood Studios' Nox Quest ready for worldwide release<p>Cooperative adventuring enhancement to be released Aug. 1<p>LAS VEGAS, July 31, 2000 - Nox Quest, the free game enhancement Nox(tm) fans around the world have been waiting for, is finished and will be available for download, at noon EST, Tuesday, August 1, at <a href="http://www.westwood.com">Westwood.com</a><p>Nox, the worldwide best-selling action-RPG, was released by Westwood Studios and Electronic Arts (NASDAQ:ERTS) in February to huge critical and fan<br>acclaim. A copy of Nox is required to play Nox Quest, the free enhancement.<p>The enhancement will allow 1 to 6 players to adventure together through a variety of exotic settings, fighting a menagerie of bizarre creatures and collecting powerful magical items. The Nox Quest game never ends, but continues to challenge players with ever more difficult adventures. Once the party survives one quest, the next will contain tougher monsters who deal more damage than the last. <p>Players will adventure through intricately designed maps such as the Castle of Pain, the Dark Crypts, the Bandit's Forest, the Underworld, the Dismal Swamp, the Mana Mines, the Land of the Dead, and the Ancient Ruins. <p>Each of these maps contain many hidden and secret areas. In addition, all of the items found on these maps are randomly distributed, including spells, warrior skills, weapons, armor, and magical artifacts. Players will collect these items and become more powerful as they continue to adventure.<p>Players make their way through Quest maps fighting hordes of monsters, avoiding hazards, solving puzzles, and searching for secret areas. In Nox Quest, the evil sorceress Hecubah has constructed Summoning Obelisks throughout the world, which spawn a ceaseless horde of fiendish beasts. Your group must destroy each obelisk to end the invasion of bloodthirsty creatures.<p>Also, Hecubah and her Necromancer minions may make cameo appearances from time to time, if she thinks the adventuring party is getting a little too confident.<p>Nox is a game of savage combat and sneaky tactics set in a mystical land filled with discovery and deceit. Nox's lightning-fast action is fueled by a combat system that's easy to use yet gives players tremendous gameplay depth and infinite possibilities. With more than 100 unique spells and weapons, players must use their wits to create devious combinations and tricky<br>tactics.<p>The battle happens in the world of Nox, which Westwood's game designers have filled with intricate detail. The top down viewpoint gives players an expansive view of the world. True line of sight means never knowing what's around the next corner, creating an intense level of suspense. <p>The single player game will take gamers through the three lands of Nox, pitting you against vicious monsters and powerful wizards. Driven by an epic story, you'll progress up skill levels and learn three schools of combat: the way of the Warrior, the knowledge of Conjurer, and the disciplines of the Wizard.<p>Even before the Nox Quest cooperative enhancement add-on, the game offered an intense multiplayer experience with five multiplayer options: death matches (teams and free-for all melees), Capture the Flag, King of the Realm and Flag Ball. Multiplay is supported through Westwood Online, an online gaming service with more than a million members.
626|<font color=red>shiva</font>|shiva@gamesurge.com|The Strategy Section Returns|||7/31/00|23:33:53|204.244.67.139|Well, after a week of swearing, kicking the computer more than several times, and wishing I was dead a couple more, I finally got the strategy section up, or at least part of it. I just loaded in the Arcade Section, and so far, it works. I have still got a ways to go, as I'm still refining the design, but I thought you might like a <a href="http://www.gamesurge.com/strategies/Arcade/index.shtml">preview of the strategy section</a>, and also to send me <a href="mailto:shiva@gamesurge.com">some comments</a> as well.<p>The reason for the delay was very simple. The CGI only did htm pages, but our code was SSI. I was forced to redo the entire thing, from translating the text to .HTM and then .SHTML, adding META tags, replacing entire portions of the code, and trying to get everything linked right. I think it looks a lot better though, and shortly, will be starting the next section, which is another small section on the Dreamcast.<p>Note, that since I was redoing everything anyway, a lot of the links still point to the old pages. Once I settle on a few things, then I will re-link everything back up. <a href="http://www.gamesurge.com/strategies/Arcade/index.shtml">This link</a> is the only active link to the new pages, as it's just a preview.
627|<font color=red>VulTure</font>|VulTure@gamesurge.com|Max Payne Preview|||8/01/00|05:41:32|12.36.46.77|Check out this <a href="http://www.dailyradar.com/previews/game_preview_849.html">preview</a> of Max Payne from the pages of PC Gamer.<p><blockquote><i>"With our eyes glazed over and drool dribbling down our chins, we were introduced to the wonders of cinematic action sequences. At key moments within the game, these special sequences will kick in...We stepped out into the sunlight and wondered how we were ever going to enjoy Unreal Tournament as much as we used too...Mark my words Max Payne will be to the gaming world what The Matrix was to Hollywood."</i></blockquote><p>This game is sounding very hot! Unfortunately, there is no release date yet for the game.
628|<font color=red>VulTure</font>|VulTure@gamesurge.com|Composing for Games|||8/01/00|05:47:46|12.36.46.77|Did you ever want to write the music for a game? Maybe, you've recently heard a soundtrack that you thought that you could do bettter. Now's your chance. The Daily Radar recently talked to <a href="http://www.dailyradar.com/features/game_feature_page_1168_1.html">Attila Heger</a>. He is a long-time videogame music composer with works ranging from the "Ecco the Dolphin series to Contra to various children's themes."<p>Here is some advice from Attila...<p><i>"It is very important to find the right balance between our taste of music, our style and the mood of the game, and, of course, the orders of the publishers. If your colleagues are whistling your tracks, they cannot be too bad -- calm down and smile. Everybody should listen to as much music as they can, in every kind of style. You can never know what kind of music will be asked from you tomorrow."</i><br>
629|<font color=red>VulTure</font>|VulTure@gamesurge.com|Paul Jaquays Interview|||8/01/00|05:56:40|12.36.46.77|Newsflood corners <a href="http://newsflood.com/c/index.pl?showsingleart=1&id=000001">Paul Jaquays</a>, and gets him to open up...(just a little bit!)<p>Here's a quick quote from Paul...<p><blockquote><b>newsflood</b>: How does your work differ from the other mappers like Christian and Tim? <p><b>Jaquays</b>: I'm more likely to build a map with passageways and architectural structures that don't meet at right angles. I tend to build structures that appear to have been built in stages (as many historical buildings are made), instead of all at once.</blockquote>
630|<font color=red>VulTure</font>|VulTure@gamesurge.com|Microsoft creates some controversy|||8/01/00|06:07:01|12.36.46.77|Microsoft's <a href="http://www.microsoft.com/windows/ie/download/ie55.htm">Internet Explorer 5.5</a> has some people in an uproar.<p>According to this <a href="http://live.altavista.com/e?ei=2042591&ern=y&r404=1">article</a> on Altavista, IE5.5 is causing problems for third-party cookie makers.<p>"With Internet Explorer 5.5, Microsoft is testing a cookie management feature that blocks certain kinds of cookies -- data records created by a browser that preserve information about Web sessions."<p>Be sure to check out the <a href="http://live.altavista.com/e?ei=2042591&ern=y&r404=1">article</a> for more information.<p>
631|<font color=red>VulTure</font>|VulTure@gamesurge.com|Julie Strain 20 Questions|||8/01/00|06:15:06|12.36.46.77|The <a href="http://www.themushroom.com/20q/juliestrain.html">mushroom</a> has pulled in Julie Strain to talk about many things, including Heavy Metal 2000, Penthouse, and her career in movies. She also mentions Ritual's Levelord...<p><blockquote>3. Is Richard "Levelord" really as much of a dirty old man that he appears to be?<p>He's very scary but in person he's a pussy cat--all bite. One spankin an I'd have him cryin!</blockquote><br>
632|<font color=red>VulTure</font>|VulTure@gamesurge.com|Get your 1.13Ghz PIII's|||8/01/00|06:26:23|12.36.46.77|IBM and Dell have <a href="http://www.techweb.com/wire/story/TWB20000731S0019">announced</a> that they will start building systems based on the 1.13Ghz PIII processor from Intel. Here are the specs from Dell...(very sweet)...<p>"Dell's new 1.13-GHz Dimension...will include the 1.13-GHz processor, a 45Gbyte hard drive, 128Mbytes of Direct RDRAM, a 164Mbyte Nvidia (stock: NVDA) GeForce 2 GTS card, a 2X DVD-ROM, and a CD-RW drive...The 1.13-GHz Dimension will cost $4,199 and take about 18 business days to build."<p>
633|<font color=red>Thundra</font>|thundra@gamesurge.com|Homeworld Nation Update.|||8/01/00|15:08:48|212.18.185.28|This week's pic is already up at Homeworld Nation. Check it out <a href="http://www.gamesurge.com/hwn/index.shtml">here</a>.<p>If you want to submit your pictures, by all means, send it in, i will be glad to have it. To do so use <a href="mailto:thundra@gamesurge.com">thundra@gamesurge.com</a>.<p><i>Note: please, when sending pictures, send them in a small size format as .jpg or similar. Thanks.</i>
634|<font color=red>Thundra</font>|thundra@gamesurge.com|Homeworld Multiplayer Strategy Guide.|||8/01/00|15:19:45|212.18.185.28|Here's the Ctrl+C of the post:<p><blockquote><b><i>"Grand opening! The first new and and improved strategy page is online. To all you newbies and seminewbies out there, this is a must read. To all you veterans out there... read it.. it's writtten by someone who knows what he is doing."</i></b></blockquote>.<p>Go <a href="http://www.guidestone.net/quickstrat.asp">here</a> to take a peek at the Strats Guide.<p>
635|<font color=red>VulTure</font>|VulTure@gamesurge.com|Nox Quest!|||8/02/00|06:15:58|12.36.46.77|If you've been waiting for Nox Quest, <a href="http://www.gamecenter.com/News/Item/0,3,0-4541,00.html">wait no more</a>!<p>Here's a teaser from GameCenter...<p><blockquote>The Nox Quest expansion marks the first time that you'll be able to play a Nox game with your friends online, which will be possible via a LAN or Westwood Online, Westwood's free online game service. Nox Quest will allow up to six players to adventure together in a game that never ends. <p>In Nox Quest, the evil sorceress Hecubah has constructed Summoning Obelisks throughout the world. These obelisks spew forth an endless horde of monsters, and it'll be up to you and your group to destroy the obelisks and their evil hordes. You will explore newly designed levels, such as the Castle of Pain, the Dark Crypts, the Bandit's Forest, the Underworld, the Dismal Swamp, the Mana Mines, the Land of the Dead, and the Ancient Ruins.</blockquote><p><br><a href="http://www.gamecenter.com/News/Item/0,3,0-4541,00.html">Get it now</a>!<p>
636|<font color=red>VulTure</font>|VulTure@gamesurge.com|Star Trek: Voyager - Elite Force |||8/02/00|06:22:24|12.36.46.77|The upcoming Star Trek: Voyager - Elite Force is a game based on the Quake 3 engine. Check out this <a href="http://www.gamerspulse.com/interviews/elite_forces/eliteforces.shtml">interview</a> on GamePulse with the Project Admin on the game to get some behind the scenes details. Need something to help you click that link? Here ya go...<p><blockquote><i>GP: Let��s play hardball right off the top; Why the Quake 3 Engine?<p>KH: We looked at all of the options and Quake III was the best fit for us. The curves and shader technologies were ideal for recreating the Trek environments for the game. Our long and prosperous relationship with Id Software was also a big selling point for us.<p>GP: What is the best weapon in the game?<p>KH: I��m partial to the Photon Burst weapon. Talk about a weapon of mass destruction... Ouch.</i></blockquote>
637|<font color=red>VulTure</font>|VulTure@gamesurge.com|FAKK2 Review|||8/02/00|06:28:07|12.36.46.77|Redwood, from Stomped, has put up one of the first reviews of the game, <a href="http://www.stomped.com/articles/fakk2/index.html">Heavy Metal - F.A.K.K.2</a>. He gives it very high praise and a rating of 96%. This game is sure to top the charts.
638|<font color=red>VulTure</font>|VulTure@gamesurge.com|Former NIN Drummer creating the music for Alice|||8/02/00|06:33:27|12.36.46.77|Chris Vrenna, former drummer of the band, Nine Inch Nails, will compose the music for American McGee's Alice, according to the <a href="http://www.avault.com/news/displaynews.asp?story=822000-2481">Adrenaline Vault</a>. They say that he would be the perfect complement to the 'morbid' adaptation of this fairy tale. There will also be a separate CD featuring the music.
639|<font color=red>VulTure</font>|VulTure@gamesurge.com|Latest UT patch|||8/02/00|06:38:36|12.36.46.77|Epic has released a new patch for Unreal Tournament, and it looks like they <a href="http://www.shugashack.com/docs/press/080100_ut425patch.x">fixed</a> quite a few things. Go to the <a href="http://www.shugashack.com/onearticle.x/8221">'Shack</a> for more details and the download.
640|<font color=red>VulTure</font>|VulTure@gamesurge.com|nVidia creates mystery chip for X-Box|||8/02/00|06:45:25|12.36.46.77|According to an article on <a href="http://news.cnet.com/news/0-1006-200-2410084.html?tag=st.ne.1002.tgif.ni">Cnet</a>, nVidia is creating a new mystery chip for the X-Box. Is it a new audio chip? That is what everyone is speculating, but I think we'll have to wait and see. They have already been selected to provide the graphics processor, and if they are providing the audio, it would be a whole new venture for the company.
641|<font color=red>VulTure</font>|VulTure@gamesurge.com|New X-Com Game|||8/02/00|06:50:04|12.36.46.77|Microprose has apparently started to work on a <a href="http://www.dailyradar.com/news/game_news_4095.html">new episode</a> in the X-Com saga...<p><blockquote>"The new game, tentatively titled X-com: Enforcer will be more of an action game than previous titles. Using a third-person perspective, players will take control of a secret alien killing android."</blockquote><p>
642|<font color=red>VulTure</font>|VulTure@gamesurge.com|Dungeon Keeper 3 is Killed|||8/02/00|06:53:46|12.36.46.77|Bullfrog has decided to put <a href="http://www.fgnonline.com/news/14726.html">Dungeon Keeper 3 on hold</a> in favor of other avenues. They have decided to pursue game development on the Playstation2, for the time-being.
643|<font color=red>sim</font>|geo_cosmic@yahoo.com|Morrowind Interview|||8/02/00|12:14:36|207.212.108.60|The mother of all things game, <a href="http://www.gamespy.com">GameSpy</a>, has posted a brand new <a href="http://www.gamespy.com/interviews/morrowind_a.shtm">interview</a> with Todd Howard, project leader on Bethesda's latest single player rpg: Morrowind. It's pretty lengthy and there's even some bonus art by Gabe of <a href="http://www.penny-arcade.com">Penny Arcade</a> to get you in the mood.
644|<font color=red>Hobbes</font>|aaronvincent@bellsouth.net|Newest Diablo II MP3|||8/02/00|16:51:36|24.240.134.119|The newest MP3 of the week is entitled "Wilderness." It is now available for download.<p>You can visit Blizzard's MP3 collection <a href="http://www.blizzard.com/diablo2/mp3/">here</a>.<p><br>"Wilderness" for <a href="http://ftp.blizzard.com/pub/diablo2/mp3oftheweek/wilderness.zip">PC</a> (7.33 MB).<br>"Wilderness" for <a href="http://ftp.blizzard.com/pub/diablo2/mp3oftheweek/wilderness.sit">Mac</a> (7.33 MB).
645|<font color=red>Falcon</font>|falcon@gamesurge.com|World Tours Golf|||8/03/00|01:46:57|24.192.0.130|MAUMEE, OHIO – July 24, 2000 -- Friendly Software, creator of some of the world��s most popular virtual golf games, has teed off a new genre of lifelike cybergolf with the AboutGolf.com World Tours. <p>Highlighted by free online prize events, precision graphics, and a realistic swing simulation engine, the new computer game brings signature holes from top-notch courses across the nation right to your desktop.<br>After downloading the game for free, the first course you will get on the World Tours is the Myrtle Beach Tour. This intriguing tour is a collection of golf holes from such popular Myrtle Beach area courses as Blackmoor, Wild Wing Plantation, Myrtlewood, and Tidewater. The download also provides support to obtain an updated list of new World Tours courses, including ones based on popular layouts in Florida and Michigan and others designed in-house at Friendly Software.<p>Golfers and gamers alike can use the AboutGolf.com World Tours to play offline like any high-end PC golf game, or play free online rounds with up to three other players who also have the software. Online golfers also have the option of competing for great golf prizes -- including golf vacation packages, equipment, and clothing -- with other desktop golfers around the world in long-drive challenges, hole-in-one contests, and 9 to 72-hole tournaments.<p>��The idea behind the World Tours is to provide a whole world of ongoing simulated competition that allows anyone with Internet access to compete as if they were a real Tour player,�� said Bill Bales, Friendly Software president. ��Golfers are looking for realistic online golf competition that tests their golfing skills, rather than their computer skills. And, of course, they want to have fun.��<br>The AboutGolf.com World Tours�� realistic golf experience stems from its proprietary simulation engine technology, an exceptional feature that duplicates the smooth mechanics of a human golf swing. The game has stimulating audio and visual elements to help establish the ��you are there�� experience of the feature courses. It��s also the only golf game that puts players one click away from nonstop (24/7) worldwide online competition at www.AboutGolf.com.<br>Other features of the AboutGolf.com World Tours include:<p>· Multi-player capability that allows golfing online with up to four friends on a local area network, or with new online acquaintances through an integrated player matchmaking service. The service allows gamers looking for a foursome to plug in their player profile and game preferences to be matched with other cybergolfers of similar talent.<br>· Four swing modes that combine with several user-configurable shot characteristics for a realistic, educational golf simulation.<br>· Continuous course add-ons, including flybys of the golf holes, audio instruction, and new player models to boost the entire gaming experience.<p>Friendly Software, a division of Contus Corporation of Maumee, Ohio, is the developer and producer of the 1998 and 1999 editions of Microsoft Golf, the Greg Norman Ultimate Challenge Golf, and the U.S.G.A. Interactive Rules of Golf. The 56 Mg download of the AboutGolf.com World Tours requires Microsoft Internet Explorer 4.0 or greater and Direct X, which are available at Microsoft.com. The courses on this download provide support for medium-resolution graphics. High-resolution add-on files for each course are coming soon to www.AboutGolf.com.<br>To order the CD version of the game, visit www.AboutGolf.com or call 800-968-4654. Telephone lines are open 24 hours a day. For corporate information call 877-626-6887. For more information or to request a media CD of the game, contact Tony Bassett of Friendly Software at 419-868-6090, x 35, or email tony@friendlysoftware.com.
646|<font color=red>Falcon</font>|falcon@gamesurge.com|Robin Walker|||8/03/00|01:53:18|24.192.0.130|For Stomped's second installment in its week long look at Half-Life mods (Damn that sounds familiar), they chat with Valve Software's Robin Walker, who started as a mod maker himself, co-creating the original Team Fortress for Quake. He got the attention of Valve, who hired him and since then has helped to create Half-Life, its home-grown mod Team Fortress Classic, and the upcoming stand alone game Team Fortress 2. Check out the exclusive interview at <a href="http://www.stomped.com/interviews/valve1.html">http://www.stomped.com/interviews/valve1.html</a></a><p><a>And for those of you who missed their first installment with Counter-Strike co-creator "Gooseman" you can check it out at <a href="http://www.stomped.com/interviews/gooseman4.html">http://www.stomped.com/interviews/gooseman4.html</a><br>
647|<font color=red>Falcon</font>|falcon@gamesurge.com|Mech4 Preview Trailer|||8/03/00|01:56:28|24.192.0.130|"MechWarrior 4" will immerse players in the BattleTech Universe with an entirely new story of a clan's heroic struggle for freedom. Players are the last of their family line, fighting a desperate battle to avenge their father and retake their planet from those who seek to destroy it��Read Actiontrip's review ,a href="http://www.actiontrip.com/previews/mechwarrior4vengeance.phtml">here</a>:<br>
648|<font color=red>Falcon</font>|falcon@gamesurge.com|Dues Ex Review|||8/03/00|02:00:27|24.192.0.130|With Deus Ex (finally!) due for release on Friday in the UK, EuroGamer has today <a href="http://www.eurogamer.net/features.php3?name=r_deusex">reviewed</a> the first person RPG / shooter from Warren Spector and the team at Ion Storm Austin. <br><blockquote>"The twisting plot of Deus Ex reveals wheels within wheels in a global conspiracy of epic proportions, and although you can simply rush through the game if you like, the urge to explore all of the sub-plots and undertake as many hidden missions as possible will be rewarded with further information about your character and the organisations you work for."</blockquote>
649|<font color=red>Falcon</font>|falcon@gamesurge.com|Sidewinder FF Pro Giveaway|||8/03/00|02:02:21|24.192.0.130|What better to improve your game than a great joystick? To reward their loyal fans, Allegiance Vault are giving away a shiny new SideWinder Force Feedback Pro joystick which includes a copy of MechWarrior 3. Head over <a href="http://alvault.ign.com/contest/">here</a> to enter.
650|<font color=red>Falcon</font>|falcon@gamesurge.com|EVE Interview|||8/03/00|02:03:11|24.192.0.130|Iceland tends to conjure up images of snow, glaciers and icebergs, not game development, so it was a surprise to learn about a very ambitious project there, a persistent massively multiplayer combination of space simulation, strategy and role-playing called EVE. Today on offer is a massive in-depth EVE <a href="http://rpgvault.ign.com/features/interviews/eve.shtml">Interview</a> with Lead Designer Thorolfur Beck. <p><br>
651|<font color=red>Falcon</font>|falcon@gamesurge.com|Arena.net Interview|||8/03/00|02:04:32|24.192.0.130|Arena.net announced their plans today to release their games over the internet and Stomped got its co-founder and former Blizzard vice-president Patrict Wyatt to talk briefly on their plans to revolutionize PC gaming.<br>Check out the exclusive interview <a href="http://www.stomped.com/interviews/wyatt.html">here</a>:<br>
652|<font color=red>Falcon</font>|falcon@gamesurge.com|Neocron Forums At neoTERM|||8/03/00|02:06:47|24.192.0.130|RPGVault have added a number of <a href="http://dynamic.gamespy.com/~neocron/ubbcgi/Ultimate.cgi?action=intro">forums</a> to neoTERM. <br>So far they have general, class and district forums available and more are planned in the next while.<p>Also, they have recently uploaded their <a href="http://www.rpgplanet.com/neocron/downloads/neocronguide1_0.zip">Guide to Neocron</a> which is in help file format. This guide contains all the Neocron information that they have on our site and will be expanded and refined as the development of the game progresses.
653|<font color=red>Falcon</font>|falcon@gamesurge.com|Humour|||8/03/00|02:19:00|24.192.0.130|For a little break in your routine check out <a href="http://bbspot.com/index.html">http://bbspot.com/index.html</a>
654|<font color=red>Falcon</font>|falcon@gamesurge.com|Threads of Fate Review|||8/03/00|02:21:04|24.192.0.130|Chi of GameCritics.com lets loose on Squaresoft's latest action-adventure game, Threads of Fate. Here's an excerpt from his <a href="http://www.gamecritics.com/review_threads_fate.html">review:</a><br> <blockquote>"Despite how great that may sound on paper, I��m sad to say that the final results are only a slightly better than mediocre. At its heart, Threads of Fate wants to achieve the kind of friendly and approachable, yet epic and majestic feel that The Legend of Zelda: Ocarina of Time so wonderfully conveyed. The problem is that Threads of Fate is overly wrought with age-old conventions in its joyless gameplay and their most-unique two-tiered feature is a wash."</blockquote>
655|<font color=red>Falcon</font>|falcon@gamesurge.com|Capcom to shift to Star Cube|||8/03/00|02:25:26|24.192.0.130|In preparation for the Nintendo Spaceworld 2000 expo in Japan later this month, GameSpy has learned that Capcom will shift production of Resident Evil Zero from the N64 platform to the new Star Cube console. Check it out <a href="at http://www.gamespy.com/news/august00/08-02-00-nintendo.shtm">here</a>:<br>
656|<font color=red>Falcon</font>|falcon@gamesurge.com|Gamespy Arcade B1 V4|||8/03/00|02:26:44|24.192.0.130|GameSpy Industries announces the release of Version 4 of GameSpy Arcade Beta 1.0. People running older versions of the Arcade software or people looking to download it for the first time will find this newest version <a href="http://www.gamespyarcade.com/download/">here</a>. Users can choose from either a Web-based or full installation of the program.<br><P>What's new to versions 4? Besides the same great features that are revolutionizing peer-to-peer and multiplayer gaming, this update fixes various problems with both the chat and the server lists. This makes for a smoother, more enjoyable Arcade experience all around. Grab it now, and get in the game!
657|<font color=red>Falcon</font>|falcon@gamesurge.com|Battle of Britain Interview|||8/03/00|02:27:53|24.192.0.130|SimHQ.com have taken reader-submitted questions and combined them with their own to create a great interview with the guys at Rowan about their upcoming flight sim Battle of Britain. Will their follow up to MiG Alley do this key WWII battle and "the few" justice? Sure sounds that way!<br>Check out the interview <a href="http://www.simhq.com/simhq3/sims/interviews/bob/">here</a>:
658|<font color=red>Falcon</font>|falcon@gamesurge.com|D2 Almanac|||8/03/00|02:29:56|24.192.0.130|Games Xtreme has just posted a huge Diablo II Almanac. Though only the first of three installments, this one includes important set item guides, gem guides, and ingenious Diablo II tips. Visit it <a href="http://www.gamesxtreme.net/articles/38200015227/<br>">here</a>:<p>
659|<font color=red>Falcon</font>|falcon@gamesurge.com|Screenies|||8/03/00|02:35:23|24.192.0.130|GameSpy has just posted 21 new <a href="http://www.gamespy.com/screens/fakk.shtm">screen shots</a> from Heavy Metal: F.A.K.K. 2, from Ritual Entertainment. The game has gone gold and you can expect their review soon.<p>Gamers.de has some never seen before <a href="http://www.gamers.de/news.php3?id=9342&date=2000-08-02">Screenshots</a> of the strategy-game DIE VOELKER 2, sequel to the award-winning DIE VOELKER. Check 'em out. There are crowds of tiny little things crawling on your screen. <p>-SimHQ.com Preview: Our own Vic "CLUTCH" DiCosola has taken some exclusive NASCAR HEAT <a href="http://www.simhq.com/simhq3/sims/previews/NASCAR_HEAT/">screenshots</a> using a V5 5500 with the FSAA setting at X4. Check out the detail and see some of CLUTCH's famous driving prowess. ;-D <p>Camelot Vault has a new round of screenshots from Mythic Entertainment's Dark Age of Camelot. The new images from the most recent build of this massively multiplayer role-playing game can be found <a href="http://camelotvault.ign.com/thegame/screens.shtml">here</a>.<p>German Gaming-Site "Gamers.de" has published two exclusive <a href="http://www.gamers.de/news.php3?id=9317&date=2000-08-01">screenshots</a> from Shiny Entertainment��s RTS-Game "Sacrifice"<p>The makers of Strike Force 1.3 updated their site today with 6 new <a href="http://www.planetunreal.com/strikeforce">screens</a> featuring the grenade from the upcoming 1.30 release. Stop by and have a look! <p>Damage Gaming has received two <a href="http://www.damagegaming.com/screenshots/sanity/">screenshots</a> from Sanity, thay have been posted:
660|<font color=red>VulTure</font>|VulTure@gamesurge.com|Q3Radiant 2.02 Released|||8/03/00|05:58:25|12.36.46.77|If you are a mapper, go and get your copy of one of the best game mapping programs out there...<a href="http://www.qeradiant.com/">Q3Radiant</a>. There are mainly speed improvements in this version, but the authors did mention a whole new version that they are currently working on.
661|<font color=red>VulTure</font>|VulTure@gamesurge.com|Half-Life Movie|||8/03/00|06:05:11|12.36.46.77|Saw this at <a href="http://www.darkhorizons.com/news.htm">Dark Horizons</a>...It sounds like a major production studio is planning on doing a movie based on the game Half-Life. Here's the scoopage...<p><blockquote>"I was at a convention for my job (retail sales) about a month or two ago, and I met a representative from Havas Interactive, the company that owns Sierra and Blizzard software companies. Unfortunately, I don't remember his name, but he did tell me that there are discussions between Sierra and a major production studio (Paramount or WB, I think) to do a movie based on the first-person 3D shooter Half-life. He also told me that the live-action version of the suit that Gordon Freeman wears in the game is being modeled after himself. The guy really looked like Gordon Freeman, right down to the goatee and glasses."</blockquote>
662|<font color=red>VulTure</font>|VulTure@gamesurge.com|Valve Questions|||8/03/00|06:12:48|12.36.46.77|I saw this at <a href="http://www.bluesnews.com/">Blue's</a> and thought that I would remind all of our readers, that if you have a question for our upcoming interview with Valve Software, please <a href="http://www.gamesurge.com/features/valveqa.shtml">send it in</a>!
663|<font color=red>VulTure</font>|VulTure@gamesurge.com|Sacrifice Preview|||8/03/00|06:50:04|12.36.46.77|Gamespot TV has put up a <a href="http://www.zdtv.com/zdtv/gamespottv/story/0,3776,2561509,00.html">preview</a> of the upcoming game from Shiny Entertainment, Sacifice. They talk to Joby Otero, Shiny's art director. There are also a slew of movies, so run over there now! Here is a quick quote from the article...<p><blockquote>In Sacrifice, players control a wizard and battle up to 4 other wizards in various landscapes ruled by Five Gods. The wizards can cast spells to summon creatures to fight for them or simply opt to destroy their opponents and their creatures using attack magic. <p>It's even possible to cast spells that harness the elements to alter the landscape or the weather system, plunging your opponents into a newly created canyon, or blasting them with a bolt of highly charged lightning. <p>The only rule is that if your Altar (i.e. home base) is destroyed, then your game is over.</blockquote>
664|<font color=red>VulTure</font>|VulTure@gamesurge.com|GeForce Hack|||8/03/00|07:00:25|12.36.46.77|If you have a GeForce/GeForce2 card and would like to turn it into a Quadro professional graphics workstation card, check out this <a href="http://go.163.com/~xtennis/G-Quadro/Quadro1-2.htm">page</a>. This article is slightly technical, but for the power hungry, it's right up your alley!
665|<font color=red>VulTure</font>|VulTure@gamesurge.com|Diablo II Direct 3D problems|||8/03/00|07:07:56|12.36.46.77|The Adrenaline Vault has put up an <a href="http://www.avault.com/news/displaynews.asp?story=822000-12635">article</a> concerning the Direct3D problems that users have been experiencing with Diablo II. They chat with senior producer Bill Roper and programmer Jason Regier.
666|<font color=red>VulTure</font>|VulTure@gamesurge.com|Namco seeks a new Queen|||8/03/00|07:15:00|12.36.46.77|Namco has decided to drop their current Ridge Racer queen when they release the game to the arcades. If you think you have what it takes to be the queen, go to <a href="http://ps2.ign.com/news/23009.html">IGN's website</a> and send in your info! The only conditions are: You must like racing videogames and be between the ages of 18 and 25.
667|<font color=red>VulTure</font>|VulTure@gamesurge.com|Abit releases new board|||8/03/00|07:23:00|12.36.46.77|<a href="http://www.abit.com.tw">Abit</a> has released a new motherboard...the BX-133 RAID 440BX. They continue to push the industry forward and this board is no exception. Here is the best part of this board...<p><blockquote>"The BX-133 RAID is the first BX board on the market to be equipped with Highpoint's new HPT370 chipset, which supports ATA/100 disk transfer, along with RAID support. The RAID support includes RAID 0 (Striping), RAID 1 (Mirroring), and RAID 0+1. Of all three of these, RAID 0 will offer the most to gamers, since it involves two disks combined into one drive, which can effectively double your burst throughout and cut read/write times in half."</blockquote><p>Check out a <a href="http://www.gamepc.com/reviews/hardware_review.asp?review=bx133raid&page=1">complete review at GamePC</a>!
668|<font color=red>shiva</font>|shiva@gamesurge.com|New Interview - Penny Arcade|||8/03/00|17:21:11|204.244.67.134|A lot of people know the website <a href="http://www.penny-arcade.com/">Penny Arcade</a>, and others may have seen their work in Computer Gaming World or the official playstation magazine. Sim sits down and has a chat with Gabe and Tycho, about games, and their future plans. You can view the interview <a href="http://www.gamesurge.com/pc/interviews/painterview.shtml">right here</a>.
669|<font color=red>VulTure</font>|VulTure@gamesurge.com|Rocket Arena UT|||8/04/00|05:34:29|12.36.46.77|The guys and gals over at PlanetUnreal have posted a fix for the Unreal Tournament mod, <a href="http://www.planetunreal.com/arena/">Rocket Arena</a>. The patch brings the version up to 1.42 and fixes a major bug that causes the blue team to ALWAYS win! There is also a call for a new beta testing team. If you would like to help test this mod, <a href="http://www.planetunreal.com/arena/">go there now</a>!
670|<font color=red>VulTure</font>|VulTure@gamesurge.com|Neverwinter Nights Screens|||8/04/00|05:38:49|12.36.46.77|GameSpot has put up some <a href="http://www.zdnet.com/gamespot/stories/news/0,10870,2611710,00.html">new images</a> from the upcoming BioWare game, Neverwinter Nights. "The new shots reveal some of the different types of areas in the game, and really show off the capabilities of its 3D rendering engine."
671|<font color=red>Recoil</font>|badboy@tfz.net|Challenge.AU face lift|||8/04/00|05:39:18|137.111.13.32|over at the challenge network, <a href="http://www.challenge-au.com">challenge.au</a> recently has had a nice face lift, which was needed quite a long time ago. so if your looking for some quaking news, stop over there for a while. also news is now being updated more recently with new interviews.
672|<font color=red>VulTure</font>|VulTure@gamesurge.com|Tribes 2 Screens|||8/04/00|05:41:05|12.36.46.77|In this round of screenshots, GameSpot delivers Tribes2. These <a href="http://www.zdnet.com/gamespot/stories/news/0,10870,2611714,00.html">shots</a> show off the new terrain system in the game.
673|<font color=red>VulTure</font>|VulTure@gamesurge.com|X-COM: Enforcer Details|||8/04/00|05:52:10|12.36.46.77|Some new details have been let out about the upcoming game <a href="http://www.zdnet.com/gamespot/stories/news/0,10870,2611707,00.html">X-COM: Enforcer</a>. Here's a quick bite...<p><blockquote>"The game is much more focused on pure action than previous X-COM titles - even Alliance, the squad-based first-person shooter also due out this fall. In Enforcer, the player will take the role of a battle-ready android built by a doctor previously employed by X-COM. The doctor took the android and went solo when X-COM threatened to cancel the project, but is now putting the robot into humanity's service to provide support where X-COM's forces are unavailable. The doctor will use captured alien teleportation technology to drop the player-android in various hot spots to combat the alien threat."</blockquote><p>
674|<font color=red>VulTure</font>|VulTure@gamesurge.com|Wizards & Warriors Preview|||8/04/00|06:03:07|12.36.46.77|ZDNet has posted a <a href="http://www.zdnet.com/gamespot/stories/previews/0,10869,2611498,00.html">preview</a> of the upcoming role-playing game Wizards & Warriors. Here's a piece of the article...<p><blockquote>Wizards & Warriors looks like a replica of an antique - it's a spitting image of classic first-person role-playing series such as Dungeon Master, Wizardry, and Might and Magic. But at the same time, Wizards & Warriors looks too good to be one of those games, even though its 3D graphics bear likeness to the game's spiritual predecessors. When Wizards & Warriors is released this fall, it will have to compete in a market that's already filled with several high-quality, top-selling role-playing games - but its unusual style may set it apart.</blockquote>
675|<font color=red>VulTure</font>|VulTure@gamesurge.com|Analog modems to get faster|||8/04/00|06:25:15|12.36.46.77|If you are still running on those old, ancient, analog modems, (well, ok, so am I), there may be some minor relief in store. There is a new standard in the works, V.92, which will increase the upstream data speeds from 33.6 kbps to 48 kbps. 'V.92 will also bring call-waiting features to new modems so that users can take a short phone call without breaking the Net connection and a faster "handshake" time.'<p>For more details of this technology, go to <a href="http://www.foxnews.com/vtech/072500/modem.sml">FoxNews</a>.
676|<font color=red>VulTure</font>|VulTure@gamesurge.com|Intel's 1.13Ghz chip is unstable|||8/04/00|06:40:23|12.36.46.77|Tom's Hardware has decided to take another look at the new processor from Intel. This time around, things do not look any better for Intel.<p><blockquote><i>...each platform that I used crashed at several occasions with the new Intel processor. Often I was not even able to run Quake 3, or the system wouldn't even boot to the Windows desktop altogether. Raising the core voltage had the effect that the system wouldn't even reach POST. At the same time each system ran flawlessly with my Pentium III at 1 GHz...</i></blockquote><p>For more on this, go to <a href="http://www6.tomshardware.com/cpu/00q3/000801/index.html">Tom's</a>.<br>
677|<font color=red>VulTure</font>|VulTure@gamesurge.com|Windows ME on the cheap!|||8/04/00|07:10:40|12.36.46.77|Microsoft has decided to bring the price of Windows ME into the basement for Windows 98 users. This promotion only applies to the retail upgrade version, though. For more information on this, along with FAQ's and reviews of Millenium, visit, <a href="http://www.wininformant.com/display.asp?ID=2853">Wininfo</a>.
678|<font color=red>VulTure</font>|VulTure@gamesurge.com|Microsoft is in trouble again!|||8/04/00|07:30:47|12.36.46.77|This time around, the European Union (EU) has <a href="http://www.wininformant.com/display.asp?ID=2856">filed an antitrust lawsuit</a> against Microsoft...<p><blockquote>...the software giant is abusing its market position in desktop operating system in a bid to control the server market as well. The action comes after complaints from Sun Microsystems tipped off the EU's executive arm, the European Commission, that "Microsoft breached EU antitrust rules by engaging in discriminatory licensing and by refusing to supply essential information on its Windows operating system." A spokesperson for the EU says that Microsoft has been officially notified with a list of objections, and the company now has two months to reply. After that, the EU will decide whether to charge the company with antitrust violations and impose fines.</blockquote>
679|<font color=red>VulTure</font>|VulTure@gamesurge.com|Some Friday Relief|||8/04/00|10:00:50|12.36.46.77|<a href="http://www.chickshardware.com/html/mods/mods.html">Chick's Hardware</a> has put up a page that made me laugh when I saw it. The page is all about case modifications. There are some fun ones, like the <a href="http://www.chickshardware.com/html/mods/cases/dog/index.html">dog</a>, the <a href="http://www.chickshardware.com/html/mods/cases/cow/gcustomfluf.html">cow</a>, and the <a href="http://www.chickshardware.com/html/mods/cases/ferraripc/comp.html">Ferrari</a>.<p>Those are just the fun cases...We can't forget the <a href="http://www.chickshardware.com/html/mods/cases/behemoth/index.html">Behemoth</a>, built with TWO cases, and <a href="http://www.chickshardware.com/html/mods/cases/playafly/index.html">Project 1GHz</a>, the overclocking of an Athlon 500 to 1GHz!<p>For more crazy cases, go to <a href="http://www.chickshardware.com/html/mods/mods.html">Chick's Hardware</a>! Thanks to <a href="mailto:gimbo@vulturesden.com">Gimbo</a> for the fun links.
680|<font color=red>VulTure</font>|VulTure@gamesurge.com|More Hardware Reviews|||8/04/00|10:28:16|12.36.46.77|Have you seen the NVIDIA GeForce2 MX? Well, this video card should kick some major butt! <a href="http://www.wolvie3985.com/vistekgf2mx2.htm">Wolvie3985</a> has a small page introducing the card and <a href="http://www.nvnews.net/previews/geforce2_mx/features.shtml">nV News</a> has a more in-depth analysis of the card. Some new features on the card include Digital Vibrance and Twinview. Twinview is nVivida's version of Matrox's dual-head monitor support. Digital Vibrance is best explained in a picture...<p><img src="http://www.wolvie3985.com/digital_vibrance.jpg"><p>Here's another one for ya...how would you like to add RAID capability to your system? <a href="http://www.pchardware.ro/Reviews/Abit/HotRod100Pro/100pro_print.shtml">Abit has your answer</a>...Methinks me needs to get this new fangled technology!<p><a href="mailto:gimbo@vulturesden.com">Gimbo</a> comes through again!<p><p>
681|<font color=red>sim</font>|geo_cosmic@yahoo.com|Counter-Strike Galore|||8/04/00|11:33:25|207.212.108.174|<a href="http://www.counter-strike.net/">Counter-Strike.net</a> has been updated with a <A href="http://www.counter-strike.net/screenshots/knife.html">screenshot</a> of the new and improved knife. You can expect this new model, a new grip, and some extra mobility to boot in beta 7.<p><a href="http://art.counter-strike.net/">Counter-Strike Art</a> has been updated with a truckload (okay, maybe not <b>that</b> much) of news. It appears that <a href="http://art.counter-strike.net/art.shtml">week 11</a> has been posted with lots of pretty CS art and comments. There's also a <a href="http://art.counter-strike.net/photoshop-02-01.shtml">tutorial</a> for Levels Adjustment in Photoshop, which well help ya fix those poorly lit models if you're making some CS art. And finally, they've added a "<a href="http://art.counter-strike.net/fat.shtml">fat section</a>" that showcases all the crap that they get submitted. This stuff is <b>bad</b>.<p>Last thing on CS today: A Counter-Strike bot has been released, called <a href="http://www.gamers.nl/previews.php?ID=215&Page=2">Andriod Bot</a>. The bot only works with the Dust map (a classic) and has a pretty pathetic roaming pattern which isn't exactly up to par, but the bot is still in the alpha stage, so there's plenty of room for improvement. <br>
682|<font color=red>Falcon</font>|falcon@gamesurge.com|New Poll|||8/04/00|16:23:01|24.192.0.130|Whoops, forot to mention this when I changed it a couple of days ago but we have a new poll up, titled: What would you like to see more at Gamesurge?<br>We are always committed to providing information which you, the viewers want, and this is your way to help is achieve that.<p>Results of previous poll:<br>A godsend                    74    17.49 %<br><br>It's for the better           153   36.17 %<br><br>2 words: Old Netcode   56    13.24 %<br><br>Hate it hate it hate it!      88   20.80 %<br><br>Couldnt care less          52    12.29 %<br><br>TOTAL                       423  100.00 %
683|<font color=red>Ninja</font>|ninja@gamesurge.com|Strange new keys in D2|||8/04/00|17:03:31|24.4.254.4|Well news from PlanetDiablo on some strange keys in D2.<br>Apparently Gnorran found a key called the "Hellhole Key" in the Flayer Jungle of Act III playing on Hell difficulty.<br>Here's the pic:<br>http://www.planetdiablo.com/images/photo/index.asp?id=100169<p>And in related news, yet another strange key has been found.<br>D2 Network, www.d2network.de, a German Diablo II site has found another key named "The Code to the Black Tower". Here it is, http://www.d2network.de/schluessel.shtml<p>Now, after heated discussion it has been determined that this leads to someplace that may or may not be named: "The Black Tower"
684|<font color=red>Ninja</font>|ninja@gamesurge.com|New Sudden Strike Screenshots|||8/04/00|17:11:36|24.4.254.4|Eurogamer has given us a few lovely Hi-res screens of Sudden Strike, an upcoming WWII RTS.<br>Here's the link for the screens:<br><A>http://www.eurogamer.net/features.php3?name=ss_suddenstrike</A><p>Copy and paste people, I'm just a writer.<p>Among other things, the screens show a field of manshrooms growing among an exploding fuel storage tanks.
685|<font color=red>Ninja</font>|ninja@gamesurge.com|Neil Manke Interview|||8/04/00|17:16:59|24.4.254.4|Stomped has an interview of Neil Manke up as part of it's Half-Life Mod series.<br><a href="http://www.stomped.com/interviews/hlneilmanke.html">Here's the interview with Neil.</a><p>If you didn't know, Mr. Manke has made the USS Darkstar and They Hunger mods for Half-Life. You can get the latest one he's made, They Hunger 2, on the newest PC Gamer disc. And probably from other places.
686|<font color=red>Raven</font>|Raven@gamesurge.com|Diablo 2 V1.03 Patch|||8/04/00|18:05:29|24.192.0.194|Well <b>Blizzard</b> is at it again, they have just released V1.03 of <i>Diablo II</i>. The patch corrects a number of problems including:<p>- Fixed a rare bug that would mark a character as "Unable to join, Bad item." A typical cause of this bug was high lag conditions while two characters simultaneously attempted to use the same item lying on the ground - for example, a Necromancer casting Iron Golem on a sword while another tried to pick it up.<p>- Fixed a bug where Diablo II would crash when using 64MB video cards.<p>- Fixed a loophole that allowed either the Necromancer wearing the complete set of Infernal Tools or the Paladin with the Milabrega set to temporarily boost his skills to very high levels.<p>- Fixed a bug that caused Amazons wielding a javelin in the right side inventory box and a shield in the left to do no damage with javelin-throwing skills assigned to the right mouse button.<p>- Fixed a bug in Open games that dropped players with slower machines from the game when they talked to Act III NPCs.<p>- Fixed 3 rare lock-up bugs with Lord De Seis: 1) killing him as any character, 2) leaping away from him as a Barbarian, and 3) being killed by him while simultaneously drinking a potion.<p>- If a player tries to create a game when a Realm server is fully occupied, the player is prompted to join a game instead. It no longer reports "Server Down" in this case.<p>- The "Toggle Belt" hotkey is no longer active when the in-game chat overlay is displayed.<p>Get the Patch <a href="tp://ftp.blizzard.com/pub/diablo2/patches/D2Patch_103.exe">here</a>.<br>
687|<font color=red>Raven</font>|Raven@gamesurge.com|The Wizards of Sacrifice Screenshots|||8/04/00|18:13:34|24.192.0.194|PC.IGN have a nice little look at the next big game from Shiny Entertainment. This game looks AMAZING! The Wizards of Sacrifice is an Real Time Strategy game, with a beautiful 3d Twist. The screenshots look amazing and you can view them <a href="http://pc.ign.com/news/23052.html">here</a>. Alternatively you can read a preview of The Wizards of Sacrifice <a href="http://pc.ign.com/news/23052.html">here</a>. This game is definately going on my Christmas list.<p>
688|<font color=red>Raven</font>|Raven@gamesurge.com|Bioware Interview|||8/04/00|18:18:40|24.192.0.194|3d Action Planet, have a three page interview up covering a recent conversation they had with the Canadian Bioware. Bioware are responcible for bring us some of the RPG games to date. The Interview is mostly centered on MDK and the upcoming MDK2. Nice read, you can get it <a href="http://www.3dactionplanet.com/features/interviews/bioware/">here</a>.
689|<font color=red>Raven</font>|Raven@gamesurge.com|Ultima Online 2 Preview|||8/04/00|18:29:06|24.192.0.194|Anyone who knows anything about Ultima Worlds Online: Origin (UO2), will know that this game is going to be the next big thing in online RPG. Don't Believe me, well read this<br><blockquote>"As you can see from the screen shots, the developers are really setting their stall out in terms of a technologically advanced 3D environment - one that in preview at least puts even the recently updated EverQuest in the shade. Their aim is to achieve the same visual impact that we expect from a single-player game, but in a practical way for the massively multiplayer scenario. Thus, if too many players or monsters group up in one area, their polygon counts will scale down to make sure that play still runs smoothly.<p>Player characters will also have a vast number of new moves. These will include countless fighting actions, from simple swipes to spinning strikes, and characters will get access to new movements based on the skills they managed to acquire. New players starting the game will only be able to train in broad skill types such as Combat or Magic (and so only have the ability to engage in the most basic of combat manoeuvres), while advanced players will eventually find teachers who can train them in more specific skills like Sword, Axe, or Martial Arts. As the player gains more skills, the opportunities for advancement - and so new moves including combinations - become further specialised."<p>Get the rest of the preview <a href="http://www.gamespot.co.uk/pc.gamespot/rpg/ulwoo_uk/preview2.html">here</a>.
690|<font color=red>Hobbes</font>|aaronvincent@bellsouth.net|Starcraft Map of the Week|||8/04/00|19:48:11|24.240.134.119|The newest Starcraft Map of the Week is called <u>Pridelands</u>. It is a 96x96 using the jungle tileset and is designed for two players.<p><blockquote><i>Welcome to The Amazing Bengalaas Exhibit! <p>Safariland is proud to present Bengalaas!, the most technologically advanced animal environment ever created. Our landscape architects and technical engineers have spent over a 3 years designing a habitat that faithfully mimics the actual conditions on Aiur, the homeworld of the Bengalaas. While we don't have any Protoss or Zerg roaming about our jungle, we were able to import several different plants native to Aiur to make these massive cats feel even more at home. Two visitor platforms, protected by specially designed moats, have been erected as close as possible to the cats for the best in viewing and holophotography. Exclusive merchandise is also available at the Bengalaas, Wow! gift shop for those who wish to take home the pride of the jungle. <br></i></blockquote><p>You can download the map <a href=http://ftp.blizzard.com/pub/starcraft/Maps/0008/pridelands.zip>here<a>.
691|<font color=red>shiva</font>|shiva@gamesurge.com|A little site update|||8/04/00|23:28:46|204.244.67.184|I suppose I should give everyone a update content wise here at GameSurge. There isn't any.<br>In case you missed the post I made, I have been layed up with a bad back, and have been told by my doctor, and threatened by my wife, to stay off of it. I have decided to share with you some advice, in case of the day you get to be my age, and wish to avoid having to sleep on the carpet because the bed is to soft:<p><li> IT IS possible to lock your back from the shoulder blades down.<br><li> And no, it isn't fun, especially when you are doing your exercises at home, and your 2 year old child decides to take a running jump, OFF THE COUCH, and land on your stomach.<br><li> Fortunately, there is a God, as he didn't land lower...<br><li> Never, EVER, have a job that requires you to lug around 350 pound arcade machines</li><p>There you go, some words of advice.<p>Oh, I guess you would want to know what's upcoming. Depending on whether the wife wakes up, and catches me on the computer or not, I will continue work on the strategy section. It's a little large, and I have to convert them all from text to HTML, and then link them, but hopefully, the next section will be up soon. Some time. Honest.
692|<font color=red>shiva</font>|shiva@gamesurge.com|Call to Power 2 Preview|||8/04/00|23:36:30|204.244.67.184|Pineo, a new member here at GameSurge, has written his first preview, on Call To Power 2, a "Civilization" type game for the P.C. Here's a little bit:<blockquote>"CTP2 also allows you to ignore zones of influence, your enemies may also ignore your borders depending on their personality. If you feel that your attack in ineffective or failing, you can turn to the diplomacy options, improved in CTP2. There's a new proposal interface that allows you to form compound proposals and counter offers."</blockquote> You can find the </a></a><a><a href="http://www.gamesurge.com/pc/call_to_power/Call2Power.shtml">preview right here</a> and the complete list of all of our previews can be found in our <a href="http://www.gamesurge.com/pc/previews/index.shtml">Computer Games Preview Mainpage</a>.
693|<font color=red>shiva</font>|shiva@gamesurge.com|Dreamcast Strategies Now Up|||8/05/00|05:14:00|204.244.67.189|Despite the fact my wife busted me, I managed to finish and place up our newest portion to our <a href="http://www.gamesurge.com/strategies/index.shtml">Strategy Section</a>, our new <a href="http://www.gamesurge.com/strategies/Dreamcast/index.shtml">Dreamcast section</a>. Though mainly a lot of walkthroughs, and a handful of manuals, it's a good start.<p>In case you haven't noticed, it turned out differently than the <a href="http://www.gamesurge.com/strategies/Arcade/">Arcade Strategy section</a>, so I also redid the Arcade section, and split the pages to make things easier to find, without having a massive download just to view our files. I think, instead of messing around with it more, I will just start on getting the rest of the files in, with the next group being our files section.<p>These are zipped copies of "older" systems, which officially take up way too much room, but to be trueful, I just didn't feel like working on them at the moment. There's about 25 to 30 older systems there, and some are VERY HARD to find. It's without a doubt, the best overall collection of it's kind, so if either you or one of your friends are looking for information on a older system, like the Apple 2, Odyssey, or whatever, this is the place to go.<p>Also, if you look to the left, there's a new menu under the Strategy box. I've listed the sections for ease of use, and I have added the strategy news to the main Strategy page. I haven't linked anything to the main page, because I haven't fiqured out a way yet that I like.<p>Also, you will also notice that there's no right side bar to the new pages. To prevent bitching, especially from any staff, the reason is simple. The files come from .txt files, and though they have all been converted to HTML, they are still "preformated", so people at 800x600 won't have to scroll sideways to view the files. You think I was gonna reformat every file? Not a chance.<p>( Also, if you noticed at 800x600, the news page needed to be scrolled sideways the last couple of days. That was because someone changed the set-up to the CGI, so every time someone mades the main headline too large, it forces the screen sideways. It's the same thing with the strategy page. )<p>Which brings me to this. I have mentioned I would like some help with this section. It's a monster already, weighing in at over 100 megs, but there's no way I have the time to gather new strategies. To be honest, this is one scary section in it's size. I have had a couple of offers, but once they really see the size of this thing, they sort of put me on "ignore" on their ICQ, and I never hear from them again. I've got this down to a fine art in converting them over, but I still need people to gather the material. Any brave souls can contact me at <a href="mailto:shiva@gamesurge.com">shiva@gamesurge.com</a>.
694|<font color=red>sim</font>|geo_cosmic@yahoo.com|Goverment on Games|||8/05/00|10:08:23|207.212.108.168|GameSpot has a new <A href="http://www.gamespot.com/features/question/073100/index.html">Question of the Week</a>: Is governmental regulation of the game industry necessary? In a recently released statement, four national health<br>organizations claimed that games can have a "significantly more severe" chance of adversely affecting children's behavior than can other types of media. This statement was released shortly after British Columbia decided to restrict the sale of Soldier of Fortune, and the city of Indianapolis adopted an ordinance to require that violent arcade games be displayed behind a curtain or other partition. This flood of news on the subject prompted this week's GameSpot Question of the Week. So get going and vote on it!
695|<font color=red>sim</font>|geo_cosmic@yahoo.com|Top PC Games|||8/05/00|10:11:03|207.212.108.168|Due to popular demand, <a href="http://www.gamespot.com">GameSpot</a> has reintroduced the <a href="http://cgi.zdnet.com/slink?46342:5938153">GameSpot Top PC Games</a> page. It lists all the top-scoring games in each genre, as well as the highest-scoring games overall.<p>
696|<font color=red>sim</font>|geo_cosmic@yahoo.com|Midtown Madness 2 Preview|||8/05/00|10:14:21|207.212.108.168|<a href="http://www.gamespot.com">GameSpot</a> (again) has a 2 page <a href="http://www.zdnet.com/gamespot/stories/previews/0,10869,2609827,00.html">preview</a> of Microsoft's upcoming sequel, Midtown Madness 2. Here's a clip:<blockquote>Microsoft's original Midtown Madness took racers off the beaten track and onto the streets of Chicago. With a selection of vehicles ranging from the powerful Ford Mustang to the municipal behemoth of the city bus, players tore up the windy city to the sweet sounds of blaring horns, shouting citizens, and not-so-infrequent collisions. Its sequel Midtown Madness 2 delivers double the driving turf, subjecting two cities, San Francisco and London, to the thrashing of urban racing.</blockquote>
697|<font color=red>Falcon</font>|falcon@gamesurge.com|Hosted Sites|||8/05/00|16:06:25|24.192.0.130|Just a note to let everyone know that we are once again actively looking for sites to host, for a listing of requirements and features, head over to our <a href="http://www.gamesurge.com/features/hosting.shtml">hosting page</a>. Whether you have an existing site or have great plans for a new one, drop us a line with your ideas and we'll get back in touch with you.
698|<font color=red>shiva</font>|shiva@gamesurge.com|Files added to Strategy Section|||8/06/00|02:40:52|204.244.67.129|Part 3 of our new <a href="http://www.gamesurge.com/strategies/index.shtml">Strategy Section</a> has now been placed up, this time our files section. We have support for over 50 systems, but sometimes it's way to much, so I have placed some of the older systems files, and zipped them up, and am offering you for download.<p>These range from the Atari 2600, thru the Amiga and Fairchild, and ends at the Sega Saturn. A lot of this information is VERY scarce, so if you have a older system, you can head over to our <a href="http://www.gamesurge.com/strategies/files/index.shtml">Strategy Files Section</a>.
699|<font color=red>Falcon</font>|falcon@gamesurge.com|Ratpadz Review|||8/06/00|06:19:02|24.192.0.130|Well, your Mouse pad.. So what's it like using the Ratpadz? Like moving ice over your kitchen bench. Read our review (my first for months actually) at <a href="http://www.gamesurge.com/pc/hardware/reviews/ratpadz.shtml">http://www.gamesurge.com/pc/hardware/reviews/ratpadz.shtml</a>
700|<font color=red>sim</font>|geo_cosmic@yahoo.com|Peter Molyneux Interview|||8/06/00|11:13:45|207.212.108.132|The megamonolith of gaming goodness, <a href="http://www.gamespy.com">GameSpy</a>, has tossed up an <a href="http://www.gamespy.com/interviews/pmoly20_a.shtm">interview</a> with Peter Molyneux of Lionhead Studios. They talk about an assortment of things, including his upcoming title: Black and White.
701|<font color=red>sim</font>|geo_cosmic@yahoo.com|Rune Preview|||8/06/00|11:19:10|207.212.108.132|The <a href="http://www.corpnews.com/">Corporation</a> has a good look at Rune, a third-person action game based on Norse Mythology and using the Unreal Tournament engine. Here's a clip from the <a href="http://www.corpnews.com/features/200008/05/">preview</a>:<blockquote>Rune is a third-person action game based on Norse Mythology, featuring lovable Gods such as Odin and Ymir (I love those guys!) It's all about third person melee swordplay in Rune, and while the formula may be unfamiliar, it's shaping up to be one of the top action titles of 2000. The smooth gameplay and incredible detail of Rune's world look to certainly have what it takes to put a title over the top when it's released later this year.</blockquote>
702|<font color=red>Thundra</font>|thundra@gamesurge.com|HW:N update|||8/06/00|16:46:11|194.65.14.68|You must have noticed that we are looking for sites to host. Now can you imagine that even Homeworld has an internal discussion about who will talk to Falcon first... Well, it seems that battles were stopped to discuss this issue... You have to take a look at <a href="http://www.gamesurge.com/hwn/index.shtml">this</a>.<p>Well, if you don't want that Homeworld ships have advantage over you, hurry up... they must be knocking at <a href="mailto:falcon@gamesurge.com">Falcon's</a> mailbox about the hosting stuff... Why don't you do the same?
703|<font color=red>shiva</font>|shiva@gamesurge.com|The poll shuffle|||8/06/00|17:32:45|204.244.67.134|Most of you may have noticed our new poll down on the right nav. I asked Falcon to put this question up, so I know which section will need to be concentrated on once I finish the Strategy Section off with the old content.<p>This poll is actually for THE FUTURE, once everything is in. Just because I'm working on the strategy section at the moment, doesn't mean you shouldn't vote for it, as the section that "wins" will be the first section that will be updated.<p>Since I handle the design, content, and HTML coding, I need to know what the viewers here at GameSurge want to see, so I urge all of you to vote in our poll. At the moment, very few people have done so, so when Friday rolls around, we will go with the numbers that are up.<p>At the time of this post, the <a href="http://www.gamesurge.com/pc/reviews/index.shtml">Previews Section</a> is leading, followed by the <a href="http://www.gamesurge.com/strategies/index.shtml">Strategy Section</a> and the <a href="http://www.gamesurge.com/arcade/index.shtml">Arcade Section</a>. Some people may be surprised by the Arcade Section being number 2, but I'm not. Information on Arcades are very scarce to come by.<p>So help us be a better website, and let us help you in finding the information you want. Vote in our poll.
704|<font color=red>Falcon</font>|falcon@gamesurge.com|RA2 Release date|||8/07/00|04:19:24|24.192.0.130|The guys at <a href="http://www.actiontrip.com">Actiontrip</a> have received word from Westwood that they expect the game to go gold in mid September, putting the game on shelves in Mid October.
705|<font color=red>Falcon</font>|falcon@gamesurge.com|GTA Review|||8/07/00|04:20:26|24.192.0.130|EuroGamer delves through the bargain bins again today, with a <a href="http://www.eurogamer.net/features.php3?name=r_gta">review</a> of classic crime 'em up "Grand Theft Auto", which is now available on the "Sold Out" title in the UK for the princely sum of £9.99.<p>If you haven't played this game yet, what are you wiating for?<br>
706|<font color=red>Falcon</font>|falcon@gamesurge.com|Atriach Animation|||8/07/00|04:21:20|24.192.0.130|The fine folks at World Fusion were kind enough to send another exclusive animation this way! This time a Cavolon guide is featured walking and yes, even talking!<br>You can view the animation at: <a href="http://www.atvault.com/thegame/movies">http://www.atvault.com/thegame/movies</a>.<br>
707|<font color=red>Falcon</font>|falcon@gamesurge.com|Return to Castle Wolfenstein|||8/07/00|04:23:15|24.192.0.130|3D ActionPlanet spends some quality time with Grey Matter Studios and learned quite a few things about the game that hadn't been released to the public. <a href="http://www.3dactionplanet.com/features/firstlooks/wolfenstein_qc/">Read</a> on to learn about several new maps and enemies that weren't showcased at the Electronics Entertainment Exposition (E3) last May.<br></a><blockquote><a>"I also saw another weapon that I wasn't really supposed to see. The Activision rep here at Quakecon accidentally readied something that looked like a lightning gun of some kind --a rod with blue and white bolts writhing along its length. I only got to see it for a second, though, as the Activision guy quickly said "Ooops! You weren't supposed to see that!" and put it away."
708|<font color=red>Falcon</font>|falcon@gamesurge.com|V5 5500 Review|||8/07/00|04:25:06|24.192.0.130|Just when you thought it was safe, Dan "CRASH" Crenshaw gets his hands on another new video card, this time a PCI version of the V5 5500 by 3dfx. Check out the results and comparisons. If you are in the market for a PCI based card or a second card, check this out right <a href="http://www.simhq.com/simhq3/hardware/previews/V5PCI/">here:</a>.<br>
709|<font color=red>Falcon</font>|falcon@gamesurge.com|Warren Marshall Interview|||8/07/00|04:27:13|24.192.0.130|With the recent popularity of RA:UT, PlanetUnreal decided to send Warren Marshall, Level Designer and Programmer for Epic Games, a few <a href="http://www.planetunreal.com/interviews/warren1.shtml">questions</a> related to it, UnrealEd 2.0, mods in general, and his acclimation to the Epic team. Here's a clip:<br><blockquote>[PU]: What kind of reaction have you gotten to UnrealEd 2.0, now that it's been public for awhile and has been used by the community level designers?<p>WM: Overall, the reaction has been very good. I get some heated emails from people because I removed their favorite feature in the first release .. most of which have been replaced in the 425 patch. Although I still don't really understand the appeal of some of them ... like "Extrude to Point" in the 2D shaper. ;)<br>On the whole, people seem to like the new editor much better than the old one.</blockquote>
710|<font color=red>VulTure</font>|VulTure@gamesurge.com|FAKK2 Interview|||8/07/00|06:18:16|12.36.46.77|GameCyclus talks to Ritual programmer, Mark Dochtermann, about FAKK2. It's a <a href="http://www.gamecyclus.de/fakk2intervieweng.shtml">quick Q&A session</a>, and here's a quick quote...<p><blockquote>BR: If you had a " god " mode, what would you do?<br>MarkD: Probably leave the planet and find someplace less corrupted by man...but before I left I would make sure everyone bought FAKK 2. :)</blockquote>
711|<font color=red>VulTure</font>|VulTure@gamesurge.com|Windows ME vs. Windows 98 |||8/07/00|06:23:06|12.36.46.77|If you still undecided about getting Windows ME, when it arrives, take a stroll on over to the <a href="http://firingsquad.gamers.com/features/winmeeval/default.asp">Firing Squad</a>. They have put up a lengthy article on the benefits and drawbacks of this operating system, versus Windows 98. There is also a small history on the Windows family.
712|<font color=red>VulTure</font>|VulTure@gamesurge.com|Quake Movie!|||8/07/00|06:42:38|12.36.46.77|You say you don't know what <a href="http://www.planetquake.com/nehahra/">Quake: The Seal Of Nehahra</a> is? Well, for fans of the original Quake, you'll remember all of the movies that were produced using the Quake engine. The Seal Of Nehahra is a new, original movie that is 3 hours long, so get some popcorn ready! Be careful, though, it's a 91mb download...so, make sure you have some bandwidth to spare!
713|<font color=red>VulTure</font>|VulTure@gamesurge.com|The new Doom!|||8/07/00|06:51:42|12.36.46.77|PlanetQuake has put up an <a href="http://www.planetquake.com/quakecon2k/newdoom.shtml">article</A> with all kinds of little tidbits from a speech that John Carmack gave at QuakeCon2K. There is a lot of info on the new Doom game in there, so pop in and check it out. According to Carmack, they will be focusing on single player for the game...<p><blockquote>"The next Doom gave will have multiplayer, but the focus is clearly going to be on the single player game, with multiplayer taking a back seat and not getting as much attention. When pressed on the subject of cooperative multiplayer modes, Carmack just said that it's great, but it won't be a focus either. It's all about the single player game.<p>With a single player focus, the Doom game obviously won't be the choice for competitive online gaming, a status Quake 3 Arena enjoys now. Carmack hinted that someone may continue to work with Quake 3 in such a way as to keep its popularity alive, but said that id wouldn't be involved. After the Quake 3 Team Arena expansion pack, they are concentrating solely on the new Doom game."</blockquote>
714|<font color=red>VulTure</font>|VulTure@gamesurge.com|Diablo II Patch|||8/07/00|06:58:19|12.36.46.77|Well, <a href="http://cgi.diabloii.net/dii/cgi-bin/download/quickdl.cgi?fl=http://www.diabloii.net/d2files/patches/D2Patch_103.exe">patch 1.03</a> is out for Diablo II, but it is not getting a very warm welcome! There seems to be quite a few fixes in this release as detailed <a href="http://www.diabloii.net/files/patch-103.htm">here</a>, but they have also lowered stats for the individual characters. For an in-depth analysis of this, go to <a href="http://www.diabloii.net/files/patch-103-analysis.htm">DiabloII.net's guide</a>.
715|<font color=red>VulTure</font>|VulTure@gamesurge.com|Ultima Online 2 screenshots|||8/07/00|07:16:35|12.36.46.77|<ah ref="http://www.ultimahaven.com/">UltimaHaven</a> has put up a new screenshot of this anticipated new game. This shot looks great and shows off a new monster in the game...they also have a whole <a href="http://www.ultimahaven.com/info/gallery/screens.phtml">gallery</a> with past images!
716|<font color=red>VulTure</font>|VulTure@gamesurge.com|MGON hosting service |||8/07/00|07:25:37|12.36.46.77|UltimaHaven has now put up its <a href="http://www.ultimahaven.com/hosting.phtml">MGON hosting service</a>. If you are currently running a website devoted to Ultima or Origin Systems, apply at <a href="http://www.ultimahaven.com/hosting.phtml">UltimaHaven</a>, and get hosted there. Here are some of the benefits...an ultimahaven.com subdomain (yourname.ultimahaven.com), 1 POP3 Email account, CGI and PHP access, a free forum and virtually unlimited webspace!
717|<font color=red>VulTure</font>|VulTure@gamesurge.com|3000AD Licenses Serious Sam Engine|||8/07/00|07:46:57|12.36.46.77|3000AD has officially <a href="http://www.3000ad.com/press/pr080700.html">announced</a> that they will be licensing the <a href="http://www.croteam.com/">Serious Sam</a> engine for their next game. Derek Smart, President of 3000AD, had this to say...<p><blockquote><i>"After nearly a decade of developing the highly complex and niche Battlecruiser series, it seemed like the time to listen to some good advice and make a brand new start in a different direction. I had been looking around for quite sometime, for a cost effective and at the same time, advanced third-party engine, to replace the previous one used in the Battlecruiser Tactical Engagement project. The Serious Engine, developed by a team of highly skilled developers, proved to be just that. If you have played the recently released demo of their first game to use this engine, Serious Sam, then you already have an idea of what I'm talking about."</i></blockquote>
718|<font color=red>VulTure</font>|VulTure@gamesurge.com|New Half-Life Coming|||8/07/00|08:00:47|12.36.46.77|The Adrenaline Vault has a <a href="http://www.avault.com/news/displaynews.asp?story=872000-0171">report</a> on a new version of Half-Life that is slated for later in 2000. This version will contain up-to-date versions of Half-Life, Opposing Force, Team Fortress Classic, Prima's Half-Life guide and a collection of the series' top user-created mods.
719|<font color=red>VulTure</font>|VulTure@gamesurge.com|John Carmack speech|||8/07/00|08:12:06|12.36.46.77|Well, I forgot to post this earlier, but if you would like to hear the whole John Carmack speech from QuakeCon, check it out <a href="http://www.3ddownloads.com/showfile.php3?file_id=95836">here</a>.
720|<font color=red>shiva</font>|shiva@gamesurge.com|New Interview - Dark Zion|||8/07/00|12:26:32|204.244.67.139|Dark Zion is one of those interesting games you have to have a look at when it gets released, and the_culture agrees, as he has done a interview for us. Here's a bit:<blockquote><b>What do you think the MMORPG genre is lacking, and what will Dark Zion bring to fill that need?</b><p>The point of online entertainment is a sense of interaction with a game world and its inhabitants, and we believe that, with our current level of technology, this interaction can best be expressed when players themselves feel they have control over the game world. Elements like predetermined quests, static environments, and canned NPC dialogue are the antithesis of meaningful player interaction, so we choose to eliminate them. In their place, we hope to install the tools necessary for players to build a rich and varied experience of their own, through cooperation or conflict.</blockquote>You can find the <a href="http://www.gamesurge.com/pc/interviews/DarkZion.shtml">Dark Zion Interview</a> in our <a href="http://www.gamesurge.com/pc/interviews/index.shtml">Computer Interview Section</a>.
721|<font color=red>shiva</font>|shiva@gamesurge.com|New Interview - Dark Zion|||8/07/00|12:26:36|204.244.67.139|Dark Zion is one of those interesting games you have to have a look at when it gets released, and the_culture agrees, as he has done a interview for us. Here's a bit:<blockquote><b>What do you think the MMORPG genre is lacking, and what will Dark Zion bring to fill that need?</b><p>The point of online entertainment is a sense of interaction with a game world and its inhabitants, and we believe that, with our current level of technology, this interaction can best be expressed when players themselves feel they have control over the game world. Elements like predetermined quests, static environments, and canned NPC dialogue are the antithesis of meaningful player interaction, so we choose to eliminate them. In their place, we hope to install the tools necessary for players to build a rich and varied experience of their own, through cooperation or conflict.</blockquote>You can find the <a href="http://www.gamesurge.com/pc/interviews/DarkZion.shtml">Dark Zion Interview</a> in our <a href="http://www.gamesurge.com/pc/interviews/index.shtml">Computer Interview Section</a>.
722|<font color=red>shiva</font>|shiva@gamesurge.com|Nascar Review|||8/07/00|13:07:35|204.244.67.139|Pineo makes his debut with a review of Hasbro's Nascar. This next in the long line of the famous racing series looks to be just as good as the previous versions.<blockquote>" Ok, you got me here. If F1 was on at the same time as Nascar, on a regular basis I would most likely watch the Formula one race. To tell you the truth, Nascar racing is boring, it's up there with watching pool and darts. Viewing fast cars racing around a circular track tires out the mind. However, Nascar heat is far from boring, we all agree that watching Nascar on television is wearisome, racing bumper to bumper on multiplay is convincing, almost exhilarating. Combined with the fast, furious racing and sharp 3D graphics, this game unquestionably will be a homicidal maniac."</blockquote>You can find the Nascar review either in our <a href="http://www.gamesurge.com/pc/reviews/index.shtml">Review Section</a>, or <a href="http://www.gamesurge.com/pc/reviews/nascar.shtml">right here</a>.
723|<font color=red>shiva</font>|shiva@gamesurge.com|The Ultimate Game Console?|||8/08/00|01:52:39|204.244.67.146|<a href="/site/main_site_graphics/icons/HGAsetWboard_clear.gif"><img src="/site/main_site_graphics/icons/HGAsetWboard_clear.jpg" width="122" height="96" align="left" alt="To HGA Screenshot" border="0"></a>Playing arcade conversions on your T.V. through a home game system can be a hit or miss type of thing. On one hand, the translation may be quite good, but it always boils down to the fact that the various home console units were designed to play all types of games, and may not be suitable for a particlar game. A good case in point being Crazy Taxi for the Dreamcast. A great translation, but marred by the basic controller. And since the base controllers that come with the units are nowhere close to the actual arcade controllers in look or feel, the game always loses that "little something".<p>To add to that, sometimes, the game just isn't that good, or even worse, your favorite arcade game doesn't have a "home" version available. There was a solution, in M.A.M.E., a arcade emulator that supports over 2000 games, but it still suffers from that "little something".<p>There is now another solution. <a href="http://www.gwtrading.com/hga.shtml">Great Western Trading</a> have released for sale their H.G.A. system. H.G.A. (which stands for Home Game Arcade System) is a console unit that hooks up to your T.V. and plays the actual arcade games. You hook up a JAMMA arcade board to the unit, plug it in, and you are up and running. Depending on the confiquration that you order, you can play a wide variety of arcade games, and you can swap the boards of different games quite easily.<p>Some of the features include:<br><li>Dual Video Output <br><li>Stereo Output <br><li>Uses all 4 jamma buttons without modification <br><li>Standard adapter for feature connector (buttons 4-6) can adapt to almost any 6 button configuration <br><li>easy access to adjustable power supply <br><li>internal cooling fan</li><br>You have to supply your own Arcade board, but the unit does come with "Street Fighter 2" style controllers. You can also get adapters to accept other JAMMA type games as well. <p>You can order the H.G.A. through their <a href="mailto:sales@gwtrading.com">email</a> or phone at (541)726-1813. If you would like to find out more information, you can also visit their <a href="http://www.gwtrading.com/hga.shtml">website</a>.
724|<font color=red>shiva</font>|shiva@gamesurge.com|GameBoy Strategies|||8/08/00|02:06:14|204.244.67.146|Once again, another new addition to our <a href="http://www.gamesurge.com/strategies/index.shtml">Strategy Section</a>, this time the <a href="http://www.gamesurge.com/strategies/Gameboy/">GameBoy</a> has been added. The new strategy section features loads of manuals and walkthroughs, and weighs in at a nice and hefty 4.4 Megs.<p>We will continue to add more sections over the next little while, as we concentrate on getting the old Ancient Nation content fully up. Our next strategy section is slated to be a smaller one, and it will be on the Sega GameGear. Look for that to appear within the next couple of days.
725|<font color=red>Falcon</font>|falcon@gamesurge.com|Where the hell isOni?|||8/08/00|02:38:48|24.192.0.130|From the earliest videos and screenshots, it was clear Oni, being developed by Bungie, was a different creature from the games we have been playing. However, one question remains: where the hell is it? Read 3DActionPlanet's article <a href="http://www.3dactionplanet.com/features/articles/wthi_oni/">here:</a><br>
726|<font color=red>Falcon</font>|falcon@gamesurge.com|Grand Prix 3 Review|||8/08/00|02:42:45|24.192.0.130|Gamers.de's simulations expert Robert "Smotschkov" Osten has spent days racing Grand Prix 3. He made a review and couldn't wait to get back playing. Read why <a href="http://www.gamers.de/news.php3?id=9447&date=2000-08-07">here</a>: (German reading ability recommended).<p><p>
727|<font color=red>Falcon</font>|falcon@gamesurge.com|Direct3D article|||8/08/00|02:48:49|24.192.0.130|New today on EuroGamer is the final <a href="http://www.eurogamer.net/features.php3?name=wgdc2000_d3d">article</a> in their series on DirectX 8, based on the WGDC 2000 conference which took place in London at the end of June. This time round we look at perhaps the most interesting part of DirectX - the graphics!<p> They take a look at everything from programmable pipelines to N-patches, and from volume textures to multi-sampling, including all the latest gadgets from 3dfx, ATI, NVIDIA and S3. There are also screenshots of some of the demonstrations from the conference, including the stunning N-Patch enhanced Quake shambler shown by ATI (thumbnail below). <br><center><img src="/temp/shambler.jpg"></center><br>
728|<font color=red>Falcon</font>|falcon@gamesurge.com|Storytelling Handbook |||8/08/00|03:47:05|24.192.0.130|This week Vampire Vault has a new instalment of The Complete Storytelling Handbook, an ongoing series of articles aimed at the Vampire Storytelling and role-playing community. In <a href="http://vampirevault.ign.com/thegame/storytelling/handbook-03.shtml">Part 3 - Non-Player Characters</a>, Mr. Clark discusses the creation of compelling fictional characters a Storyteller might include in their chronicle.<br><BLOCKQUOTE>NPC stands for Non-Player Character, and is any character in a role-playing game that is not controlled by a player. In this article I'm going to show you how to make some truly memorable NPC's for your games. A great NPC is not simply tough or hard to kill. Anyone can plant five werewolves in front of the Player Characters and watch them get wasted. A great NPC has a personality, and comes off as a real Being when the players interact with them. Be they friends, foes, or the guy who sells hot dogs on the corner, all your NPC's should seem 'real'.</BLOCKQUOTE>
729|<font color=red>Falcon</font>|falcon@gamesurge.com|BGII Producer leaves BioWare |||8/08/00|03:59:44|24.192.0.130|The BGChronicles have just learned that Ben Smedstad, the Producer of Baldur's Gate II, recently left BioWare. His departure is not expected to delay the game's release in September. For more info head over to their news page <a href="http://www.bgchronicles.com">here:</a><p>
730|<font color=red>Falcon</font>|falcon@gamesurge.com|Ask AE|||8/08/00|04:02:39|24.192.0.130|Ask AE is a weekly feature here on Horizons Vault where Artifact Entertainment, makers of Horizons, answers questions submitted by their fans. Catch this week's Ask AE at <a href="http://www.horizonsvault.com/features/askae/12.shtml">http://www.horizonsvault.com/features/askae/12.shtml</a>:<p><br>
731|<font color=red>VulTure</font>|VulTure@gamesurge.com|Beta Test For Arcanum |||8/08/00|05:45:26|12.36.46.77|BluesNews is reporting the opening of the beta test program for Sierra's upcoming role-playing game, Arcanum: Of Steamworks & Magick Obscura. The beta test will begin in September and the game is set to be released in February of 2001. For more information and to sign up, go <a href="http://bluesnews.com/cgi-bin/articles.pl?show=53">here</a>.
732|<font color=red>VulTure</font>|VulTure@gamesurge.com|Stevie "Killcreek" Case Interview|||8/08/00|05:55:59|12.36.46.77|Get the inside scoop on this champion gamer turned level designer from <a href="http://www.gamersed.com/article.php3?sid=20000807153729">GamersED</a>. They talk to her about her history in gaming, her modeling career, and where she thinks this crazy world of gaming will be in five years. To read an older, but still relevant interview with her, in which she gives up the meaning of her name, check out <a href="http://www.ga-source.com/interviews/gamer/killcreek.shtml">this page</a>.
733|<font color=red>VulTure</font>|VulTure@gamesurge.com|id Software hires new artist|||8/08/00|06:05:03|12.36.46.77|Seneca Menard, of <a href="http://www.ionstorm.com/">Ion Storm</a>, has left to join the <a href="http://www.idsoftware.com/">id Software</a> team. Redwood, of <a href="http://www.stomped.com/news/comments/965723364,38867,.html">Stomped</a>, asked <a href="http://www.idsoftware.com/cgi-win/idbios.exe/who/toddh">Todd Hollenshead</a> what Seneca would be doing and got this response... "He's basically an all-around artist who can also do level design. We're glad to have him as part of the team."
734|<font color=red>VulTure</font>|VulTure@gamesurge.com|Rocket Arena 3 Update|||8/08/00|06:08:42|12.36.46.77|If you are running a Rocket Arena 3 mod on your server, you may want to check this out. There is an <a href="http://www.planetquake.com/servers/arena/">update</a> to the server files, that fixes a few problems and adds in some new features. There is no need to download this, if you are just running the client.
735|<font color=red>VulTure</font>|VulTure@gamesurge.com|Classic Games Week|||8/08/00|06:19:57|12.36.46.77|Did you ever wonder what happened to all of those games that you used to play when you were a kid. Well, The Daily Radar has put together a <a href="http://www.dailyradar.com/features/game_feature_page_1233_1.html">great story</a> for ya!<p><blockquote>"...Well, the truth is that your old games have been purchased by some guy for $10 at your parents' garage sale and are now sitting in a giant box with about 50 other obscure titles waiting to be traded. Think we're kidding? Well, then you just aren't hardcore enough to hang at the Classic Gaming Expo that graced Vegas with its presence July 29-30 at the downtown Plaza hotel."</blockquote>
736|<font color=red>Falcon</font>|falcon@gamesurge.com|American Magee Interview|||8/09/00|05:04:10|24.192.0.130|Stomped had a chance to sit down with American McGee Monday, as the former level designer for id Software is now working with Electronic Arts and Rogue Entertainment to complete the Quake 3 engine powered third person action game that takes a different spin on the tales of Lewis Carroll in American McGee's Alice. Check out the exclusive interview at <a href="http://www.stomped.com/published/jcal9657971591.html">http://www.stomped.com/published/jcal9657971591.html</a><br>
737|<font color=red>Falcon</font>|falcon@gamesurge.com|FAKK2 Review|||8/09/00|05:08:13|24.192.0.130|Speedy 3D has just kicked up a review of Ritual's newest feminist-action-hero title, Heavy Metal: FAKK2. Powered by the Q3A engine this game has got some of the best visual's of any game on the market. Here's a <blockquote>Created by Ritualistic, developers not unknown for their use of the female form and sexual innuendos (SiN), Fakk2 is a kind of Tomb Raider come Half Life clone. You play the role of a tall, big breasted, weapon packed, ultra feminist, bitch slapping and bug beating goddess [Ed – Hehe ultra feminist]. Packing everything from flaming swords to Uzi��s and explosives, she��s certainly not to be messed with.</blockquote>
738|<font color=red>Falcon</font>|falcon@gamesurge.com|Peacemakers First Look|||8/09/00|05:21:21|24.192.0.130|GA-Strategy has published a first look at Mathematiques Appliquees' Peacemakers, an ambitious real-time strategy game in which the goal is to cause political defeat of the enemy, and not simply destroy them - new screenshots included. Read more <a href="http://www.ga-strategy.com/articles/firstlooks/peace.shtml">here</a>:<br>
739|<font color=red>Falcon</font>|falcon@gamesurge.com|John Carmack on Console vs PC|||8/09/00|05:23:08|24.192.0.130|This past weekend, id Software founder and lead coder John Carmack addressed a group of almost 1000 PC gamers at QuakeCon 2000. The subject of this year's talk? "PC vs. Console Gaming" and the new generation of Internet-ready consoles. Is the PC dead? PlanetQuake's Caryn "Hellchick" Law took notes throughout the hour-and-a-half long talk and came back with an extensive report of what he said. Along the way he touched on the X-Box, different operating systems, the PC mod-making community, console revenue models, and more. The full writeup is at: <a href="http://www.gamespy.com/articles/quakecon2000_jcarmack_a.shtm">http://www.gamespy.com/articles/quakecon2000_jcarmack_a.shtm</a><br>
740|<font color=red>Falcon</font>|falcon@gamesurge.com|Caeron 3000 Interview|||8/09/00|05:26:51|24.192.0.130|Caeron3000 (seer-on three thousand) is ambitious massively multiplayer project that will combine role-playing, action, adventure, strategy, and shooter elements with a setting in the distant Andromeda galaxy. As the game approaches alpha, RPGVault had the opportunity to find out about it from Magique President Thomas Scott in a lengthy Caeron3000 <a href="http://rpgvault.ign.com/features/interviews/caeron.shtml">Interview</a>.
741|<font color=red>Falcon</font>|falcon@gamesurge.com|FAKK2 Interview|||8/09/00|05:29:17|24.192.0.130|FAKK²Central got an <a href="http://www.3dactionplanet.com/fakk2/features/beau0800.htm">interview</a> with Beau Anderson, Heavy Metal FAKK²'s lead artist.<p>
742|<font color=red>Falcon</font>|falcon@gamesurge.com|MS FF Sidewinder Wheel Review|||8/09/00|05:31:22|24.192.0.130|Stomped reviews the Microsoft Sidewinder Force Feedback Wheel. Check it out at <a href="http://www.stomped.com/published/toe2toe9657455091.html">http://www.stomped.com/published/toe2toe9657455091.html</a><br>
743|<font color=red>Falcon</font>|falcon@gamesurge.com|AOE2 Expansion Gold!|||8/09/00|05:32:54|24.192.0.130|Microsoft today announced that Age of Empires II: The Conquerors Expansion, the award-winning sequel to Age of Empires II: Age of Kings, has gone gold. This means that the product is complete and is expected to hit store shelves in the U.S. in late August. To celebrate the game's final code, Ensemble Studios, developers of the Age of Empires franchise, is showcasing "The Conquerors Designer Journal," a weekly diary focusing on this highly anticipated game.<p>The Conquerors Expansion features five new civilizations: the Huns, Aztecs, Mayans, Koreans, and Spanish, along with four new historically based campaigns and over ten new units. Each civilization has unique attributes, buildings, and technologies, as well as unique combat units based on its historical counterpart. "Smart villagers," who go to work immediately and efficiently after constructing a drop-off building, and farm queues, which allow the gamer to automatically replant exhausted farms, add realism and ease-of-play to the gaming experience. Continuing to build on the Age of Empires franchise, the Conquerors Expansion showcases the expertise of Bruce Shelley, and offers the most feature-rich expansion pack created to date.<p>"The Conquerors Designer Journal" gives gamers insight into new game types, instructions on customizing their own map scripts, and information on civilizations revitalized from the original Age of Empires II. The journal is available at: <a href="http://www.ensemblestudios.com/openjournal2/">http://www.ensemblestudios.com/openjournal2/</a>.<p>Age of Empires II: The Conquerors Expansion will be available at retail locations throughout North America in late August for an anticipated street price of US$29.95. More information is available at the game's official Web site at <a href="http://www.microsoft.com/games/conquerors/">http://www.microsoft.com/games/conquerors/</a>, or on the Ensemble Studios Web site at <a href="http://www.ensemblestudios.com/">http://www.ensemblestudios.com/</a>.
744|<font color=red>Falcon</font>|falcon@gamesurge.com|Valkyrie's Latest Title|||8/09/00|05:34:37|24.192.0.130|Valkyrie, creators of Septerra Core, are currently making a new action-rpg for the PC. PlanetPS2 has learned that the title will also have a chance of making it to the PS2 and Xbox as well.<p>The game is 6 weeks into development and is still looking for a publisher. Read more at <a href="http://www.planetps2.com">www.planetps2.com</a><br>
745|<font color=red>Falcon</font>|falcon@gamesurge.com|Microsoft`s Christmas Buildup |||8/09/00|05:36:36|24.192.0.130|BarrysWorld was recently invited to look at the games and peripherals upcoming between now and Christmas from the Microsoft stable. Take a look at what they found in their Microsoft build up to Christmas 2k <a href="http://www.barrysworld.com/news/features/ms_buildup2k.asp">preview:</a> <br><blockquote>"It`s clear from looking at the games and hardware on display, and also at the investments that MS is making in the game industry (Bungie, Battlecom etc), that a decision has been made at some very high level in MS that there`s "money in them there hills". The quality of the titles that are now coming from the MS stables are constantly on the up. A company that was once the subject of stifled sniggers and prejudiced opinions (this writer is guilty as charged) in the gaming arena has not only secured itself a substantial foothold, but better than that, a very highly regarded reputation for quality solid games and peripherals. "</blockquote>
746|<font color=red>Falcon</font>|falcon@gamesurge.com|Screens|||8/09/00|05:41:23|24.192.0.130|For your viewing pleasure, the BG Chronicals have images and animated <a href="http://www.bgchronicles.com/content/articles/bg2dragons/">.gifs</a> of red dragons from Baldur's Gate II. Long hoped for by fans, BioWare has finally admitted the presence of these fearsome foes.<p>At the same time from RPG Vault:<br>Ending a lot of speculation, Black Isle Studios and BioWare confirmed today that Baldur's Gate II will include Dragons. Five <a href="http://rpgvault.ign.com/features/specials/bg2monsters.shtml">screenshots, a drawing and three character animations</a> have been posted for your viewing pleasure.<p>GA-RPG has been updated with 12 new <a href="http://www.ga-rpg.com/article.cfm?id=4596">screenshots</a> from Click Entertainment's upcoming action/RPG, Throne of Darkness.<p>Developer Radon Labs sent GA-Source four new <a href="http://www.ga-source.com/all/news/bits/07+08+2000/9:05:2.shtml">screenshots</a> from their upcoming action/strategy hybrid, Nomads.<br> <br>SF have posted 4 <a href="http://www.planetunreal.com/strikeforce">screens</a> of the shotgun which will appear in version 1.30 of Strike Force. Three renders are posted and the POTW (Picture of the week) shows an in game screen.<br>1.30 is undergoing final tweaking and will be released before the month is over.<p>Slated for release this fall, Wizards & Warriors is a huge, classic-style 3D RPG being crafted at Georgia-based Heuristic Park. Thanks to the developer and publisher Activision, RPGVault bring you a Wizards & Warriors Start-Up Gallery with 15 all-new <a href="http://rpgvault.ign.com/features/media/wizwarstart.shtml">screenshots</a> from the starting town of Valeia and the early part of the game.
747|<font color=red>Falcon</font>|falcon@gamesurge.com|300AD: Derek Smart Interview|||8/09/00|05:42:25|24.192.0.130|Damage Gaming has posted an <a href="http://www.damagegaming.com/interviews/dereksmart/">interview</a> with 3000AD's Derek Smart, concerning his recent announcement that they have licensed CroTeam's Serious engine.<br>
748|<font color=red>VulTure</font>|VulTure@gamesurge.com|3dfx Interview|||8/09/00|06:30:08|12.36.46.77|Bubba Wolford, Senior PR Specialist for 3dfx, gives it all up in an <a href="http://www.gotapex.com/reviews/3dfxinter/index.htm">interview</a> with Darth of Got Apex?. He talks about many things including, getting back on a 6-month product cycle, DirectX 8.0, the future of Glide, and their T-Buffer technology!
749|<font color=red>VulTure</font>|VulTure@gamesurge.com|Ritual Interview|||8/09/00|06:36:47|12.36.46.77|Rob Dimant, CEO of Ritual, gives a <a href="http://www.corpnews.com/features/200008/08/">very good interview</a>, in which he talks about, FAKK2, Microsoft, using the Quake3 engine, and dealing with Apple. Here is Rob talking about the Bungie buyout...<p><blockquote><i><b>Speaking of Alex and the Bungie buyout/sellout, do you have any reactions to that?</b><p>I have nothing but the best things to say about Bungie. They are a model of a successful developer to me.<p><b>I��ve been a Bungie fan since Pathways�� I know what you mean.</b><p>From the first trade shows, where I used to wonder, "Who the hell are those punks?" to being bought by Microsoft, they��ve done nothing but excel. I think that the acquisition of Bungie by Microsoft is-maybe some developers are jealous, I don��t know- but, to me, it just goes to show that they were a jewel.</i></blockquote>
750|<font color=red>VulTure</font>|VulTure@gamesurge.com|Voodoo Everywhere!|||8/09/00|06:42:21|12.36.46.77|And you thought that 3dfx was only in your computer! Well, 3dfx Gamers, has an <a href="http://www.3dfxgamers.com/view.asp?IOID=2251">article</a> that will show you the light. 3dfx technology is also in all of your favorite arcade games! Check this out...<p><i><blockquote>"So what does this mean for you? Well, it means that when you're not at home glued to your 21" monitor, with your hands wrapped around a joystick, salivating over liquid smooth frame rates and ultra high-resolution gaming, you can be doing the same thing in public. Checking in at over 100 billion operations per second and delivering over 60 frames per second, arcade systems have reached new heights. Combining the world's fastest 2D with a dual 32-bit pipeline, arcade gamers are provided with a mind-altering gaming experience. With an unrivaled 7 million triangles a second, 3dfx's patented Single-Pass, Single Cycle Multi-Texturing provides breathtaking visual effects at resolutions as high as 2046x1536. Designed to enhance the latest generation of computer hardware, 3dfx's VSA-100 chip provides all the power, speed and performance gamers have come to expect."</blockquote></i>
751|<font color=red>VulTure</font>|VulTure@gamesurge.com|Netscape 6 Preview Release 2|||8/09/00|06:48:40|12.36.46.77|For those of you out there using Netscape's browser, you'll be happy to know that AOL has released the second preview of version 6. Here are some of the new features..."a customizable user interface, multiple email accounts, new Sidebar functionality, and some interesting language features, such as an automatic way to perform language translation on Web pages."<p>For more more information on this new edition, go <a href="http://www.wininformant.com/display.asp?ID=2864">here</a>.
752|<font color=red>VulTure</font>|VulTure@gamesurge.com|FAKK2 Review|||8/09/00|06:55:36|12.36.46.77|According to the <a href="http://www.dailyradar.com/reviews/game_review_815.html">Daily Radar</a>, FAKK2 doesn't quite hit the mark. They seem to like the eye-candy, but the game was not long enough. Go and read the review from them and then voice your own opinion on the subject!
753|<font color=red>VulTure</font>|VulTure@gamesurge.com|Details For the Tribes 2 Beta |||8/09/00|07:02:38|12.36.46.77|If you are planning on running a Tribes 2 server in the beta test, you better have a <a href="http://community.sierra.com/cgi-bin/WebX.fcgi?14@82.nuQSanYcs7s^3@.ee7bf24">very hot machine</a>. It must be a 600mhz cpu or greater, 256megs of RAM, it must be a dedicated machine (you can't play on it), and you have to have a broadband connection. Modems need not apply!
754|<font color=red>VulTure</font>|VulTure@gamesurge.com|Platform 2000 Conference |||8/09/00|07:09:04|12.36.46.77|Tom's Hardware has put up an <a href="http://www6.tomshardware.com/business/00q3/000809/index.html">article</a> on the Platform 2000 Conference that happened in San Jose. If you want to find out the latest on memory technologies, check it out. Here's a summary from Tom's..."At the Platform 2000 Conference in San Jose industry experts discussed the latest developments in the memory market. Semico Research presented their forecast for the coming years."
755|<font color=red>sim</font>|sim@gamesurge.com|Thief 3|||8/09/00|19:07:31|207.212.108.122|Yep, that's right. <a href="http://www.gamespot.com">GameSpot</a> announced Thief 3 yesterday and now Warren Spector has a few words on it. In this quick <a href="http://www.zdnet.com/gamespot/stories/news/0,10870,2613736,00.html">interview</a> Warren says that development hasn't started yet nor that an engine choice has been made already, but that they will very likely continue working upon the foundation set by the first two games in the series and tie up any loose ends left by them. Here's another clip:<blockquote>GameSpot: Has development already started on the new game? <p>Warren Spector: Nope. Our first priority is to sign up some critical team members - the folks who will work together to flesh out the game design and storyline, and around whom we can build an entire team. It would be the height of arrogance, as well as fundamental foolishness, to try to foist off a finished game design on a team. You always want your team to participate in the creation of the design. That's especially true when a new group (albeit one built around folks already experienced with Thief) is charged with continuing someone else's work. Team first, design second, then development.</blockquote>
756|<font color=red>VulTure</font>|VulTure@gamesurge.com|Carmack talks about Linux|||8/10/00|05:38:59|12.36.46.77|John Carmack, of <a href="http://www.idsoftware.com">id Software</a>, posts a rather long <a href="http://slashdot.org/comments.pl?sid=00/08/09/0334254&cid=251">comment</a> on /. about the viability of Linux. It seems that Quake3 for Linux didn't sell too well, it is slower and other developers/publishers aren't as willing to publish for Linux. Get the whole scoop at <a href="http://slashdot.org/comments.pl?sid=00/08/09/0334254&cid=251">Slashdot</a>.
757|<font color=red>VulTure</font>|VulTure@gamesurge.com|Carmack talks about...everything...|||8/10/00|05:46:38|12.36.46.77|Gamecenter conducts a <a href="http://www.gamecenter.com/Consoles/Features/Interviews/Carmackq3i/">two-part interview</a> with John Carmack on a couple of different issues, including "Quake III on the Dreamcast, the other next-generation consoles, the joys of coding, and more."<p>From 'Da man, on programming for the video-game consoles..."<i>...to a degree, I miss console programming some because there are definitely different types of enjoyment you get out of the programming on things. On the PC it's like riding a constantly changing wave which you get to see lots of really interesting things--but it's so spread out and diverse. You never get that opportunity to really sit down and focus and say, 'This way is 21 cycles; this one is 18 cycles. Let's do this.' You just don't do that on the PC anymore, but on the console you still do and I miss that to a degree.</i>"
758|<font color=red>VulTure</font>|VulTure@gamesurge.com|American McGee's Alice|||8/10/00|05:52:32|12.36.46.77|Do you want another preview of American McGee's Alice? Well, CGO has decided to put <a href="http://www.cdmag.com/Home/home.html?article=/articles/029/024/alice_feature.html">one up for you</a>. Here's part of the story line for you to chew on...<p><blockquote>Our shriveled White Rabbit appears and pleads for Alice��s help back in Wonderland, which is going bad and coming apart at the seams. Something about an evil queen. He rips some sort of pulsing rabbit hole in the fabric of space. She follows him in and ends up meeting a gnome who pedals her around on an airship. She walks into a Victorian house where the angles are all tilted about ten degrees to the right. The building then splits into two halves that hang torn in some whirling ethereal plane. Alice has to leap from splintered plank to splintered plank to get to the door at the other side of the house.</blockquote>
759|<font color=red>VulTure</font>|VulTure@gamesurge.com|Tribes II Interview|||8/10/00|05:56:32|12.36.46.77|GA-Source scores an <a href="http://www.ga-source.com/interviews/tribes.shtml">interview</a> with Blake Hutchins, writer for Dynamix, in which he talks about their highly-anticipated game, Tribes 2. Here's Blake describing the game...<p><blockquote><i>"<b>Could you briefly describe Tribes 2 for our readers that might not be familiar with the title?</b><p>A first-person shooter with a ground-breaking emphasis on online teamplay, incredible outdoor landscapes, and innovative, fast-moving gameplay. It's a thinking player's game more than a pure twitch game."</i></blockquote><p>
760|<font color=red>VulTure</font>|VulTure@gamesurge.com|Serious Sam Interview|||8/10/00|06:08:13|12.36.46.77|Wireplay has conducted an <a href="http://www.gameplay.com/wireplay/wpnews/665868">interview</a> with programmer Dean Sekulic of Croteam, where he talks about Serious Sam. This is the incredible new game that brings back the frantic gaming of old-style Doom. If you haven't downloaded the demo, do yourself a favor and <a href="http://www.croteam.com/download_files.html">get it NOW</a>! Here he is talking about playing Doom all the way through with just a pistol...<p><blockquote>"<i>Well, I must admit - it's not exactly like that. I do enjoy playing Doom with just a pistol, but I can't do that all the way. Doom1 maybe, but not Doom2. But, nevertheless, I used to be very good in Doom deathmatch. And this was the last real, action deathmatch for me. Quake and Unreal looks like slow-motion compared to Doom DM! As for the rest of us here at Croteam, like I said before, we're not just game-developers, we're gamers too, which means that every guy here has at least one game at which he's very, very excellent!</i>"</blockquote><p>While I'm on the suject, I couldn't resist including a screenshot...<p><div align=center><img src="http://www.gameplay.com/images/665881"><p>
761|<font color=red>VulTure</font>|VulTure@gamesurge.com|Nintendo reveals Dolphin|||8/10/00|06:18:32|12.36.46.77|On August 24th, Nintendo will <a href="http://www.theregister.co.uk/content/1/12472.html">reveal all of the details</a> on its new gaming console, the Dolphin. They are also planning on unveiling a new 32-bit Gameboy.<p>"What is known about the Dolphin is that it's powered by a customised 0.18 micron PowerPC processor codenamed Gecko and supplied by IBM. Ancillary chips are being fabbed by NEC in a deal worth over $2.8 billion. Dolphin's graphics will use S3's S3TC texture compression technology, soon to be owned by Via, if the Taiwan's regulators let the deal happen. <p>Nintendo also confirmed today that Dolphin's launch has been put back to 2001, probably March/April..."
762|<font color=red>sim</font>|sim@gamesurge.com|Midtown Madness 2 Preview|||8/10/00|13:57:36|207.212.108.82|<A href="http://www.evilavatar.com">Evil Avatar</a> has a good look at Midtown Madness 2 in their <a href="http://www.evilavatar.com/redirected.asp?fromurl=http%3A//www.evilavatar.com/EA/Reviews/M12279/default.htm">preview</a> of the game. Here's a clip:<blockquote>Midtown Madness baby, yeah! Well if the image of Austin Powers driving a New Beetle through Hyde Park as pedestrians run for their lives didn��t just pop into your head, then you must be thinking of a different game. Midtown Madness 2 is the upcoming sequel to Microsoft��s popular racing game that debuted about a year ago to nearly universal praise. The sophomore jinx has struck more titles than I care to remember, and I had high hopes that Microsoft would be able to deliver in this sequel.</blockquote>
763|<font color=red>sim</font>|sim@gamesurge.com|The Conquerors Demo|||8/10/00|14:19:49|207.212.108.82|Microsoft has sent out an official press release announcing that their will be a playable demo of the The Conquerors, the official expansion pack for Age of Empires II: Age of Kings, tommorow. Here's the word:<blockquote>Microsoft today announced that the trial version for Age of Empires II: The Conquerors Expansion, the award-winning add-on to Age of Empires II: Age of Kings, will be available for download tomorrow at <a href="http://www.microsoft.com/games/conquerors/">http://www.microsoft.com/games/conquerors/</a>.<p>In the trial version gamers can play the first scenario of the Montezuma campaign, which is one of four new campaigns found in the full retail version. Two new units, the Jaguar Warrior and the Plumed Archer, and two new technologies, the Garland Wars and El Dorado, are also included in the trial version. Additionally, players can experience the Mayan and Aztec civilizations -- new civilizations only available in Age of Empires II: The Conquerors Expansion. The trial version also contains an all-new game type, King of the Hill.</blockquote>
764|<font color=red>sim</font>|sim@gamesurge.com|Counter-Strike Interview|||8/10/00|19:52:09|207.212.108.167|<a href="http://www.swissquake.ch/">Swissquake.ch</a> has posted an interview with the one and only Gooseman from the <A href="http://www.counter-strike.net">Counter-Strike</a> team. Here's a clip:<blockquote>[SIN]speed85: 7. Is there another serious change in the New Beta 7 which you can say to us?<br> <br>Gooseman: I guess the biggest change would be if you get hit with a high-powered weapon (e.g. rifle), you'll get knocked back in the direction of the bullet. Oh, and I also added VGUI buy menus and team selection menus, but they can be turned off if people prefer the classical method.</blockquote>Read the rest of it <a href="http://www.swissquake.ch/counter-strike/index.php?url=gooseeng&kat=szene">here</a>.
765|<font color=red>VulTure</font>|VulTure@gamesurge.com|Daikatana Map Pack |||8/11/00|05:41:14|12.36.46.77|You say you need something new to look at in Daikatana? Well, Ion Storm has released a <a href="http://www.daikatana.com/maps.htm">new map pack</a> that you may want to pick up. There are 11 new multiplayer maps in this pack including some old ones that you may remember...DM3: The Abandoned Base from Quake, and MAP 11, 'O' of Destruction, from Doom II!
766|<font color=red>VulTure</font>|VulTure@gamesurge.com|Return To Castle Wolfenstein Interview|||8/11/00|05:46:27|12.36.46.77|If you heard or read anything about this year's <a href="http://www.quakecon.org/">Quakecon</a> you would know that Return To Castle Wolfenstein was a huge hit at the show. Now, Stomped speaks with <a href="http://www.stomped.com/published/jcal9658530221.html">Mike Denny of Gray Matter</a> about this upcoming sequel to Wolf3D.
767|<font color=red>VulTure</font>|VulTure@gamesurge.com|Serious Sam Artwork|||8/11/00|05:54:23|12.36.46.77|Croteam has updated their little home on the web with some <a href="http://www.croteam.com/game_artwork.html">artwork</a> from their upcoming game, Serious Sam. This is some great stuff, so be sure to check it out. After you go there, check out VoodooExtreme for a <a href="http://www.voodooextreme.com/games/walkthroughs/serioussam1.html">walkthrough</a> of the <a href="http://www.croteam.com/download_files.html">test release</a>.
768|<font color=red>VulTure</font>|VulTure@gamesurge.com|Diablo II Tips!|||8/11/00|05:57:51|12.36.46.77|If you are still looking for bigger and better ways to get through Diablo II, check out <a href="http://www.cdmag.com/Home/home.html?article=/articles/029/025/diablo2_tips.html">Computer Games Online</a> for some hints and tips on getting through this game. These tips are very general and should help every character.
769|<font color=red>VulTure</font>|VulTure@gamesurge.com|Jake Simpson Interview|||8/11/00|06:07:04|12.36.46.77|Jake Simpson, programmer for Raven, talks to Stomped about the future of gaming, console development, and the frustrations of being a game programmer. Here's a little bit from Jake...<p><blockquote><b>Stomped: Is it still fun, with all the frustrations, to be a game programmer?</b><p>Simpson: I wouldn't trade this job for anything. There are frustrations. There are driver issues to deal with. They are a source of constant headaches. There are, let's face it, a few egos out there. But it's the most fun thing imaginable. It's a lot of hard work, don't get me wrong. It's not all fun and games, but ultimately, the sense of satisfaction you get with a good game. . . <p>Let me tell you a story. One of the things that got me hooked on game development was one of the first games I worked on that was released in England, years and years ago. I was in a store, W.H. Smith, and I watched a kid pull down the game that I worked on and another game, and he looked at the two of them back and forth, back and forth, and then he put the other one back and bought the one that I worked on. That's was it. That's was the moment I though to myself, "I've got to do this."</blockquote><p>
770|<font color=red>VulTure</font>|VulTure@gamesurge.com|VE's 3-D Action Forecast -- Part One|||8/11/00|06:40:31|12.36.46.77|VoodooExtreme has put up <a href="http://www.voodooextreme.com/article.taf?articleID=45">Part 1</a> of their action report of upcoming games. Today they look at Star Trek: Elite Force and No One Lives Forever.
771|<font color=red>VulTure</font>|VulTure@gamesurge.com|Quake III: Team Arena|||8/11/00|06:49:46|12.36.46.77|Here is a small bit of info about Quake III: Team Arena from a reader of <a href="http://www.planetquake.com/quake3/">PlanetQuake</a>...<p><i>"I was wondering, will all the new features like powerups/weapons be available in DM? I doubt id will release DM maps that are compatible; however, if it's possible, will we end up seeing a surge of Team Arena DM maps from the community?"</i><p>Here is the response from Robert Duffy...<p><i>"All of the weapons and items in Team Arena are fully usable in all game types but the Team Arena maps have the class based powerup set for team play only. There is no reason why community mappers cannot produce maps where the class powerups work in Deathmatch. Balancing might be an issue but as long as care is taken it would work out fine. </i><p><i>The 8 team maps have been balanced for both team and deathmatch play and should work well for all game types, the tournament maps are obviously geared for tournament style deathmatch but again will work well with a small group of players in deathmatch."</i><br>
772|<font color=red>VulTure</font>|VulTure@gamesurge.com|Pentium 4 to hit 2GHz next year|||8/11/00|06:56:22|12.36.46.77|Intel has, apparently, stepped up their schedule on new processors. They are starting to feel the pressure from other chip makers, AMD and Via, and are starting to ramp up for it. They are also pushing forward with plans to implement a 200MHz frontside bus (FSB). Thanks to the <a href="http://www.theregister.co.uk/content/1/12518.html">Register</a> for the scoop.
773|<font color=red>shiva</font>|shiva@gamesurge.com|GameGear Strategy Page|||8/11/00|23:02:52|204.244.67.200|Another day, another Strategy section has been added, this time it's for the <a href="http://www.gamesurge.com/strategies/Gamegear/index.shtml">GameGear</a>. I will mention that going through 10,000 text files and converting them to HTML is not fun, but I'm anal, so I'm making very good progress.<p>Also, I may have at least one more section up tonight, and maybe more, as a couple of sections just need linking up to be done. We are starting to head towards the "big stuff", so it should be a great week for you strat fans. I'm just putting up the files that are already sorted, but I should mention that there's still a lot of files that I have to go through, and add, convert, etc. These are mostly cheats and codes, and it looks like there's almost a equal amount to the "done" portion. In other words, this could take months....<p>Genesis section very shortly.
774|<font color=red>Falcon</font>|falcon@gamesurge.com|Underappreciated Classic: SiN|||8/12/00|05:16:34|24.192.0.130|Previewed by every major publication, hyped by every Quake-engine fan, SiN looked like a surefire hit. PC Accelerator, in their first issue, named SiN one of the top 5 "Quake II killers." But then it was released and...nothing. <a href="http://www.3dactionplanet.com/features/articles/sin/">Why not?</a><br><blockquote>"Sin had two major flaws. The first: it was buggier than the Mississippi River in the summertime. Sin shipped with so many showstopper bugs that it left many gamers wondering if Activision did any QA testing at all. There was a giant list of complaints, ranging from incompatibility with PCI-based Soundblaster cards, trouble saving player configs, horrendous load times (if one can call that a bug), and random level crashes, among others. Once word got out that Sin was totally bugged, many gamers stayed away. Of course, they had something else to preoccupy their time with."</blockquote>
775|<font color=red>Falcon</font>|falcon@gamesurge.com|Return to Castle Wolfenstein Interview|||8/12/00|05:22:37|24.192.0.130|Stomped chats with Mike Denny of Gray Matter Studios about his company's upcoming game, Return to Castle Wolfenstein, the upcoming sequel to the classic id Software first person shooter Wolfenstein 3D. Check out the exclusive interview at <a href="http://www.stomped.com/published/jcal9658530221.html">http://www.stomped.com/published/jcal9658530221.html">
776|<font color=red>Falcon</font>|falcon@gamesurge.com|NFSCars Launched|||8/12/00|05:29:16|24.192.0.130|GameSpy positions its spotlight on SportPlanet��s hosted site, Need for Speed Cars. If you��re a ��Speed�� freak, NFSCars is loaded with a mass of additional tracks and automobiles to modify any ��Need for Speed�� game. Park your browser </a><a href="http://www.gamespy.com/spotlights/nfscars_a.shtm">here:</a>
777|<font color=red>Falcon</font>|falcon@gamesurge.com|Dues Ex Review|||8/12/00|05:30:52|24.192.0.130|The latest review over on Games Xtreme is an in depth <a href="http://www.gamesxtreme.net/reviews/1082000172235/">review</a> of Deus Ex, the first person action RPG from Ion Storm and Warren Spector, which has only just been recently released in Europe. <br><blockquote>"Set sometime in the future, you play the part of a global police organisation UNATCO agent named J.C. Denton. UNATCO is a key government agency in the forefront of defending the world against terrorists who operate openly, killing thousands and where drugs, disease and pollution kill even more innocents. A 'Grey Death' viral epidemic is sweeping the globe and Ambrosia, the only cure, is the hottest commodity around with the ability to shift the balance of power. As part of UNATCO you are whisked around the globe to locations like Statue of Liberty island and the urban sprawl of New York to the congested streets of Hong Kong, uncovering an epic conspiracy straight out of the X-Files."</blockquote>
778|<font color=red>Falcon</font>|falcon@gamesurge.com|AOE2 Expansion Trail Available|||8/12/00|05:33:45|24.192.0.130|NB: This PR is posted a day late, so the download is already available now.<p>Microsoft today announced that the trial version for Age of Empires II: The Conquerors Expansion, the award-winning add-on to Age of Empires II: Age of Kings, will be available for download tomorrow at <a href="http://www.microsoft.com/games/conquerors/">http://www.microsoft.com/games/conquerors/.</a><p>In the trial version gamers can play the first scenario of the Montezuma campaign, which is one of four new campaigns found in the full retail version. Two new units, the Jaguar Warrior and the Plumed Archer, and two new technologies, the Garland Wars and El Dorado, are also included in the trial version. Additionally, players can experience the Mayan and Aztec civilizations -- new civilizations only available in Age of Empires II: The Conquerors Expansion. The trial version also contains an all-new game type, King of the Hill.<p>The full retail version of the Conquerors Expansion features five new civilizations: the Huns, Aztecs, Mayans, Koreans, and Spanish, along with four new historically based campaigns and over ten new units. Each civilization has unique attributes, buildings, and technologies, as well as unique combat units based on its historical counterpart. "Smart villagers," who go to work immediately and efficiently after constructing a drop-off building, and farm queues, which allow the gamer to automatically replant exhausted farms, add realism and ease-of-play to the gaming experience. Continuing to build on the Age of Empires franchise, the Conquerors Expansion showcases the expertise of Bruce Shelley, and offers the most feature-rich expansion pack created to date.<p>Age of Empires II: The Conquerors Expansion will be available at retail locations throughout North America in late August for an anticipated street price of US$29.95. More information is available at the game's official Web site at <a href="http://www.microsoft.com/games/conquerors/">http://www.microsoft.com/games/conquerors/</a>, or on the Ensemble Studios Web site at <a href="http://www.ensemblestudios.com/">http://www.ensemblestudios.com/</a>.
779|<font color=red>Falcon</font>|falcon@gamesurge.com|Ultimate golf review|||8/12/00|05:36:20|24.192.0.130| Today's <a href="http://www.eurogamer.net/content/r_ultgolf">review</a> on EuroGamer sees them heading out on to the green stuff for a round of golf, as they investigate the ambitiously titled "Ultimate Golf Simulation" from UbiSoft. <br> And the traditional freeze-dried quote -<br> <blockquote> "Unfortunately the game's other big feature, the first person view, is rather disappointing as well. It might well be an original idea, but to be honest I couldn't really see the point of using it in the end. If anything it only serves to confuse, especially when using Amateur or Ultimate modes of play, and I found the game is better played<br>in the traditional third person view."</blockquote>
780|<font color=red>Falcon</font>|falcon@gamesurge.com|PC Monkey Launches|||8/12/00|05:40:28|24.192.0.130|After a month of being off the map, Overclocking Worldwide is back with a new name - PC Monkey. But they haven't just changed our name, take a look at all the new stuff they have going:<br> <br><a href="http://www.pcmonkey.net/Hardware/h20voodoo/h20voodoo.shtml">H20 Voodoo</a> - Overclocking a Voodoo 3 with water cooling!<br> <br><a href="http://www.pcmonkey.net/Hardware/Abit_KA7/abit_ka7.shtml">Abit KA7 Review</a> - A look at a great Athlon offering.<br> <br><a href="http://www.pcmonkey.net/Gaming/DS9-Fallen/ds9-fallen.shtml">Deep Space 9: The Fallen Demo Review</a> - We look at this upcoming Star Trek title<br> <br><a href="http://www.pcmonkey.net/Gaming/Deus_Ex/deus_ex.shtml">Deus Ex Review</a> - A review of Ion Storm's winning game.<br> <br><a href="http://www.pcmonkey.net/Files/files.shtml">Updated File Section</a> - A huge list of tweaking and benchmarking programs.
781|<font color=red>Falcon</font>|falcon@gamesurge.com|PC Monkey Launches|||8/12/00|05:40:35|24.192.0.130|After a month of being off the map, Overclocking Worldwide is back with a new name - PC Monkey. But they haven't just changed their name, take a look at all the new stuff they have going:<br> <br><a href="http://www.pcmonkey.net/Hardware/h20voodoo/h20voodoo.shtml">H20 Voodoo</a> - Overclocking a Voodoo 3 with water cooling!<br> <br><a href="http://www.pcmonkey.net/Hardware/Abit_KA7/abit_ka7.shtml">Abit KA7 Review</a> - A look at a great Athlon offering.<br> <br><a href="http://www.pcmonkey.net/Gaming/DS9-Fallen/ds9-fallen.shtml">Deep Space 9: The Fallen Demo Review</a> - We look at this upcoming Star Trek title<br> <br><a href="http://www.pcmonkey.net/Gaming/Deus_Ex/deus_ex.shtml">Deus Ex Review</a> - A review of Ion Storm's winning game.<br> <br><a href="http://www.pcmonkey.net/Files/files.shtml">Updated File Section</a> - A huge list of tweaking and benchmarking programs.
782|<font color=red>Falcon</font>|falcon@gamesurge.com|Official Golf 2001 Site|||8/12/00|05:42:39|24.192.0.130|FORE! OFFICIAL MICROSOFT GOLF 2001 WEB SITE LAUNCHES<p>Microsoft today announced the launch of the official Golf 2001 Web site at <a href="http://www.microsoft.com/games/golf2001/">http://www.microsoft.com/games/golf2001/</a>. Microsoft Golf 2001 is the easy way to enjoy a fun round of golf on the PC. Duffers are invited to visit the Golf 2001 site to learn about how the game is designed for the new PC golfer, combining easy-to-use features with picture-quality graphics.<p>The official Microsoft Golf 2001 Web site provides PC golfers with in-depth descriptions of the seven courses found in the game, which includes Mauna Kea, Bountiful Ridge and Sea Island to name a few. The site also offers an introduction to the game, detailed feature list, and scores of screen shots highlighting the life-like graphics in the game.<p>Microsoft Golf 2001's easy-to-use features get players into the game quickly. There are lessons to teach players how to aim, swing, putt, and more. The one-click Easy Swing interface makes it simple for beginners to hit that perfect shot every time. Golf 2001 also keeps the challenge fresh with a variety of game and course options. Seven unique courses allow players to experience different course layouts and terrain. With eight different golfer animations as well as ten different types of games, beginner PC golfers will find variety and challenge with every click of the mouse. Microsoft Golf 2001 is based on Links LS technology, the best-selling golf sim of all-time.<p>Microsoft offers golf gamers two compelling titles this year: Links 2001 and Microsoft Golf 2001. Designed for different segments of the golf market, the games complement each other by broadening the PC golf experience to include both the new and seasoned golfer. Microsoft Golf 2001 is designed with the new PC golfer in mind, with easy-to-use features and a one-click Easy Swing interface. Links 2001 is targeted at the serious PC golfer who wants an in-depth golf experience and appreciates a wide range of features, including the ability to expand his/her course library. With an all-new graphics engine and the addition of the Arnold Palmer Course Designer, Links 2001 features the most significant upgrade to the series in over a decade.<p>Links 2001 will be available at retail locations in November. For more information on the game, go to <a href="http://www.microsoft.com/games/links2001/">http://www.microsoft.com/games/links2001/</a>.<p>Microsoft Golf 2001 will be available at retail locations throughout North America in late August for an anticipated street price of US$19.95. To learn more about the game, go to <a href="http://www.microsoft.com/games/golf2001/">http://www.microsoft.com/games/golf2001/</a>.<br>
783|<font color=red>Falcon</font>|falcon@gamesurge.com|Dues Ex In depth|||8/12/00|05:44:17|24.192.0.130|Today's feature at RPG Vault is Part 1 of a huge, in-depth look at Deus Ex. <p><a href="http://rpgvault/ign.com/features/reviews/deusex.shtml">Deus Ex Special Report, Part 1</a><br>=======================<br><blockquote>In ION Storm Austin's Deus Ex, you play an anti-terrorist agent who becomes entangled in a Gordian knot of conspiratorial schemes and events. In Part 1 of our comprehensive Deus Ex Special Report, Project Director Warren Spector and Lead Designer harvey "witchboy" smith join us for a detailed look at this complex, compelling title plus the background behind it, complete with photos of some of the team and their offices.</blockquote>
784|<font color=red>Falcon</font>|falcon@gamesurge.com|QuakeCon Report|||8/12/00|05:45:25|24.192.0.130|Johnathan "fatal1ty`" Wendel has written his first report for Stomped, as one of the best Quake 3 players in the world takes a look at last weekend's QuakeCon. Check out the article at <a href="http://www.stomped.com/published/malhavoc9659245741.html">http://www.stomped.com/published/malhavoc9659245741.html</a><br>
785|<font color=red>Falcon</font>|falcon@gamesurge.com|Vampire Add on|||8/12/00|05:47:32|24.192.0.130|Mr. Clark has completed work on another add-on for Activision's Vampire: The Masquerade - Redemption:<br><blockquote>"The MYTHIC 13 Add-On pack for Redemption adds a new SECRET SOCIETY called MYTHIC 13 for use in your Redemption games. The pack adds 10 new NPC's for use in your chronicles, plus includes a 3,600 word document which details the Background of this new Secret Society, as well as describes the NPC's, Goals, and organization of Mythic 13. The document also gives hints for getting your player characters and chronicle involved with the society. This pack is entirely compatible with both my NPC PACK and my STONE HILL CHRONICLE SETTING. Watch for the PHOENIX OF TWILIGHT add-on pack coming soon!"</blockquote>The 15Kb .ZIP file has been added to Vampire Vault's <a href="http://vampirevault.ign.com/community/misc/">Downloads</a> page.
786|<font color=red>Falcon</font>|falcon@gamesurge.com|Mean Arena Updates|||8/12/00|05:50:26|24.192.0.130|The mean arena have posted a few more images of their UT to Q3 partial conversion mod. They're releasing a beta next Friday August 18th for public testing, and including several of the maps Kiltron has reconstructed. Also they're also in need of another coder and modeller, so if anyone is interested, send the, an email and show us what you can do. Check out the site <a href="http://www.planetquake.com/meanarena">here</a><p>
787|<font color=red>Falcon</font>|falcon@gamesurge.com|SIMHQ Interview|||8/12/00|05:51:45|24.192.0.130|SimHQ.com Interview: SimHQ.com is pleased to announce that it will be sponsoring a car in the upcoming Thrustmaster LAN Speed Challenge Midwest Regional, held August 25th-27th in Indianapolis. Their own Vic "Clutch" DiCosola <a href="http://www.simhq.com/simhq3/sims/interviews/mone/">talks shop</a> with the driver of #74, Charlie Mone, about the event, professional simulation racing, and much, much more.<p>
788|<font color=red>Falcon</font>|falcon@gamesurge.com|2Cool Cooling System|||8/12/00|05:52:54|24.192.0.130|PC Hardware has a <a href="http://www.pchardware.ro/Reviews/Coolers/2CoolPC/2cool_p1.shtml">review</a> of 2 COOL PC cooling system. Although not spectacular, this device helps you drastically reduce the temperature inside the your case. Here is a quote:<br><blockquote>"If you had ever opened a HP workstation or any professional computer you would have noticed the powerful air cooling system - heatsinks, large fans. There are fans even for RAM. Four years ago, when I had the chance to look in a Silicon Graphics workstation I was amazed of it's cooling system. There was a system which took the hot air from inside and redirected it to outside, a huge heatsink was installed on the MIPS CPU, almost any chip on the BETA video system had it's own active cooling. It was impressive, but I understood why they had to install all this stuff. When I touched a heatsink. It was so hot as lighting a cigarette on it's surface would have been a piece of cake."</blockquote>
789|<font color=red>Falcon</font>|falcon@gamesurge.com|DVD Tweak Guide|||8/12/00|05:55:20|24.192.0.130|Speedy 3D have just whipped up a small DVD image quality <a href="http://www.speedy3d.com/articles/gf_dvdtweak/">tweak guide</a> for the GeForce/GeForce2 cards. This little guide tells you how to tweak your video overlay options for better image quality. Here's a little taste: <br><blockquote>In software DVD Decoding, the digital video is processed through a technology called Hardware Overlay. This hardware function on the GeForce (and other recent video cards) allows the DVD to be drawn on a new "layer" over the previous screen. In most software decoders, this is done through a DirectX function, DX Overlay. The new layer has its own set of onscreen settings, separate from your desktop. This means that all of your gamma, brightness, and contrast tweaking, will no longer apply to the DVD movie being played. </blockquote>
790|<font color=red>Falcon</font>|falcon@gamesurge.com|RPG Reviews|||8/12/00|05:57:08|24.192.0.130|GameCritics.com critically examines two new RPGs on store shelves, Time Stalkers and Legend of Dragoon. Both titles were considered fairly lackluster. Here's a sample from each one: <br><a href="http://www.gamecritics.com/review_legend_dragoon.html">Legend of Dragoon</a><br><blockquote>"When I first started playing The Legend Of Dragoon, I told myself, "OK, when I write up my review, I won't focus on its similarity to Final Fantasy VII (FF7) like everyone else has." Well, here I am writing my review, and all I can think about is its similarity to FF7, and how stale and unoriginal the whole experience is. This game is such a rip-off of Square's FF7 that I can't believe Sony hasn't been taken to court for copyright infringement."</blockquote> <br><a href="http://www.gamecritics.com/review_time_stalkers.html">Time Stalkers</a><br><blockquote>"Whatever the case, it's clear Climax desperately wants to capitalize on the notoriety Landstalker brought them -- with or without the guys who were responsible for it. We can assume this because their only other notable game, the Saturn release of Dark Savior, failed to make any kind of impression on the gaming world. Though their new Dreamcast RPG, Time Stalkers, is a quasi spin-off of the popular Genesis game, I don't think nearly as many people will remember it as they did Landstalker (and that's an understatement, in case you couldn't tell)."</blockquote>
791|<font color=red>Falcon</font>|falcon@gamesurge.com|KISS: Psycho Circus Review|||8/12/00|05:59:06|24.192.0.130|Stomped has posted its <a href="http://www.stomped.com/published/jcal9659547701.html">review</a> of the full version of Third Law Interactive's first person shooter KISS: Psycho Circus - The Nightmare Child. <br><blockquote>Boy, is this a hard review to actually write. KISS: Psycho Circus - The Nightmare Child was made deliberately as an "old school" first person shooter. No fancy scripted sequences; no advanced AI; no attempt to create a solid story. Basically, you move from point A to point B and shoot anything that gets in your way. <p>This is my kind of game, and I enjoyed playing it from start to finish but I can understand how some people could be disappointed with the gameplay. My advice to those people: get a life. This game wasn't designed to make you go "Wow" with its cool technology. It was designed to give the player a chance to have some fun. </blockquote>
792|<font color=red>Falcon</font>|falcon@gamesurge.com|GenCon 2000 Coverage|||8/12/00|06:01:37|24.192.0.130|Continuing their coverage from GenCon 2000, our roving reporter and pen and paper wizard, Christina Haumersen, delivers us the skinny from GenCon floor. Highlighting the massive convention was yesterday��s official press conference announcing the new Third Edition D&D rules at which the famed Gary Gygax made an appearance. Filled with photos and other goodies, point your mouse <a href="http://www.gamespy.com/articles/gencon2000update_a.shtm">here</a> for a look:<p>
793|<font color=red>Falcon</font>|falcon@gamesurge.com|Demo Mirrors|||8/12/00|06:03:59|24.192.0.130|FilePlanet is mirroring the NASCAR Heat demo from Monster Games/Hasbro Interactive at <a href="http://www.fileplanet.com/index.asp?file=48531">http://www.fileplanet.com/index.asp?file=48531</a>, and also Microsoft's Age of Empires II: The Conquerors Expansion demo at <a href="http://www.fileplanet.com/index.asp?file=48523">http://www.fileplanet.com/index.asp?file=48523</a>.
794|<font color=red>Falcon</font>|falcon@gamesurge.com|New AvP levels screenshots |||8/12/00|06:05:40|24.192.0.130|<a href="http://www.avpnews.com">AvPnews.com</A> has four exclusive first look screenshots of the upcoming levels. Fox Interactive will be releasing 2 levels a month for the next few months. These levels will work exclusively with Aliens Versus Predator Gold Edition and will be absolutely free! <br>You will see a news post from the main site about the levels including the four shots and the post below it is about how to get AvP Gold Edition with 4 free posters for a limited time.
795|<font color=red>Falcon</font>|falcon@gamesurge.com|Gamers Alliance Updates|||8/12/00|06:10:16|24.192.0.130|GA-Source has been updated with the first details and <a href="http://www.ga-source.com/all/news/bits/07+12+2000/1:25:42.shtml<br>">screenshots</a> for Russian game developer Nikita's upcoming action racer, Safari Biathlon. <p>GA-RPG has been updated with new <a href="http://www.ga-rpg.com/article.cfm?id=4613<br>">screenshots</a> from Heuristic Parks' upcoming role-playing game, Wizards & Warriors.<p>GA-Strategy has been updated with Part 2 (of 4) of their Age of Kings: The Conquerors Designer Journal written by Designer Greg T. Street. This issue details the unique siege weapons and their contribution to the upcoming expansion - new <a href="http://www.ga-strategy.com/images/1/aok2.shtml<br>">screenshots</a> included.<p>GA-Source has been updated with another <a href="http://www.ga-source.com/all/news/bits/07+11+2000/5:07:44.shtml">hands-on look</a> at a complete build of Raven Software's upcoming Quake III powered shooter, Star Trek Voyager: Elite Force. View the whole preview <a href="http://www.ga-source.com/previews/eliteforce.shtml">here</a><br>
796|<font color=red>Falcon</font>|falcon@gamesurge.com|mindgrid:audio |||8/12/00|06:15:46|24.192.0.130|jerimiah sypult (aka mindgrid), a professional sound/music artist (author of Track 10 on the Quake 2 CD) has released mindgrid:audio on his <a href="http://www.mindgrid.net/quake3/">webpage:</a><p>mindgrid:audio is a complete sound effect replacement for Quake 3 Arena, and has gotten rave reviews from the people who've tried it.]<p>The download weighs in at 20MB and is definitely worth the download.
797|<font color=red>Falcon</font>|falcon@gamesurge.com|D2 Wallapers|||8/12/00|06:18:22|24.192.0.130|2 exclusive Diablo2 wallpapers have been posted on Gamewallpapers.com, and can be viewed <a href="http://www.gamewallpapers.com/diablo2-wallpapers.htm>here</a>
798|<font color=red>Recoil</font>|badboy@tfz.net|Q2dm1 now available in Q3a|||8/12/00|06:42:14|137.111.13.32|The classic Q2DM1 - The Edge from quake II has been remastered for quake 3, by a french clan X3. Word has it that all the old circle jumps and double jumps are still possible. See some shots <a href="http://www.the-ctrl-alt-del.com/q3.htm">here</a>
799|<font color=red>the_culture</font>|the_culture@hotmail.com|New Obi-Wan Shots|||8/12/00|09:19:29|4.3.77.50|<b>LucasArts.com</b> has a <a href="http://www.lucasarts.com/products/obiwan/">few more screenshots</a> showing off their up-coming Force-induced FPS <i>Obi-Wan</i>. This is one phenomenal looking game.
800|<font color=red>the_culture</font>|the_culture@hotmail.com|Return To Castle Wolfenstein Interview|||8/12/00|09:57:32|4.3.77.50|<b>PC.IGN</b> conducted an interview with Gray Matter's creative director Drew Markham, chit-chating about their up-coming Nazi-frag, <i>Return To Castle Wolfenstein</i>. Here's a snip:<br><blockquote><b><u>IGNPC:</u></b> How interactive will the environment be this time around? <p><b><u>Drew Markham:</u></b> As interactive as we can make it. We're putting in a ton of destructible items, and you can actually pick up chairs and smash enemies in the head with them. All of the fixed gun emplacements (including MG42's, 20mm cannons, etc.) can be operated and used to not only wipe out enemies on foot, but shoot down airplanes and blow apart bridges and walls.</blockquote>
801|<font color=red>the_culture</font>|the_culture@hotmail.com|Morrowmind Interview|||8/12/00|10:36:40|4.3.77.50|<b>GA-RPG</b> threw 16 questions at Project Leader Todd Howard of Bethesda Softworks, and got 16 answers in return. They include eight screenshots and one exclusive concept art piece. Here's a sip to wet your whistle:<br><blockquote><b>What will character development be like in Morrowind? Are you using a level or skill based system for character advancement, and are you going to limit character development options by an initial selection of a class like other similar games?</b><p>��It��s similar to Daggerfall in that it uses a skill based system and the more you use the skills needed by your class, the faster your level will raise. The skill list has gone through some necessary changes to make each skill more important. Classes in the Elder Scrolls are less about what you can or can��t do, but more about what is important you. Every character can attempt to do the same thing, but one character will be successful because their skill is higher, while the other will not be. Limiting factors on characters is more a factor of race as opposed to class.��</blockquote>
802|<font color=red>HandOverFist</font>|handover987@yahoo.com|TEST|||8/12/00|18:32:57|24.113.138.165|TEST
803|<font color=red>Recoil</font>|badboy@tfz.net|Interview with CroTeam's lead 3D Modeller |||8/13/00|15:48:32|137.111.13.32|over at <a href="http://www.trenches.org/">in the trenches</a> they have scored a interview with CroTeam's lead 3D Modeller <b>Admir Elezovic</b>
804|<font color=red>Recoil</font>|badboy@tfz.net|interview with clan B!TCH|||8/13/00|15:55:37|137.111.13.32|over at <a href="http://www.clan-zone.net/">clanzone</a> they scored an interview with <a href="http://www.clan-bitch.com/">B!TCH</a>, on different issues regarding the CS scene. RAiN reports from <a href="http://www.clan-zone.net/interviews/B!TCH/B!TCH_interview.asp">here</a>
805|<font color=red>Thundra</font>|thundra@gamesurge.com|New HW: Cataclysm shots.|||8/13/00|18:14:06|194.65.14.68|The Barking Dog guys added some new Cataclysm pics in their last news update. Check the screens right <a href="http://www.barking-dog.com/News/index.html">here</a>.<p>Also, we have a new pic at Homeworld Nation, featuring Pic of the Week. You might want to check it out as well. <a href="http://www.gamesurge.com/hwn/index.shtml">Beam me up.</a>
806|<font color=red>shiva</font>|shiva@gamesurge.com|Site News|||8/13/00|23:27:08|204.244.67.165|Well, yesterday was a fun day, and thanks to all those people who wished me a happy birthday. It actually was one "for the ages" for me, in other words, it was a terrific B-day.<p>Just to let you know whats gonna happen in the next little while...<p>Our host is changing over to a new server, so we are waiting for the DNS to point. Since everything on this site was transfered over on Monday, the newest additions didn't make it over. So that means, I will have to reload them in again. Since it was a couple of the new strategy sections, I got to thinking. (I can hear the loud groan already)<p>I decided to redo the strategy section over.<p>Now before I get a mass of irate emails in my box, the reasoning behind it is simple. I looked at what I had, and decided I might as well update the section, and also add everything I want in there at once. After just looking at the Arcade section, I suddenly came to the conculsion that I am truly nuts, and there's no way to make it easier for people to find what they are looking for, without reorganizing the directories. For instance, the Arcade section alone is 938 files, in 72 directories. And it's one of the smaller ones at that.<p>Add to this the small fact I have found a lot of new codes, and tactics for all of the systems, (which still have to be added) and you are getting the idea that this is one huge mo-fo resource that is being built. To be honest, I wouldn't be all that surprised if this section tips over the scale at 200 Megs. It really is gonna be a size, but I'm very determined to make this the largest of it's kind on the web today.<p>As well, I'm working on a couple of things, and hopefully, they will be up shortly. When the DNS is ready, the first thing I will reload will be the new Arcade Strategy Section. The section now will have additions to the cheats, (about 130) the full list of Pinouts, and a new section on switch settings. Gonna be a sizable section, but it's ready to go.
807|<font color=red>VulTure</font>|VulTure@gamesurge.com|Unreal Tournament 428 Patch|||8/14/00|05:36:51|12.36.46.77|The newest patch for Unreal Tournament has been released, so <a href="http://216.162.101.40/official/utpatch428.php3">grab it now</a>! Here are some of the problems that the patch addresses...<p><blockquote>- fixed 425's D3D problems<br>- improved client prediction of other players on slopes<br>- fixed 'killall bot' working on servers even if not admin<br>- fixed Unrealed2 problems with DirectInput (by disabling DirectInput when using Unrealed2).<br>- fixed picked up weapons occasionally looping firing anim.<br>- fixed another case where server would keep sending data to client after disconnect.<br>- fixed Unrealed2 mesh viewer problem.<br>- fixed Owner being passed to new actor in Mutator.ReplaceWith().<br>- fixed creeping ping problem with Win2K.<br>- fix for occasional accidental port changes on servers using NGStats</blockquote>
808|<font color=red>VulTure</font>|VulTure@gamesurge.com|Baldur's Gate 2 Preview |||8/14/00|05:42:38|12.36.46.77|The FiringSquad has put up a <a href="http://firingsquad.gamers.com/games/bg2handson/">hands-on preview</a> of the upcoming RPG from BioWare, Baldur's Gate 2. Here are some of the first impressions...<p><blockquote>"From the moment you do the pre-game setup for BG2, you'll notice the biggest graphical improvement offered, namely, the 800x600 resolution. The difference is spectacular, far more so than we suspected possible. Not only does the game look better like this, but it feels smoother and is easier to play. The extra screen space (over 50% more) makes movement and combat much more fluid with far less clicking and scrolling."</blockquote>
809|<font color=red>Recoil</font>|badboy@tfz.net|Red Alert 2 Preview|||8/14/00|05:49:57|202.147.2.241|over at the GameCenter they Previewed the soon to be released Command & Conquer : Red Alert 2<p><i>The sequel to Red Alert is all about raw carnage--weapons of mass destruction will litter every corner, and the battles promise to be intense, huge, and brutal beyond belief. This game might restore some of the luster to the Command & Conquer series.</i><p>for more info and the full preview info. <a href="http://www.gamecenter.com/Pc/Previews/Redalert2/?st.gc.fd.pc.i">[here]</a><br>
810|<font color=red>VulTure</font>|VulTure@gamesurge.com|FAKK2 Demo|||8/14/00|05:50:06|12.36.46.77|If you missed it over the weekend, I'll put it back up again for ya...The demo for this highly anticipated game is available. Get it <a href="http://www.3dgamers.com/3daction/00archives/heavymtlfakk2/">here</a>, or <a href="http://firingsquad.gamers.com/news/newsarticle.asp?searchid=1999">here</a>.
811|<font color=red>VulTure</font>|VulTure@gamesurge.com|A Day in the Life...|||8/14/00|05:56:27|12.36.46.77|Hellchick, of PlanetQuake, has gone behind the scenes at id Software to find out what makes them tick. If you've ever wanted to see what goes on behind their doors, <a href="http://www.gamespy.com/articles/idday_a.shtm">go in now</a>!<p><blockquote><i>For those that are unfamiliar with them beyond knowing what games they've made, id Software is, like most developers, a small company of about fourteen people. The primary technology behind id's games is created by John Carmack, considered to be the finest programmer in his field. It's been Carmack's technology that has pushed 3D video gaming and related hardware into new and uncharted areas over the years, beginning with Wolfenstein 3D and continuing up through their next title, a recreation of the original DOOM using completely new 3D engine technology.</i></blockquote>
812|<font color=red>VulTure</font>|VulTure@gamesurge.com|Counter-Strike Maps|||8/14/00|06:02:10|12.36.46.77|PlanetHalfLife has word of an upcoming map entitled "Afghanistan" that is currently in the alpha stages. These <a href="http://www.planethalflife.com/gustavo/news.htm">screenshots</a> have to be seen to be believed, so what are you waiting for?
813|<font color=red>VulTure</font>|VulTure@gamesurge.com|Internal Doom Testing?|||8/14/00|06:18:57|12.36.46.77|Here's a little fun for a Monday morning...The <a href="http://www.shugashack.com/onearticle.x/8474">ShugaShack</a> has word of a Doom game running at id that looks like the upcoming game from them. Is it real, or is it a hoax? Judge for yourself...check out this <a href="http://www.shugashack.com/pic.x/misc/doom.jpg">screenshot</a>!
814|<font color=red>sim</font>|sim@gamesurge.com|Red Faction Screens|||8/14/00|15:17:32|207.212.108.155|It looks like there are five new Red Faction <a href="http://www.redfaction.com/gallery.cfm">screenshots</a> up on the <a href="http://www.redfaction.com">official website</a>. Check them out if you are at all into first person shooters. Hell, check them out if you like looking at beautiful screenshots. Check them out because I said so!
815|<font color=red>sim</font>|sim@gamesurge.com|The Sims Interview|||8/14/00|17:22:27|207.212.108.155|<a href="http://www.game-interviews.com/">Game Interviews</a> managed to snag this <a href="http://www.game-interviews.com/miniviews/livinlarge.htm">interview</a> Associate Producer Chris Baena over at Maxis. They discuss the new objects, careers, interactions, in-game<br>advertising, and more in The Sims (now gold) expansion, Livin' Large. Here's a clip:<blockquote>Game-Interviews.com: Could you go over what Maxis has added to the world of The Sims for Livin' Large? Approximately, how many objects, career paths, building options, skins, etc. will be included? <p>Chris Baena: There are approximately 125 new objects, 5 new careers, a ton of new walls and floors, and over 40 user created skins. We will also be providing all content that has been released on www.thesims.com since The Sims was released in February.</blockquote>
816|<font color=red>VulTure</font>|VulTure@gamesurge.com|BattleZone II DLL's|||8/15/00|05:24:26|12.36.46.77|Pandemic Studios has released the DLL sourcecode for Battlezone II. In this release are quite a few different items, including the mod files for creating single player mission DLLs, the documents for creating maps for Battlezone II, the Battlezone II Pack file tool, the Small Textures Pack File, and the sourcecode for creating multiplayer DLL's. Grab all of the goodies <a href="http://www.pandemicstudios.com/bzii/downloads.htm">here</a>!
817|<font color=red>VulTure</font>|VulTure@gamesurge.com|Pool of Radiance Preview|||8/15/00|05:30:48|12.36.46.77|The <a href="http://www.dailyradar.com/previews/game_preview_896.html">Daily Radar</a> has put up a preview of Pool of Radiance: Ruins of Myth Drannor. There are some great new screenshots that have also just been released by Strategic Simulations, Inc.
818|<font color=red>VulTure</font>|VulTure@gamesurge.com|FAKK2 Patch|||8/15/00|05:36:51|12.36.46.77|If you are playing Heavy Metal: FAKK2, be sure to get <a href="http://www.fileplanet.com/index.asp?file=48593">patch 1.01</a>. Here are the fixes in this patch...<p><font size="-1">Version 1.01 - Fixes</font><p><font size="-1">- Crash or BSOD (Blue Screen of Death) on Exit should now be fixed on various versions of Windows.<br>- Crashes on cinematics should be fixed<br>- Voodoo 2 support has been fixed<br>- The OPENGL driver can now be selected from the advanced menu<br>- The memory manager has been re-written to improve stability and eliminate some memory leaks.</font>
819|<font color=red>VulTure</font>|VulTure@gamesurge.com|Escape From Monkey Island Preview|||8/15/00|05:46:44|12.36.46.77|Computer Games Online has <a href="http://www.cdmag.com/Home/home.html?article=/articles/029/037/monkeyi_preview.html">put up a preview</a> of this upcoming game from Lucas Arts. The requirements are low for this game, as told by project leader, Mike Stemmle...<p><blockquote><i>The system requirements are still unresolved, but they��re shooting for a 200Mhz Pentium with 32MB RAM and 3D accelerator, and are trying to target all of the 3D cards going back to the Voodoo 1. Said Stemmle, "As is usual with adventure games, we��re trying to keep down the requirements—we don��t want to exclude anyone from playing our perfectly wonderful game."</i></blockquote>
820|<font color=red>VulTure</font>|VulTure@gamesurge.com|Nintendo pushes back the Dolphin|||8/15/00|05:54:18|12.36.46.77|A snag has hit the release of this upcoming, <a href="http://www.cnn.com/2000/TECH/computing/08/09/japan.nintendo.reut/index.html">new console system</a> from Nintendo due to a shortage of components. The new release date is set for sometime in 2001.
821|<font color=red>VulTure</font>|VulTure@gamesurge.com|nVidia GeForce2 Ultra|||8/15/00|06:11:00|12.36.46.77|Tom's Hardware has word of the new <a href="http://www6.tomshardware.com/graphic/00q3/000814/index.html">nVidia GeForce2 Ultra</a> card that is going to flatten all competition for miles around. Also being released are the new <a href="http://www6.tomshardware.com/graphic/00q3/0008141/index.html">Detonator 3 unified drivers</a>, which will provide a 50% performance boost on everything from the TNT to the GeForce2 cards. Here is a quick quote from the article...<p><blockquote>"NVIDIA has managed it once more to leapfrog 3dfx. If you look at the results you will notice that GeForce 2 Ultra scores more than double the frame rates of a Voodoo5 5500 at high resolutions. Voodoo5 6000 will hardly score more than double of the 5500, due to its design. Therefore it is most likely that NVIDIA will actually keep the 3D performance crown even by the time that 3dfx finally releases the 6000. This is bad news for 3dfx, since their part will most likely be more expensive than the already luxury GeForce 2 Ultra as well."</blockquote>
822|<font color=red>VulTure</font>|VulTure@gamesurge.com|FAKK2 Patch Problems|||8/15/00|07:27:38|12.36.46.77|I saw this at the <a href="http://www.shugashack.com/onearticle.x/8513">ShugaShack</a>...<p><blockquote><i>We released a patch for Heavy Metal FAKK 2 tonight and honestly thought we had fixed the vast majority of remaining issues with the product, apparently we were wrong. The truth is since we shipped the product 2 weeks ago we have been unable to reproduce the crash bug that everyone seems to experience. We have access to over 30 different machines (at the office and at home) running 98, 2k, and NT, running A3D, EAX and software and we have not gotten one machine to reliably crash time and again. Often when we did find a machine that did crash, we were able to cure it by upgrading to the latest sound or video driver or it miraculously cured itself after minimal cajoling. I am writing this, to ask if there is anyone in the DFW area that is experiencing this problem and would like to help us solve it, please contact me directly at <a href="mailto:markd@ritual.com">markd@ritual.com</a>. Ritual Entertainment is dedicated to shipping products that are bug free, and we thought Heavy Metal FAKK 2 was bug free. I ask that people have a bit more patience with us so that we can do the right thing by our customers. We shipped a product that had no known major issues at launch time (according to our testing), the fact that it has exhibited these problems in wide release is very distressing to me and the rest of the FAKK 2 team.</i></blockquote><p>
823|<font color=red>HandOverFist</font>|handover987@yahoo.com|Indiana Jones and the Infernal Machine|||8/15/00|09:58:30|24.113.138.165|Indy 64 is based on the PC game of the same name, it��s not just a sloppy port. Rather, developers Factor 5 and LucasArts have worked overtime to deliver Nintendo 64 owners an original take on the arguably flawed PC original. In fact, the 64-bit version, equipped with newly added analog support, soft-skinned characters, real-time lighting effects and all running in high-resolution, looks to actually better its predecessor in virtually every respect.<p>Some Key Features:<i><ul><li>Based on Indiana Jones and the Infernal Machine for PC</li><br> <li>Whip, leap, climb, crawl and swim your way through amazing 3D environments</li><br> <li>Survive the challenge of hungry critters, hostile robots, weird monsters, half the Red Army and more (including – oh no – snakes!)</li><br> <li>Puzzle your way through 17 chapters of a gripping, action-packed story</li><br> <li>Travel the world to exotic locales, from the ruins of Babylon to the labyrinths of the Nubian Kings</li><br> <li>All the weapons you��ll need, including automatic pistols, machine guns, grenades, satchel charges, bazookas and, of course, Indy��s trusty whip and revolver</li><br> <li>Engine completely recoded by Factor 5 for maximum performance on N64 </li><br> <li>4MB Expansion Pak support – game runs in high-resolution mode</li><br> <li>New animation system corrects clunky, awkward movement of the PC version</li><br> <li>New lighting effects, water transparencies and soft-skinning on characters adds even more realism to an already realistic title.</li><br> <li>Loads of in-game speech and brilliant surround sound using Factor 5��s trademark compression techniques.</li></ul></i><p>Check out some cool Screen Shots:<br><ul><li><a href="http://viewer.ign.com/media_page.jsp?width=640&height=480&media=http://n64media.ign.com/media/previews/newimages/indy/indyjonesnice3.jpg&media_type=P&object_id=12182&adtag=size%3D468x60%26network%3Dign%26category%3Dn64%26site%3Dn64%26genre%3Daction&ign_section=3&media_name=Don%27t+fall+off%21" target="_blank">Don't fall off!</a></li><br><li><a href="http://viewer.ign.com/media_page.jsp?width=640&height=480&media=http://n64media.ign.com/media/previews/newimages/indy/indyjonesnice2.jpg&media_type=P&object_id=12182&adtag=size%3D468x60%26network%3Dign%26category%3Dn64%26site%3Dn64%26genre%3Daction&ign_section=3&media_name=Lava+room" target="_blank">Lava Room </a></li><br><li><a href="http://viewer.ign.com/media_page.jsp?width=640&height=480&media=http://n64media.ign.com/media/previews/newimages/indy/indyjonesnice1.jpg&media_type=P&object_id=12182&adtag=size%3D468x60%26network%3Dign%26category%3Dn64%26site%3Dn64%26genre%3Daction&ign_section=3&media_name=Underwater+swimming" target="_blank">Underwater swimming</a></li><br><li><a href="http://viewer.ign.com/media_page.jsp?width=640&height=447&media=http://n64media.ign.com/media/e32000/indy/screen4.jpg&media_type=P&object_id=12182&adtag=size%3D468x60%26network%3Dign%26category%3Dn64%26site%3Dn64%26genre%3Daction&ign_section=3&media_name=This+game+is+certainly+pretty" target="_blank">This game is certainly pretty</a></li><br><li><a href="http://viewer.ign.com/media_page.jsp?width=640&height=447&media=http://n64media.ign.com/media/e32000/indy/screen2.jpg&media_type=P&object_id=12182&adtag=size%3D468x60%26network%3Dign%26category%3Dn64%26site%3Dn64%26genre%3Daction&ign_section=3&media_name=Check+out+the+size+of+that+level" target="_blank">Check out the size of that level</a></li></ul><p>To check out more infomation go vist the <a href="/shivasite/sscgidata/newsdata/comments/www.ign.com" target="_blank">IGN.com</a> perview at: <a href="http://ign64.ign.com/previews/12182.html" target="_blank">http://ign64.ign.com/previews/12182.html</a>
824|<font color=red>sim</font>|sim@gamesurge.com|Morrowind Dev Diary|||8/15/00|09:58:30|207.212.108.169|Good old <a href="http://www.voodooextreme.com/">VoodooExtreme</a> (News from the guys that tag-teamed your Granny) has a brand new in-house feature: the Morrowind <a href="http://www.voodooextreme.com/article.taf?articleID=52">developer diary</a>. The first edition is written by Bethesda Softworks' GT Noonan. Here's a clip:<blockquote>The burning topic: Morrowind, Morrowind, Morrowind! My role as Level Designer on Morrowind is sorta funny actually. Are there really levels in Morrowind? No, not really, they are actually just dungeons, caves, and blah blah blah. "Levels" is just a term for them. Battlespire had levels -- a series of linear maploads. Morrowind is NOT in any way, shape, or form close to that. Freeform roaming and adventuring through tons and tons of areas with different cultures and baddies, but no levels. So, my job is to make all of these places for you to roam and fight baddies so you can get experience, cheese, and just have a blast.</blockquote>Read the rest <A href="http://www.voodooextreme.com/article.taf?articleID=52">here</a> or learn more about Morrowind on the <A href="http://www.elderscrolls.com">official website</a>.
825|<font color=red>sim</font>|sim@gamesurge.com|New CS Bot|||8/15/00|10:09:15|207.212.108.169|The only (I think) Counter-Strike bot, <a href="http://sws.gamepoint.net/android/index.shtml">Android Bot</a>, has been updated to Alpha version 2. Here's what's new:<blockquote><li>bug fixed where bots would get a random amount of frags/deaths upon joining <br><li>bug fixed where bots would sit on their spawnpoints and do nothing if mp_roundtime was lower than 3 <br><li>support for two new maps: de_cbble and de_aztec <br><li>dedicated server support through the commands sv_addbot and sv_removebot <br><li>addbot and removebot commands improved (you can specify a name for the bot now, remove bots from a specific team, and only the host of the game can issue these commands now) <br><li>bots get upset if you plant the bomb and no-one in their team can defuse it <br><li>bot skill levels tweaked <br><li>better wall evading code <br><li>bot aiming improved, the bots understand weapon-recoil now <br><li>primitive bot hearing implemented. bots react to sounds made by potentially visible enemies <br><li>jump waypoints implemented <br><li>new waypoint system implemented. waypoints are divided into zones. <br><li>numerous other small bug fixes</blockquote>
826|<font color=red>sim</font>|sim@gamesurge.com|CS Interview|||8/15/00|10:12:08|207.212.108.169|<a href="http://www.tf2source.com/">TF2 Source</a> has snagged a good <a href="http://www.tf2source.com/gminterview.shtml">interview</a> with Gooseman of the <A href="http://www.counter-strike.net">Counter-Strike</a> mod. Here's a <i>very interesting</i> clip:<blockquote>Q. Do you have an updated ETA on beta 7 from that interview you gave last week? <br>A. BETA 7 should be out this week... hopefully, barring any last minute bugs.</blockquote>
827|<font color=red>HandOverFist</font>|handover987@yahoo.com|The good old Canadians, eh!|||8/15/00|10:23:57|24.113.138.165|Nintendo owns an 86% share of the Canadian videogame market and leads in all the major sales categories, according to a recent report by ACNielsen's Canadian Video Game Market Tracker. Based on the game sales of 32 leading Canadian retailers, Nintendo led in both hardware and software market share. More than 1.7 million households in Canada are N64-equipped; 1.1 million own a Game Boy Color. <p>Nintendo 64 leads console hardware sales, as well, with 50% of the dollar market share. Sony's PlayStation accounts for 33% of the hardware share, with Sega owning only 17%. 19 of the top 20 selling games in June were Nintendo platform products, too, led of course by "Perfect Dark." Yet, the GBC is even more popular in Canada than the N64, with a 72% market share. Thus, not surprisingly, five Pokemon games were among the top ten. <br>
828|<font color=red>HandOverFist</font>|handover987@yahoo.com|Mario Tennis 64 coming ou soon!|||8/15/00|10:47:50|24.113.138.165|Just a reminder for all those people that are planning to buy Mario Tennis 64 that its coming out August 24, 00! Like most of all the <a href="http://www.nintendo.com/" target="_blank">Nintendo</a> games this is a remake of the older on. But of course <a href="http://www.nintendo.com/" target="_blank">Nintendo</a> has put some cool features to the game play. The characters for Mario Tennis 64 are all the famous characters that you come to love from the old Super Mario Games! One cool features is that you can play up to 4 people. If you are a sports fan, this game is for you!<p>Check out some cool screen shots: <a href="http://www.nintendo.com/n64/mariotennis/images/09.jpg" target="_blank">1</a>, <a href="http://www.nintendo.com/n64/mariotennis/images/02.jpg" target="_blank">2</a>, <a href="http://www.nintendo.com/n64/mariotennis/images/32.jpg" target="_blank">3</a>, <a href="http://www.nintendo.com/n64/mariotennis/images/16.jpg" target="_blank">4</a>, <a href="http://www.nintendo.com/n64/mariotennis/images/21.jpg" target="_blank">5</a>.<p>To check out more infomation on Mario Tennis 64 vist: <a href="http://www.nintendo.com/n64/mariotennis/index.html" target="_blank">Mario Tennis 64 Offical Site</a>
829|<font color=red>sim</font>|sim@gamesurge.com|Tribes 2 Histeria|||8/15/00|20:42:13|207.212.108.120|It's like a Tribes 2 hallapaloosa or something (please ignore that comment)! Here's what's new on the game-wire:<ul><li><a href="http://www.euro-tribesplayers.com/">Euro-TribesPlayers</a> has put up a lengthy <A href="http://www.euro-tribesplayers.com/new/dave-interview.php?id=daveg&pg=0">interview</a> with Dave Georgeson of the, guess what? Yes, the Tribes 2 team. He talks about the new vehicles, gameplay improvements strategies, the new community support features, the upcoming beta test, and plenty more. Check it out!<p><li>The ever-popular <a href="http://www.zdnet.com/gamespot/">GameSpot</a> has posted their own <a href="http://www.zdnet.com/gamespot/stories/previews/0,10869,2615356,00.html">preview</a> of Tribes 2. It contains the usual preview stuff. You know, tantalizing information, drool inducing tidbits, and of course loads of eye candy. You better put out a tarp or something.<p><li>If you still crave that sweet, tender flaky crus--er, if you wanna see some more Tribes 2 screenshots then look no further than <a href="http://www.gamespy.com/">GameSpy</a>'s brand new <A href="http://www.gamespy.com/screens/tribes.shtm">gallery</a> chock full of them. There are also two new screenies over at <a href="http://www.tribes-universe.com/#966388362">Tribes-Universe</a>. Enjoy!</ul>
830|<font color=red>sim</font>|sim@gamesurge.com|Rune Preview|||8/15/00|20:48:37|207.212.108.120|<A href="http://pc.ign.com/">PC.IGN</a> has a good <a href="http://pc.ign.com/previews/11643.html">preview</a> of Rune up. What is this Rune game you ask? Well think of the Unreal engine, then think of Vikings, then think of fun. Combine 'em all and you just might have Rune. Here's a clip from the preview:<blockquote>The story goes a little like this; Ragnar, our hero, is having a problem. It seems that villages are being destroyed and his people are being killed. Being a young Viking warrior, Ragnar takes this rather personally and sets out on a quest to find why all of this is happening and to confront the evil behind it. Sounds like quite the task. Along the way he'll run into a large variety of nasty beasties and Dark Vikings and be forced to either cut or think his way through various confrontations.</blockquote>Look for this bad boy sometime in October.
831|<font color=red>sim</font>|sim@gamesurge.com|3AM Screenshots|||8/16/00|02:37:40|207.212.108.130|Since Falcon is off doing some mysterious activity, he asked me to stop slacking off and actually post some news. So he sent me all of <i>his stuff</i> to post and here I am. Anyway, time for this morning's batch of screenshots:<ul><li><b>Throne of Darkness</b>: Nine new screenshots up over at <a href="http://www.ga-rpg.com/article.cfm?id=4659">GA-RPG</a>.<br><li><b>Hitman: Codename 47</b>: Another batch of nine new screenshots, this time over at <A href="http://www.ga-source.com/all/news/bits/07+14+2000/9:41:13.shtml">GA-Source</a>.<br><li><b>SWAT 3: Elite Edition</b>: A whole batch of new screenshots over at <a href="http://www.ga-strategy.com./images/1/index101.shtml">GA-Strategy</a> as well as three on <a href="http://www.gamespy.com/screens/swat.shtm">GameSpy</a>.<br><li><b>Devil Inside</b>: Six brand spanking new screenshots are up at <A href="http://www.gamespy.com/screens/di.shtm">GameSpy</a></ul>That's all for now. I should really get some sleep.
832|<font color=red>sim</font>|sim@gamesurge.com|Messiah Review|||8/16/00|02:43:43|207.212.108.130|<a href="http://www.playdevil.com">PlayDevil.com</a> finally got their act together and put out a Messiah <a href="http://www.playdevil.com/reviews/m/Messiah/Messiah.html">review</a>. But can you blame them for wanting to play a just <i>little bit longer</i>? Anyway, here's a clip:<blockquote>Right off the bat, the game is exciting. After plunging to the earth, Bob starts off on his journey to save the world from Father Prime. In fact, Father Prime abducted Satan from Hell through a dimensional portal. As you progress through the game, you meet new character classes, not all hostile to you, but most of them don't understand you and your purpose here on earth.</blockquote>Read the rest of this sucker <a href="http://www.playdevil.com/reviews/m/Messiah/Messiah.html">right here</a>.
833|<font color=red>sim</font>|sim@gamesurge.com|Paul Jaquays Interview|||8/16/00|02:47:42|207.212.108.130|<a href="http://www.stomped.com/">Stomped</a> has put up a good <a href="http://www.stomped.com/published/jcal9662655511.html">interview</a> with Paul Jaquays that they managed to snag at this years QuakeCon. The id Software level designer talks about his goals in creating a level and a tiny bit about his work in the new Doom game.
834|<font color=red>sim</font>|sim@gamesurge.com|Neocron Interview|||8/16/00|02:55:01|207.212.108.130|<a href="http://www.rpgplanet.com/neocron/index.asp">neoTERM</a> (for all your Neocron needs) has uploaded a clean, spam free log of the Neocron Q&A chat that was held on IRC the other night. Here's a clip:<blockquote>Paradox: Can you fill us in on the clan system you have planed for the game? <br>Schwiezer: I am sorry... the clan system and all its detail are a confidential subject.</blockquote>Ha, could I have picked a crappier clip? Well at least you know that it only gets better from here! Go on, <A href="http://www.rpgplanet.com/neocron/features/ircchat2.asp">read the rest</a>!
835|<font color=red>Recoil</font>|badboy@tfz.net|Shrapnel shots|||8/16/00|04:51:30|137.111.13.32|Over a the <a href="http://www.avault.com">vault</a> they received six screenshots of the FPS game, Sharpnel, from <b>Ripcord</b>. The games uses the LithTech 3D engine to create realistic industrial and urban environments.<br><a href="http://www.avault.com/news/displaynews.asp?story=8152000-14497">[screenshots]</a><br>more info on the game can be found <a href="http://www.avault.com/news/displaynews.asp?story=8152000-14497">here</a>
836|<font color=red>VulTure</font>|VulTure@gamesurge.com|Sanity Interview|||8/16/00|05:14:44|12.36.46.77|The <a href="http://www.dailyradar.com/features/game_feature_page_1290_1.html">Daily Radar</a> has put up an interview with Sanity designers Kevin Lambert and Garrett Price. If you're not familiar with Sanity, here's part of the storyline..."Sanity takes place in a futuristic world where a mysterious artifact (of Aiken fame) has unlocked the mysteries of the mind, allowing certain individuals to cast spells, or 'Talents' as they're called in the game...An unfortunate side effect of using your powers is that they go to your head, literally, making you insane."<p>How about a quick quote from the designers?<p><blockquote><b>DR:</b><i> How did Sanity come about? The gameplay is pretty different from anything out there...</i><p><b>KL:</b> We wanted to try to create a game that combined elements from our favorite action/adventure games as well as from popular collectible trading-card games. Hopefully Sanity's combination of genres and gameplay styles sets it apart from the other games that are currently available, although it will most likely be classified as an action/adventure game based on its single-player component. However, Sanity's Psionic Talent system promotes a very strategic style of gameplay as well.<p>
837|<font color=red>VulTure</font>|VulTure@gamesurge.com|DarkSpace Preview|||8/16/00|05:25:19|12.36.46.77|If you are familiar with the <a href="http://www.battleisle.com/">Battle Isle</a> universe, you'll be happy to read about DarkSpace. This <a href="http://www.dailyradar.com/previews/game_preview_898.html">preview</a> takes a peek at this upcoming game from Blue Byte. The game will be on-line only, and will support up to 16 players on a LAN, but if you play on Blue Byte's servers at <a href="http://www.bluebyte.net/">www.bluebyte.net</a>, you'll be able to play against 200 other potential rivals!
838|<font color=red>VulTure</font>|VulTure@gamesurge.com|Quake III Fortress Q&A|||8/16/00|05:36:54|12.36.46.77|Hellchick, of Planetquake, had a <a href="http://www.planetquake.com/features/articles/interviews/q3f_b.shtml">chance to talk</a> to the team behind the Quake3 mod, Quake3 Fortress. <p><blockquote><i>HC: What would you say were one or two of the biggest challenges you faced in making Q3F?</i> <p>RR2D02: Rewriting the entity system. Our entity system is scriptable; it allows for all game makers to use the entity system for objects without coding. <p>Locki: As an example of that, which is our favorite example of this, a map maker, not a coder, can create a map for Q3F, and using our entity system alone, he can create Jailbreak. We're quite proud of that.</blockquote><p>To check out the mod, go to the <a href="http://www.q3f.com/">Q3F website</a>.<br>
839|<font color=red>VulTure</font>|VulTure@gamesurge.com|Quake3 on dual monitors?|||8/16/00|05:43:54|12.36.46.77|<a href="http://www.planetquake.com/mhg/#q1">Multi-Head Gaming</a> has put up an article on how to get your Windows 2000 or Linux system to run Quake3 and Unreal Tournament on multiple monitors. For UT, they have it running on <b><font size="+1">FIVE</font></b> monitors at once!
840|<font color=red>VulTure</font>|VulTure@gamesurge.com|AGN3D says goodbye!|||8/16/00|06:00:00|12.36.46.77|The folks at AGN have <a href="http://www.agnhardware.com/index.cfm?article=/html/agnhw-news.cfm?date=08/15/2000#14962">closed their doors</a>. From the sounds of it, they were told by upper management to cease operations and to stop posting news. It's kind of strange to see all of these pages go, but good luck to everyone over there.
841|<font color=red>VulTure</font>|VulTure@gamesurge.com|FAKK2 Review|||8/16/00|06:22:47|12.36.46.77|<a href="http://www.3dfxgamers.com">3dfx Gamers</a> has decided to put in their vote for Heavy Metal: FAKK2. From the sounds of it, their vote is good....<p><blockquote><b>The Verdict:</b> Though somewhat flawed, the title's incredible graphics, excellent level design, and solid controls more than outweigh its lack of polish and multiplayer support. Step aside, Lara-there's a new, and prettier, girl in town.<br>
842|<font color=red>VulTure</font>|VulTure@gamesurge.com|Warlords: Battlecry|||8/16/00|06:33:10|12.36.46.77|Ars Technica takes a look at <a href="http://www.arstechnica.com/reviews/3q00/warlords/warlords-1.html">Warlords: Battlecry</a>. Is this game a real-time strategy game or is it a role playing game? Could this be the competition for the upcoming Warcraft 3? Read the review to find out!<p><blockquote>"This game kicks ass and takes numbers. It has single handedly put the fun back into real-time strategy gaming for me and I can't recommend it enough. With all the bells an whistles that fans have been asking for included, the wonderful presentation and the slightest touch of humor, Warlords: Battlecry officially takes the slot for best RTS of the year so far..."</blockquote><br>
843|<font color=red>the_culture</font>|the_culture@hotmail.com|Good Morning!|||8/16/00|10:05:33|4.3.77.50|Here are some morning screenshots to gaze at while you're finishing off your third bowl of <a href="http://www.cheerios.com/">Cheerios</a>:<br><blockquote><li><b>BetaBites</b> has <a href="http://www.betabites.com/features/soldier/soldiershots.html">6 new shots</a> of Southpeak Interactive's up-coming third person action game, <i>Soldier</i>.<br><li><b>GA-Strategy</b> has <a href="http://www.ga-strategy.com/images/1/index107.shtml">4 color stills</a> of Mathematiques Appliquees' <i>Peacemaker</i>, an "ambitious real-time strategy game in which the goal is to cause political defeat of the enemy, and not simply destroy them."<br><li><b>VE</b> posted <a href="http://www.voodooextreme.com/article.taf?articleID=57">22 exclusive shots</a> of BioWare's follow-up RPG, <i>Baldur's Gate</i>.<br><li>Danish site <b>Gamesurf</b> has <a href="http://www.gamesurf.de/index.php?id=232">9 indoor/outdoor shots</a> of Edios' stealth/FPS <i>Project: IGN</i>. On the same page, they also have a 7.3meg MPG of a tech demo. A very cool 54 seconds.<br><li><b>3DActionPlanet</b> has <a href="http://www.3dactionplanet.com/features/screens/tribes2/">12 new shots</a> of <i>TRIBES 2</i>.<br><li><b>The Insane Payne</b> (Max Payne fansite) has a <a href="http://www.crosswinds.net/~insanepayne/videos.htm">43 second movie</a> showing off the gritty action of <i>Max Payne</i>.</blockquote>
844|<font color=red>the_culture</font>|the_culture@hotmail.com|Demolition DC Shots|||8/16/00|10:23:40|4.3.77.50|For those of you who were sad enough to purchase a DreamCast, <b>LucasArts.com</b> has released <a href="http://www.lucasarts.com/products/demolition/">four new shots</a> (albeit blurry) of their up-coming crash-racer, <i>Demolition</i>.
845|<font color=red>the_culture</font>|the_culture@hotmail.com|Demolition DC Shots|||8/16/00|10:44:49|4.3.77.50|For those of you who were sad enough to purchase a DreamCast, <b>LucasArts.com</b> has released <a href="http://www.lucasarts.com/products/demolition/">four new shots</a> (albeit blurry) of their up-coming crash-racer, <i>Demolition</i>.
846|<font color=red>the_culture</font>|the_culture@hotmail.com|Doug Chiang Book Preview|||8/16/00|11:00:00|4.3.77.50|Star Wars Episode I & II concept artist and illustrator Doug Chiang has released <a href="http://www.apple.com/trailers/independent/dc_studio/robota/">video preview</a> of his up-coming film book, <i>Robota</i>, which is extremely cool-looking. Also, for those of you who are interested in fantasy/sci-fi art, visit <a href="http://www.dchiang.com/">Doug Chiang's site</a>.
847|<font color=red>HandOverFist</font>|handover987@yahoo.com|Paper Mario|||8/16/00|11:53:53|24.113.138.165|With the release of <B>Super Mario RPG: Legend of the Seven Stars</B> for the Super NES, many gamers experienced a true Role Playing Game for the first time. Super Mario RPG gave gamers a fresh look at Mario's universe and slowly became a genuine classic. Even though <B>Paper Mario</B> has a new title, it delivers the same turn-based battles and intricate puzzles found in the original Super Mario RPG. The real funny thing is that the game is only <B>320 megabits</B>, while Donkey Kong 64 is <B>650 megabits</B>. That does explain why the game is in 2D! Paper Mario is scheduled to be released on December 26.<p>To Check out some screen shots: <a href="http://www.nintendo.com/n64/papermario/screens.html" target="_blank">Screen Shots I</a>, <a href="http://www.nintendo.com/n64/papermario/screens2.html" target="_blank">Screen Shots II</a>.<br>
848|<font color=red>HandOverFist</font>|handover987@yahoo.com|Mega Man 64|||8/16/00|12:09:53|24.113.138.165|Remember back in the olden days when Mega Man starred in 15 games for Nintendo systems. Each having a new advanture and all. Well Mega Man is back this time in the 3D world with new bad guys. One of the greatest aspects of the Mega Man series is the amazing enemy design. The hi-tech weaponry and extreme explosions which have always been a staple in Mega Man's repertoire, <B>Mega Man 64</B> will also include a mix of role-playing elements as well. So all you hardcore Mega Man fans this would be an great game for youy guys and the Action players.<p>Check out some screen shots: <a href="http://www.nintendo.com/n64/megaman64/8.jpg" target="_blank">1</a>, <a href="http://www.nintendo.com/n64/megaman64/6.jpg" target="_blank">2</a>, <a href="http://www.nintendo.com/n64/megaman64/5.jpg" target="_blank">3</a>, <a href="http://www.nintendo.com/n64/megaman64/2.jpg" target="_blank">4</a>, <a href="http://www.nintendo.com/n64/megaman64/7.jpg" target="_blank">5</a>, <a href="http://www.nintendo.com/n64/megaman64/1.jpg" target="_blank">6</a>.
849|<font color=red>HandOverFist</font>|handover987@yahoo.com|Pok��mon Puzzle League|||8/16/00|12:53:25|24.113.138.165|The upcoming N64 title Pok��mon Puzzle League is essentially Tetris Attack with more Pok��mon than you can shake a stick at. There will be six modes: Main Stadium, in which you can go up against the computer or another player; Marathon Field, which features constant play; Time Zone, which has time-limited play; Puzzle University; Pok��mon Spa, in which you challenge Team Rocket; and Mimic Mansion, in which you learn how to play the game by copying the computer. You will work to defeat all 16 trainers to become the Pok��mon Puzzle Master. Prospective puzzle masters should be ready for the challenge this September. <p><font size="-2">Source: <a href="http://www.gamecenter.com/Consoles/Previews/Nintendo/Puzzleleague/?st.gc.fd.n64.i" target="_blank">CNET Gamecenter.com</a></font>
850|<font color=red>sim</font>|sim@gamesurge.com|Afternoon Screenshots|||8/16/00|12:54:29|207.212.108.112|Yep, I'm still hard at work posting all of the newsworthy items that gool ol' Falcon has sent me. Enough with the boring text though, here's your gateway to many shiny pictures:<ul><li><b>Star Trek: New Worlds</b>: There are 40 new screenshots of this upcoming real-time strategy game over at <A href="http://www.ga-strategy.com./images/1/index102.shtml">GA-Strategy</a>.<li><b>Baldur's Gate II</b>: You can check out twenty-two new screenshots at <a href="http://www.rpgplanet.com/content/articles/bg2pics/">RPG Planet</a> and nine new concept art sketches of monsters, items and locales up at <A href="http://www.bgchronicles.com/content/articles/bg2concept/">Baldur's Gate Chronicles</a>.<li><b>Strike Force</b>: Four new in game screens of maps from 1.30. (and the new M-16 skin) of this UT mod are up at the <a href="http://www.planetunreal.com/strikeforce">official website</a>. You can look forward to the new player model skins soon.</ul>See, I told you. *shiny*<br>
851|<font color=red>sim</font>|sim@gamesurge.com|KISS: Psycho Circus Review|||8/16/00|12:58:23|207.212.108.112|<A href="http://www.speedy3d.com/">Speedy 3D</a> has just kicked up a <a href="http://www.speedy3d.com/reviews/kiss_psycho_circus/">review</a> of KISS Psycho Circus: The NightMare Child. Here's a sample:<blockquote>Someone tells you you're going to review a game based on ex-rock superstars KISS and some Circus gone out of control, the first thing that comes to mind is stinker. Seriously, have you ever seen a game based on a rock group actually do well? Or even be good? Have you heard of Ed Hunter, a game based around Iron Maiden? You get my drift. Until it's release I thought KISS: Psycho Circus: The Nightmare Child would be a game based on the KISS group members going about towns wrecking havoc (like they did with their guitars), turns out to be it's less KISS than KISS, in simple terms it's not about KISS but a comic book by Todd McFarlane based on the Rock superstars, confused?</blockquote>If you're so inclined, you can read the rest <a href="http://www.speedy3d.com/reviews/kiss_psycho_circus/">here</a>.
852|<font color=red>sim</font>|sim@gamesurge.com|Red Faction Q&A|||8/16/00|13:00:46|207.212.108.112|<A href="http://www.ga-source.com/">GA-Source</a> has been updated with a <a href="http://www.ga-source.com/all/news/bits/07+15+2000/7:13:53.shtml">Q&A</a> with THQ International Senior PR Manager Asam Ahmad, in which they discuss the amibitous first-person shooter, Red Faction, in development by Volition. There's also some sweet new screenshots to boot!<br>
853|<font color=red>HandOverFist</font>|handover987@yahoo.com|PlayStation 2's Power|||8/16/00|13:01:36|24.113.138.165|If you read all that stuff on the PlayStation 2 and you don't understand what it all means and what the hype is all about. Here are some really cool pictures from <B>Army Men: Sarge's Heroes 2</B>, that really show the power that the PlayStation 2 has. These images are so life like and they are not blockly like N64 games.<p>Screen Shots: <a href="http://www.gamecenter.com/Ps2/Previews/Army/shot01.html" target="_blank">1</a>, <a href="http://www.gamecenter.com/Ps2/Previews/Army/shot02.html" target="_blank">2</a>, <a href="http://www.gamecenter.com/Ps2/Previews/Army/shot03.html" target="_blank">3</a>, <a href="http://www.gamecenter.com/Ps2/Previews/Army/shot04.html" target="_blank">4</a>.
854|<font color=red>sim</font>|sim@gamesurge.com|Jan Paul van Waveren Interview|||8/16/00|13:04:13|207.212.108.112|<a href="http://www.stomped.com">Stomped</a> has snagged another <a href="http://www.stomped.com/published/jcal9663531061.html">interview</a> with one of the Quake 3 geniuses. This time it's with Jan Paul "Mr. Elusive" van Waveren, who helped to create the bot AI code for Quake 3 Arena He speaks on the challenges of creating realistic enemies, working at id, and a tiny bit about his work on the new Doom game.
855|<font color=red>sim</font>|sim@gamesurge.com|Dark Reign 2 Review|||8/16/00|13:07:23|207.212.108.112|Today's EuroGamer <a href="http://www.eurogamer.net/content/r_darkreign2">review</a> takes a "belated" look at Dark Reign 2, the stunning looking 3D real time strategy game from Activision and Pandemic Studios. Here's a quick sample:<blockquote>The visuals are stunning, with the desolate run-down Earth looking very worn, with hi-tech buildings stretching out to form cities. The detail is high for a strategy game and while some of the units may seem quite simple in terms of their polygon count, this is more than made up for by the scenery. There is something quite breathtaking about guiding troops around a snow covered valley as a handful of JDA Enforcers descend from the top of a big hill, guns at the ready.</blockquote>Read the rest by clicking <A href="http://www.eurogamer.net/content/r_darkreign2">right here</a>.
856|<font color=red>sim</font>|sim@gamesurge.com|New CS Screens|||8/16/00|13:12:11|207.212.108.112|The official <a href="http://www.counter-strike.net/">Counter-Strike</a> website has been updated with two new screenshots from their latest beta 7 fragathon, showing the <a href="http://www.counter-strike.net/screenshots/test2.html">in-game vgui</a> exploitation and the <a href="http://www.counter-strike.net/screenshots/test1.html">new knife</a>. Word is beta 7 will be out "soon".
857|<font color=red>VulTure</font>|VulTure@gamesurge.com|Alice Screenshots|||8/17/00|05:23:09|12.36.46.77|Get 'em while their hot. GameSpot has put up <a href="http://www.zdnet.com/gamespot/stories/news/0,10870,2616478,00.html">six new shots</a> of American McGee's Alice. There is also a new in-game movie up there.
858|<font color=red>VulTure</font>|VulTure@gamesurge.com|Thief III Update|||8/17/00|05:32:10|12.36.46.77|<a href="http://www.thief-thecircle.com/">Thief-The Circle</a> has word of the team lineup for the third game in the Thief series...<p><blockquote>"...let me tell you a bit about what's going on here in Austin. In addition to keeping the wheels turning on upcoming Deus Ex stuff, we've been working on putting together a Thief III team. We're not done yet, but we've made some huge additions to the Austin team: <p>Randy Smith, from the original Thief, has signed on as Thief III project director and lead designer. Level designer for Thief Gold and Thief II, Emil Pagliarulo, will become senior designer...We're still talking with other members of the old LG crew and there may be other announcements soon...Thief III preproduction begins in September!"</blockquote><p><p>
859|<font color=red>VulTure</font>|VulTure@gamesurge.com|Ritual Entertainment Interview|||8/17/00|05:43:34|12.36.46.77|Hellchick, of GameSpy, stops in over at Ritual Entertainment to <a href="http://gamespy.com/articles/ritualtour_a.shtm">talk to the guys</a> behind FAKK2, and give a behind the scenes look into their lives...<p><blockquote><i>Ritual Entertainment's existence began about four years ago when level designer Tom Mustaine, programmer Mark Dochtermann, and artist Robert Atkins decided to make a go of a gaming company on their own. Their first project was something that would be of professional quality while still remaining small enough for a new team to handle on their own--a mission pack for the then-popular id Software title Quake. With close consultation from id itself, Ritual produced one of the most popular mission packs for any of the Quake games, Scourge of Armagon.</i></blockquote>
860|<font color=red>VulTure</font>|VulTure@gamesurge.com|Katherine Anna Kang Interview|||8/17/00|05:51:44|12.36.46.77|Stomped has put up a <a href="http://www.stomped.com/published/jcal966486074_1_1.html">brief chat</a> that they have had with Katherine Anna Kang at QuakeCon. She is the former director of business affairs for id Software, and is now married to 'Da man himself, John Carmack. She briefly talks about her new company and what it's like to be away from id...<p><blockquote><b>Stomped:</b> How does it compare working for your own company with working at id? <p><b>Kang:</b> It's very different because I am my own boss. It's nice to be able to make the decisions but it's also a huge risk because it's on your shoulders. You think you can do something and you give yourself the opportunity to go for it...<p>
861|<font color=red>VulTure</font>|VulTure@gamesurge.com|Serious Sam Screenshots|||8/17/00|05:55:59|12.36.46.77|There are some new screenshots of the upcoming game, Serious Sam, from Croteam. Two of the shots, <a href="http://www.stomped.com/cgi-bin/stompedshot.cgi?image=/published/serious_sam/sam01.jpg&title=Serious+Sam+Screenshot">here</a>, and <a href="http://www.stomped.com/cgi-bin/stompedshot.cgi?image=/published/serious_sam/sam02.jpg&title=Serious+Sam+Screenshot">here</a>, are in-game, and one of them shows the <a href="http://www.stomped.com/cgi-bin/stompedshot.cgi?image=/published/serious_sam/sam03.jpg&title=Serious+Sam+Screenshot">modeling tool</a> that the designers use!
862|<font color=red>VulTure</font>|VulTure@gamesurge.com|UT Strike Force screenshots|||8/17/00|05:59:50|12.36.46.77|In his set, we have <a href="http://www.planetunreal.com/strikeforce/screens/130_screens/1shots.shtml">33 new screenshots</a> from the upcoming Unreal Tournament total conversion, <a href="http://www.planetunreal.com/strikeforce/news/index.shtml">Strike Force</a>. These shots are looking amazing, so be sure to check 'em out!
863|<font color=red>VulTure</font>|VulTure@gamesurge.com|Changes in the Diablo II 1.03 patch|||8/17/00|06:09:00|12.36.46.77|If you used the Whirlwind and Corpse Explode skills in Diablo II and noticed that were a lot weaker when you installed the 1.03 patch, you are not alone. Blizzard put up a post explaining why they changed the skills...<p>"The primary reason for changing the Whirlwind and Corpse Explode skills was that they were simply broken in comparison to the other skills in the game. The huge imbalance these skills granted was only found after the game was widely released."<p>Check out the rest of the details <a href="http://www.battle.net/forums/diablo2-strategy/posts/ci/116482.shtml">here</a>.<p>
864|<font color=red>VulTure</font>|VulTure@gamesurge.com|Daily Pork Roundup |||8/17/00|06:30:40|12.36.46.77|Now for something on the <a href="http://www.dailyradar.com/peepshow/index.html">lighter side</a>...<p><i>In one of the largest busts in the history of farm crimes, over 30 animals were arrested on suspicion of plotting to kill a farmer, possession of unregistered firearms, and conspiracy to distribute illegal manure over state lines.</i><p><i>The bust concludes a three month investigation that saw forces from the FBI, KGB, U.S. Customs, and the Better Business Bureau combine their efforts.</i>
865|<font color=red>the_culture</font>|the_culture@hotmail.com|Elements Of The Week|||8/17/00|08:28:56|4.3.77.50|<b>RPGVault</b> posted Week 1 of their new series "<a href="http://rpgvault.ign.com/features/media/bgiielements.shtml">Elements of the Week</a>," covering various aspects of <b>Baldur's Gate II</b>. They highlight one element in the following catagories: NPC of the Week, Monster of the Week, and Spell of the Week.
866|<font color=red>the_culture</font>|the_culture@hotmail.com|Anarchy Online Chat Sunday|||8/17/00|08:47:00|4.3.77.50|Anarchists unite! <a href="http://ao.stratics.com/">Stratics</a>' Anarchy-Online House of Commons will host a chat with Tommy Strand on Sunday at 1pm CST. It will be on the <a href="http://www.stratics.com/irc/">Stratics IRC Network</a> on the #aohoc channel.
867|<font color=red>the_culture</font>|the_culture@hotmail.com|Camelot Update|||8/17/00|09:13:53|4.3.77.50|I noticed over at <a href="http://camelotvault.ign.com">Camelot Vault</a> that <i>Camelot</i> Producer Matt Firor visited their discussion boards and made a few comments regarding some changes made to the character classes.<br><blockquote>After thinking it over a bit more, we are going to make the following changes:<br>- Create a new Briton class, called "Paladin", which replaces the existing Knight (i.e. has a mix of fighting skills and clerical-type spells). <p>- Create a "Knights" guild that both Paladins and Armsmen can join. The primary purpose of the guild will be to teach combat styles and other arms-related skills. An Armsman who joins the Knights guild will thus be the mightiest fighter in Albion. A Paladin who joins will have to decide whether to keep his spell skills trained up, or to invest skill points in the new Knight combat styles. A wise Paladin will train in a mix of both. <p>Thanks a lot for your input on this issue. Obviously, you guys had a direct impact on this.</blockquote>
868|<font color=red>the_culture</font>|the_culture@hotmail.com|Dark Zion Development Has Stopped|||8/17/00|09:43:44|4.3.77.50|Yes, Wombat Games has stopped development on their interesting MMORPG <i>Dar Zion</i>. Here's the official word from them:<br><blockquote>Bad News <p>Due to lack of funding and publisher interest, we have stopped development of Dark Zion. The office has been closed and the employees are looking for jobs (see the team page if you are an interested employer). <p>We wanted to thank all of the fans and the Dark Zion Vault for their support. Thank you.</blockquote><br>This really sucks.
869|<font color=red>the_culture</font>|the_culture@hotmail.com|Caeron 3000 Chat Log|||8/17/00|14:50:40|4.3.77.50|The <a href="http://www.magiqueproductions.com/">official site</a> of <b>Caeron 3000</b> has their <a href="http://www.magiqueproductions.com/caeron3000/chatlog1.txt">chat log</a> posted for your reading pleasure. If you're not too familiar with this up-coming game, check out the <a href="http://www.magiqueproductions.com/caeron3000/gameinfo.htm"><game info></a> and the <a href="http://www.magiqueproductions.com/caeron3000/gameart.htm">game art</a> sections.
870|<font color=red>Recoil</font>|badboy@tfz.net|Seal of Nehahra released|||8/18/00|04:59:32|137.111.13.32|Well pull the old quake CD from out from out of all that junk, if you wanna play this game "Seal of Nehahra" episodes. which is suposedly highly anticipated by some quakers'a round.<p>you need to download 2 files.<br><a href="http://dl.fileplanet.com/dl/dl.asp?nehahra/nehahra.zip">[mainfile].47mb</a><br>and<br><a href="http://dl.fileplanet.com/dl/dl.asp?nehahra/nehahra2.zip">[secondaryfile].400k</a><br>you need both of 'em to play it, plus quake.<br>(guess they forgot to put that file in, lazy)
871|<font color=red>VulTure</font>|VulTure@gamesurge.com|Deus Ex 2 |||8/18/00|07:04:26|165.236.196.21|Ion Storm has <a href="http://www.gamespy.com/news/august00/8-17-00-deusex2.shtm">officially announced</a> that they will be working on a sequel to Deus Ex! The game is still in a very early state, but you can get the whole scoop at GameSpy!
872|<font color=red>VulTure</font>|VulTure@gamesurge.com|Unreal Tournament to Quake3!!|||8/18/00|07:07:09|165.236.196.21|PlanetQuake has word of a new beta for the Unreal Tournament To Quake III Arena Partial Conversion. The name of this mod is Unreal Arena and you can get the files <a href="http://www.planetquake.com/meanarena/UT_2_Q3.html">here</a>.
873|<font color=red>VulTure</font>|VulTure@gamesurge.com|Ultima X|||8/18/00|07:11:37|165.236.196.21|PetitionOnline has put up a petition to bring back Lord British. Since Lord British left Origin, they cancelled Ultima X. Now there is a move to bring him back. If you ever played any of the Ultima games, go and <a href="http://www.petitiononline.com/ultima10/">sign the petition now</a>!
874|<font color=red>VulTure</font>|VulTure@gamesurge.com|Icewind Dale Guide|||8/18/00|07:16:27|165.236.196.21|IGNPC has put up a <a href="http://pc.ign.com/news/23676.html">guide for Icewind Dale</a>. If you are stuck anywhere in this game, get this guide. "...it offers you complete lists of the weapons, spells and items in the game. You'll also get a complete walkthrough for all seven of the game's remarkable chapters."<p>You will need to register to get it, but it's free.
875|<font color=red>VulTure</font>|VulTure@gamesurge.com|Counter-Strike Server|||8/18/00|07:20:32|165.236.196.21|If you are running a Counter-Strike server, go now and get the <a href="http://www.counter-strike.net/">latest upgrade</a> to boost you up to version 6.8. Beta 7 is in the works and is almost ready, but is about a week away. This version will fix a nasty bug that causes rounds to restart. This is a server-side fix ONLY!
876|<font color=red>the_culture</font>|the_culture@hotmail.com|Far Gate Press release|||8/18/00|08:06:55|4.3.77.50|Thrushwave, developers of the 3D real-time strategy space game formerly titled "The Rift," released a press release stating the game should be in stores by Christmas and will have a new title: <b>Far Gate</b>. Here's the press release:<br><blockquote>FOR IMMEDIATE RELEASE<p>"FAR GATE" (FORMERLY "THE RIFT") TO BE PUBLISHED BY MICROIDS FOR CHRISTMAS<p>SEATTLE, WA, August 18, 2000 - Microids (<a href="http://www.microids.com">http://www.microids.com</a>), based<br>in Velizy, France, has signed on ThrushWave Technology<br>(<a href="http://www.thrushwave.com">http://www.thrushwave.com</a>), to publish and distribute their upcoming 3D<br>real-time strategy space game, "Far Gate" (formerly known as "The Rift").<br>"Far Gate" puts the player in command of the Proximan Defense Corps, in an<br>epic story spanning the galaxy. "Far Gate" features state-of-the-art<br>visual effects, physics, and game mechanics, creating a unique, immersive<br>gaming experience.<p>James Thrush, producer for "Far Gate" at ThrushWave Technology, stated,<br>"We are very pleased to have Microids publishing Far Gate world-wide. Our<br>relationship has been very positive, and we're all very excited about the<br>potential of this game."<p>"Far Gate" is expected to be on shelves later this year, in several<br>countries and languages. Development is nearing completion and a free<br>demo will be available shortly before the game is released.<p>ThrushWave Technology is a small software development company founded in<br>1996 to create compelling 3D environments and games. More information on<br>ThrushWave Technology and screen shots of "Far Gate" can be found at<br><a href="http://www.thrushwave.com">http://www.thrushwave.com</a>.<p>Contact:<br>James Thrush<br>ThrushWave Technology<br>4519 University Way NE<br>Seattle, WA 98105<br>(206) 675-1277<br><a href="mailto:jthrush@thrushwave.com">jthrush@thrushwave.com</a><br><a href="http://www.thrushwave.com">http://www.thrushwave.com</a></blockquote><br>Congratulations guys!
877|<font color=red>the_culture</font>|the_culture@hotmail.com|Experience Preview|||8/18/00|08:20:19|4.3.77.50|To go along with the previous post, <b><a href="http://www.3dactionplanet.com/features/firstlooks/experience/index.shtml">3D Action Planet has a first look</a></b> at the <a href="http://www.wxp3d.com/engine_frame.htm">Experience engine</a> that powers the two <a href="http://www.wxp3d.com">WXP</a> demos: <A HREF="http://www.wxp3d.com/dmzg_frame.htm">Experience</a> and <a href="http://www.wxp3d.com/morg_frame.htm">Isle of Morg</a>.
878|<font color=red>the_culture</font>|the_culture@hotmail.com|Auran Game Update|||8/18/00|09:00:41|4.3.77.50|<a href="http://www.auran.com">Auran</a>, developers of the upcoming RTE (Real Time Environment) game <b>Harn: Bloodline</b>, updated their music page with <a href="http://www.auran.com/music/studio.htm">two 360 degree panoramic views of the studio</a>. If you're curious about this interesting game, check out their <a href="http://www.auran.com/games/bloodline/screenshotsf.htm">screenshots</a> and <a href="http://www.auran.com/games/bloodline/default.htm">game</a> pages.
879|<font color=red>HandOverFist</font>|handover987@yahoo.com|Console Care: Game Boy Color |||8/18/00|10:58:00|24.113.138.165|Over at <a href="http://www.tendobox.com" target="_blank">TendoBox.com</a> they have an editorial on taking good care of your consoles. Its part of a whole series starting off with Game Boy Color. The editorial's has infomation on how to keep your games clean and the prices of carrying cases! Its worth a look to make sure your doing the right thing for your consoles! <a href="http://www.tendobox.com/features/editorial/gbccare/" target="_blank">Read the Editorial Here</a>
880|<font color=red>HandOverFist</font>|handover987@yahoo.com|Nintendo 64 Game Endings|||8/18/00|11:10:11|24.113.138.165|Are you trying to beat a Nintendo 64 game and not getting anywhere with it? Are you tried of running around and not knowing where your going? Are sick of playing the game but wonder how it ends? Well I just found you a site that tells you how almost all the Nintendo 64 games end! Its worth a look! <a href="http://www.world-of-nintendo.com/game_endings/nintendo_64.html" target="_blank">Check Site Here</a>
881|<font color=red>HandOverFist</font>|handover987@yahoo.com|Legend of Zelda: Majora's Mask|||8/18/00|11:29:17|24.113.138.165|Are you wondering whats so great about <B>Legend of Zelda: Majora's Mask</B>? Well the people at <a href="http://ign64.ign.com" target="_blank">IGN64.COM</a> has done a good job on telling you all you need to know of the next Zelda game! They have a long perview talking about all the features and cool stuff. And also they have tons of pictures as well as lots of quicktime movies for you enjoyment! <a href="http://www.nintendo.com" target="_blank">Nintendo.com</a> does not have this much infomation on there own game :)! <a href="http://ign64.ign.com/previews/1933.html" target="_blank">Check out the perview here.</a>
882|<font color=red>Id</font>|id@gamesurge.com|Nox Grand Champion to be crowned Today|||8/18/00|11:34:15|216.232.48.105|Competitors from across the globe will meet in Las Vegas on Friday, Aug. 18, to fight for the title of Nox(tm) Grand Champion. Nox is an action-RPG for the PC released this year by Westwood Studios,(tm) a wholly owned subsidiary Electronics Arts (NASDAQ:ERTS). Sponsored by Westwood Studios, with the support of EBWORLD.com and Prima Games, the tournament will pit eight contestants against each other in a series of head-to-head deathmatches. The Grand Champion will walk away with the coveted title, as well as thousands of dollars in prizes. Coverage of the tournament will appear at <a href="/shivasite/sscgidata/newsdata/comments/http//www.westwood.com">www.westwood.com</a>.<p>Nox players 18 years of age or older in the selected countries were eligible to compete in an online qualifying round. The top qualifiers from each<br>country -- Korea, Taiwan, Canada and the United States -- advanced to become finalists in the Nox Grand Championship. Each of the contestants will receive travel and hotel accommodations for two to Las Vegas. The grand prize is a computer system worth close to $2,500 and the official Nox World Cup trophy. The other seven finalists will receive a smaller version of the Nox World Cup trophy and assorted prizes. <p>Nox is set in a mystical land filled with discovery and deceit. Nox's lightning-fast action is fueled by a combat system that's easy to use yet gives players tremendous gameplay depth and infinite possibilities. <br>With more than 100 unique spells and weapons, players must use their wits to create devious combinations with tricky tactics.<br>
883|<font color=red>Id</font>|id@gamesurge.com|Baldur's Gate II Elements of the Week|||8/18/00|11:37:53|216.232.48.105|RPG Vault has recently posted it's Baldur's Gate II Elements of the Week feature. You can check it out <a href="http://rpgvault.ign.com/features/media/bgiielements.shtml">here</a>.
884|<font color=red>Id</font>|id@gamesurge.com|Exxtreme3D Previews Crimson Skies|||8/18/00|11:40:49|216.232.48.105|Exxtreme3D has just posted up its cool little preview on Microsoft/Zipper Interactive's upcoming flight action/simulator game...Crimson Skies. So how's the game so far? Here's a little in-flight preview for you:<br> <br><i>"This is no Flight Simulator; it s more of an action time game with great graphics and a great story line. You and your pirates attack blimps and other things to accomplish a goal, and that s pretty much all it is."</i><br> <br>Want to check out the rest of the movie and get your in-flight meal? Then head over to the <a href="http://www.exxtreme3d.com/reviews/crimsonskypre/">preview</a>.
885|<font color=red>Id</font>|id@gamesurge.com|Myst 3: Exile screenshots|||8/18/00|11:45:44|216.232.48.105|We were recently sent some nice screenshots and concept art for Myst 3: Exile, the 3rd in the popular adventure series being developed by Presto Studios. You can check out all the screens at <a href="http://www.gamesxtreme.net/screenshots/dssg.shtml?168200020432">Gamesxtreme</a>.
886|<font color=red>Id</font>|id@gamesurge.com|Gamer's Nexus hits the ground running!|||8/18/00|11:49:40|216.232.48.105|Here's the story<p><i>"I'm happy to announce the long awaited launch of <a href="http://gamersnexus.com">Gamer's Nexus</a>. We will feature in depth game reviews and previews, candid interviews with some of the top game developers in the industry, and a compliment of humorous weekly articles for your viewing pleasure. Coming out of the box, we've got 2 generous offerings: <p>Diablo II Review: The Lord of Terror, Diablo, has returned and the fate of mankind is in your hands. What do you do? You prepare for battle and teach that fire-breathing abomination a lesson he won't soon forget, that's what. But the journey to find Diablo is not an easy one. Countless armies of demons and undead minions that are plaguing the land will stop at nothing to bring about your demise. Are you up to the challenge?</i><p><i>GrimmReaper's Fairy Tales: Our old buddy GrimmReaper dropped by to tell us a twisted little parable about one of life's lessons, although it's a rather strange parody of a fable fromthe days of yore.</i><br>
887|<font color=red>Id</font>|id@gamesurge.com|Gift preview|||8/18/00|11:51:52|216.232.48.105|Today EuroGamer has previewed Gift, a decidely odd looking 3D accelerated platform game from those French purveyors of the bizarre, Cryo Interactive. Check it out <a href="http://www.eurogamer.net/content/p_gift">here</a>.
888|<font color=red>Id</font>|id@gamesurge.com|O3 Games Buys Starbreeze Studios|||8/18/00|11:53:46|216.232.48.105|GA-Source has learned that Swedish Developer O3 Games has acquired Starbreeze Studios, developers of the upcoming FPS Enclave, and will relocate the company to O3's headquarters in Uppsala, Sweden. Find the whole story <a href="http://www.ga-source.com/all/news/bits/07+16+2000/10:04:41.shtml">here</a>.
889|<font color=red>Id</font>|id@gamesurge.com|Halcyon Sun Revealed, First Screens/Movie|||8/18/00|11:55:14|216.232.48.105|Glass Ghost is currently developing an episodic space combat game and GA-Source has the first details, screenshots, and movie. Find the whole article <a href="http://www.ga-source.com/all/news/bits/07+16+2000/8:03:29.shtml">here</a>.
890|<font color=red>Id</font>|id@gamesurge.com|4x4 Evolution Preview|||8/18/00|11:59:12|216.232.48.105|Find the preview <a href="http://www..actiontrip.com/previews/4x4evolution.phtml">here</a>.
891|<font color=red>Id</font>|id@gamesurge.com|Where the HELL is Werewolf: The Apocalypse?|||8/18/00|12:03:39|216.232.48.105|While gamers sink their teeth in to Vampire: The Masquerade - Redemption, another of White Wolf's role-playing adventures is lying wounded on some developer's hard drive. It seems Dreamforge Entertainment has not yet written Unreal-powered Werewolf off. Confused? Get the answers <a href="http://www.3dactionplanet.com/features/articles/wthi_werewolf/">here</a>.<br>
892|<font color=red>Id</font>|id@gamesurge.com|LamerKatz "L4m3r Bot" updated|||8/18/00|12:09:11|216.232.48.105|The story:<p><i>The LamerKatz "L4m3r Bot" has gotten a complete overhaul. If you aren't familiar with this Quake3 bot, basically it provides all the fun of an actual real-life Quake3 lamer, but now you don't even need to get online to experience it. This bot plays badly, it insults you, it makes dumb excuses, all identical to a real lamer. <p>This latest release incorporates in the official LamerKatz Quake3 model (with the flashy seizure-inducing skin and custom sounds), teamplay skins, and totally new teamplay chat file. For example, ask the bot to go get <br>the enemy flag and he'll either insult you or make some dumb remark how he's too busy. He's fun to play against, but he's even more fun to have on your team.</i><p>Check out the full story <a href="http://www.lamerkatz.com/features/lamer_bot.shtml<br>">here</a>.<br>
893|<font color=red>Id</font>|id@gamesurge.com|New Peacemakers Screenshots|||8/18/00|12:13:08|216.232.48.105|GA-Strategy has been updated with four new screenshots from Mathematiques Appliquees' upcoming real-time strategy wargame, Peacemakers. Find the screens <a href="http://www.ga-strategy.com/images/1/index107.shtml">here</a>.<p>
894|<font color=red>Id</font>|id@gamesurge.com|Interview: In Cold Blood|||8/18/00|12:14:32|216.232.48.105|GA-Source goes one-on-one with Revolution Software Director Tony Warriner to find out more details about the upcoming action/adventure game, In Cold Blood - 8 new screenshots included. Find the whole thing <a href="http://www.ga-source.com/interviews/icb.shtml">here</a>.
895|<font color=red>Id</font>|id@gamesurge.com|Updates from GA-RPG|||8/18/00|12:19:59|216.232.48.105|Here's the story:<p><i>First up we have a first look article on Gas Powered Games upcoming role-playing strategy title Dungeon Siege: Find it <a href="http://www.ga-rpg.com/firstlooks/dungeon/">here</a>.<p>Next up we have a new column written by Dann "The Wraithlord" Weldon, our resident Vampire: The Masquerade - Redemption guru. The column is entitled the, "VAMPIRE: TMR WEEKLY<br>CHRONICLE". Find that <a href="http://www.ga-rpg.com/article.cfm?id=4668">here</a>.<p>Finally, our hosted site Sorcerer's Place has finished up their detailed walkthrough for Icewind Dale, filled to the brim with all the information you could ever want to get through Black Isle Studios latest dungeon crawl set in the Forgotten Realms Realm of Dungeons & Dragons. Lastly, find that <a href="http://www.sorcerers.net/Games/IWD/Walkthrough/index.htm">here</a>.</i><p><i>Best Regards,<br>Chris Johnson<br>www.ga-rpg.com<br>Editor-in-Chief</i><br>
896|<font color=red>Thundra</font>|thundra@gamesurge.com|Homeworld Screenshot Archive|||8/18/00|13:03:37|194.65.14.68|It's a growing Homeworld screenshot resource that has also some maps and in my point of view has future. Medamanx is accepting all contributions, so if you have a great Homeworld shot you might want get in touch with him.<br>The site recently opened and it's located <a href="http://www.strategyplanet.com/hwshots">here</a>.<p><br>Thanks Medamanx for the mail.<p>
897|<font color=red>Falcon</font>|falcon@gamesurge.com|Interview: Katherine Anna Kang |||8/19/00|00:59:48|24.192.0.130|Stomped chats with Katherine Anna Kang as the former member of id Software (and now the wife of John Carmack) talks about forming her own company and creating a documentary about the gaming scene. Check out the exclusive interview at <a href="http://www.stomped.com/published/jcal966486074_1_1.html">http://www.stomped.com/published/jcal966486074_1_1.html</a><p>
898|<font color=red>Falcon</font>|falcon@gamesurge.com|Game Voice Article|||8/19/00|01:01:05|24.192.0.130|Unheard of just a couple of years ago, online voice comms are now considered a near-requirement for multiplayer games. The latest entry into the field is Microsoft, which has put together a package called the Sidewinder Game Voice. Our own SIMHQ puts the Game Voice through its paces....is it worth the cost? What can it do for you? Check out Flex's take on things <a href="http://www.simhq.com/simhq3/hardware/reviews/gamevoice/">here</a>:.<br>
899|<font color=red>Falcon</font>|falcon@gamesurge.com|Interview: ARX.|||8/19/00|01:02:00|24.192.0.130|GA_RPG have posted an <a href="http://www.ga-rpg.com/interviews/arx/">interview</a> with Lead Designer Raphael Colantonio over at Arkane Studios on their upcoming 1st person role-playing game ARX.<p><br>
900|<font color=red>Falcon</font>|falcon@gamesurge.com|Dark Zion Development Halted|||8/19/00|01:03:00|24.192.0.130|A quick news flash. Wombat Games has announced that development of their massively multiplayer online game Dark Zion has been halted and the office closed. A bit more information is available in the news on RPGVault's <a href="http://rpgvault.ign.com">main page</a>.<p>
901|<font color=red>Falcon</font>|falcon@gamesurge.com|HL Chat|||8/19/00|01:04:24|24.192.0.130|Gamespy chats with scientist Walter Bennett about what he has been up to since he left the Black Mesa facility. Check out the Half-Life fun at <a href="http://www.gamespy.com/spotlights/walter_a.shtm">http://www.gamespy.com/spotlights/walter_a.shtm</a>
902|<font color=red>Falcon</font>|falcon@gamesurge.com|Infestation review|||8/19/00|01:07:47|24.192.0.130|Infestation is the latest game from Frontier Developments, the ritish developer headed by David Braben of Elite fame. Mixing ast-paced driving, alien blasting action, and resource collecting nd technology researching strategy elements, it's certainly an nteresting sounding concept.<p> But how does it stand up in practice? With Infestation due for elease in the UK tomorrow, EuroGamer has posted its review f the game - <a href=><br>"http://www.eurogamer.net/content/r_infestation">http://www.eurogamer.net/content/r_infestation</a><br><blockquote>Instation is an action game, with most of your time pent driving around and blowing stuff up, although the variety of ission objectives helps to make this less repetitive than it sounds. ou will find yourself racing against the clock as a volcanic planet<br>destabilises, busting POWs out of jail, and destroying force field enerators to access new parts of a world."</blockquote>
903|<font color=red>Falcon</font>|falcon@gamesurge.com|Crime Cities Revealed|||8/19/00|01:08:45|24.192.0.130|Polish developer Techland is currently working on a futuristic action shooter/flight sim, and GA-Source has the first <a href="http://www.ga-source.com/all/news/bits/07+17+2000/12:13:8.shtml">details and screenshots.</a><br>
904|<font color=red>Falcon</font>|falcon@gamesurge.com|PC Hardware Contest|||8/19/00|01:11:37|24.192.0.130|From PC Hardware - The computer information centre<p>PC Hardware has a new contest for its readers, opening today 18 August. The prizes are:<p>1. Shuttle Spacewalker AV14<br>2. Abit Hot Rod 100 Pro<br>3. 2Cool PC (2 units)<p>The nice, never seen on the web part is that on 1 September USERS will be able to choose the winners. You are probably wondering how, but you will find out on 1 September. We do not say anything more now because any other words may affect the results. More info <a href="http://www.pchardware.ro/Tips/deals.shtml">here:</a>
905|<font color=red>Falcon</font>|falcon@gamesurge.com|MGS Screens + Char Studies|||8/19/00|01:12:53|24.192.0.130|MICROSOFT UNVEILS NEW METAL GEAR SOLID SCREEN SHOTS AND CHARACTER STUDIES<p>Microsoft today unveiled new screen shots and character studies for its upcoming Metal Gear Solid PC. Fans of Konami's number one selling console game will find all the intense action, cunning espionage and tactical stealth of the original, with exciting new features that improve the game play experience. Metal Gear Solid PC will be available at retail locations throughout North America in September. To view the new screen shots and learn more about the game, go to: <a href="http://www.mgspc.com/">http://www.mgspc.com/</a><p>In addition to the new visuals available on the site, Microsoft is featuring an interview with Peter Connelly, program manager for Metal Gear Solid PC. Peter discusses how the PC version of Metal Gear Solid builds upon the original console title with several new features, including high-resolution graphics, a first-person play mode, and the ability to save the game at any moment. All missions from the original Metal Gear Solid and Metal Gear Solid VR Missions are included for added game play depth. Showcasing stunning graphics, an immersive, cinematic experience, intriguing story line and revolutionary gameplay, Metal Gear Solid PC delivers all the thrills of a blockbuster spy movie.<p><br>In Metal Gear Solid PC, players assume the role of retired Special Forces veteran Solid Snake as they attempt to liberate a secret Alaskan weapons base from a band of ruthless terrorists. Armed with only a pair of binoculars and a bad attitude, gamers must rescue the hostages and save the world from nuclear destruction before time runs out. But danger lurks around every corner, with deadly AI enemies on the prowl. Encompassing a multitude of intense missions, Metal Gear Solid PC entwines fans in covert operations and thrilling action that guarantees a heart-pounding game play experience.
906|<font color=red>Falcon</font>|falcon@gamesurge.com|Arcatera Preview|||8/19/00|01:14:12|24.192.0.130|Arcatera, The Dark Brotherhood is an adventure game with RPG elements from German developer Westka Entertainment and publisher Ubi Soft. In addition to its non-linear architecture, Arcatera sports a sophisticated artificial intelligence system, numerous cutscenes and an involved dialogue system. Thanks to a playable build provided by Ubi Soft, RPGVault were able get an early look at the title in their <a href="http://rpgvault.ign.com/features/previews/arcatera.shtml">Arcatera Preview.</a>
907|<font color=red>Falcon</font>|falcon@gamesurge.com|GA V1 B5|||8/19/00|01:16:28|24.192.0.130|<a href="http://www.gamespyindustries.com" target="_blank">GameSpy Industries</a> is proud to announce the release of GameSpy Arcade Version 1 Beta 5. Users may obtain this latest release from the <a><br>href="http://www.gamespyarcade.com/download/" target="_blank">GameSpy Arcade download page</a>. Current Arcade users may automatically install<br>the latest version simply by starting the Arcade software.<br><P>Why download Beta 5? It contains several new features, bug fixes and modifications to existing features that dramatically expand the software's<br>functionality. These updates, in addition to the software's support of peer-to-peer games like Age of Empires and Icewind Dale, dedicated server games like Quake, Half-Life and Unreal Tournament, and PC versions of classic board games, makes for an online gaming experience that's unrivaled in features and, most importantly, fun.<br><P>Here's what you'll find in this latest release:<br><P><B>Major Bug Fixes</B><br><li>Fixed problem with "Games" group sometimes not being created.<br><li>Fixed occasional crash when refreshing serverlist with a server selected.<br><li>Fixed problems with disappearing game icons and/or game icons that show up in the wrong group.<br><P><B>Minor Bug Fixes</B><br><li>Default group order no longer gets occasionally randomized.<br><li>User-counts now available for all appropriate rooms.<br><li>Windows 95 users can now choose to proceed with launching "at their own risk". Win95 is still not officially supported.<br><li>Server count display now matches up after update is complete.<br><li>Many more minor fixes & tweaks!<br><P><B>Improvements</B><br><li>Ability to enter server passwords from Arcade & jump right in to passworded games.<br><li>Split left-side bar to make more room and collect the "core services" at the top.<br><li>Added skinnable "GameSpy Arcade" logo at top-left.<br><li>Some skins were modified to support split left-side bar and logo graphics.<br><li>The "Game News" page is now separate from the "Arcade Daily" page.<br><li>Arcade Daily and Game News pages have been totally reformatted.<br><li>"News" group is now called "Network"<br><li>Banner ad (visible to unregistered users) now hibernates when completely obscured.<br><P>What are you waiting for? Grab GameSpy Arcade Beta 5 now, and get in the game!<br>
908|<font color=red>Falcon</font>|falcon@gamesurge.com|GamesXtreme D2 Almanac|||8/19/00|01:17:17|24.192.0.130|GamesXtreme has finally finished the long awaited second edition of its Diablo II Almanac.<p>This <a href="http://www.gamesxtreme.net/articles/38200015227/">issue</a> contains awesome tips / tricks as well as player guides!<p>
909|<font color=red>Falcon</font>|falcon@gamesurge.com|Unreal Arena b0.4|||8/19/00|01:19:59|24.192.0.130|The mean Arena released beta v0.4 of their UT to Q3 partial conversion being titled Unreal Arena. This is a public beta for testing a few of the maps and weapons. For more info, check out they UT to Q3 page. Just a quick note too, they are not converting the whole game. <a href="http://www.planetquake.com/meanarena">More here</a>:<br>
910|<font color=red>Falcon</font>|falcon@gamesurge.com|Dues Ex2 Announced|||8/19/00|01:20:44|24.192.0.130|GameSpy has learned from Warren Spector that Ion Storm Austin will be tarting work on Deus Ex 2. Spector even was so kind as to name members of is project team. Check it out <a ref="http://www.gamespy.com/news/august00/8-17-00-deusex2.shtm">here</a>:<br>
911|<font color=red>Falcon</font>|falcon@gamesurge.com|KISS: Psycho Circus Review|||8/19/00|01:27:36|24.192.0.130|GA-Source has been updated with a review of Third Law's LithTech powered first-person shooter, KISS: Psycho Circus. Read it <a href="http://www.ga-source.com/reviews/kissreview.shtml">here</a>:<br>
912|<font color=red>Falcon</font>|falcon@gamesurge.com|Sacrifice Q+A|||8/19/00|01:28:39|24.192.0.130|Interplay sent GA-Strategy new details, penned by Lead animator Manjit Jhita, and four animation AVIs from Shiny's upcoming real-time strategy hybrid, Sacrifice. Read on <a href="http://www.ga-strategy.com/images/1/index110.shtml">http://www.ga-strategy.com/images/1/index110.shtml</a><br>
913|<font color=red>Falcon</font>|falcon@gamesurge.com|Gridlock! Released|||8/19/00|01:30:32|24.192.0.130|OMG-Games releases freeware competitive logic game, Gridlock! version 1.0<br> <br>Game: Gridlock! version 1.0 BETA<br>Release Date: August 16th, 2000<br>Developer: OMG-Games, LLC.<br> <br>Hot off the presses and ready to download is our new, competitive logic-puzzle freeware game, Gridlock! <br> <br>We originally designed the game to be a simple program for testing our upcoming 3D Action/Adventure/RPG title, Rites of Acerbus, hardware drivers for compatibility on various systems. The game was so addicting that we decided to expand on it and make it a full, freeware release. Also, compatibility reports received with this game will be applicable to Rites of Acerbus, which is scheduled for release sometime in Q2 of 2001.<br> <br>Voodoo Extreme: "It is a fun quick diversion that can become a terribly addictive distraction."<br> <br>Read Voodoo Extreme's exclusive review of Gridlock! here: <a href="http://www.voodooextreme.com/article.taf?articleID=64">http://www.voodooextreme.com/article.taf?articleID=64</a><br> <br>Game Description:<br>Gridlock! is a competitive logic game, where the goal is to score higher than your opponent by connecting a minimum of 4 of your color pods in a row - horizontally, vertically, or diagonally. Points are awarded for the total number of pods involved in each line's completion. When a line is completed, it disappears, and all the pods above drop down to fill in the empty cells of the grid. The round continues until one of the players exhausts all of their pods. There are 2 modes of play: Single Player Mode, where you play against a computer opponent, and Two Player Mode, where you play against a friend at home.<br> <br>To download Gridlock!, go to <a href="http://www.omg-games.com/gridlock<br>">http://www.omg-games.com/gridlock<br></a><br>For more information, visit <a href="http://www.omg-games.com">http://www.omg-games.com</a>. <br>
914|<font color=red>Falcon</font>|falcon@gamesurge.com|"Experience" Engine|||8/19/00|01:34:07|24.192.0.130|It comes as no surprise that when a new engine is brought to life, skepticism emerges along with it. One such newborn is The <a href="http://www.3dactionplanet.com/features/firstlooks/experience/>"Experience"></a> engine currently in the works by The Whole Experience Incorporated (WXP3D), which - amidst this very skepticism - promises to deliver quite an experience.<p>Sounds like competition for the engines that run today's most popular games.
915|<font color=red>Falcon</font>|falcon@gamesurge.com|Shogun Review|||8/19/00|01:36:29|24.192.0.130|Gamer's Nexus reviewer Anti-Terror takes a look at the real time strategy game based on the Japanese civil war period known as "Sengoku Jidai" that lasted nearly 200 years, Shogun: Total War.<p><a href="http://64.225.57.213/reviews/shogun/default.asp<br>">Shogun: Total War</a> - <blockquote>"Shogun: Total War will immerse you in a world where you get to command armies of Samurai, send emissaries, ninjas, and even geishas to your rival warlords, in order to reach the ultimate goal of ruling over Japan. <p>I can easily say this is up with my favorites in the RTS genre. Homeworld stood out because of its ground breaking 3d aspect. The original C&C and Warcraft<br>because they really did start the pickup of the genre. Now Shogun: Total War is the first game where you can play these battles at the epic scale they were<br>meant for. "</blockquote>
916|<font color=red>Falcon</font>|falcon@gamesurge.com|AO Dev Journal Updated|||8/19/00|01:38:37|24.192.0.130|The AO Vault's Developer Journal was updated today by Anarchy Online Producer Tommy Strand. This week he talks about the strong bonds of community that<br>online games foster.<br>You can find the new entry <a href="http://aovault.ign.com/features/journal/081800.shtml">here:</a><br>
917|<font color=red>Falcon</font>|falcon@gamesurge.com|Vampire Review|||8/19/00|01:39:56|24.192.0.130|Vampire: The Masquerade - Redemption is the first computer game based on White Wolf's complex world of intrigue, politics and conflict. It is a noteworthy offering, including a single player game and featuring a very ambitious multiplayer mode. In our extensive Vampire: The Masquerade - Redemption Special Report, Nihilistic Project Leader and Designer Ray Gresko joins us for a thorough and very enlightening <a href="http://rpgvault.ign.com/features/reviews/vampire.shtml">look</a>. at this innovative game.
918|<font color=red>Falcon</font>|falcon@gamesurge.com|Crimson Skies Pre-Orders|||8/19/00|01:42:40|24.192.0.130|EXCLUSIVE CRIMSON SKIES PRE-ORDER PROGRAMS NOW UNDERWAY <p>Microsoft today announced exclusive pre-order programs with Electronics Boutique and Babbage's-Software, Etc. for its widely anticipated action/adventure game, Crimson Skies. Crimson Skies combines the heart-pumping action of air combat with the swashbuckling feel of an Errol Flynn adventure movie. The game hits retail shelves in late September. <p>By pre-ordering Crimson Skies at store locations, or online at <a href="http://www.ebworld.com">EB World</a> or <a href="http://www.gamestop.com">Gamestop</a>, gamers will receive either a mini-strategy guide (for pre-orders from Electronics Boutique) or the Crimson Skies "spicy air tales" novella, Pirates Gold (for pre-orders from Babbages's-Software, Etc.). <p>The mini-strategy guide, by Sybex, gives players all the ins-and-outs of the first five missions of the game. With the strategy guide, gamers will discover where to find cool Easter eggs for their personalized scrap book, how to tackle all the daredevil "danger flying" zones, and hints-and-tips on how to achieve all the varied mission objectives, from wing walking across a British Bomber to taking out a super-secret submersible aircraft carrier. <p>Pirates Gold tells the story of Nathan Zachary, the hero of Crimson Skies - a gentleman pirate, master thief and scourge of the skies. Before he led the notorious Fortune Hunters, he was a young fighter pilot in the Great War, and the novella focuses on these early years. His capture and imprisonment, stolen treasure, and a mysterious stranger make for page-turning excitement! <p>In Crimson Skies players fly fast and low in a game reminiscent of a classic Hollywood tale, where dastardly enemies menace, evil plots abound, and a bevy of femme fatales awaits. As the handsome and daring air pirate Nathan Zachary, players take to skies filled with treacherous privateers, tricked-out fighter planes and giant aircraft-carrier zeppelins. Amid an ever-changing political landscape, Zachary and his notorious band of air pirates, the Fortune Hunters, have become the free agents in a fight for control of the skies. <p>The game transports players to an alternate-reality 1937. The United States has been struck by the crushing blows of the Great Depression, the Great War and Prohibition, resulting in mounting isolationism. The once-budding road and railway system has been destroyed, leaving the skies as the only means of transport and commerce. Militias in the North, South, East and West have formed rival independent nations in a fight for air supremacy. It is an era where swing may be king but pilots rule, a world where the guns are bigger, the planes faster and the adventures more daring -- the world of Crimson Skies. <p>For more information on the game, go to the official Crimson Skies Web site at: <a href="http://www.microsoft.com/games/crimsonskies/">http://www.microsoft.com/games/crimsonskies/</a><p><br>
919|<font color=red>Falcon</font>|falcon@gamesurge.com|BG2 Chat|||8/19/00|01:45:10|24.192.0.130|Here is the release from RPGVault:<br>In our continuing efforts to keep our readers right up to date on our favorite games, we are very happy to announce that Black Isle Studios, BioWare Corp. and the IGN Vault Network will present a chat with members of the Baldur's Gate II: Shadows of Amn team next Thursday evening. Here are the details:<p>WHO: You and members of the Baldur's Gate II team.<p>WHAT: Baldur's Gate II IRC Chat<p>WHERE: RPG Vault Chat http://rpgvault.ign.com/chat/ in channel #ignvault<p>WHEN: Thursday, August 24, 2000<br> 6:00 pm Pacific Time<p>WHY: A million happy fans can't be wrong!<p>For more information on Baldur's Gate II, go to <a href="http://www.interplay.com/bgate2/">http://www.interplay.com/bgate2/</a>
920|<font color=red>Falcon</font>|falcon@gamesurge.com|Storytelling Handbook P4|||8/19/00|01:47:02|24.192.0.130|Vampire Vault has posted a new instalment of The Complete Storytelling Handbook, an ongoing series of articles aimed at the Vampire Storytelling and role-playing community. In <a href="/thegame/storytelling/handbook-04.shtml">Part 4 - Player Characters</a>, Mr. Clark covers the topic of finding, organising, and maximizing the fun factor for players taking part in a Storyteller's chronicle.<br>An excerpt from the article:<br><BLOCKQUOTE>If you are the greatest Storyteller in the world, you still cannot run a good chronicle without good Players. Imagine having painstakingly built every exacting detail of your story for maximum effect, only to have your players begin shooting all the NPC��s on the street the moment the game begins. Even great players will give you a run for your money. They will wander off track, and come up with a hundred different<br>situations that you never counted on. In this article I will give tips to both Storytellers and Players, helping them to work together for the enjoyment of all involved.</BLOCKQUOTE>
921|<font color=red>Falcon</font>|falcon@gamesurge.com|Screens|||8/19/00|01:57:36|24.192.0.130|Stomped has posted three new screenshots from Croteam's upcoming first person shooter Serious Sam. Two show gameplay from the full version, while one shows off their 3D modeling tool. Check out the exclusive screenshots at <a href="http://www.stomped.com/published/jcal966475507_1_1.html">http://www.stomped.com/published/jcal966475507_1_1.html</a><p>SF posted 33 new screens of the upcoming 1.30 version of Strike Force. Head over to the site and check them out, at <a href="http://www.planetunreal.com/strikeforce">http://www.planetunreal.com/strikeforce</a><br> <br>StrategyPlanet has 11 new strange but beautiful<br>screenshots from Shiny's Sacrifice. Check them out<br><a href="http://www.strategyplanet.com/content/previews/ss_sacrifice/">here:</a><p>GameSpy was at Electronic Arts today and got four new sets of screens:<br><li><a href="http://www.gamespy.com/screens/amalice.shtm">10 from Alice:</a><p><li><a href="http://www.gamespy.com/screens/ra2.shtm">10 from Red Alert 2:</a><p><li><a href="http://www.gamespy.com/screens/sims.shtm">10 from The Sims expansion Living Large:</a><p><li><a href="http://www.gamespy.com/screens/bandw.shtm">7 from Black & White:</a>
922|<font color=red>HandOverFist</font>|handover987@yahoo.com|Warlocked Interview |||8/19/00|08:44:07|24.113.138.165|<a href="http://www.gameboy.com" target="_blank">GameBoy.Com</a> got a chance to interview Warlocked's Producer Dylan Beale from the makers of Warlocked. Warlocked is the very first real-time strategy game to come to Game Boy Color. <a href="http://www.gameboy.com" target="_blank">GameBoy.Com</a> gets every detail for the new game from Dylan Beale. Theres also screens and other cool things. <a href="http://www.gameboy.com/warlocked/interview.html" target="_blank">Click here to check the interview</a>.
923|<font color=red>HandOverFist</font>|handover987@yahoo.com|N64: NFL Quarterback Club 2001 |||8/19/00|08:49:08|24.113.138.165|The fourth version of the venerable QBC franchise boasts terrific-looking graphics and plenty of options, but its challenging controls peg it as a Pak for pigskin purists. Make no mistake, though: this remains the most complex football game on the N64 platform. Football fanatics should give it serious consideration, but more casual fans will probably want to steer clear. <a href="http://www.nintendosports.com/qbc2001/index.html" target="_blank">Click here to find out more</a>!<br>
924|<font color=red>HandOverFist</font>|handover987@yahoo.com|N64: WCW Backstage Assault|||8/19/00|08:52:04|24.113.138.165|Wrestling games on the N64 are as popular as Crimson Tide bumper-stickers in Birmingham, and therein lies the problem: How to bring something new to the world of suplexing studs? The radical answer, from Electronic Arts: Do away with the ring. EA plans to have this one in time for the holidays. We'll be waiting in the back alley for it. <a href="http://www.nintendosports.com/wcwbackstage/index.html" target="_blank">Click to find out more</a>!<br>
925|<font color=red>the_culture</font>|the_culture@hotmail.com|New Giants Screenshots|||8/21/00|07:58:55|4.3.77.50|<b>GA-Source</b> posted <a href="http://www.ga-source.com/all/news/bits/07+21+2000/8:28:17.shtml">6 new hi-res shots</a> of <i>Giants: Citizen Kabuto</i>. Moreover, they were snapped off using 4x FSAA on a Voodoo 5.
926|<font color=red>the_culture</font>|the_culture@hotmail.com|Incoming Forces Shots And Details|||8/21/00|08:16:48|4.3.77.50|<b>GA-Strategy</b> received four <a href="http://www.ga-strategy.com/images/1/index113.shtml">new shots and exclusive details</a> pertaining to the engine being used for <i>Incoming Forces</i>, Rage Software's upcoming action strategy game.
927|<font color=red>the_culture</font>|the_culture@hotmail.com|Tomb Raider Level Editor|||8/21/00|08:26:49|4.3.77.50|<b>The Croft Times</b> <a href="http://www.cubeit.com/ctimes/news/2000/08/news0623.html">has news</a> that <i>Tomb Raider Chronicles</i> will ship with a level editor, allowing players to create their own levels.
928|<font color=red>the_culture</font>|the_culture@hotmail.com|New Caeron 3000 Pic|||8/21/00|09:12:42|4.3.77.50|<b><i>Caeron 3000</i></b>'s official site posted their lastest <a href="http://www.magiqueproductions.com/caeron3000/main.htm">pic of the week</a>, "a concept rendering of the Redhorne spaceport and surrounding area."
929|<font color=red>HandOverFist</font>|handover987@yahoo.com|N64: Eternal Darkness|||8/21/00|09:19:15|24.113.138.165|"Creepy" doesn't even come close to describing Eternal Darkness, a centuries-spanning survival epic that has received a Mature rating. Controlling a character named Alexandra, players progress through an adventure organized as if it were a mammoth horror book. Based in Ontario, Canada, Silicon Knights is a game development company with a strong track record for creating titles that are graphically realistic and frequently downright eerie. The company is made up of highly experienced film industry and video game artists. Earlier this year, Silicon Knights joined an exclusive group of heavyweight developers like Rare Ltd., LeftField Productions, Retro Studios and Nintendo Software Technology when Nintendo of America took an equity stake in the emerging powerhouse. The deal makes Silicon Knights a long-term, exclusive Nintendo developer. <p>Check out some really cool screens: <a href="http://www.nintendo.com/n64/eternaldarkness/ed2.jpg" target="_blank">1</a>, <a href="http://www.nintendo.com/n64/eternaldarkness/ed4.jpg" target="_blank">2</a>, <a href="http://www.nintendo.com/n64/eternaldarkness/ed1.jpg" target="_blank">3</a>, <a href="http://www.nintendo.com/n64/eternaldarkness/ed6.jpg" target="_blank">4</a>, <a href="http://www.nintendo.com/n64/eternaldarkness/ed7.jpg" target="_blank">5</a>.
930|<font color=red>HandOverFist</font>|handover987@yahoo.com|N64: Disney's Donald Duck|||8/21/00|09:22:19|24.113.138.165|Keeping Donald content is about as easy as herding cats, but everyone's favorite fusspot really goes off the deep end when malodorous magician Merlock duck-naps Daisy. To add insult to injury, Donald's uppity cousin, Gladstone Gander, vows to rescue Daisy. Thus begins Donald's great race to reach Daisy first and foil Merlock's nefarious plans. <a href="http://www.nintendo.com/n64/donaldduck/index.html" target="_blank">Click here to find out more!</a>
931|<font color=red>HandOverFist</font>|handover987@yahoo.com|ClassicGaming.com's Museum|||8/21/00|09:36:29|24.113.138.165|Ever wanted to know where the videogame industry came from? Well I found this really cool page that talks about all the Sytems ever made. Each system it talks about the up's and down's, how much units they sold, and how they died off. This site is a must see! <a href="http://www.classicgaming.com/museum/" target="_blank">Click Here to Check out ClassicGaming.com's Museum</a>
932|<font color=red>the_culture</font>|the_culture@hotmail.com|Blair Witch Project 1 Demo|||8/21/00|12:24:16|4.3.72.178|Apparently, <a href="http://www.godgames.com/">Gathering of Developers</a> is proud to unveil a three-game series based on the mythology behind the film The Blair Witch Project. Terminal Reality has released their demo of <i>Volume 1: Rustin Parr</i>, a game that "combines traditional adventure elements with a healthy dose of heart-pounding action to create a frighteningly cerebral gaming experience." Grab the near 70meg <a href="http://www.3dfiles.com/games/blairwitchproject1.shtml">demo @ 3DFiles.com</a>. It's described as a 10 minute playable trailer.
933|<font color=red>VulTure</font>|VulTure@gamesurge.com|Blair Witch Update|||8/21/00|13:05:48|165.236.196.21|I saw this over at <a href="http://www.bluesnews.com/">Blue's</a>, and thought ya should check it out...This is a quote from Gathering of Developers head honcho, Mike Wilson, in a recent .plan update...<p><blockquote>Now that the Blair Witch 1 demo is up on the king of all shooter fan sites... I feel like I should let those know that are intent on downloading it... this is a very early build of what is very much an ADVENTURE game. Very little action at all in BW1. This first episode was done by the Nocturne team at Terminal Reality, and they really focused on the storytelling aspect of the Nocturne tech/world, combining the Nocturne/Spookhouse mtyhos with the Blair mtyhos. It's really cool, if you look at it from an adventure game perspective. <p>For those of you who get more into the action side of things, BW 2 and 3 will be progressively more action-oriented. This unprecedented experiment has become a very cool collaboration of the three independent studios, and we think gaming fans are going to be treated to a very cool series this fall, each bearing the distinct brand of its developer. <p>
934|<font color=red>VulTure</font>|VulTure@gamesurge.com|Pentium IV|||8/21/00|13:10:26|165.236.196.21|<a href="http://www.sharkyextreme.com/hardware/articles/intel_pentium4_unveiled/">Sharky Extreme</a> has posted an article on the upcoming Pentium IV CPU from Intel. If you want to be the first on your block to learn about that new high-end gaming rig that you will soon be building, be sure to check this out.
935|<font color=red>VulTure</font>|VulTure@gamesurge.com|Deus Ex Interview|||8/21/00|13:15:40|165.236.196.21|Machinima.com talks to <a href="http://machinima.com/articles/atf_deus_ex/">Harvey "Witchboy" Smith</a>, the Lead Designer on Deus Ex. He talks all about the cut-scenes in the game and what they used to achieve the effects...<p><blockquote><b>Machinima.com</b>: Can you give a brief description of the tools used to create the cut-scenes? <p><b>Harvey</b>: We used Unreal's scripting and camera stuff, but our programmers wrote some cool custom stuff to make camera movement easier. We used our actual game characters in our actual game maps for all this--less jarring that way, with more visual consistency. <p>
936|<font color=red>VulTure</font>|VulTure@gamesurge.com|Halo on the PC?|||8/21/00|13:24:05|165.236.196.21|Ever since Microsoft bought Bungie, the fate of <a href="http://www.shugashack.com/thumbs.x/halo/Halo">Halo</a> on the PC has been up in the air...From a story over at <a href="http://www.telefragged.com/">Telefragged</a>, it doesn't sound good...<p><blockquote>"Throughout Halo's design process, we've had to face tough choices about limiting the game's scope to accommodate lower-end PC systems. Now that we're making the game for the X-Box first and foremost, we haven't thrown away our old performance guidelines, but we certainly feel a lot more comfortable committing to high-poly models, more detailed textures, a litany of shader effects, inane physics - all the really sexy things that X-Box is capable of. Tackling a game as ambitious as Halo, it feels really good to have a clear hardware target. Even better, one that allows the whole team to create stuff that's a lot more complex than we originally planned."<p>It sounds like the PC version will be taking a back seat to the X-Box version...
937|<font color=red>Falcon</font>|falcon@gamesurge.com|CS Gaming test|||8/22/00|01:54:49|24.192.0.130|According to GameSpy stats, more people play Counter-Strike (the immensely popular add-on to Half-Life) online than Quake 3 Arena, Unreal Tournament, and all other Half-Life games COMBINED! It's high time we had an <a href="http://www.3dactionplanet.com/features/agt/agt28/">Action Gaming Test</a> for it.<p>Sample question:<br>12. When was the Escape gameplay mode introduced?<p> Beta 2<br> Beta 4<br> Beta 5<br> Beta 6
938|<font color=red>Falcon</font>|falcon@gamesurge.com|FPS Site opens|||8/22/00|01:56:32|24.192.0.130|A new fps site has opened there doors; Frag Energy.<br>Frag-Energy will mainly focus on Half-life and Quake 3.<br>To launch the site they will put up some great reviews and interviews.<br>- An interview with Gabe newell (valve's topman)<br>- An Interview with Gooseman (Half-life counter-strike MOD)<br> <br>Allready two reviews are up:<br>- Target Quake (a Q3A MOD)<br>- Android beta 1 Counter-strike bots (a HL MOD)<br> <br>Check out the site here:<br><a href="http://www.frag-energy.com">www.frag-energy.com</a> or<br><a href="http://www.frag-energy.com">www.fragenergy.com</a>
939|<font color=red>Falcon</font>|falcon@gamesurge.com|Dues Ex2 Details|||8/22/00|01:57:23|24.192.0.130|GameSpy chats with Warren Spector and Harvey Smith about some details and about the team for the upcoming Deus Ex 2. Check out what they had to say at <a href="http://www.gamespy.com/news/august00/8-18-00-warrenspector_a.shtm">http://www.gamespy.com/news/august00/8-18-00-warrenspector_a.shtm</a>
940|<font color=red>Falcon</font>|falcon@gamesurge.com|Icewind Dale Review|||8/22/00|01:59:31|24.192.0.130|The latest <a href="http://www.eurogamer.net/content/r_icewind">http://www.eurogamer.net/content/r_icewind</a>review on EuroGamer takes a look at "Icewind Dale", the dungeon-fixated role-playing game from the nice folks at Black Isle Studios. <br> <blockquote> "While there are plenty of quests and tasks that drive the plot along and keep your party busy, most of the game is spent battling your way through dungeons and picking fights with the residents. These battles are fought in real time, but to be really successful you will need to make heavy use of the pause button. This gives you time to issue orders, select spells, or move a wounded character to safety, making skirmishes quite strategically involved."</blockquote>
941|<font color=red>Falcon</font>|falcon@gamesurge.com|Neocron help|||8/22/00|02:32:33|24.192.0.130|neoTERM is one of the biggest Neocron fansites around and is currently looking for people to assist in the day to day running of the site. They have huge plans <br>for neoTERM and are looking for dedicated people to assist with them.<p>Applicants must have a mature head on their shoulders, knowledge of HTML, preferably experience running websites and of course an interest in Neocron. If you are interested then email them at <a href="mailto:vesto@rpgplanet.com">vesto@rpgplanet.com"</a>.
942|<font color=red>Falcon</font>|falcon@gamesurge.com|Alienware Interview|||8/22/00|02:33:19|24.192.0.130|Stomped begins its "PC Gaming Rigs" series of interviews with the head of Alienware, Nelson Gonzales. Check out the exclusive interview at <a href="http://www.stomped.com/published/jcal966916338_1_1.html">http://www.stomped.com/published/jcal966916338_1_1.html</a><p>
943|<font color=red>Falcon</font>|falcon@gamesurge.com|Disciples II Interview|||8/22/00|02:38:40|24.192.0.130|Earlier this month, Strategy First revealed that the development period for its Disciples II: Dark Prophecy has been extended slightly so the game is now projected for release in the first quarter of next year. The additional time will allow for the implementation of more RPG elements, so RPGVault followed up with Producer Pro Sotos to learn <a href="http://rpgvault.ign.com/features/mini/disciplesii.shtml">more</A>.<p>
944|<font color=red>Falcon</font>|falcon@gamesurge.com|DNF Preview|||8/22/00|02:41:41|24.192.0.130|Gamer's Nexus takes an in depth <a href="http://www.gamersnexus.com/previews/dnf/default.asp">http://www.gamersnexus.com/previews/dnf/default.asp</a> look at 3D Realm's latest addition to the ever popular Duke saga, Duke Nukem Forever. And they are happy to offer the first edition of their newest column, Tales from the Message Board. TFMB, is a satirical look at the Game Industry and some of the problems that creep up from time to time, formatted in the Message Board style that we all familiar with.<br><blockquote>"A few recently released games boast playing in real world locations like New York City, well how about shooting up a Las Vegas casino or strip joint? Duke Nukem's always been about fun, and this installment looks like it'll surpass even the immensely popular Duke 3D. There's even rumor of a hot little blonde partner named "Bombshell". Duke, aliens, and a beautiful blonde sidekick? What more could you ask for in a game? Intense graphics? Got it. Fast, furious game play? It's in there. The latest technology with all the bells and whistles? You bet!"</blockquote>
945|<font color=red>Falcon</font>|falcon@gamesurge.com|SoF- Adult rating?|||8/22/00|02:44:18|24.192.0.130| This week's <a href="http://www.eurogamer.net/content/a_britcol">editorial</a> on EuroGamer takes a look at the current situation of Raven's gory first person shooter "Soldier of Fortune" in British Columbia. After being classified as an adult movie last month, Activision have decided to contest the rating. Theytake a lok at why there's more to this than meets the eye...<br><blockquote>Activision told us that "we are opposed to censorship, as we believe that every adult has the right to make their own decisions about the entertainment products they want for themselves and<br>their families".<p> I agree completely, but restricting the sale of Soldier of Fortune to adults is not censorship, it is simply ensuring that children are not able to buy a game which, by the developers' own admission, was not designed with children in mind. If anything it is putting the decision back into the hands of adults, which Activision claims to support.</blockquote>
946|<font color=red>Falcon</font>|falcon@gamesurge.com|Blair Witch Demo|||8/22/00|02:46:22|24.192.0.130|Thanks to John Callaham at Stomped.com for this news tip:<br>. Unknown to almost everyone, a demo of the first game in Gathering of Developers's upcoming Blair Witch titles has been available for over a month at this <a href="http://www.fileplanet.com/index.asp?file=46366<br>">link</a> at File Planet.<br>The 67.1 meg demo is described in the .readme file as a "playable trailer", since it is supposed to show off only about 10 minutes of actual gameplay.<br>The demo is of the first game in the three game series, Rustin Parr, which is being developed by Terminal Reality.
947|<font color=red>Falcon</font>|falcon@gamesurge.com|Dues Ex Review|||8/22/00|04:42:07|24.192.0.130|Actiontrip have reviewed the FPS shooter Dues Ex, giving it an overall 92%. Read the whole review <a href="http://www.actiontrip.com/reviews/deusex.phtml">here</a>:
948|<font color=red>VulTure</font>|VulTure@gamesurge.com|Baldur's Gate II Preview|||8/22/00|05:29:36|12.36.46.77|<a href="http://pc.ign.com/previews/13437.html">Baldur's Gate II</a>...Need I say more? This is the role-playing game on everyone's mind, so why don't you go in for a peek...<p><blockquote>"I��m going to assure you that Baldur��s Gate II: Shadows of Amn will be one of most important RPG��s ever released. It is a beautiful epic, bringing to the field a new level of polish, detail, and design. And, it��s going to change everything."</blockquote>
949|<font color=red>VulTure</font>|VulTure@gamesurge.com|Stupid Invaders|||8/22/00|05:33:21|12.36.46.77|Ubi-Soft is currently working on a new cartoon adventure game called Stupid Invaders. There isn't much info yet on the game, but there are some great <a href="http://pc.ign.com/news/23782.html">screenshots</a> for you to check out!
950|<font color=red>VulTure</font>|VulTure@gamesurge.com|FAKK2 Alpha Patch|||8/22/00|05:36:56|12.36.46.77|Ritual has released an <a href="http://www.ritual.com/FAKK2/update.html">alpha patch</a> that will fix the crash on exit and crash on loading saved game bugs. You must have the previous patch installed first, and since this is an ALPHA patch, it is not supported.
951|<font color=red>VulTure</font>|VulTure@gamesurge.com|Logitech releases a "feel" mouse|||8/22/00|05:43:58|12.36.46.77|Logitech has <a href="http://www.shugashack.com/docs/press/082100_logitechfeelmouse.x">released a new mouse</a> that let's you "feel" Windows! Here a bit from the press release...<p>"Logitech...has launched a new product category - optical wheel mice with the ability to 'feel' events within all Windows applications and on the Web. Now anyone who uses a mouse can experience tactile sensations via the mouse as the cursor travels over icons and menus, command bars, folders, tool bars, web buttons and hyperlinks. What's more, because the iFeel mice are optical, they offer a high degree of precision while requiring no cleaning."<br>
952|<font color=red>VulTure</font>|VulTure@gamesurge.com|Voodoo Everywhere!|||8/22/00|05:49:35|12.36.46.77|3dfx Gamers has put up <a href="http://www.3dfxgamers.com/view.asp?IOID=2240">part II</a> of their article, Voodoo Everywhere. This one talks about how the Voodoo chip is helping the government train it's troops!<p><blockquote> Voodoo technology also plays a central role in generating high-end graphics and enabling broad-based deployment of visual simulation applications for land, sea, and air. Whether you're training a pilot of a jet, a captain of a ship or a driver of a tank, it is necessary to run him/her through extensive training. What better way to train a person than put him/her in a simulator?</blockquote>
953|<font color=red>VulTure</font>|VulTure@gamesurge.com|Starship Troopers Preview|||8/22/00|05:54:02|12.36.46.77|The 'Vault has put up a preview of <a href="http://www.avault.com/previews/preview_temp.asp?game=stta">Starship Troopers: Terran Ascendancy</A>. This game is based on the movie AND the novel. The designers wanted to take the best of both to put into the game. This is going to be a real-time strategy game that will put you in a very wide variety of environments.
954|<font color=red>the_culture</font>|the_culture@hotmail.com|Myst III Update|||8/22/00|09:41:06|4.3.72.178|<a href="http://www.myst3.com/html/flashintro.html">Myst3.com</a> updated their page with several news items. First off they have an <a href="http://www.myst3.com/html/insidelook.html">Inside Look</a> at the technology behind Myst III: Exile. Second, they have an <a href="http://www.myst3.com/html/onlinesurvey.html">online survey</a> for you fan to fill out. As a bonus, they will randomly draw entries to win shirts and mousepads. And third, they have a <a href="http://www.myst3.com/html/contest.html">contest</a> to win a Myst III: Exile denim T-shirt. All they ask in return is for you to fill out a form and explain in 100 words or less how Myst and/or Riven changed your life.
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